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Post by natetrace on Oct 20, 2018 23:54:24 GMT
No matter if it's Dragon Age or Mass Effect, I always worry people want a remake rather a remaster. I would add controller support for pc, fix a few bugs and add a mods section like Fallout and Skyrim.
Though my imagination runs wild just thinking of a broodmother in more detail, ooh yes... Ahem, anyway...
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Post by colfoley on Oct 21, 2018 1:13:35 GMT
I'd play a DA 2 remaster before a DA O remaster.
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Post by Hrungr on Oct 21, 2018 3:43:57 GMT
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Post by Hanako Ikezawa on Oct 21, 2018 4:05:44 GMT
I wonder if some of this secret stuff could be a remaster of some of the games.
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Post by DragonKingReborn on Oct 21, 2018 4:06:18 GMT
...something something curiosity something something attention...
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Post by Hrungr on Oct 21, 2018 4:14:27 GMT
...something something curiosity something something attention... As much as I'd love to see it, I'm not going to read too much into it right now. BW does like to have their fun with the fandom. Though it'll be interesting to see how many media outlets run with this come Monday...
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Post by DragonKingReborn on Oct 21, 2018 4:18:21 GMT
...something something curiosity something something attention... As much as I'd love to see it, I'm not going to read too much into it right now. BW does like to have their fun with the fandom. Though it'll be interesting to see how many media outlets run with this come Monday... Yeah...I know. They are needlessly cruel And yeah, very interesting to see that.
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Post by Hanako Ikezawa on Oct 21, 2018 4:22:03 GMT
If there really is something to it, I imagine we might hear about it during N7 Day or something. If not then either it is them just teasing or it is so far away it's not worth getting excited for yet.
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Post by QuizzyBunny on Oct 21, 2018 6:07:49 GMT
I'm just saying, I converted yet another person DAism in just a few weeks with the good old classic. There's a lot of people that would throw money at them for a remaster. Funny thing, the guy was sooo convinced he wasn't going to like the game, but now he just finished the main story of DAO and is super excited for the dlc and moving on to DA2.
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Post by colfoley on Oct 21, 2018 6:08:30 GMT
Bioware masters of the PG-13 male anatomy tease.
And yes it'd be great to play both series all the way through on this console generation...even Origins.
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Post by thats1evildude on Oct 21, 2018 9:49:41 GMT
You can play all three games on the XBox One now. There's not many perks of XBone ownership, but that's one of them.
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Post by themikefest on Oct 21, 2018 12:27:33 GMT
A remastered DAO and DA2? I would be ok with that just as I would be ok with a ME trilogy remaster. It would add to my total number of platinum trophies I have. excellent.
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Post by Fen'Harel Faceman on Oct 21, 2018 14:58:14 GMT
All these smilies.....
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Post by Fen'Harel Faceman on Oct 21, 2018 15:04:47 GMT
I'd play a DA 2 remaster before a DA O remaster. I would not. If DA2 swooped in front of the original... Because that would be a chronological error in remastering... if ya gonna remaster start from the beginning. Also, DAO's graphics violently need it. Also, that memory error in the original always bogs down my game, so that needs a fixin'.
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Post by githcheater on Oct 21, 2018 16:29:03 GMT
What is the appeal of a DA2 remaster ... The first chapter is a grind to get enough money to go to the deep roads, while the last chapter has Orsino inexplicably going nuclear?
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Post by gervaise21 on Oct 21, 2018 17:08:38 GMT
I'd be dubious about a DAO re-master because of what they might do with the more extensive spell classes, specialisations, talents and abilities. They had already simplified things greatly by DA2 let alone DAI. Obviously it would be good to have a fully voiced Warden but I doubt they would do that because of it being such an expensive undertaking. DA2 would be easier to re-master because the majority of the work is already in place with regard to voice acting and it would be easier to adapt the simpler and less extensive spells and abilities of DA2 to Frostbite. At present though, I'd just rather they get a move on with DA4.
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Post by Fen'Harel Faceman on Oct 21, 2018 17:12:08 GMT
At present though, I'd just rather they get a move on with DA4.
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Post by midnight tea on Oct 21, 2018 17:21:41 GMT
I dunno, I'd prefer DAO to keep certain parts of it's art style. For example, Chantry sister robes. In DAO, they were sort of... lilac, is it? Then in DAI they became red and white. I don't really remember what they were in DA2. So, using that as an example, I'd prefer for Fereldans to use a different robe from the Orlesians, since their two countries are so different. Why would robes be different though? Big, powerful organizations usually have similar uniforms everywhere. Even Josephine states in DAI that, and I quote "Little but the Chantry ties Orlais, Nevarra, Ferelden, Antiva, and even Rivain to a common cause." Their uniformity is intentional because it's politically advantageous. Anyway - if I expect them to update something, it'd be more distinct styles between nations and organizations, as they are in DAI.
