Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Prime Posts: 3,912 Prime Likes: 9733 Posts: 2,894 Likes: 12,961
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Inside_EA @inside_EA A big shout out to @shandarecruiter who represented @bioware, @ea & the Metis Aboriginal Community on Edmonton's @aptnnews. She had the opportunity to speak with them about her work attracting Indigenous workers into Bioware. 👏👏👏 #WeAreEA
at the end "We're constantly hiring in the Edmonton studio" my brain autofills/finishes the sentence "cuz we're working hard on DA4 right now and our DA4 team is expanding dragon age 4. dragons" wishful thinking ಥ‿ಥ
Last Edit: Dec 15, 2018 21:39:43 GMT by midnight tea
His IMDb history shows him voice recording for an unrelated game. Maybe he’s going back to voice solas as well
What stage is voice recording in a game? Might give us a timetable?
VAs aren't brought in until late in development (unless it's for some early promo). They're expensive so the game needs to be nailed down as much as possible first.
His IMDb history shows him voice recording for an unrelated game. Maybe he’s going back to voice solas as well
What stage is voice recording in a game? Might give us a timetable?
VAs aren't brought in until late in development (unless it's for some early promo). They're expensive so the game needs to be nailed down as much as possible first.
Is it possible though that some VAs got an early call from Bioware and were like 'time to get into that Solas/Dorian/whatever headspace'?
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
VAs aren't brought in until late in development (unless it's for some early promo). They're expensive so the game needs to be nailed down as much as possible first.
Is it possible though that some VAs got an early call from Bioware and were like 'time to get into that Solas/Dorian/whatever headspace'?
I'm not sure if that's something BW would ask them do, or something returning VAs would do on their own, knowing they're going to be reprising a role.
I keep hearing about how gaming companies will often bring in VAs, but give them no indication as to the game or the role they'll be playing until they get there. They're just expected to show up and work. In Gareth's case though, he knows he's coming back, and the role he'll have to play, so this could be the way he's "getting back into Solas' headspace".
I keep hearing about how gaming companies will often bring in VAs, but give them no indication as to the game or the role they'll be playing until they get there. They're just expected to show up and work. In Gareth's case though, he knows he's coming back, and the role he'll have to play, so this could be the way he's "getting back into Solas' headspace".
Perhaps they would call him in early if they were doing a trailer?
Do not trust to hope. It has forsaken these lands.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
I keep hearing about how gaming companies will often bring in VAs, but give them no indication as to the game or the role they'll be playing until they get there. They're just expected to show up and work. In Gareth's case though, he knows he's coming back, and the role he'll have to play, so this could be the way he's "getting back into Solas' headspace".
Perhaps they would call him in early if they were doing a trailer?
The "announcement at Game Awards" theory?
When are the Game Awards, anyway?
After time adrift among open stars, past tides of light, and through shoals of dust, I will return to where I began.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
by Author - Casey HudsonPosted on - November 29, 2018
General Manager of BioWare
Things are always busy at a game development studio, especially when we’re finishing a game. A few years back, I toured a friend around the office as we were finalizing a game, and he said it was like being on a submarine – the tangible energy of professionals doing their jobs with intensity and purpose. As we approach the release of Anthem, it’s starting to feel like that again… The Crew of the USS BioWare
First, Anthem. Now that we’re past our Alpha milestone, we’re at the part of the project where we’re doing final tasks and changes, and doing a ton of testing and bug-fixing. And we’re able to do one of my favorite parts of game development: the Play From Home build.
It’s a tradition at BioWare. Late in a project, when the game is good enough and finished enough to really enjoy it as a complete experience, we enable it to be played at home by our developers. It’s an incredibly important step, because it allows us to get out of the mindset of being at the office, and just be at home experiencing the game like a player instead of a developer. Everything that prevents you from loving the game becomes a task or a bug, so we know that when we finish that work, we’ll have something really special.
As creative people, we have a need to try new things. And while Anthem is definitely something new and different, my first Play From Home session with Anthem started with some things I expect from a BioWare game: discovering a vast new universe to explore, being drawn into a compelling story, and meeting characters that I want to learn more about. But for me, it also quickly started to deliver its own magic: superheroic gameplay that makes me want to come back just for the feel of it, and being able to have friends join with me on my adventure so we can explore and fight as a team. Seeing Game Director Jon Warner arrive in my game, resplendent in his white-and-red Ranger Javelin, was particularly inspiring – especially when he led me to a secret location with Legendary treasure. Jon Warner, tour guide
There is of course a lot of work ahead to get things ready for Anthem’s Feb 22 launch date. And, since what you get with Anthem isn’t just the launch game but the ongoing story, features and content that will follow in live service, there are teams already working on entire seasons of post-launch content. It’s scary and exciting to work on something on this scale and complexity, but we’re doing everything we can to make sure it’s an amazing experience for you.
As busy as we are with Anthem, there’s a lot more going on at BioWare. A couple of weeks ago it was once again N7 Day. It’s one of my favorite times of the year – a day when people around the world share their experiences with Mass Effect. It’s so inspiring to know that there are so many fans of the series out there that are enjoying the games we’ve made, and hoping that we’ll make more. We announced one of the things we’ve done recently (a 4k enhancement to Mass Effect: Andromeda on Xbox One) but as we alluded to in our N7 Day video, that was just a small part of the plans we’re making for Mass Effect going forward.
