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Post by vertigomez on Feb 27, 2017 19:24:37 GMT
^ Ooh really? Another indication that she likes fem dwarves, for the Sera/Dagna naysayers. Yup! You get approval from her for flirting with Harding as a male Inquisitor, too... just not as much. She's quite fond of "squeezy cute" women! Kimberley@cygnuscasting Hey Mike! How would one go about getting Dalish wedding vows? Asking for a friend, who is planning a DA themed wedding. Mike Laidlaw @mike_LaidlawI don't think we've written any, so you might have to freestyle. Did they forget about the Dalish vows in Cullen's wedding? lol
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Post by midnight tea on Feb 27, 2017 19:26:32 GMT
I'm not sure why multiplayer game means that it'd have no flexible story or no story at all. Also - I did listen to interview with Aaryn Flynn not so long ago, and from what he said it seems that the game will definitely have a story, and in fact is specifically built on experience and strengths of Bioware team... which basically means characters and storyline. Doesn't MP suffer from not enough servers with related crashing the first few months? Doesn't it require a short repeatable story? Long wait times for joining with others if there is a required number of players? Depends what "multiplayer" game you're playing. I mean, it's not like there's just ONE type of multiplayer games, or games that have a multiplayer component.
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Post by midnight tea on Feb 27, 2017 19:27:58 GMT
And they finally admited it was some multiplayer game that means, inevitably, it will lack any flexible storyline, if it has a story at all. I don't get why Bioware, their strength in branching dialogue, would commit to something that is not in their strength bracket at all. To be fair, SWTOR is a multiplayer game, and it did story pretty all right. Granted, it would have been better as a single-player game probably anyway, but it just goes to show multiplayer and story don't have to be inherently opposed I play ESO. It arguably has more story-driven content than it has group activities - and in fact most group activities follow some sort of storyline, many of them quite elaborate.
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Post by vertigomez on Feb 27, 2017 19:29:24 GMT
MP doesn't appeal to me on any level whatsoever because it requires two things I don't have: reliable Internet access and a desire to play with other people.
No thanks.
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Post by phoray on Feb 27, 2017 19:30:55 GMT
Kimberley@cygnuscasting Hey Mike! How would one go about getting Dalish wedding vows? Asking for a friend, who is planning a DA themed wedding. Mike Laidlaw @mike_LaidlawI don't think we've written any, so you might have to freestyle. Did they forget about the Dalish vows in Cullen's wedding? lol I think hardcore fans who actually play the game multiple times have the material more closely in their mind than a Dev/Writer who maybe played, what? Twice? If at all?
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Post by PapaCharlie9 on Feb 27, 2017 19:36:42 GMT
I'm not sure why multiplayer game means that it'd have no flexible story or no story at all. Also - I did listen to interview with Aaryn Flynn not so long ago, and from what he said it seems that the game will definitely have a story, and in fact is specifically built on experience and strengths of Bioware team... which basically means characters and storyline. Doesn't MP suffer from not enough servers with related crashing the first few months? Doesn't it require a short repeatable story? Long wait times for joining with others if there is a required number of players? We don't know if traditional MP, like you are describing, has anything to do with Secret IP. For all we know, the "new way to play with friends" could be more like the graffiti persistence feature of Dark Souls than actual online MP. Or it could be like the online commander role of Battlefield: your buddies drop you supplies and give you hints and scout out and mark enemies ahead for you, but you're driving the character through an otherwise SP campaign. We'll just have to wait and see. If it truly is a completely new online co-op experience, that would be pretty cool. If it's just a mash-up of existing online mechanics from other games, there may or may not be an impact on SP. Nobody knows, but we'll find out eventually.
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Post by phoray on Feb 27, 2017 19:38:26 GMT
Doesn't MP suffer from not enough servers with related crashing the first few months? Doesn't it require a short repeatable story? Long wait times for joining with others if there is a required number of players? Depends what "multiplayer" game you're playing. I mean, it's not like there's just ONE type of multiplayer games, or games that have a multiplayer component. I have a few experiences with MP. LEft 4 Dead one and two but it was years and years after the games had come out, so servers weren't overloaded. And although 4 were required, a computer would play in place of not enough players. Borderlands: again, a good year or so after it came out but it wasn't fun enough to do more than a couple weeks. I tried MP of Dragon Age but it lacked story completely? which doesn't bode well for another Bioware MP And some awful Final Fantasy MMO that had server issues and required you to log in every day to feed your chocobo or something absurd like that. The other players only wanted me for my newbie status to game the system, and I was otherwise handicapped because I can be shy even online, and I will never be "as good" a player as those like...say, PapaCharlie9, who can debate stats and strategy based on such and such material. Which reminds me of the one time I played Starcraft MP where I was called stupid and slow for not building quick enough before being abandoned. So, yeah, only one positive experience out of five makes me VERY uninterested in playing MP.
