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Post by thats1evildude on Feb 1, 2017 0:22:54 GMT
This news displeases me.
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Post by javeart on Feb 1, 2017 0:23:06 GMT
Stop you all, I'm going to cry ... I was only thinking this meant there was no way DA4 would be ready in 2018 and trying to assume it was going to be 2019... but 2020??? six years after DAI??? I hate the new IP already
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Post by Seven Zettabytes on Feb 1, 2017 0:33:49 GMT
I'm curious, why are some of you saying 2020? Is it because of the Secret IP?
Because looking at DA:I's development time, it doesn't make sense that it would take so many years to release DA4. Given that the Red Book (if it's related to DA4) appeared about a year ago, there must at least be concepts and some writing done already. It's also hard to believe that the core team didn't do anything at all for the past two years. And while no doubt there will be new features in DA4 that will take time to develop, with Inquisition they had to master Frostbite from scratch.
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Post by Lazarillo on Feb 1, 2017 0:57:24 GMT
I'm curious, why are some of you saying 2020? Is it because of the Secret IP? Because looking at DA:I's development time, it doesn't make sense that it would take so many years to release DA4. Given that the Red Book (if it's related to DA4) appeared about a year ago, there must at least be concepts and some writing done already. It's also hard to believe that the core team didn't do anything at all for the past two years. And while no doubt there will be new features in DA4 that will take time to develop, with Inquisition they had to master Frostbite from scratch. DAI was reportedly "fast-tracked", though. Considering that there were 3½ years on the "fast-tracked" game, a 5-6 year wait isn't all that surprising. Also, I don't know that it's a safe assumption that the "red book" has anything to do with DA4. Most of the concept art and such looks more like early Inquisition concepts; I'd expect if anything it's more of a supplemental things they're working on, ala the World of Thedas books. Even without the Seekrit IP, I've pretty much figured 2019 at the earliest for DA4 anyway (a major reason why I dislike how many plot threads Inquisition deliberately left hanging...cliffhangers just don't sustain for that long). We got an announcement for Andromeda about 6 months after Inquisition hit, and it's slated to come out in a couple months, about 2 years after the announcement. A similar time span would've been another 2½ years, or late 2019, but we've known about the Seekrit IP for a while now, so dropping in 2020 isn't all that shocking, if a bit disappointing. I want to hold out hope that the Seekrit IP will be worthwhile, though. I've not played any BW games I haven't liked. The mini-press release does unsettle me a little with regards to the possibility of it being a multiplayer-focused game: I worry they learned some of the "wrong" lessons from the Old Republic if they go the MMO route and if it's not an RPG, eh, I'm mostly kind of an RPG-head, so that's harder to justify...but I'mma try to remain optimistic about it for the most part, as long as Andromeda also pans out.
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Post by Hrungr on Feb 1, 2017 1:08:51 GMT
I'm curious, why are some of you saying 2020? Is it because of the Secret IP? Because looking at DA:I's development time, it doesn't make sense that it would take so many years to release DA4. Given that the Red Book (if it's related to DA4) appeared about a year ago, there must at least be concepts and some writing done already. It's also hard to believe that the core team didn't do anything at all for the past two years. And while no doubt there will be new features in DA4 that will take time to develop, with Inquisition they had to master Frostbite from scratch. Despite the time between releases, you have to look at where they are in the development cycle. DA4 hasn't started full production yet (but hopefully soon), and their team is split between MEA and Secret IP. So while it's a safe bet that the DA team helping out ME will move over to DA soon, it's a little nebulous what happens when over half your team is still on the Secret IP. Do you wait until the Secret IP finishes or do you semi-ramp up until Secret IP wraps up? At any rate, that potentially draws out production time. Now you have to think, even if you had a full team, it would likely take at least 2... probably 3... ish years of full production time to produce the next game, depending on how ambitious they are. They could go with a shorter production cycle on this, but my gut tells me it's going to be on the longer side. And that's because of the bar that has been set by the Witcher 3 (which took 3.5 years to develop). Whether you love it, hate it, or inbetween - it is now the bar by which gaming journalists and the majority of fans will measure all future RPGs against. Especially (and obviously) the fantasy-based ones. So, my feeling is that they're really gonna try to nail every aspect of the next game as solidly as they can. And that'll take time.
