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Post by SofaJockey on Aug 1, 2016 22:23:36 GMT
This thread is for Dragon Age The Dread Wolf Rises and general Dragon Age tweets, reaction to those tweets and limited discussion.
Should the topic or content of a tweet prove worthy of lengthy discussion, please create a thread for that purpose.
Do not attempt to have longer form conversations in this thread.
Thank you.
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Post by Hrungr on Aug 1, 2016 22:45:33 GMT
List of DevelopersPrimary Links:Dragon Age: twitter.com/dragonageDragon Age Keep: twitter.com/DragonAgeKeepBioWare: twitter.com/biowareBioWare Store: twitter.com/biowaregearExecutives:Gary McKay (Studio General Manager) Peter Sung (Director of Studio Operations at EA - BioWare & Respawn): twitter.com/youngwarchiefChris Bain (Sr. Director of Business Operations): twitter.com/chrisbainevery1Corrine Busche (Game Director): twitter.com/CorinneBusche | @corinnebusche@mastodon.lol Mac Walters (Production Director): twitter.com/macwalterslivesBenoit Houle (Director of Product Development): twitter.com/Benoit_HouleJohn Epler (Creative Director): twitter.com/eplerjc | @eplerjc@mastodon.gamedev.place Leads:Daniel Kading (Design Director): twitter.com/Daniel_KadingPatrick Weekes (Lead Writer): twitter.com/PatrickWeekes | PaladinBard@wandering.shop Karin Weekes (Lead Editor): twitter.com/karinweekesMatt Rhodes (Art Director) Victor Krengel (Level Design Director): twitter.com/Victor_KrengelMike Jungbluth (Animation Director): twitter.com/lightbombmikeAndre Santos (Lead Environment Artist): twitter.com/AndreSandToastAlain Baxter (Development Director): twitter.com/AlainBaxterScylla Costa (Lead Producer): twitter.com/scyllacostaJon Renish (Foundation Technical Director): twitter.com/jonrenishLuke Barrett (Creative Owner for all RPG/Progression systems) Andre Garcia (Gameplay Director): twitter.com/nintendreMario Sanchez (Lead Player Designer): twitter.com/green_spartan Blair Thorburn (Lead Systems Designer): twitter.com/oiblairEsther Ko (Lead Creature Animator): twitter.com/essskoJen Cheverie (Lead Narrative Producer): twitter.com/jencheverieEric Vervaet (Director of Audio): twitter.com/whistlingsweetsRandal Dumoret (UX Director): twitter.com/dumoretClaudine K. (Development Director): twitter.com/claudine_kSteve Middleton (Department Director): twitter.com/steveonthewebDevon Gardner (Consumer Products Licensing Manager): twitter.com/devonkgardnerLina (Technical Product Manager): twitter.com/PostmodernLinaWriters:Sheryl Chee (Writer): twitter.com/sherylcheeBrianne Battye (Writer): twitter.com/bbattyeMary Kirby (Writer): twitter.com/biomarykirbySylvia Feketekuty (Writer): twitter.com/Sylvf1Jay Watamaniuk (Writer): twitter.com/JayWatamaniukLukas Kristjanson (Writer) John Dombrow (Writer) Editors:Ryan Cormier (Editor): twitter.com/el_cormierProduction:Emily Taylor (Senior Level Designer): twitter.com/pentapodCrystal McCord (Narrative Producer): twitter.com/mrscmccord | @mrscmccord@mastodon.world Zachary Beaudoin (Producer): twitter.com/zacbeaudoinFrançois-Xavier Labescat (Associate Producer): twitter.com/arathaurGaby (Lighting Artist): twitter.com/GabsWithTheAbsCarla Uyong (World Animator): twitter.com/carlyqueueComposer:Voice Acting & Performance Capture:Crystal McCord (Associate Producer of Performance Capture and VO): twitter.com/mrscmccordGareth David-Lloyd (VA: Solas): twitter.com/pancheersJee Young Han (VA: Bellara): twitter.com/thejeespotIke Amadi (VA: Davrin): twitter.com/africanwrdsmithCommunity Managers:Jay Ingram (Community Manager): twitter.com/jaykingingramCaden House (Community Manager): twitter.com/cadenhouseMadolin Bee (BioWare Base/Fan Experience Producer): twitter.com/angryspacebeeFormer Employees:John Epler on the hierarchyCreative Director oversees -everything-. They (and the Executive Producer) are the last word on pretty much every aspect of the game - and they also have a lot of involvement in franchise development as a whole. I have a more limited scope of responsibilities. For example - there's a Design Director (Daniel Kading) who has final say on game mechanics, gameplay, and design questions in general. There's an Art Director, who has final say on Art. But our Creative Director can, technically, overrule anyone, and is in charge of the game. Games are massive beasts - breaking out responsibilities into portfolios for each Director allows us to work within our specific disciplines, as well as represent those disciplines in project conversations. So! I've had some people asking me 'what does a Narrative Director do, anyways?' Good question! I don't know what they do in other studios, but here's what my job is (basically). - I am the vision holder for the narrative experience. You'll note I didn't say 'story'. - The narrative experience is everything around narrative. It's how we tell the story, it's how gameplay flows in and out of conversations and cutscenes, it's the interstitial bits and the whole narrative tapestry. - The story is one part, for sure, but that's in collaboration (and largely driven by) the lead writer. I provide high level vision and feedback, but it's the writing team that comes up with that story and refines it. It's a process I'm involved with, but not one I run. - I also work with the storyboard artists, the cinematics team, critical path level design, technical designers, programmers. The best analogue I've heard is the Narrative Director is a 'showrunner'. My job is to make sure all the pieces are working towards a cohesive whole. - It's also a lot of meetings, and sign offs, and generally making sure that everything coming in, even from groups not inside my sphere of influence, supports the narrative and emotional experience we want the player to feel. - It's a job that, largely, is done by being sociable and conversational. And it's a job about having a reasonable level of knowledge about a whole lot of things - gameplay, narrative, cinematics, tools and tech. I look back fondly on my time in QA as being good prep.