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Post by Serza on Oct 21, 2018 17:23:16 GMT
I dunno, I'd prefer DAO to keep certain parts of it's art style. For example, Chantry sister robes. In DAO, they were sort of... lilac, is it? Then in DAI they became red and white. I don't really remember what they were in DA2. So, using that as an example, I'd prefer for Fereldans to use a different robe from the Orlesians, since their two countries are so different. Why would robes be different though? Big, powerful organizations usually have similar uniforms everywhere. Even Josephine states in DAI that, and I quote "Little but the Chantry ties Orlais, Nevarra, Ferelden, Antiva, and even Rivain to a common cause." Their uniformity is intentional because it's politically advantageous. Anyway - if I expect them to update something, it'd be more distinct styles between nations and organizations, as they are in DAI.
Faith to the original, it also makes some sense. But yes, you could chalk it up to the decade between the games.
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Post by midnight tea on Oct 21, 2018 17:30:46 GMT
I'd be dubious about a DAO re-master because of what they might do with the more extensive spell classes, specialisations, talents and abilities. They had already simplified things greatly by DA2 let alone DAI. Obviously it would be good to have a fully voiced Warden but I doubt they would do that because of it being such an expensive undertaking. DA2 would be easier to re-master because the majority of the work is already in place with regard to voice acting and it would be easier to adapt the simpler and less extensive spells and abilities of DA2 to Frostbite. At present though, I'd just rather they get a move on with DA4. I'm not sure if we should expect full Frostbite remake, because as much as they have Frostbite figured out, transferring everything from the previous engine to current is not as easy as copy-paste. And for the sake of a potential 10-year-anniversary remaster? I'm not sure we could expect that. I think they'd basically have to remake the game from the scratch, like Square does with FFVII now, which would mean working on it with the same intensity as, well... DA4. What if they hired some other studio to do that and adapt DAO on a different engine? Obsidian-style DAO, for example?
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Post by Deleted on Oct 21, 2018 17:32:21 GMT
Meh. Unless there's significant additions to the original content (like another companion, or new quests), I don't have any reason to rebuy the games. I can run DA:O fine as is and mod the heck out of it, and don't care for the story of DA2. ¯\_(ツ)_/¯
I'd rather the resources go to DA4's production or DLCs.
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Post by rras1994 on Oct 21, 2018 17:38:54 GMT
I'd be dubious about a DAO re-master because of what they might do with the more extensive spell classes, specialisations, talents and abilities. They had already simplified things greatly by DA2 let alone DAI. Obviously it would be good to have a fully voiced Warden but I doubt they would do that because of it being such an expensive undertaking. DA2 would be easier to re-master because the majority of the work is already in place with regard to voice acting and it would be easier to adapt the simpler and less extensive spells and abilities of DA2 to Frostbite. At present though, I'd just rather they get a move on with DA4. I'm not sure if we should expect full Frostbite remake, because as much as they have Frostbite figured out, transferring everything from the previous engine to current is not as easy as copy-paste. And for the sake of a potential 10-year-anniversary remaster? I'm not sure we could expect that. I think they'd basically have to remake the game from the scratch, like Square does with FFVII now, which would mean working on it with the same intensity as, well... DA4. What if they hired some other studio to do that and adapt DAO on a different engine? Obsidian-style DAO, for example?I mean there are studios that specialise in that so it would make sense (but not Obsidian - the rumours at the moment is there's been a deal agreed for Microsoft to buy them) Bluepoint are known for remakes, for example, their last project was Shadows of the Colossus and they are working on a big undisclosed project and have worked with EA in the past. It could be something else though.
Any new engine remake would take alot of work, all the assets would have to be remade - doing it in a Frostbite engine though you could argue would have some benefits as you could then use those asssets again in another Dragon Age game but I don't think EA allow outside studios to use their engine so it would probably have to be an in-house studio to do the work.