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Post by Fen'Harel Faceman on Feb 1, 2017 1:14:21 GMT
So far, it's nothing really all that new. We've seen literally nothing of the Secret (ssshhhh!) IP so I don't think anyone was expecting it to come out this year. So next year is, actually, nothing that new (other than they haven't canceled it).
Regarding DA coming out in 2020... maybe. I still say there's a shot for 2019 as Bioware learns to walk and chew bubble-gum at the same time and the next DA will not be an experience in pushing random buttons in the Frostbite engine and asking (hey! What happened when I did that?) midnight tea has pointed out, correctly I think, that the next Dragon Age will be a faster, better, stronger production experience for Bioware.
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Post by Hrungr on Feb 1, 2017 1:17:57 GMT
I'm curious, why are some of you saying 2020? Is it because of the Secret IP? Because looking at DA:I's development time, it doesn't make sense that it would take so many years to release DA4. Given that the Red Book (if it's related to DA4) appeared about a year ago, there must at least be concepts and some writing done already. It's also hard to believe that the core team didn't do anything at all for the past two years. And while no doubt there will be new features in DA4 that will take time to develop, with Inquisition they had to master Frostbite from scratch. Despite the time between releases, you have to look at where they are in the development cycle. DA4 hasn't started full production yet (but hopefully soon), and their team is split between MEA and Secret IP. So while it's a safe bet that the DA team helping out ME will move over to DA soon, it's a little nebulous what happens when over half your team is still on the Secret IP. Do you wait until the Secret IP finishes or do you semi-ramp up until Secret IP wraps up? At any rate, that potentially draws out production time. Now you have to think, even if you had a full team, it would likely take at least 2... probably 3... ish years of full production time to produce the next game, depending on how ambitious they are. They could go with a shorter production cycle on this, but my gut tells me it's going to be on the longer side. And that's because of the bar that has been set by the Witcher 3 (which took 3.5 years to develop). Whether you love it, hate it, or just feel that it has a balance of strengths and weaknesses - it is now the bar by which gaming journalists and the majority of fans will measure all future RPGs against. Especially the fantasy-based ones. So, my feeling is that they're really try to nail every aspect of the next game as solidly as they can. And that'll take time. However, there is a bright side! Having an extended pre-production period is INVALUABLE. There are so many crappy games out there simply because they hadn't put in the pre-prod time. This is the planning stage, and the most important in game development. Most can't afford a lengthy pre-production period as it means most of your programmers and other devs are typically idling at this time, and that costs money. A shitload of money. But since the the DA programmers are busy working on other projects, it's afforded the leads and the small team working in pre-prod. a lot of time to nail down just what they want to accomplish (and probably prototyping a bunch o' stuff). This. is. a. very. good. thing.
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Post by Fen'Harel Faceman on Feb 1, 2017 1:24:13 GMT
Despite the time between releases, you have to look at where they are in the development cycle. DA4 hasn't started full production yet (but hopefully soon), and their team is split between MEA and Secret IP. So while it's a safe bet that the DA team helping out ME will move over to DA soon, it's a little nebulous what happens when over half your team is still on the Secret IP. Do you wait until the Secret IP finishes or do you semi-ramp up until Secret IP wraps up? At any rate, that potentially draws out production time. Now you have to think, even if you had a full team, it would likely take at least 2... probably 3... ish years of full production time to produce the next game, depending on how ambitious they are. They could go with a shorter production cycle on this, but my gut tells me it's going to be on the longer side. And that's because of the bar that has been set by the Witcher 3 (which took 3.5 years to develop). Whether you love it, hate it, or just feel that it has a balance of strengths and weaknesses - it is now the bar by which gaming journalists and the majority of fans will measure all future RPGs against. Especially the fantasy-based ones. So, my feeling is that they're really try to nail every aspect of the next game as solidly as they can. And that'll take time. However, there is a bright side! Having an extended pre-production period is INVALUABLE. There are so many crappy games out there simply because they hadn't put in the pre-prod time. This is the planning stage, and the most important in game development. Most cannot afford a lengthy pre-production period as it means most of your programmers and other devs are typically idling at this time, and that costs money. A shitload of money. But since the the DA programmers are busy working on other projects, it's afforded the leads and the small team working in pre-prod. a lot of time to nail down just what they want to accomplish (and probably prototyping a bunch o' stuff). This. is. a. very. good. thing. This is a point always worth remembering.
