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Post by neocodex and 23 others on Mar 22, 2017 9:28:35 GMT
As is planetary exploration. I don't know if it's just me, but exploring planets in a sci-fi universe like Mass Effect is something completely different and vastly more interesting than exploring anything in DA:I was. And Andromeda was really bashed that it's just like DA:I in space in the early reviews, but I don't feel like that at all.
The Nomad itself just adds soooo much to the game... I never knew I missed this in the previous ME games but it really feels right for a space adventure. Riding on a horse in DA:I just doesn't compare to exploration with the Nomad for me, riding was pointless in DA, and took way too long to call the horse, get up on it and get down - in most cases it was faster just not using it. But here it's vital (like for protection and traversing radiation fields) and it just immerses me even more.
And the Nomad physics are a great improvement over the old Mako. I love the switching between AWD and regular drive, it really makes more sense now this way, and it does climb terrain pretty convincingly. It's not Spintires level of realism (a pretty interesting offroad simulator game) but it's miles better than the Mako. Part of the Mako problem was also the map design, and the fact that it handled like an inflatable bounce castle on wheels didn't do it any favors either. Everything I do with the Nomad, however, is much better, and I'm really enjoying this part of the game so far.
At this point I just don't understand so much negative backlash Andromeda got so far. For me, this is something that Mass Effect was missing, and it is executed much better than it was in ME1 and also from what I experienced in DA:I regarding the exploration part. Like, there isn't a bloody plant and stone every 2 meters that you want to stop and pick it up. Materials are rare, far and few between, and collecting them doesn't stray me away from the experience. Tough I might be a bit over-obsessed with scanning everything. These are just early impressions tough, my opinion might change, but for the first 15 hours? Awesome. I don't really know what is there to complain about.
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Post by beantony on Mar 22, 2017 9:48:56 GMT
Driving Nomad is fun, but not having a cannon or gun in Nomad isn't. I know having a cannon or gun would make Nomad too powerful somehow in ME:A open-worldy world. It's a shame that we don't have any Nomad mount/unmount quick and simple animation, I think it would be cool.
Another thing, from what I've seen Nomad is a two seaters.. what happened to the third squadmate?
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Post by neocodex and 23 others on Mar 22, 2017 10:08:09 GMT
Yeah, I do miss the gun. But then it would be just too powerful. Mako's gun trivialized any encounter that could otherwise be interesting fight on the open fields. I love this part when you have to get out of the vehicle and do the dirty fighting. They had to remove it, or else it would be stupid again. At least you can try to run over some enemies, but I think this change is for the greater good.
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Post by hammerstorm on Mar 22, 2017 10:23:05 GMT
I just find it hard to use. Most likely it is because I'm not good at car game and the fact that I don't really get the "feel" for the controls but they don't seem intuitive. While I understand the need for a vehicle, I would rather have had something more like the Hammerhead (minus the weapon ofc), I know that some didn't like it, but I never had any problem with it.
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Post by NRieh on Mar 22, 2017 11:40:13 GMT
Beg to differ. Nomad itself might be good, but those controls...oh my. I've loved MAKO. I could drive up the steepest mountains following the right angle..Nomad? It's like a small rock is already an obstacle for it. They had kept the 'twin-stick' independant camera, but it makes no sense now that there is no gun crosshair to move around. Probably it takes more time to get used and adapt to it, I don't know.
Some people like it(good for them), but I've got a feeling that those who hated MAKO are going to hate Nomad too, and for those who loved MAKO it might seem like 'not-MAKOish-enough'.
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jasonpogo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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PSN: JasonPogo
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Post by jasonpogo on Mar 22, 2017 11:42:18 GMT
I hate that every way point seems to be at the top of a damn mountain so far. Rock climbing is not fun to me...
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Post by PillarBiter on Mar 22, 2017 11:44:52 GMT
Driving Nomad is fun, but not having a cannon or gun in Nomad isn't. I know having a cannon or gun would make Nomad too powerful somehow in ME:A open-worldy world. It's a shame that we don't have any Nomad mount/unmount quick and simple animation, I think it would be cool. Another thing, from what I've seen Nomad is a two seaters.. what happened to the third squadmate? Take a good look, there's seats in the back behind the first 2 seats.