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Post by Deleted on Feb 27, 2017 19:55:39 GMT
Depends what "multiplayer" game you're playing. I mean, it's not like there's just ONE type of multiplayer games, or games that have a multiplayer component. I have a few experiences with MP. LEft 4 Dead one and two but it was years and years after the games had come out, so servers weren't overloaded. And although 4 were required, a computer would play in place of not enough players. Borderlands: again, a good year or so after it came out but it wasn't fun enough to do more than a couple weeks. I tried MP of Dragon Age but it lacked story completely? which doesn't bode well for another Bioware MP And some awful Final Fantasy MMO that had server issues and required you to log in every day to feed your chocobo or something absurd like that. The other players only wanted me for my newbie status to game the system, and I was otherwise handicapped because I can be shy even online, and I will never be "as good" a player as those like...say, PapaCharlie9, who can debate stats and strategy based on such and such material. Which reminds me of the one time I played Starcraft MP where I was called stupid and slow for not building quick enough before being abandoned. So, yeah, only one positive experience out of five makes me VERY uninterested in playing MP. It completely depends on the community. SWTOR community and ME3MP communities were both very friendly, and I made friends on the forums and in-game that were always happy to play together, and we had tons of fun. Though no, not with the competitive part of SWTOR, the rated PvP, that was not really friendly (even there I once had a nice group of folks in a team set-up). In the other two games I have played, I did not like the other players at all, so the cooperative content was terrible. Even there, I met good people a couple of times, with both time on their hands to not be rushed and angry all the time, and a good sense of humor. Someone I've played SWTOR with a lot remained someone I look up to as a player (yes, I know how it sounds, a nice guy I've met on-line, but duh). He was courteous, friendly, always avoiding conflict, even when directly taunted, knew the game inside out, and was good enough not just to carry you, but watch you play and correct you (in a useful way). he'd also played just about everything, so I was cool to get a bunch of opinions/stories on the Gaming that is not BioWARE's. When you do find folks you are happy and comfortable playing with, it is lots of laughs, particularly on the repetitive material, particularly in the MP modes that expects you to work closely with your characters' abilities with the other players. Huttball in SWTOR for me an ultimate expression of team play in a video-game, making your class abilities work and make them synergize with other classes on your team, because your objective is so unusual. You did not win Huttball by killing, you won it by cooperating and knowing the classes. I think, it's like any collective activity, depends on whom you are doing it with. Honestly, there are people that can take all the fun even out of picking flowers and petting kittens. It's always a person first, a player second... I find it hard to believe that decent people turn into those really obnoxious players that give the PvP and MP-PvE the bad name and fame. Even in the tiny crazy snakepit of the rated PvP in SWTOR, some of the top dogs were charming guys and gals, and some were terrible human beings.
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Post by midnight tea on Feb 27, 2017 20:06:04 GMT
Depends what "multiplayer" game you're playing. I mean, it's not like there's just ONE type of multiplayer games, or games that have a multiplayer component. I tried MP of Dragon Age but it lacked story completely? which doesn't bode well for another Bioware MP Wait... so you played a multiplayer component for Dragon Age Inquisition - a game mostly made of single-player game-play and story that I assume you like a lot, as did I - and this somehow doesn't bode well for Bioware...?
