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Post by Hrungr on Jan 2, 2017 17:28:27 GMT
Steven Crowe @crowecomics@mike_Laidlaw didn't get them all in there but only have about 18 characters left on my list. Happy New Years. Mike Laidlaw @mike_Laidlaw This is madness. The best kind of madness. Who is that guy on the upper left of Zevran? I know Nathaniel is the guy with the bow, but no idea who the other guy is. Jowan? Yeah, I dunno... maybe it is Jowan based on some early concept art, like Zevran.
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Post by BevH on Jan 2, 2017 18:27:34 GMT
Who is that guy on the upper left of Zevran? I know Nathaniel is the guy with the bow, but no idea who the other guy is. Jowan? Yeah, I dunno... maybe it is Jowan based on some early concept art, like Zevran. I was thinking maybe it's Loghain?
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Post by Rascoth on Jan 2, 2017 18:46:44 GMT
Yeah, I dunno... maybe it is Jowan based on some early concept art, like Zevran. I was thinking maybe it's Loghain? Yep.
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Post by Nightscrawl on Jan 2, 2017 18:48:41 GMT
^ Wow I really like that. It's a shame they didn't get to draping fabric until DAI (thanks, Frostbite!)
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Post by BevH on Jan 2, 2017 19:15:13 GMT
I was thinking maybe it's Loghain? Yep. Score one for me! OK, the only ones I can't figure out is the one behind Leliana and the dwarf by Cassandra.
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Post by Gilli on Jan 2, 2017 19:18:55 GMT
Yep. Score one for me! OK, the only ones I can't figure out is the one behind Leliana and the dwarf by Cassandra. The Dwarf behind Leliana is Sigrun (DAA) and the Dwarf next to Cass is Dagna
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Post by melbella on Jan 2, 2017 19:19:54 GMT
The dwarf is probably Dagna. No idea on the other one though.
Edit: why did he make Sigrun look like a guy?
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Post by BevH on Jan 2, 2017 19:20:09 GMT
Score one for me! OK, the only ones I can't figure out is the one behind Leliana and the dwarf by Cassandra. The Dwarf behind Leliana is Sigrun (DAA) and the Dwarf next to Cass is Dagna I was kind of thinking that, but I wasn't sure.
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Post by Gilli on Jan 2, 2017 19:24:08 GMT
The Dwarf behind Leliana is Sigrun (DAA) and the Dwarf next to Cass is Dagna I was kind of thinking that, but I wasn't sure. It were Sigrun's tattoos that it gave her away for me As for Dagna
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Post by Nightscrawl on Jan 2, 2017 19:39:47 GMT
The dwarf is probably Dagna. No idea on the other one though.
Edit: why did he make Sigrun look like a guy? Well, I mean it is pixel art. She's got her same hair, and she's wearing her boxy armor. I don't think there's anything particularly feminine about most of the other women to distinguish them from the male characters; the most are Morrigan and Flemeth, mainly due to their armor. Many of the male characters stick out as male because they have facial hair: Bull, Nate, Dorian, Duncan, Sten, Blackwall, Oghren, Garret Hawke all have facial hair. The rest are visually distinctive in some way: Sera with her blonde bob hair, Avaline in her orange starting armor, Cassandra with her pixie cut and Seeker tabard, Leliana with her purple hood. We see them, recognize them for who they are, and think "woman" because we know they're women. I only recognized Dagna as Dagna because that sprite is a dwarf, wearing Inquisition armor and turned-up eye protection, and is holding a rune or something. I initially thought Loghain was a woman because of his hair, and the purple draping reminded me of Merrill's clothing, which had me even more confused as to who he was.
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Post by vertigomez on Jan 2, 2017 20:29:12 GMT
Also the Sigrun sprite has narrowed brows, like the men. Most of the female characters up there have wide eyes. Looking grumpy + heavy armor + being tiny and pixelated means it's harder to tell if you didn't immediately recognize her by the tattoos/hair.
