Alain Baxter @alainbaxter BioWare dev chilli contest today! So surprised by the different flavours and/or ingredients. Tough to choose my top three. #BioWare
Emily (aka Domino) Taylor pentapod SO FULL OF CHILI from the 2nd annual holiday cook off today. So many talented cooks at BioWare! 😋 ❤️ ... now to nap for 3 hours like a snake that’s digesting a sheep-sized chili bowl ... 🐍
alias SabuChan 💃🏾 🍸 🎉 @quiproquo28 1st, @gamblemike posts a poll about #MassEffect and 10 minutes later you post a GIF about #DragonAge. Ok. What is going on? 🤔🤩😁
@gamblemike @gamblemike we don't coordinate. we don't even sit near each other anymore
Imperator Furiåsa @devilkitten So there’s a theory in game dev that goes players need three things: 1. Autonomy 2. Mastery 3. Relatedness
Autonomy is the ability to make your own decisions. Mastery is being at the level of skill you need to execute the decisions. Relatedness is the relationships built.
One thing that always amazes me is that game devs _know_ about this and still can’t see that it’s related to work as well. I need to feel that I have control and can make at least some decisions around my work. I need to feel that my skill set is being used, pushed to the limits for me to find the elusive state called flow. But I also need to feel that the company cares for me as an individual, because that will make me care for the company.
This is just something that struck me when I was reading all the articles about the state of the industry.
We’re good at figuring out what players need. Workers aren’t all that different. It’s all about intrinsic motivation.
James Berg @jamesbergcanada It's not actually from gamedev, we borrowed it from mainstream psych - Self Determination Theory (SDT)
Mastery is typically talked about as Competence, and is (imo) the key piece to flow, as you said. (Csikszentmihalyi's theory of flow is the predominant touchpoint there).
Imperator Furiåsa @devilkitten I know, I was just putting it in a game dev context for the purpose of being more... succinct 😊
Or maybe “on topic” if you will. It’s amazing to me that we have such a hard time looking at things from a holistic point of view. We’re really good at figuring out what players want. Why is it so hard to figure out what we need? You know?
Calwyne @calwyndirtharan LOOK WHAT SHOWED UP ON GAMESTOP UK TODAY! O.O Assuming this is just a mistake? But 😶😶😶😶😶😶😶😶😶 @biomarkdarrah @patrickweekes @biomarykirby
Mark Darrah @biomarkdarrah Wait. If you get a copy and send it to me... Then I can make a bunch of copies of it...
This is so crazy it just might work
Patrick Weekes @patrickweekes Wait. Are we paradox-bootstrapping the game? This is great! I can’t wait to see how I handled this one part I was stuck trying to figure out!
Allan Schumacher allanschumacher It's the spaceballs model where the game is finished before it is made.
Jason Barlow @jasontbarlow Oh man, It’s really hard to build a roadmap that accounts for causality violations. Or maybe I already did?
Patrick Weekes @patrickweekes Schrödinger’s time-box.
Joshua Stiksma @joshstiksma Y'all know this is true. #CurrentMood
It's incredibly important to have self-discipline in the final stretches. I find myself struggling with this every time, but know that I'll get way burnt out and possibly even jeopardize ship dates if I try for all those sweet low priority bugs.
For those unfamiliar, it's something like this:
P1 = fix immediately (crash, data corruption, major cert issue) P2 = must fix (progression blocker, minor cert issue) P3 = want to fix (negatively affects player experience) P4 = nice to fix (aesthetic, non-intrusive to gameplay)
As such, a lot of the visual and "feel" stuff ends up as P3 and P4.
Hard to take in, but important to accept: - P1/P2 ships the game. - P3/P4 make it better, but don't matter if you didn't ship the game.
Patrick Weekes @patrickweekes Just call me the eff out, why don't you
David Mergele @elegrem Where are those sweet, sweet workflow bugs I needz to fix in this priority list?
Joshua Stiksma @joshstiksma Workflow bugs are cursed while closing out games. Don't worry though, we'll totally prioritize them for <insert_sequel_name_here>!