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Post by midnight tea on Feb 27, 2017 20:10:39 GMT
Doesn't MP suffer from not enough servers with related crashing the first few months? Doesn't it require a short repeatable story? Long wait times for joining with others if there is a required number of players? We don't know if traditional MP, like you are describing, has anything to do with Secret IP. For all we know, the "new way to play with friends" could be more like the graffiti persistence feature of Dark Souls than actual online MP. Or it could be like the online commander role of Battlefield: your buddies drop you supplies and give you hints and scout out and mark enemies ahead for you, but you're driving the character through an otherwise SP campaign. We'll just have to wait and see. If it truly is a completely new online co-op experience, that would be pretty cool. If it's just a mash-up of existing online mechanics from other games, there may or may not be an impact on SP. Nobody knows, but we'll find out eventually. I wouldn't mind a multiplayer component like in Dragon's Dogma, where we could've actually borrow custom-designed companions from other players and send them with in-game currency or gifts (gear, items or sometimes even quest items).
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Post by Gilli on Feb 27, 2017 20:11:27 GMT
Depends what "multiplayer" game you're playing. I mean, it's not like there's just ONE type of multiplayer games, or games that have a multiplayer component. I have a few experiences with MP. [snip] I tried MP of Dragon Age but it lacked story completely? which doesn't bode well for another Bioware MP[snip] So, yeah, only one positive experience out of five makes me VERY uninterested in playing MP. To be fair, the Dragon Age: Inquisition Multiplayer is basically people doing (playing) the War Table missions in SP. Which is supported in game by: - them hanging out in Skyhold - their names popping up in the war table mission summaries. Here an examples of one War Table mission where you can find the names of three different MP charas, depending on which advisor you picked: The Serpent of NevarraMission Text:Inquisition agents have uncovered a potential problem in the nation of Nevarra: a Tevinter mage by the name of Virellius has recently been noted in the company of King Markus, and rumors comment on how strange it is for a new advisor to be so closely heeded. There is evidence to indicate Virellius is a member of the Venatori. Having the Nevarran king under their sway would give the cult a great deal of power and hinder the Inquisition's ability to operate in the north. Advisor suggestions Josephine - 4:00:00 We should tell King Markus what his advisor truly is. Convince him to see the light. Leliana - 3:12:00 Send an agent to eliminate the advisor, as well as his supporters, by any means necessary. Cullen - 4:00:00 Wait for this advisor to leave the capital, then send a force to ambush and capture him. Results JosephineInquisitor, I will admit, when your ambassador first approached me with the claims regarding Virellius, I was unconvinced. Indeed, I did not heed the evidence even when it was presented. It was only when one of your mages, an apostate named Sidony, managed to drive the clouds from my mind that I finally realized the spell I had been under. Virellius has been imprisoned, and we will be on the lookout for any further efforts by these cultists to infiltrate my nation. Nevarra is most grateful. King Markus Pentaghast LelianaThe agent known as Argent infiltrated the Nevarran royal palace and killed Virellius, eliminating several others who she reports were clearly co-conspirators. King Markus is reported to have waken "as if from a dream." The Inquisition is not connected to any of this, and the king is enraged to have been magically influenced in such a manner. He will definitely be more wary of Venatori emissaries in the future. Argent brought back several interesting items that were in Virellius' possession. Leliana Cullen Inquisition forces waited until Virellius left the royal palace in Nevarra, watching until we were certain his goal was to report to superiors in the Tevinter city of Trevis. Then we struck. I'm told that our agent, a reaver named Tamar, cut a bloody swath through their ranks... and Virellius himself was captured. We recovered various artifacts he carried, and reports state that King Markus "came to his senses, as if awakening from a dream." The Venatori threat in Nevarra has been eliminated. Cullen I had no MP experience before I played DAMP (I did play DCUO one upon a time, but I barely made it to the player filled world, when my PC decided it's graphics card was dead and wouldn't let me play again) but I can say I'm happy I tried DAMP. I made so many new friends. I even got a headset so I could chat with them in TeamSpeak and that even tho I have Social Anxiety. <-- I'd also say I improved my spoken english with that. Edit: I played Splatoon, which is mostly an MP shooter, but also has a story which you can play solo. Really the only time I went to MP was to get some money to buy better paint guns & cooler clothes. But I didn't have to, I could've just played SP and gotten money there. I wanted to try it. And I liked it. Even tho I do not like PvP.