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Hrungr
Twitter Guru
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Post by Hrungr on Aug 1, 2016 22:59:15 GMT
A few tidbits from the last couple of months...
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Post by Obsidian Gryphon on Aug 2, 2016 11:05:05 GMT
The last made no sense. Unless he's saying Thedas went out of the airlock.
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Post by FireAndBlood on Aug 2, 2016 11:23:51 GMT
Woo Hoo new twitter thread!
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Post by Rascoth on Aug 2, 2016 12:17:35 GMT
The last made no sense. Unless he's saying Thedas went out of the airlock.
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Post by Masque on Aug 2, 2016 12:20:49 GMT
Hot damn, I found the Twitter thread. This made my morning.
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Hrungr
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Post by Hrungr on Aug 2, 2016 14:12:54 GMT
The last made no sense. Unless he's saying Thedas went out of the airlock. They did post something similar during the run-up to DAI... IT HAS TO MEAN... SOMETHING!
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Current Location: Iowa
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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PSN: The3tWits
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Post by lynroy on Aug 2, 2016 14:14:22 GMT
After all this time I still have no idea what it means.
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Post by Rascoth on Aug 2, 2016 14:21:15 GMT
The last made no sense. Unless he's saying Thedas went out of the airlock. They did post something similar during the run-up to DAI... -snip- IT HAS TO MEAN... SOMETHING! Still airlocking. But this time into the sun. (Probably the only trilogy joke I would love reference to in MEA)
But seriously, I also have no idea what it means.
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Post by Reznore on Aug 2, 2016 14:29:12 GMT
After all this time I still have no idea what it means. I assume it wasn't supposed to mean anything like abstract art. Also Mark Darrah had a "will I reveal DA info , likely" on his Twitter like a year before he was allowed to say anything about DAI. My theory is there is a tiny troll hidden in Mark Darrah heart.
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Hrungr
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Post by Hrungr on Aug 2, 2016 14:43:15 GMT
After all this time I still have no idea what it means. I assume it wasn't supposed to mean anything like abstract art. Also Mark Darrah had a "will I reveal DA info , likely" on his Twitter like a year before he was allowed to say anything about DAI.My theory is there is a tiny troll hidden in Mark Darrah heart. THIS.
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Post by Rascoth on Aug 2, 2016 14:44:34 GMT
After all this time I still have no idea what it means. I assume it wasn't supposed to mean anything like abstract art. Also Mark Darrah had a "will I reveal DA info , likely" on his Twitter like a year before he was allowed to say anything about DAI. My theory is there is a tiny troll hidden in Mark Darrah heart. Right now, I'm fighting this strong urge to post tiny troll picture.
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Post by IllustriousT on Aug 2, 2016 16:07:10 GMT
It seems like it would be something special...that color, but I have a feeling that orange is just as inconsequential like the "highlighting" of the selected item in the inventory or something. Blue is something tiny as well...something we wouldn't probably make a connection to. Still so much fun guessing though . Not my image - just random google.
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Post by Amburu on Aug 2, 2016 16:28:48 GMT
Tried to edit colors and stuff in any way i could think of, i've already seen dev hiding things like this but i wasn't any successful this time
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Post by lynas on Aug 2, 2016 16:32:27 GMT
Twitter thread yay o/
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Post by Awkward Octopus on Aug 2, 2016 16:42:17 GMT
This might sounds really stupid, but... I think the colors are photos of the lighting on the back wall prior to a presentation or some such. If we look at when said photos were posted, did the timing coincide with talking about a presentation of some kind? Either in-studio or at a conference?
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Post by Hrungr on Aug 2, 2016 17:06:03 GMT
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Post by BioFan on Aug 2, 2016 17:18:08 GMT
I'll just set up shop here for the long haul then I guess?
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Post by lynroy on Aug 2, 2016 17:18:35 GMT
But that's how you BSN!
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Post by Nimlowyn on Aug 2, 2016 17:34:51 GMT
What a comfy cozy new Twitter thread, feels like home already.
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Post by coldwetn0se on Aug 2, 2016 18:19:54 GMT
So glad to see this thread!
Hope your vacation was restful, Hrungr.
(pssst....come play some MP sometime. And bring your Ham. P-) )
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Post by Hrungr on Aug 2, 2016 18:28:25 GMT
So glad to see this thread! Hope your vacation was restful, Hrungr. (pssst....come play some MP sometime. And bring your Ham. P-) ) Coldwetn0000se! Vacation was fantastic and thankfully I have the rest of the week off before getting back to the grind. I've occasionally been tempted to get back into DAIMP, but I've been out of it for so, sooo long now and there are so many other games in my list I'm catching up on. :'(
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Post by coldwetn0se on Aug 2, 2016 18:36:20 GMT
So glad to see this thread! Hope your vacation was restful, Hrungr. (pssst....come play some MP sometime. And bring your Ham. P-) ) Coldwetn0000se! Vacation was fantastic and thankfully I have the rest of the week off before getting back to the grind. I've occasionally been tempted to get back into DAIMP, but I've been out of it for so, sooo long now and there are so many other games in my list I'm catching up on. :'( *nods in understanding* Well never fear, if you ever feel the need to use rotten ham or a giant exploding laddle to kill some spiders, we still live in the "silly". Glad to read your vacation was good!
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Post by Hrungr on Aug 2, 2016 19:23:27 GMT
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