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Post by PapaCharlie9 on Feb 1, 2017 1:39:43 GMT
Well, a little later than we expected -- I think the consensus was late 2017 for Secret IP? -- not sure if that's for dev time or they just wanted to give MEA a full year.
LOL -- I got downvoted for suggesting late 2019 for DAI on /r/dragonage. If anything, I was optimistic.
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Post by Fen'Harel Faceman on Feb 1, 2017 1:44:28 GMT
Well, a little later than we expected -- I think the consensus was late 2017 for Secret IP? -- not sure if that's for dev time or they just wanted to give MEA a full year. LOL -- I got downvoted for suggesting late 2019 for DAI on /r/dragonage. If anything, I was optimistic. Eh, why was that the consensus? Pardon me if I'm incorrect in this but - we've seen absolutely nothing from the game. Nada. We saw more about Andromeda soon after ME3 came out (I remember the vague images from production videos) than this Secret IP (sssshhhhhh!!!!)
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Hrungr
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Post by Hrungr on Feb 1, 2017 1:52:05 GMT
Well, a little later than we expected -- I think the consensus was late 2017 for Secret IP? -- not sure if that's for dev time or they just wanted to give MEA a full year. LOL -- I got downvoted for suggesting late 2019 for DAI on /r/dragonage. If anything, I was optimistic. Eh, why was that the consensus? Pardon me if I'm incorrect in this but - we've seen absolutely nothing from the game. Nada. We saw more about Andromeda soon after ME3 came out (I remember the vague images from production videos) than this Secret IP (sssshhhhhh!!!!) Did we really reach a consensus on this? I haven't followed the theories too closely. Historically though, BioWare hasn't put out 2 major RPGs out in the same year (maybe they don't want to compete with themselves for GotY ). But we first heard about it in 2012, so math-wise you could assume it wasn't going to be too much longer in production.
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ObsidianGryphon
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Post by Obsidian Gryphon on Feb 1, 2017 1:55:07 GMT
2020 for a plausible DA4? Hope I'm still breathing by then.
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Post by dragontartare on Feb 1, 2017 2:01:28 GMT
I'm curious, why are some of you saying 2020? Is it because of the Secret IP? Because looking at DA:I's development time, it doesn't make sense that it would take so many years to release DA4. Given that the Red Book (if it's related to DA4) appeared about a year ago, there must at least be concepts and some writing done already. It's also hard to believe that the core team didn't do anything at all for the past two years. And while no doubt there will be new features in DA4 that will take time to develop, with Inquisition they had to master Frostbite from scratch. Despite the time between releases, you have to look at where they are in the development cycle. DA4 hasn't started full production yet (but hopefully soon), and their team is split between MEA and Secret IP. So while it's a safe bet that the DA team helping out ME will move over to DA soon, it's a little nebulous what happens when over half your team is still on the Secret IP. Do you wait until the Secret IP finishes or do you semi-ramp up until Secret IP wraps up? At any rate, that potentially draws out production time. Now you have to think, even if you had a full team, it would likely take at least 2... probably 3... ish years of full production time to produce the next game, depending on how ambitious they are. They could go with a shorter production cycle on this, but my gut tells me it's going to be on the longer side. And that's because of the bar that has been set by the Witcher 3 (which took 3.5 years to develop). Whether you love it, hate it, or inbetween - it is now the bar by which gaming journalists and the majority of fans will measure all future RPGs against. Especially (and obviously) the fantasy-based ones. So, my feeling is that they're really gonna try to nail every aspect of the next game as solidly as they can. And that'll take time. Do we know this for sure, or is it speculation based on how the industry works? (Not being argumentative, just genuinely asking.)
