Destroyer of Fictional Worlds! And so damn tired. @arone_le_bray One thing I've noted in the WFH situation: my PC, which I used to think was pretty great, dies a crawling death when I ask it to do the same things my work PC does without effort.
This message brought to you by the 3+ hours I have spent this morning watching load screens.
status annoyicus @medburnbook give me a horror story from your specialty in five words or less
Patrick Weekes @patrickweekes - Add a line to explain - Populated with procedurally generated content
Jos Hendriks @sjosz - Submitted without testing.
Anna Megill @cynixy "The writer will do something"
Patrick Weekes @patrickweekes I was gonna use this exactly this one.
Mike Laidlaw @mike_Laidlaw “Let’s talk about the budget.”
Patrick Weekes @patrickweekes AHHHHHHHHH
Mike Laidlaw @mike_Laidlaw I’m sorry that was mean of me.
Mike Laidlaw @mike_Laidlaw Alternately: “The user research came in...rough.”
Mike Jungbluth @lightbombmike "Nobody cares about that..."
John Epler @eplerjc “They’ll just hit skip anyways.”
Patrick Weekes @patrickweekes (world's biggest sigh)
Mary Kirby @biomarykirby "Just fill it with codecies."
Imperator Furiåsa @devilkitten AAAAAAAAAHH!!!
Mary Kirby @biomarykirby "We have last minute strings."
Mary Kirby @biomarykirby "There was a loc deadline?"
Patrick Weekes @patrickweekes oh my GOD
Jo Berry @joanna_Berry
Patrick Weekes @patrickweekes "Those strings were hard-coded."
John Epler @eplerjc "Oh, we hardcoded those strings."
Mary Kirby @biomarykirby
Mark Darrah @biomarkdarrah JFC John. Every fucking game. How DOES THIS KEEP HAPPENING ?!? We solved this 25 years ago!!!
Imperator Furiåsa @devilkitten Umm, because developing games is like herding an army of cats on catnip and by someone waving a laser pointer around? And that’s WITH a good team of producers.
Jo Berry @joanna_Berry "But in the Hero's Journey--"
Imperator Furiåsa @devilkitten "The angle is nonnegotiable." "We don’t need user testing." "It’s okay, we’ll use the (popular UI of the day, never designed to be a Swiss Army knife and certainly not designed for THAT particular function)."
Gabe Heiland @norseartemis "We didn’t implement that telemetry"
Jeff Ryan @erimathas "We'll fix it in live."
Jon Renish @jonrenish "Change it to known shippable."
David Gaider @davidgaider “Can’t you use FEWER words?”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Prime Posts: 3,912 Prime Likes: 9733 Posts: 2,894 Likes: 12,961
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Fleur-de-lisFʀᴀɴᴄᴇsᴄᴀ BᴀᴇʀᴀʟᴅCrossed swords @fbaerald I've journeyed through #Thedas so many times, never imagining one day I'd have the chance to paint it. I'm overjoyed!Party popper Thank you @darkhorsecomics and @bioware! --- @dragonage #map #mapping #cartography #videogameart #videogame #gameart #tevinternights #titanbooks #fantasyart
Patrick Weekes @patrickweekes Work from Home ProTip: When cleaners arrive and you have to carry Baby Horse down to your basement office (he's still afraid of stairs) and then reassure him that it's okay... make sure your mic is off, and you haven't just told a bunch of level designers that they're good boys.
Barb liamous Who knows, maybe they needed to hear that today as well!
Mark Darrah @biomarkdarrah They’re all good boys Patrick!
Patrick Weekes @patrickweekes So @timthegriffith just described my successful attempt to bluff my way through our content check-in system as rolling a nat 20 on a Use Magic Device check, which is a ) accurate and b ) leaving me feeling very called out.
Brianne Battye @bbattye The specific date came and went, but realized I've been writing these video game things for 8 years. That's a lot of time! It's been quite a journey.
Very grateful that I've been able to share my work and that I've been able to work with so many awesome people along the way.
Patrick Weekes @patrickweekes It's been wonderful working with you, ma'am. Cannot wait for everyone else to see what you've been working on recently.
Emily (aka Domino) Taylor pentapod Co-worker: If you're missing the ambient noise of the workplace... soundofcolleagues.com/# Everyone: But where is the sound of people intermittently yelling "F**K!!" at the tools? #gamedev
Jos Hendriks @sjosz Getting a thing I helped build do the rounds for internal team playtesting to see what folks think of it and I'm just lurking in the internal discussion thread to see all the feedback. Exciting.
Mark Darrah @biomarkdarrah Someday I will send a meeting request to the entire team and remember to turn off the acceptance notification... But not today
Emily (aka Domino) Taylor pentapod "Spikes!" "Maybe you should jump on the spikes." "Should I jump on the spikes?" "Do it! For science!" #overheardintheoffice #gamedev
Gillian de Nooijer @gilliandn How dare you Mark. How's the development going during this coronacrisis though? Everyone in the team doing well?
Mark Darrah @biomarkdarrah We are holding it together. Its a mixed bag. We have some processes that definitely work best with being able to gather people together. But we keep pushing
Psy'Aviah @ psy _aviah I hope the employees are safe, and also get to take some rest during these periods and that there's no more #crunchtime #development. I can live with delayed releases or waiting a long time for DA4 or quality of life of devs & quality of product, I do understand DLC then as well.
Mark Darrah @biomarkdarrah We are trying to make people take care of themselves. Its hard when you are aware that you are working slower than you are used to.
Everyone needs to look after their own health. Take time for yourself. Take vacation. Balance work and home. Even when you are home
Rupert Oldcorn @deckard_Red Oh I hear that white boarding some discussions out in a room can be much quicker. Now seem to have lots of meetings to discuss an idea, break off into smaller meetings to discuss in detail and then return with hopefully a conclusion, takes maybe three times as long as normal
Mark Darrah @biomarkdarrah That's my experience. Though maybe even going through that cycle a few times.
Rupert Oldcorn @deckard_Red Yeah, the hopefully was key; and then you potentially miss those sparks of innovation that getting people bouncing ideas off each leads to, the more the team compartmentalises the less you get those moments. Haven’t found a good piece of tech to assist yet either
Had a recent moment where someone said they didn’t want to change a process until we were back in the office and I was like, I appreciate that it’s more complicated to change now but the fact is we might not be back until Sept (optimistically) and we can’t shelf things that long