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Post by phoray on Feb 27, 2017 20:13:45 GMT
I tried MP of Dragon Age but it lacked story completely? which doesn't bode well for another Bioware MP Wait... so you played a multiplayer component for Dragon Age Inquisition - a game mostly made of single-player game-play and story that I assume you like a lot, as did I - and this somehow doesn't bode well for Bioware...? DAI is SP with what I view as a tacked on MP component that was sub par. Same for Borderlands. Left 4 Dead SP wasn't different from it's MP but the story was limited and it didn't have dialogue options. Then there was the MMO I tried. This is my frame of reference. If Bioware did something like L4D, Borderlands, or that MMO, it would be bad, to me. If Bioware just made an improved DAI MP, it would be bad, to me. I have no other frames of reference, so it makes me think that an MP IP from Bioware will be something I would not like at all. Besides that, MP requires I be exceptionally good at the game or I will drag down other players, and I have yet to see an argument that doesn't support that assumption.
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Post by phoray on Feb 27, 2017 20:17:58 GMT
I have a few experiences with MP. [snip] I tried MP of Dragon Age but it lacked story completely? which doesn't bode well for another Bioware MP[snip] So, yeah, only one positive experience out of five makes me VERY uninterested in playing MP. To be fair, the Dragon Age: Inquisition Multiplayer is basically people doing (playing) the War Table missions in SP. Which is supported in game by: - them hanging out in Skyhold - their names popping up in the war table mission summaries. Here an examples of one War Table mission where you can find the names of three different MP charas, depending on which advisor you picked: The Serpent of NevarraMission Text:Inquisition agents have uncovered a potential problem in the nation of Nevarra: a Tevinter mage by the name of Virellius has recently been noted in the company of King Markus, and rumors comment on how strange it is for a new advisor to be so closely heeded. There is evidence to indicate Virellius is a member of the Venatori. Having the Nevarran king under their sway would give the cult a great deal of power and hinder the Inquisition's ability to operate in the north. Advisor suggestions Josephine - 4:00:00 We should tell King Markus what his advisor truly is. Convince him to see the light. Leliana - 3:12:00 Send an agent to eliminate the advisor, as well as his supporters, by any means necessary. Cullen - 4:00:00 Wait for this advisor to leave the capital, then send a force to ambush and capture him. Results JosephineInquisitor, I will admit, when your ambassador first approached me with the claims regarding Virellius, I was unconvinced. Indeed, I did not heed the evidence even when it was presented. It was only when one of your mages, an apostate named Sidony, managed to drive the clouds from my mind that I finally realized the spell I had been under. Virellius has been imprisoned, and we will be on the lookout for any further efforts by these cultists to infiltrate my nation. Nevarra is most grateful. King Markus Pentaghast LelianaThe agent known as Argent infiltrated the Nevarran royal palace and killed Virellius, eliminating several others who she reports were clearly co-conspirators. King Markus is reported to have waken "as if from a dream." The Inquisition is not connected to any of this, and the king is enraged to have been magically influenced in such a manner. He will definitely be more wary of Venatori emissaries in the future. Argent brought back several interesting items that were in Virellius' possession. Leliana Cullen Inquisition forces waited until Virellius left the royal palace in Nevarra, watching until we were certain his goal was to report to superiors in the Tevinter city of Trevis. Then we struck. I'm told that our agent, a reaver named Tamar, cut a bloody swath through their ranks... and Virellius himself was captured. We recovered various artifacts he carried, and reports state that King Markus "came to his senses, as if awakening from a dream." The Venatori threat in Nevarra has been eliminated. Cullen Oooo. See, all I saw was auto spawning at start. And going through a few levels killing things. No one talked or spoke, there was no decisions to make. I don't mind mindlessly killing zombies in a survival game, but I don't play to battle. I play for story. The last time I played DAI, I intentionally went out of my way to avoid battle as much as possible but maybe that is because I kinda hate playing as a DAI mage or that fighting is completely optional in that game. And you, Gilli, are the only person I've played DAMP with. high five.
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Post by Hrungr on Feb 27, 2017 20:33:41 GMT
Zakiya Kudoos @myrenegademuseFriends: What did u do this break? Me: Got a tour of @bioware and met @mike_Laidlaw Friends:😲😲😲😲😲 pbs.twimg.com/media/C5sshjRVAAE7BX7.jpg John Epler @eplerjc Was great to meet you, even briefly! Mike Laidlaw @mike_LaidlawGood fun, this!