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Post by Hrungr on Feb 1, 2017 2:06:03 GMT
Despite the time between releases, you have to look at where they are in the development cycle. DA4 hasn't started full production yet (but hopefully soon), and their team is split between MEA and Secret IP. So while it's a safe bet that the DA team helping out ME will move over to DA soon, it's a little nebulous what happens when over half your team is still on the Secret IP. Do you wait until the Secret IP finishes or do you semi-ramp up until Secret IP wraps up? At any rate, that potentially draws out production time. Now you have to think, even if you had a full team, it would likely take at least 2... probably 3... ish years of full production time to produce the next game, depending on how ambitious they are. They could go with a shorter production cycle on this, but my gut tells me it's going to be on the longer side. And that's because of the bar that has been set by the Witcher 3 (which took 3.5 years to develop). Whether you love it, hate it, or inbetween - it is now the bar by which gaming journalists and the majority of fans will measure all future RPGs against. Especially (and obviously) the fantasy-based ones. So, my feeling is that they're really gonna try to nail every aspect of the next game as solidly as they can. And that'll take time. Do we know this for sure, or is it speculation based on how the industry works? (Not being argumentative, just genuinely asking.) The DA team split between helping out MEA and Secret IP? Yeah, that comes straight from Mike Laidlaw and a number of other Devs have reiterated that. They actually gave us what percent of their team was on each of those projects, but I can't remember the exact numbers... 40/60 split or something.
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Post by PapaCharlie9 on Feb 1, 2017 2:07:22 GMT
Well, a little later than we expected -- I think the consensus was late 2017 for Secret IP? -- not sure if that's for dev time or they just wanted to give MEA a full year. LOL -- I got downvoted for suggesting late 2019 for DAI on /r/dragonage. If anything, I was optimistic. Eh, why was that the consensus? Pardon me if I'm incorrect in this but - we've seen absolutely nothing from the game. Nada. We saw more about Andromeda soon after ME3 came out (I remember the vague images from production videos) than this Secret IP (sssshhhhhh!!!!) Speculation based on the rumor based on the hint that they were ahead of where they thought they'd be in development.
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Post by PapaCharlie9 on Feb 1, 2017 2:11:28 GMT
Eh, why was that the consensus? Pardon me if I'm incorrect in this but - we've seen absolutely nothing from the game. Nada. We saw more about Andromeda soon after ME3 came out (I remember the vague images from production videos) than this Secret IP (sssshhhhhh!!!!) Did we really reach a consensus on this? I haven't followed the theories too closely. Historically though, BioWare hasn't put out 2 major RPGs out in the same year (maybe they don't want to compete with themselves for GotY ). But we first heard about it in 2012, so math-wise you could assume it wasn't going to be too much longer in production. And shinobi's comment very carefully states March 2018 is a maximum date, "by the end of." It could still ship for Christmas this year. I'm not sure if they care about the holiday sales cycle or not. They timed DAI for the cycle, but not MEA. Although I guess MEA was originally scheduled for holiday 2016, but then slipped.
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Post by midnight tea on Feb 1, 2017 2:25:16 GMT
Eh, why was that the consensus? Pardon me if I'm incorrect in this but - we've seen absolutely nothing from the game. Nada. We saw more about Andromeda soon after ME3 came out (I remember the vague images from production videos) than this Secret IP (sssshhhhhh!!!!) Did we really reach a consensus on this? I haven't followed the theories too closely. Historically though, BioWare hasn't put out 2 major RPGs out in the same year (maybe they don't want to compete with themselves for GotY ). But we first heard about it in 2012, so math-wise you could assume it wasn't going to be too much longer in production. Welp, there's one thing we know about new IP - it's not an RPG.
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Post by Lazarillo on Feb 1, 2017 2:45:51 GMT
Although I guess MEA was originally scheduled for holiday 2016, but then slipped. I coulda sworn the original claim for ME:A was Q2 2016. Although since their fiscal apparently starts in April, I guess that if that was the meaning, it still sorta fits in the "Holiday 2016" range.
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Post by Lazarillo on Feb 1, 2017 2:48:01 GMT
Welp, there's one thing we know about new IP - it's not an RPG. According to another article I saw today regarding it coming up in the call, it's supposedly going to blend a lot of genres. I imagine it'll have some pretty significant RPG elements to it, at least.