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Post by Hrungr on Jan 2, 2017 20:43:38 GMT
- Hmm, perhaps we have one of the reasons why mounts weren't particularly fast in DAI... Bethany W. @hemiart Why do some RPGs have "you can sprint but only for a little while teehee" as a mechanic? That's not fun at all. Mark Darrah @biomarkdarrahsometimes it's tech (as in you can out run the streaming) Bethany W. @hemiart Huh! I hadn't thought of that. Would adding a slightly faster jog vs a sprint give it time to catch up? Mark Darrah @biomarkdarrahpotentially. It certainly isn't the only reason it's done Mike Laidlaw @mike_LaidlawAnother reason is if sprinting into combat would create exploits. Usually ties sprint to a stamina meter.
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Post by Hrungr on Jan 2, 2017 20:54:06 GMT
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Post by Hanako Ikezawa on Jan 2, 2017 21:03:14 GMT
Steven Crowe @crowecomics@mike_Laidlaw didn't get them all in there but only have about 18 characters left on my list. Happy New Years. Mike Laidlaw @mike_Laidlaw This is madness. The best kind of madness. No Josephine?
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Post by Gilli on Jan 2, 2017 22:03:26 GMT
Saw this on my dash and thought people here could find it interesting. Q Why does it take game developers so long to make fixes to things people outrage over(usually coming in new updates)For those who don't want to click the link: Anonymous asked:
Why does it take game developers so long to make fixes to things people outrage over(usually coming in new updates) askagamedev:The process of pushing a patch to the public has several steps that most people aren’t aware of, each of which has a deadline. We don’t patch single issues as they come - patches have to get certified by the first party console manufacturers before they are approved for release, and that costs money. Instead, we bundle up a bunch of changes that all go in at once, and then release it as a patch. The process generally goes like this: Determine the list of must-fix issues in the patch
The leadership goes over the list of bugs and assigns them a priority rating. This might be something like “causes a huge amount of server log spam”, “animation T-poses under these conditions”, or “warlock class ability Death Blossom is too strong in pvp”, or “item duplication possible under these conditions”. Those with the highest priority will be fixed first. Sometimes the priority is super high (like server connectivity issues or item duplication bugs), and that will get an emergency patch. Most issues aren’t that critical, so they get bundled into the patch schedule. By launch, we usually have a rough schedule for when each patch is supposed to be delivered for the upcoming year. Relevant stakeholders give their estimates on how long it will take to fix those issues along with how long it will take to complete any new content that comes in the patch as well. The exact date and contents of the patch is determined at around this time. Some patches are small and only contain bug fixes and/or optimizations. Some are large and contain new content. Devs generally try to fix the issues in order of our prioritization. Fix the bugs and make the content
This is where we fix the bugs. We do the stuff we estimated time for in the preceding step. Content creators finish building the new content. For emergency patches, this could be very fast turnaround. For regular updates, this could take weeks. The deadline for adding new content is called content complete (or content lock). After content lock, any new content or other changes must go into the next patch, not the current one. Fixing bugs has its own deadline, and that’s generally called code complete (or code lock). Once it’s code complete, there’s no new changes allowed unless specifically asked for by QA and approved by production. We can’t risk introducing new bugs in the patch so we lock it down at this point for stability. Test the patch
QA tests the patch to make sure it works right. Any issues that will cause the patch to fail certification will be bounced back and must be fixed. Additional bugs may be found during this time, in which case they will be prioritized. If they are important enough, they will be fixed before the patch is submitted for certification. If not, they will be put into the prioritized list of remaining issues that have yet to be addressed and (possibly) fixed in an upcoming patch. Submit the patch for certification