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Post by Gilli on Feb 27, 2017 20:36:02 GMT
To be fair, the Dragon Age: Inquisition Multiplayer is basically people doing (playing) the War Table missions in SP. Which is supported in game by: - them hanging out in Skyhold - their names popping up in the war table mission summaries. Here an examples of one War Table mission where you can find the names of three different MP charas, depending on which advisor you picked: The Serpent of NevarraMission Text:Inquisition agents have uncovered a potential problem in the nation of Nevarra: a Tevinter mage by the name of Virellius has recently been noted in the company of King Markus, and rumors comment on how strange it is for a new advisor to be so closely heeded. There is evidence to indicate Virellius is a member of the Venatori. Having the Nevarran king under their sway would give the cult a great deal of power and hinder the Inquisition's ability to operate in the north. Advisor suggestions Josephine - 4:00:00 We should tell King Markus what his advisor truly is. Convince him to see the light. Leliana - 3:12:00 Send an agent to eliminate the advisor, as well as his supporters, by any means necessary. Cullen - 4:00:00 Wait for this advisor to leave the capital, then send a force to ambush and capture him. Results JosephineInquisitor, I will admit, when your ambassador first approached me with the claims regarding Virellius, I was unconvinced. Indeed, I did not heed the evidence even when it was presented. It was only when one of your mages, an apostate named Sidony, managed to drive the clouds from my mind that I finally realized the spell I had been under. Virellius has been imprisoned, and we will be on the lookout for any further efforts by these cultists to infiltrate my nation. Nevarra is most grateful. King Markus Pentaghast LelianaThe agent known as Argent infiltrated the Nevarran royal palace and killed Virellius, eliminating several others who she reports were clearly co-conspirators. King Markus is reported to have waken "as if from a dream." The Inquisition is not connected to any of this, and the king is enraged to have been magically influenced in such a manner. He will definitely be more wary of Venatori emissaries in the future. Argent brought back several interesting items that were in Virellius' possession. Leliana Cullen Inquisition forces waited until Virellius left the royal palace in Nevarra, watching until we were certain his goal was to report to superiors in the Tevinter city of Trevis. Then we struck. I'm told that our agent, a reaver named Tamar, cut a bloody swath through their ranks... and Virellius himself was captured. We recovered various artifacts he carried, and reports state that King Markus "came to his senses, as if awakening from a dream." The Venatori threat in Nevarra has been eliminated. Cullen Oooo. See, all I saw was auto spawning at start. And going through a few levels killing things. No one talked or spoke, there was no decisions to make. I don't mind mindlessly killing zombies in a survival game, but I don't play to battle. I play for story. The last time I played DAI, I intentionally went out of my way to avoid battle as much as possible but maybe that is because I kinda hate playing as a DAI mage or that fighting is completely optional in that game. And you, Gilli, are the only person I've played DAMP with. high five. You must have gotten a bad case of lag when we played, because the MP agents all have very fun banter*. High Five. *they have so much personality (a few tidbits) Thornton: When the Breach first opened, I managed to evade demons by hiding in a snowdrift. Rion: That sounds uncomfortable. Still, better than being ripped apart by a demon, I suppose.
---
Cillian: Did anyone try that ham they had at camp yesterday? Hall: Ah. Do you mean the ham that was green and fuzzy on the outside?
---
Neria: I never thought I would say this, but I’ve learned much from traveling with you all. Cillian: We Dalish live a sheltered existence. This journey can only help us understand ourselves better.
The only two charas without banter are Hissera the Saarebas (mouth sewn shut) and Pala the Silent Sister (cut her own tongue off).
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Post by midnight tea on Feb 27, 2017 21:35:18 GMT
Wait... so you played a multiplayer component for Dragon Age Inquisition - a game mostly made of single-player game-play and story that I assume you like a lot, as did I - and this somehow doesn't bode well for Bioware...? DAI is SP with what I view as a tacked on MP component that was sub par. Same for Borderlands. Left 4 Dead SP wasn't different from it's MP but the story was limited and it didn't have dialogue options. Then there was the MMO I tried. This is my frame of reference. Even if this is your frame of reference, bringing up a multiplayer component from a game that was never multiplayer-focused doesn't really make much sense to me. And since you admit that your experience with multiplayer is so limited that you're even bringing multiplayer campaigns from ostensibly single-player games as a reference, then I think it'd be fair to just wait and see what Bioware releases, rather than preemptively deem anything as "bad to you", yes? I myself at this point reserve my judgement on the whole thing. Heck, MEA is less than a month from release already and even with the stuff we know I still reserve my judgement on it.
