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Post by Solas on May 9, 2024 11:10:55 GMT
EA quartlery investor call was on may 7th 2025. this was the Electronic Arts Q4 and FY 2025 Earnings Conference Call Prepared remarks s22.q4cdn.com/894350492/files/doc_financials/2024/q4/Q4-FY24-Prepared-Remarks-FINAL.pdfEarnings release s22.q4cdn.com/894350492/files/doc_financials/2024/q4/Q4-FY24-Earnings-Release-FINAL.pdfEarnings slides s22.q4cdn.com/894350492/files/doc_financials/2024/q4/Q4-FY24-Earnings-Slides-FINAL.pdfPress release ir.ea.com/press-releases/press-release-details/2024/Electronic-Arts-Reports-Q4-and-FY24-Results/default.aspxOfficial full transcript s22.q4cdn.com/894350492/files/doc_financials/2024/q4/Q4-FY24-Transcript-FINAL.pdfsource and link to financial model ir.ea.com/financial-information/quarterly-results/default.aspxNo mention of Dragon Age, DA4, Mass Effect, the next Mass Effect game or BioWare during the call itself. important slide from Earnings Slides: Quote at bottom: "We have two unannounced titles in FY25: one partner title expected in Q4, and one owned IP title, which is not included in the above table. We expect to provide more details on timing at a later date." Jeff Grubb confirmed the one owned IP title is DA4. FY25 runs from April of 2024 until the end of March 2025. FY stands for financial year, and financial years don't always follow the calendar year. The next EA conference call is the Electronic Arts Q1 2025 Earnings Conference Call taking place on July 30 2024. ir.ea.com/calendar-and-events/default.aspxsome tweets: Twitter user@ JeffGrubb the owned IP has to be Dragon Age right? Otherwise it's been delayed big time again. Grubb @jeffgrubbIt's Dragon Age. Twitter userErr, how? It says unannounced on that page, and Dragon Age Dreadwolf was already announced years ago. Grubb @jeffgrubbI don't think that means a game they've never talked about, but a game that has not been announced for this year. Daniel Ahmad @zhugeexWhen EA says "unannounced / undisclosed" they typically mean games that haven't been dated. So I'd imagine this is related to Dragon Age, which has already been announced but isn't dated. Twitter userdragon age doesn’t count does it? pretty sure that was announced, would be nice if it was tho Shinobi602 @shinobi602EA considers games they've officially announced but not given release dates for as 'unannounced titles' when it comes to their earnings reports lol. Seen it before. They're odd like that. David Gaider @davidgaider👀 This means by March of 2025, though I'm sure the pressure will be on to release for the Christmas season. Keen to finally see what they've cooked up! Whatever it is, I'm sure the DA fans will be very reasonable about it. A comment from shinobi602 on Reset Era: Reset Era poster"I hope when they finally show off the game they don't do yet another 2 minutes story trailer that just "teases" stuff and then they ask us to tune in weeks/months later to maybe see the proper game. They've been doing this for years now, just show off the game properly. You can do your cryptic story teaser trailers in the months leading up to the game's release. For our first proper impression of the game, they need to give us a substantial gameplay showcase." shinobi602I wouldn't worry about that. It'll be proper gameplay.
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Post by Solas on May 9, 2024 11:14:53 GMT
Kami Banani ✨ @kami_banani If true, I am so excited for the fans and my former colleagues! They've all worked so hard and considering everything the last few years, I am glad their hard work and efforts will finally be seen. Also little thingy for me, it'll be my first game credits screen so that's fun 🥰
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Post by Solas on May 9, 2024 11:25:20 GMT
Lots of videogame news outlets are reporting on/running with Jeff Grubb's report and saying that DA:D is coming out before the end of March 2025. We also have this new DA:D merch in the merch store. "Dragon Age Grey Wardens pin banner and patch" gear.bioware.com/en-eu/products/dragon-age-grey-wardens-pin-banner-and-patch For the logo of the Grey Wardens, it has the updated (or northern...?) Warden sigil and the addition of gold to the themeing, as in this previously seen concept art. Meanwhile, unrelated to the above, there is this new video from Mark Darrah where he talks about the naming of BioWare games and others.
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Post by Hrungr on May 12, 2024 15:07:08 GMT
Just a couple of tidbits from Jeff Grubb's recent Game Mess video...