If you’ve been following these blogs, or myself and Mark Darrah on Twitter, you know we’re also working on some secret Dragon Age stuff. Dragon Age is an incredibly important franchise in our studio, and we’re excited to continue its legacy. Look for more on this in the coming month (though I won’t tell you where to look…)
And even as we gear up for new projects, our Star Wars: The Old Republic team is hard at work delivering ongoing entertainment – envisioning new worlds and storylines that are some of the most ambitious and exciting that I’ve seen yet from that game.
What’s common across all of these things – SW:TOR, Dragon Age, Mass Effect, and Anthem – is that each one in its own way delivers on our studio mission. They create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. That has always been at the core of the best BioWare games, and it’s our commitment to you on everything we do going forward.
Thanks again for your continued support, and we’ll have lots more to share in the coming weeks!
If you’ve been following these blogs, or myself and Mark Darrah on Twitter, you know we’re also working on some secret Dragon Age stuff. Dragon Age is an incredibly important franchise in our studio, and we’re excited to continue its legacy. Look for more on this in the coming month (though I won’t tell you where to look…)
Last Edit: Nov 29, 2018 18:14:52 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
If you’ve been following these blogs, or myself and Mark Darrah on Twitter, you know we’re also working on some secret Dragon Age stuff. Dragon Age is an incredibly important franchise in our studio, and we’re excited to continue its legacy. Look for more on this in the coming month (though I won’t tell you where to look…)
If you’ve been following these blogs, or myself and Mark Darrah on Twitter, you know we’re also working on some secret Dragon Age stuff. Dragon Age is an incredibly important franchise in our studio, and we’re excited to continue its legacy. Look for more on this in the coming month (though I won’t tell you where to look…)
Between Dragon 4ge Day, Dragon Age: Deception Issue 3, and now this it sounds like it will be a good month to be a Dragon Age fan.
If you’ve been following these blogs, or myself and Mark Darrah on Twitter, you know we’re also working on some secret Dragon Age stuff. Dragon Age is an incredibly important franchise in our studio, and we’re excited to continue its legacy. Look for more on this in the coming month (though I won’t tell you where to look…)
by Author - Casey HudsonPosted on - November 29, 2018
General Manager of BioWare
Things are always busy at a game development studio, especially when we’re finishing a game. A few years back, I toured a friend around the office as we were finalizing a game, and he said it was like being on a submarine – the tangible energy of professionals doing their jobs with intensity and purpose. As we approach the release of Anthem, it’s starting to feel like that again… The Crew of the USS BioWare
First, Anthem. Now that we’re past our Alpha milestone, we’re at the part of the project where we’re doing final tasks and changes, and doing a ton of testing and bug-fixing. And we’re able to do one of my favorite parts of game development: the Play From Home build.
It’s a tradition at BioWare. Late in a project, when the game is good enough and finished enough to really enjoy it as a complete experience, we enable it to be played at home by our developers. It’s an incredibly important step, because it allows us to get out of the mindset of being at the office, and just be at home experiencing the game like a player instead of a developer. Everything that prevents you from loving the game becomes a task or a bug, so we know that when we finish that work, we’ll have something really special.
As creative people, we have a need to try new things. And while Anthem is definitely something new and different, my first Play From Home session with Anthem started with some things I expect from a BioWare game: discovering a vast new universe to explore, being drawn into a compelling story, and meeting characters that I want to learn more about. But for me, it also quickly started to deliver its own magic: superheroic gameplay that makes me want to come back just for the feel of it, and being able to have friends join with me on my adventure so we can explore and fight as a team. Seeing Game Director Jon Warner arrive in my game, resplendent in his white-and-red Ranger Javelin, was particularly inspiring – especially when he led me to a secret location with Legendary treasure. Jon Warner, tour guide
There is of course a lot of work ahead to get things ready for Anthem’s Feb 22 launch date. And, since what you get with Anthem isn’t just the launch game but the ongoing story, features and content that will follow in live service, there are teams already working on entire seasons of post-launch content. It’s scary and exciting to work on something on this scale and complexity, but we’re doing everything we can to make sure it’s an amazing experience for you.
As busy as we are with Anthem, there’s a lot more going on at BioWare. A couple of weeks ago it was once again N7 Day. It’s one of my favorite times of the year – a day when people around the world share their experiences with Mass Effect. It’s so inspiring to know that there are so many fans of the series out there that are enjoying the games we’ve made, and hoping that we’ll make more. We announced one of the things we’ve done recently (a 4k enhancement to Mass Effect: Andromeda on Xbox One) but as we alluded to in our N7 Day video, that was just a small part of the plans we’re making for Mass Effect going forward.
If you’ve been following these blogs, or myself and Mark Darrah on Twitter, you know we’re also working on some secret Dragon Age stuff. Dragon Age is an incredibly important franchise in our studio, and we’re excited to continue its legacy. Look for more on this in the coming month (though I won’t tell you where to look…)
And even as we gear up for new projects, our Star Wars: The Old Republic team is hard at work delivering ongoing entertainment – envisioning new worlds and storylines that are some of the most ambitious and exciting that I’ve seen yet from that game.
What’s common across all of these things – SW:TOR, Dragon Age, Mass Effect, and Anthem – is that each one in its own way delivers on our studio mission. They create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. That has always been at the core of the best BioWare games, and it’s our commitment to you on everything we do going forward.
Thanks again for your continued support, and we’ll have lots more to share in the coming weeks!
Casey
Maybe we will get something at the VGA awards
Last Edit: Dec 15, 2018 21:39:24 GMT by midnight tea
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard Posts: 1,709 Likes: 4,756
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422