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Post by Hrungr on Feb 27, 2017 22:01:35 GMT
Ben Gelinas @bengelinasNick and I made this for @trinandtonic's birthday. Warning. Contains Blackwall spoilers. Ben Gelinas @bengelinas Digging this up because CAH and BioWare did that official thing now and junk. Ben Gelinas @bengelinasI actually took way too much time to use real CAH cards for Sera and Bull. Blackwall wrote on a blank one...
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Post by SpiritVanguard on Feb 27, 2017 22:13:33 GMT
Wait... so you played a multiplayer component for Dragon Age Inquisition - a game mostly made of single-player game-play and story that I assume you like a lot, as did I - and this somehow doesn't bode well for Bioware...? DAI is SP with what I view as a tacked on MP component that was sub par. Same for Borderlands. Left 4 Dead SP wasn't different from it's MP but the story was limited and it didn't have dialogue options. Then there was the MMO I tried. This is my frame of reference. If Bioware did something like L4D, Borderlands, or that MMO, it would be bad, to me. If Bioware just made an improved DAI MP, it would be bad, to me. I have no other frames of reference, so it makes me think that an MP IP from Bioware will be something I would not like at all. Besides that, MP requires I be exceptionally good at the game or I will drag down other players, and I have yet to see an argument that doesn't support that assumption. Pretty sure Borderlands was made with MP in mind, but still allowing SP. I solo it just fine, so as long as the new IP doesn't make MP the only way to play, I'll keep an eye on it. Then again, I'm not really anxious as some are for more DA. Yet. MEA has my attention right now.
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Post by Hrungr on Feb 27, 2017 22:26:14 GMT
Mike Laidlaw @mike_LaidlawI just noticed the flow chart at the top of @patrickweekes's twitter profile and it ripped a genuine guffaw from me.
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Post by Avejajed on Feb 27, 2017 22:44:13 GMT
Multi-player could mean lots of things. I'm not especially interested yet in secret in, but I may change my mind depending on details. Is it a a mmo? Fps? Too much unknown to make too many jump conclusions.
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Post by Hrungr on Feb 28, 2017 0:25:19 GMT
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Post by Hrungr on Feb 28, 2017 0:32:12 GMT
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Post by Bondari the Reloader on Feb 28, 2017 0:47:22 GMT
Doesn't MP suffer from not enough servers with related crashing the first few months? Doesn't it require a short repeatable story? Long wait times for joining with others if there is a required number of players? We don't know if traditional MP, like you are describing, has anything to do with Secret IP. For all we know, the "new way to play with friends" could be more like the graffiti persistence feature of Dark Souls than actual online MP. Or it could be like the online commander role of Battlefield: your buddies drop you supplies and give you hints and scout out and mark enemies ahead for you, but you're driving the character through an otherwise SP campaign. We'll just have to wait and see. If it truly is a completely new online co-op experience, that would be pretty cool. If it's just a mash-up of existing online mechanics from other games, there may or may not be an impact on SP. Nobody knows, but we'll find out eventually. As another possibility, they could be trying to go back to a Baldur's Gate/Icewind Dale approach, where you could play the single player story cooperatively with real people instead of using NPCs as party members. With BG, you could even do a combination of the two, having players control their own PC and various NPCs within the party of 6. I would personally be really excited if they went in that direction, but the type of game and setting would have a lot to do with my interest as well.
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Post by Bondari the Reloader on Feb 28, 2017 0:51:33 GMT
Ben Gelinas @bengelinasNick and I made this for @trinandtonic's birthday. Warning. Contains Blackwall spoilers. Ben Gelinas @bengelinas Digging this up because CAH and BioWare did that official thing now and junk. Ben Gelinas @bengelinasI actually took way too much time to use real CAH cards for Sera and Bull. Blackwall wrote on a blank one... Why must you break my heart again, Ben? WHY??? :sob: I could totally see this happening, though.
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Post by Hrungr on Feb 28, 2017 1:12:33 GMT
Vaaron Hunter @savetheking96 Will there be DA4 easter eggs in MEA? Not asking for specifics just asking if they'll be in there. Thanks.
Alistair McNally @al_McNally maybe a reference or two to previous dragon age games, perhaps.
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