"... everyone seems really happy with that game. They're pleased with how it turned out and the plan is to launch that this calendar year..."
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Post by Solas on May 14, 2024 17:56:36 GMT
(^ Schmooples' Den! The DA News Discussion Thread ) Some more posts have surfaced from Shinobi on Resetra. Poster: Even if the game is great can we really call it a redemption story when they've already fired a bunch of the people who made it? Like I might be a little bit of a broken record here but it's such a massive anchor weighing down any positivity I could feel about this. Shinobi: There's still a huge team there making it... Layoffs suck ass no matter who it is of course, but many there have been at the studio since DAO and pouring their all into the game. Poster: I think it is dishonest to pretend like the situation at Bioware over the past few years has been normal. People come and go, layoffs happen, but it's been EXTREME at Bioware. They've been bleeding talent since they started Anthem and the people who actually stuck with them through all these years were rewarded with massive layoffs of legacy staff (including many of those there since DAO or before). Like let's take that video posted earlier, from just four years ago. And that's just the people from the video. I can think of a dozen more major names that were part of Dreadwolf that have quit or been fired, including more writers that had been there since DAO. And it's worth noting that the people who were laid off in 2023 weren't given proper compensation are are currently in the process of attempting legal action. The whole situation is fucked and it's hard to not view the game as tainted. Even IF Dreadwolf turns out great, by some miracle, we can't honestly say it'll be the same team moving forward to the next one. Shinobi: My point is that there is still a large, hard working team making the game. It feels weird to just toss everything out the window because some on the team were unfortunately let go. I've been laid off myself from a studio just last year. It sucked, really bad. But it doesn't mean you can't be happy for the people still there if their work turns out great. I'd be willing to bet you could dissect a bunch of studios across the indusry and see a lot of people leaving in the last 5 years and going elsewhere. It's not unique to Bioware. Bioware's had issues obviously, because they've gone through tumultuous development cycles with their last few games. But even with that list of people in your post, there are dozens and dozens of employees that have been at Bioware for 10, 15, 20 years and are still there trying to make a great game. Layoffs suck, there's no other way to slice it. But I don't see how holding a grudge against the game and the team rectifies anything... Shinobi: Dreadwolf has been through some shit, no doubt about it. But it is not that unusual when you think about the specific context of the situation the game's been in. EA was going through a period of pushing live service really heavy, and that was pushed onto Bioware too (Anthem was another one), where the original game transitioned into a live service type model. That in itself led to people leaving, which is fairly understandable, which was then followed yet again by retooling everything into a single player game again, and getting it back up to snuff. That kind of tumultuous, uncertain development can of course lead to attrition. The layoffs were egregious and detrimental, I don't think anyone here is saying otherwise. I'm certainly not. But I think people are taking up some issue with you kind of inferring that because a certain chunk of the team is gone, it's no longer the same team whatsoever and thus there is no 'redemption arc' and it's hard to feel good about the game. People use that phrase because they're simply just talking about Bioware games as a whole, they're not really hyper analyzing the internals of studios. The studio's had some misses the last several years, so if Dreadwolf comes out and turns out to be a resounding success, that's at least worthy of praise? That they're hoping for that outcome. If you can't agree to that then it's ok, we can agree to disagree. I dunno. On a side note too, Patrick Weekes may have implied that, but like...Bioware is made up of hundreds of people. It's not some hivemind. His is just one opinion and he's more than allowed to have it obviously. But I've also talked to multiple people on the team, ranging from positive to hopeful to 'things aren't as bad as it's made out to be' to more negative. Especially now with Connie Booth leading, there's positive momentum hopefully moving forward. It's also tiresome to keep reading that everyone's left and Bioware's no longer made of the people that made their games great so don't expect anything good. And since people like to make lists of people that left or were laid off, let's look at many others are still there and trying to make a good game: Ben McGrath (lead artist since DAO): Still there John Epler (narrative/creative and like you said, since before DAO): Still there Steve Middleton (animation since DA2): Still there Brenon Holmes (programmer/technical design lead since BG2): Still there Tim Golem (cinematic director since DAO): Still there Matt Rhodes (art director, since DAO): Still there Scylla Costa (producer, since ME2): Still there Shane Hawco (character design, since KOTOR): Still there Brianne Battye (senior