David Mergele @elegrem Straining to resist replying...
🐉Melissa ⚔️Davidson 🐲 deedlite All I'm saying is future me would forgive me if we went into the future just to steal creatures from my future self. Hell, she would probably lend a hand in the heist.
Jason Schreier @jasonschreier Please do keep in mind that nobody, including the team behind Dragon Age 4, knows what Dragon Age 4 will ultimately look like. It's changing every day, and the negative reception to Anthem (plus EA's awful recent track record) might have a very real impact.
I mean, hell, maybe the Dragon Age 4 leads will gather all the negative reactions to this article, put them into a PowerPoint presentation, and use them as leverage against EA's pressure. Stranger things have happened.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Prime Posts: 3,912 Prime Likes: 9733 Posts: 2,894 Likes: 12,961
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Prime Posts: 3,912 Prime Likes: 9733 Posts: 2,894 Likes: 12,961
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
user to Jason: Why call out EA? Sure, they have been partially to blame for Visceral and BioWare. But reading your articles the bigger issues are with the dev leadership. EA didn't make Henig micromanage and alienate her team. EA didn't cause BW's leaders fail to set a vision/make decisions.
Jason Schreier @jasonschreier Dragon Age 4 being a "live service" game is 100% mandated by EA - that's what I'm referring to here
another user: Isn't Sims 4 also termed as a "live service" game by EA? And it can be played offline. Just kinda confused cus your article makes it seem like always online and live service are the same thing.
Jason Schreier @jasonschreier It's kind of a nebulous concept, but I think any game built for long-term "engagement" and monetization is a "live service" game
Graham Scott biomasika I like to start all meetings by outlining my premise on the white board... in permanent ink.
Derek Hollan @derek_Hollan Bring a nail and scratch it in the surface for subsequent meetings.
Graham Scott biomasika I will say that the permanence left something to be desired. Though I now know why there is a container of wet wipes nearby every board.
Jos Hendriks @sjosz They can't change the subject if the subject can't be erased.
John Epler @eplerjc I will always remember my first day at BioWare (working on Sonic Chronicles). The art director stopped the team standup to ask if I was the guy who sold him his television (I was!)
Then I got my first taste of DAO (which was actually the game I had wanted to work on, ever since I saw it announced). I was a Term Tester at the time, and it gave me a deep and unending respect for QA.
Some time on ME2 doing mostly QA and a little cinematic design, and then my big chance - Wifch Hunt DLC. I... don't actually remember what I did on that. I should play it again.
Then DA2, DAI, and a whole lot else. It is absolutely wild to me to look at my job today and my job nearly 12 years ago.
Greed is neither good, nor bad. Everybody wants something they don't have
Graham Scott biomasika I like to start all meetings by outlining my premise on the white board... in permanent ink.
Derek Hollan @derek_Hollan Bring a nail and scratch it in the surface for subsequent meetings.
Graham Scott biomasika I will say that the permanence left something to be desired. Though I now know why there is a container of wet wipes nearby every board.
Jos Hendriks @sjosz They can't change the subject if the subject can't be erased.
John Epler @eplerjc I am very glad you realized it as soon as you did, I would've covered the entire thing and then had a very bad time.
Last Edit: Apr 10, 2019 3:47:29 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Ben Gelinas @bengelinas #myfirstgamejob was at @bioware Edmonton, building a wiki to document and keep consistent Dragon Age’s massive n far-reaching lore. Much of that work became the World of Thedas books we made with @darkhorsecomics
MistressTrevelyan @muirnara What I wouldn't give to see you and @davidgaider return to @bioware. That'd be a dream come true for DA4.
Ben Gelinas @bengelinas It’s in great hands tho. @patrickweekes, @eplerjc, and other weirdos who sure predate me are on it.
David Gaider @davidgaider Indeed. They'll do a fantastic job, of that I have no fear.
Patrick Weekes @patrickweekes When you sass @sylvf1 for a typo she made in a Slack thread, but then she edits the typo and now your sass looks like a mean reply to a perfectly sensible comment.