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Post by lilyenachaos on Feb 1, 2017 2:53:47 GMT
I guess will get DA4 in 2020 at the earliest. A pretty reasonably guess. Well THAT is just way too far away. *sniffle*
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Feb 1, 2017 2:58:00 GMT
Did we really reach a consensus on this? I haven't followed the theories too closely. Historically though, BioWare hasn't put out 2 major RPGs out in the same year (maybe they don't want to compete with themselves for GotY ). But we first heard about it in 2012, so math-wise you could assume it wasn't going to be too much longer in production. Welp, there's one thing we know about new IP - it's not an RPG. So it's going to be another Skyrim? *activates flame shield*
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Hrungr
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Post by Hrungr on Feb 1, 2017 3:05:32 GMT
A pretty reasonably guess. Well THAT is just way too far away. *sniffle*
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
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Posts: 31,158 Likes: 113,845
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More coffee...? More coffee.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Feb 1, 2017 3:06:38 GMT
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Post by Nightscrawl on Feb 1, 2017 6:41:17 GMT
To be honest, the very spare description sounds almost like an Overwatch-type of game.
They're talking about "bring[ing] players together in exciting new ways," that it will be "something fun and new for you to enjoy with your friends," and that the "game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exhilarating new ways."
That they are "crafting a new universe full of new characters, stories" doesn't really mean anything in terms of game type. Overwatch has its own unique characters, universe, lore, and all of the game supporting background information. It just so happens that the core of the game is competitive multiplayer where all of that background doesn't have any meaning in the game itself. All of the Overwatch story components are found outside of the actual game in comics and short videos and such.
I am so not interested in any way shape or form. It's disappointing.
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Seven Zettabytes
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Seven Zettabytes on Feb 1, 2017 10:47:26 GMT
Despite the time between releases, you have to look at where they are in the development cycle. DA4 hasn't started full production yet (but hopefully soon), and their team is split between MEA and Secret IP. So while it's a safe bet that the DA team helping out ME will move over to DA soon, it's a little nebulous what happens when over half your team is still on the Secret IP. Do you wait until the Secret IP finishes or do you semi-ramp up until Secret IP wraps up? At any rate, that potentially draws out production time. Now you have to think, even if you had a full team, it would likely take at least 2... probably 3... ish years of full production time to produce the next game, depending on how ambitious they are. They could go with a shorter production cycle on this, but my gut tells me it's going to be on the longer side. And that's because of the bar that has been set by the Witcher 3 (which took 3.5 years to develop). Whether you love it, hate it, or just feel that it has a balance of strengths and weaknesses - it is now the bar by which gaming journalists and the majority of fans will measure all future RPGs against. Especially the fantasy-based ones. So, my feeling is that they're really try to nail every aspect of the next game as solidly as they can. And that'll take time. However, there is a bright side! Having an extended pre-production period is INVALUABLE. There are so many crappy games out there simply because they hadn't put in the pre-prod time. This is the planning stage, and the most important in game development. Most can't afford a lengthy pre-production period as it means most of your programmers and other devs are typically idling at this time, and that costs money. A shitload of money. But since the the DA programmers are busy working on other projects, it's afforded the leads and the small team working in pre-prod. a lot of time to nail down just what they want to accomplish (and probably prototyping a bunch o' stuff). This. is. a. very. good. thing. Thank you for bringing that up, it makes me feel a bit better about the wait. Taking a cue from the Witcher is also a bright side for me. While I'm not much into the characters or the lore of that game, I do think the Witcher 3 in many ways is what Inquisition should have been - or rather, it is what I expected it to become while it was in development. And even if that won't happen after all with DA4, I don't doubt the team will try to put as much effort into it as possible. That's a great thing, it's just very disappointing that it's going to take so long. I want to hold out hope that the Seekrit IP will be worthwhile, though. I've not played any BW games I haven't liked. The mini-press release does unsettle me a little with regards to the possibility of it being a multiplayer-focused game: I worry they learned some of the "wrong" lessons from the Old Republic if they go the MMO route and if it's not an RPG, eh, I'm mostly kind of an RPG-head, so that's harder to justify...but I'mma try to remain optimistic about it for the most part, as long as Andromeda also pans out. I agree with all of this. Especially now that DA4 is so far away, it's going to help a lot if the Secret IP turns out to be worth playing.
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