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Post by midnight tea on Oct 21, 2018 17:48:54 GMT
I'm not sure if we should expect full Frostbite remake, because as much as they have Frostbite figured out, transferring everything from the previous engine to current is not as easy as copy-paste. And for the sake of a potential 10-year-anniversary remaster? I'm not sure we could expect that. I think they'd basically have to remake the game from the scratch, like Square does with FFVII now, which would mean working on it with the same intensity as, well... DA4. What if they hired some other studio to do that and adapt DAO on a different engine? Obsidian-style DAO, for example?I mean there are studios that specialise in that so it would make sense (but not Obsidian - the rumours at the moment is there's been a deal agreed for Microsoft to buy them) Bluepoint are known for remakes, for example, their last project was Shadows of the Colossus and they are working on a big undisclosed project and have worked with EA in the past. It could be something else though.
Any new engine remake would take alot of work, all the assets would have to be remade - doing it in a Frostbite engine though you could argue would have some benefits as you could then use those asssets again in another Dragon Age game but I don't think EA allow outside studios to use their engine so it would probably have to be an in-house studio to do the work.
Well, we do know from the Visceral debacle that some of the worst things for the studio is if they don't have much to do. And working on remakes, if they are indeed remade on Frostbite, would at least mean gaining valuable experience on the engine and thus usefulness for any project that needs additional hands later. And we do know that Descent exists basically because Austin wanted to practice on Frostbite and so on. So the question now is whether such remake is even viable, in terms of resources thrown and profitability - or whether it's just better to create something new. The BW devs did mention at times something about the possibility of releasing smaller, more conceptual games...
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Post by rras1994 on Oct 21, 2018 17:58:49 GMT
I mean there are studios that specialise in that so it would make sense (but not Obsidian - the rumours at the moment is there's been a deal agreed for Microsoft to buy them) Bluepoint are known for remakes, for example, their last project was Shadows of the Colossus and they are working on a big undisclosed project and have worked with EA in the past. It could be something else though.
Any new engine remake would take alot of work, all the assets would have to be remade - doing it in a Frostbite engine though you could argue would have some benefits as you could then use those asssets again in another Dragon Age game but I don't think EA allow outside studios to use their engine so it would probably have to be an in-house studio to do the work.
Well, we do know from the Visceral debacle that some of the worst things for the studio is if they don't have much to do. And working on remakes, if they are indeed remade on Frostbite, would at least mean gaining valuable experience on the engine and thus usefulness for any project that needs additional hands later. And we do know that Descent exists basically because Austin wanted to practice on Frostbite and so on. So the question now is whether such remake is even viable, in terms of resources thrown and profitability - or whether it's just better to create something new. The BW devs did mention at times about the possibility of releasing smaller, more conceptual games... Remakes/smaller conceptual games could be an area in the future where EA put devs when they are between large projects - EA are investing in make a subscription service, having those projects would add value to the service, especially between releases. Also, as you said give devs more of a chance to ship a product before being given a really big one with the problems that entails. I would say that a mjor problem for MEA with BioWare Montreal is that they had only really shipped DLC at that point, and a smaller game would have helped give them more experience as a team before being given a really big project like Andromeda. Also, they are planning to move BioWare Edmonton to a bigger office and I guess with that comes more devs - having potential extra projects to put them on will mean they can have a larger number ready to go right away when a bigger project requires more staff and also means they don't have to let experienced staff go when those projects ramp down again... There'd be benefits for the studio and EA.
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Post by SwobyJ on Oct 21, 2018 23:30:57 GMT
It may be sacrilege to some, but I would buy a DAO remake that at least almost totally respected the lore and base systems and content. And then a DA2 'minigame' (think Uncharted Lost Legacy) after that, using same engine and basis but with tweaks everywhere. Both as (already happening, secret for now) learning experiences for the ongoing longer production of a DA4. Maybe another edition of DAI, fixed up and mastered (at most adding some parts/levels/design that may have been originally desired), but not remade.
If Bioware wants to substantially refresh the franchise for the 2020s, that's a hypothetical plan I could sign onto. Makes a more modern Dragon Age 'library' for the still active series, for purpose of the aforementioned subscription shift for Origin.
Remakes could also merge in some 'retcons', like Isabella appearance, smoothening out magic lore, and fleshing out story references (races, nations, powers, classes). Perhaps they could even make some things a little clearer, like DA2 being a narrated Varric experience, but perhaps they could even add to it, illuminating the transition of Hawke between DA2 and DAI.
Downside: it could turn off up to most of the fanbase. I don't think DAO is the holy grail of many that it was in the early 2010s, but its still fairly revered. And mandatory(?) modern-EA features could be concerning. What DLC would they do, could they do, should they do? Would they put in MP (DAO-be part of Ferelden army holding back Darkspawn, with some unique sorts of characters stumbled into it?)? How open world and would it be worth it? Too bloated when it should be focused more on being a remake, not expansion? Lots of dangers.
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