writer, since before DAI): Still there Brian Audette (senior designer, since SWTOR): Still there And that's just very, very quickly browsing through the studio. The list would be a lot longer if I kept going. Yes, many talented OG people aren't there anymore, but it's so disingenuous for people (not you personally) to imply like the studio's just a husk and can't make good games anymore. And that's not even taking into accout that there are tons of people hired from other awesome studios like Sucker Punch, Respawn, 343, etc working there. There's a lot of talent on the team. Poster: I think this is a very easy thing to say because yes of course the past year has been fucked for basically every company. But when I pinpoint a specific example of something that is egregiously worse than usual and has been since BEFORE this big wave of layoffs lately and the response I get is to tell me I'm wrong because there are still people working there, so it's totally fine and I shouldn't "throw everything out the window" it's like... come on. Shinobi: I never implied that it's totally fine. I think I've been pretty adamant that it hasn't been actually. But I also feel like it should be ok for people to want the game to be a success and for the studio to continue existing and making games, that's all. Shinobi: I think the game will have a contingent of detractors undoubtedly that are still clinging to the Bioware of 20+ years ago making CRPGs, but I don't know what else to say at this point lol. Like, come on, it's time to move on really. It's an action RPG studio and has been for well over a decade. Poster: We should just be grateful to be getting AAA singleplayer RPGs at all these days lol Poster: This is honestly so true. BioWare existing and making the games that they do are such a highlight to me imo. Games like this are so incredibly difficult to make it's a miracle they come out at all. Shinobi: Spot on actually. A person I talked to on the team not long ago highlighted that specifically. The fact that a studio like Bioware can still make a big budget strictly single player RPG under the umbrella of EA is significant, and that if people want to see that continue and support those kinds of games, well, there's only one do that obviously. Poster: Do you think Mass Effect will be made regardless of how Dreadwolf does, or will Dreadwolf impact whether ME goes forward? Shinobi: I think there will undoubtedly be an effect if Dreadwolf doesn't meet sales expectations. Just the nature of the business sadly. Whether it completely stops ME, I'm not sure.
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Post by Solas on May 15, 2024 22:50:56 GMT
BioWare @bioware On #InternationalFamilyDay, we are celebrating the unique bond of 'found family' that is central to the world of #DragonAge. Family isn't just about blood; it's the people who stand by your side and who you choose to surround yourself with. Our companions stand with us in the face of darkspawn and demons, share in our victories and struggles, and make Thedas feel like home. ❤
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Post by g_scoundrel on May 16, 2024 19:43:23 GMT
Can you people discuss stuff in discussion thread and not news thread, please? Thanks.
Dragon Age Inquisition is free on Epic Games Store!
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Post by Solas on May 16, 2024 19:51:44 GMT
tis not BioWare specific per se but just for info, EA is among the many "partner companies" in summer geoff fest this year. announced today.
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Post by Hrungr on May 17, 2024 16:54:18 GMT
Amy Evans @amypisces.bsky.social Hey @trickweekes.bsky.social
Can you help settle a debate? Is there an etymological link between "Elvhen" and "vhenan"? Or is it a coincidence/something you guys didn't think of when coming up with a language.
Totally understand if you don't want to answer.
Trick Weekes @trickweekes.bsky.social "Vhen" as a base means something like "essence of people." "Elvhen" is the ancient term for the elven people, and "vhenan" means heart, kind of the center of a person.
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Post by Hrungr on May 24, 2024 23:06:01 GMT
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Post by Solas on May 29, 2024 8:42:19 GMT
see this post - link
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Post by SofaJockey on May 29, 2024 13:14:52 GMT
Are we feeling Dreadwolf in the water or are we heading for 'clown face' at Game Fest? just asking.
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Post by Croatsky on Jun 3, 2024 14:26:35 GMT
Don't expect big reveals at Summer Games Fest, says Geoff KeighleyWe can rule out Mass Effect at SGF, which wasn't something anyway should have ruled in the first place anyway. Just wanted to share in case for Dreadwolf, as Geoff still states there will be new announcements and he specifically states examples of 2026 and beyond, while we expect Dreadwolf this year and at worst case early next year.
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Post by Croatsky on Jun 3, 2024 23:35:45 GMT
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Post by Solas on Jun 4, 2024 10:13:20 GMT
new dreadwolf game merch came in the store. gear.bioware.com/en-eu/products/dragon-age-magnetic-headset-holder
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Post by Croatsky on Jun 6, 2024 16:18:12 GMT
I'm surprised nobody posted the news yet.