If the game is on consoles, this means we have to submit the patch to first party (Sony, Microsoft, Nintendo) for approval. If the patch fails for some reason, we have to fix it and resubmit. The patch certification process is usually a much faster (and cheaper) turnaround than submitting an entire game, but it isn’t free. If we can avoid putting out emergency patches, we’ll do it. Emergency patches tend to be hurried fixes crushed together very quickly in order to address an immediate need and not tested nearly as thoroughly as they should. Players finally get the patch
Console manufacturers will generally hold onto the finished patch until the following Tuesday to release them. That’s the schedule set by Sony, Microsoft, and Nintendo, not the publishers or devs. This might be where you ask about the PC since there isn’t a cert process for that platform. Unfortunately, it’s really super hard to maintain two separate versions of the same game, so we usually want to release the patch for everyone at around the same time. This means that a console patch can actually hold up the release of the PC patch. The PC patch usually gets released when the console patch passes certification. So, in summary: 1-4 weeks for patch development, 1-2 weeks for testing, one week for certification, and then up to six days until the next Tuesday means non-emergency patches usually take at minimum three weeks (and usually longer) to go from active development to your console or PC. We usually have lists of bugs hundreds deep by the time we ship, but they’ve all been judged to be low enough priority that we will either fix them in a patch on the schedule, or that they just aren’t important enough to address. As we get more data about how the players are playing the game, we reprioritize the list as needed while we build the patches according to the schedule. This entire process is why it takes so long to get a patch into your hands. Interesting to know
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Post by BevH on Jan 2, 2017 22:42:19 GMT
Steven Crowe @crowecomics@mike_Laidlaw didn't get them all in there but only have about 18 characters left on my list. Happy New Years. Mike Laidlaw @mike_Laidlaw This is madness. The best kind of madness. No Josephine? Cullen isn't in there either. I think it's because neither of them were companions in any of the games. Leliana is there because she was a companion in Dragon Age: Origins.
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Post by Rascoth on Jan 2, 2017 22:52:36 GMT
No Josephine? Cullen isn't in there either. I think it's because neither of them were companions in any of the games. Leliana is there because she was a companion in Dragon Age: Origins. I thought it's only companions at the beginning as well, but there's Flemeth, Dagna and Duncan, so not this. Besides author mentioned it's not all characters, so Josie might be on that to-do list
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Post by Hrungr on Jan 2, 2017 23:11:17 GMT
seb hanlon 🔵🗣 @hanlsp Re-hanging my office wall stuff to make room for a giant painting from my granny. Resenting my own pickiness about aligning things. seb hanlon 🔵🗣 @hanlsp Well, it’s a start
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Post by Hrungr on Jan 2, 2017 23:13:41 GMT
Gamedam Meister @gamedammeister No Josephine? T_T
Steven Crowe @crowecomics don't worry she's on the list. Should be done sometime next week with everyone.
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Post by BevH on Jan 3, 2017 3:17:35 GMT
Gamedam Meister @gamedammeister No Josephine? T_T Steven Crowe @crowecomicsdon't worry she's on the list. Should be done sometime next week with everyone. And there's our answer!
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Post by Hrungr on Jan 3, 2017 21:01:58 GMT
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Post by Hrungr on Jan 3, 2017 22:01:22 GMT
Ben Gelinas @bengelinas Dragon Age cameos in a Hallmark movie apparently? Rad. https://www.reddit.com/r/dragonage/comments/5lek2f/no_spoilers_i_was_watching_a_garbage_movie_when/
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Post by PapaCharlie9 on Jan 3, 2017 22:31:17 GMT
- Hmm, perhaps we have one of the reasons why mounts weren't particularly fast in DAI... I think that might well be what was behind the throttle on speed. This may also explain why jets in Battlefield 3 were so ridiculously slow. Damn you, PS3 and XB360! Not that I had a problem with the mount's gallop speed, it was fine.
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Post by Rascoth on Jan 3, 2017 22:38:00 GMT
Not that I had a problem with the mount's gallop speed, it was fine. Even with that speed, I still managed to run into obstacles
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Post by Hrungr on Jan 4, 2017 3:25:36 GMT
Fletcher @fitzfletcher Any chance we'll ever get a Pro update for DAI or Origins and 2 on backwords compatability?
Mark Darrah @biomarkdarrah not currently planned. DAO is pretty crusty
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