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Post by The Elder King on Jun 6, 2024 21:14:58 GMT
x.com/bjaudette/status/1798799690424619029Brian J. Audette @bjaudette For those who don't know, this is what I've been working on for the last 3 and a half years with literally one of the best teams I've led in my entire career 20+ year career. I can't wait until you see what we've been making!
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Post by The Elder King on Jun 6, 2024 23:43:10 GMT
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Post by Hrungr on Jun 8, 2024 1:09:28 GMT
A new icon was just uploaded to the Steam database...
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Post by Hrungr on Jun 9, 2024 17:20:17 GMT
Gameplay in 45 Hours
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Post by Hrungr on Jun 9, 2024 17:34:03 GMT
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Post by Hrungr on Jun 9, 2024 17:39:35 GMT
Dragon Age @dragonage Your companions can do anything - even take down corrupt gods.
Dragon Age: The Veilguard - coming Fall 2024.
Tune into the gameplay reveal June 11 @ 8am PT:
#DragonAge #Veilguard
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Post by Croatsky on Jun 9, 2024 19:12:02 GMT
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Post by Hrungr on Jun 9, 2024 19:13:03 GMT
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Post by Hrungr on Jun 9, 2024 19:52:03 GMT
ir.ea.com/press-releases/press-release-details/2024/Unite-a-Team-of-Heroes-to-Defeat-Rampaging-Elven-Gods-in-Dragon-Age-The-Veilguard-Arriving-in-Fall-2024/default.aspxREDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) and BioWare premiered a new cinematic trailer showcasing a brand new cast of companions who will join players in their journey through Dragon Age: The Veilguard, an all-new single-player fantasy RPG experience coming to PlayStation®5, Xbox Series X|S and PC in Fall 2024. Dragon Age: The Veilguardbuilds upon the pillars the iconic series is best known for, delivering a bold and heroic adventure guided by rich storytelling, fluid and strategic combat, companions and fellowship, and choices that matter. Tune into the official gameplay reveal of Dragon Age: The Veilguard featuring more than 15 minutes of gameplay from the opening moments of the experience on Tuesday, June 11 at 8:00 a.m. PT at the Dragon Age YouTube channel. Dragon Age: The Veilguard (Graphic: Business Wire) Dragon Age: The Veilguard (Graphic: Business Wire) In this next chapter of the critically-acclaimed saga, players will step into Dragon Age’snewest fully-customizable hero, Rook, battling on the front lines alongside an extraordinary cast of heroes known as the Veilguard. Fellowship is central to the experience of Dragon Age: The Veilguard, with each companion entering the fray with their own storylines, motivations and skill trees. In this tale that will decide the fate of Thedas forever, Rook must rise up, rally a team and forge relationships to become the unexpected leader others believe in. “Dragon Age: The Veilguardfeatures some of the deepest companion storylines in Dragon Agehistory, navigating romance, tragic loss and complex choices that will affect relationships with players and the fate of The Veilguard,” said John Epler, Creative Director of Dragon Age: The Veilguard. “BioWare’s storytelling roots shine through every chapter of this adventure, and we are incredibly excited for Dragon Age fans as well as those new to the series to experience this crafted, character-driven narrative that is so intertwined with our studio’s DNA.” Each companion in Dragon Age: The Veilguard brings their own expertise to the field of battle, summoning the grit to stand together and face impossible odds. Throughout their adventures, players can mix and match different team combinations of two of the game’s seven total companions at a time, to adapt to certain challenges and link powerful combinations that can turn the tide of any battle. The game’s cast of companions includes: Bellara, a creative and romantic Veil Jumper obsessed with uncovering ancient secrets. Davrin, a bold and charming Grey Warden who has made a name for himself as a monster hunter. Emmrich, a necromancer of Nevarra's Mourn Watch who comes complete with a skeletal assistant, Manfred. Harding, the dwarven scout, returns to the fray as a companion with her big heart, a positive outlook, and a ready bow – as well as unexpected magical powers. Lucanis, a poised & pragmatic assassin who descends from the bloodline of the House of Crows, a criminal organization renowned throughout Thedas. Neve, a cynic fighting for a better future, both as a private detective and a member of Tevinter's rebellious Shadow Dragons. Taash, a dragon hunter allied with the Lords of Fortune who lives for adventure and doesn't mind taking risks.
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