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Post by neocodex and 23 others on Mar 22, 2017 12:30:54 GMT
The solution to the supposed "too powerful" problem is very simple: Get lower XP if you kill things with the Nomad's guns. That's certainly not a good enough reason to make the Nomad more boring and take away player options. This was a thing in ME1 and it still made little reason to bother getting outside of the Mako, it was just way too powerful against ground troops. I am glad the gun is gone, but it does feel really strange sometimes indeed. Maybe if it had limited ammo anti-armor use only in case you come across something big. They just really wanted it to make a fully focused exploration, not a combat vehicle, so I guess I can kind of understand that. They are doing the same with ships and vehicles in Star Citizen, an explorer ship is ussually a lousy fighter and vice versa, a fighter would have much less fuel reserves, efficiency, cargo space - utility and no long range scanning equipment. So I am trying to think about the Nomad in the same way. It was designed to be an exploration vehicle for the Pathfinders, I'm not sure if Tempest has any guns either. It just happens that in the game, your Pathfinder comes across a lot of hostiles. Otherwise it would probably be boring if you had nothing to shoot at. It does make complete sense from a lore perspective though. Mako's gun was way too overpowered anyway, considering you could take down a Maw or a Geth platform with it, that was just silly, really.
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Post by neocodex and 23 others on Mar 22, 2017 12:40:34 GMT
Forcing players to do something just because you think that the other option is subjectively "too easy" or "less interesting", isn't a good thing. I don't think it's about forcing the player. It's just that taking things down with the overpowered Mako was kind of dumb, and not fun gameplay. Developers often change things in favor of something that is fun. I didn't consider exploiting the Mako as fun, either. A similar point of view would be asking if missile glitching is fun? Some players even prefered having missiles doing 0 damage in their lobbies as they found them cheap. I feel similiar, but I would never turn them off, instead I upped the difficulty so there were situations where you absolutely had to use one (or a few). Besides, it never gets old watching all those Atlases exploding at once. For most players, I think fun should be in a balanced gameplay that remains challenging and reasonable. The Mako gun just didn't fit either, it just wasn't well balanced, was too good for everything.
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Post by neocodex and 23 others on Mar 22, 2017 12:48:27 GMT
I don't think it's about forcing the player. It's just that taking things down with the overpowered Mako was kind of dumb, and not fun gameplay. Developers often change things in favor of something that is fun. I didn't consider exploiting the Mako fun, either. The point is that you take away the option to do otherwise, your definition of "fun" and my definition of "fun" are rather different. Your options to use the Nomad are also rather limited, you can't enter narrow spaces or buildings with it.
And that's without even getting into the fact that it make little sense from in-game logic.
I think you ninjad me in editing my post. As I was just adding, imho fun should be in a balanced gameplay that remains challenging and reasonable. And Mako gun was just too strong in ME1, I personally prefer going on foot as it creates interesting decisions where exactly and how do you disembark to engage. I wouldn't mind having a gun on the rover (maybe as an upgrade later) but it would have to be a gun for something heavier, with limited ammo, so it's not just an easy button for ground troops. And at that point they probably said why even bother with it, let's just keep it as a rover.
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Missy Mako
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Heroes Never Die!
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Post by Missy Mako on Mar 22, 2017 13:08:48 GMT
Personally back in ME1 I got out of the Mako for every combat scenario for two reasons: More experience The Mako combat was even clunkier than on foot combat
I expect I'd do the same in Andromeda if it had a weapon. The driving feels really fun and I don't think giving it a weapon would benefit it. Especially seeing as the normal combat is so smooth now.
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Post by krazyguy on Mar 22, 2017 13:50:05 GMT
Has anyone had a bug with the nomad in which one of the upgrades that a npc gives you refuses to upgrade? I said yes to upgrade and it just doesn't want to apply it, it doesn't use the resources either... I don't think this is spoiler, not sure where to ask and afraid to get into subforums which may have spoilers lol.
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Post by Bann Duncan on Mar 22, 2017 14:59:41 GMT
I disliked its handling at first, then switched the camera setting for it and it was great!
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Post by Qui-Gon GlenN7 on Mar 22, 2017 15:15:21 GMT
Personally back in ME1 I got out of the Mako for every combat scenario for two reasons: More experience The Mako combat was even clunkier than on foot combat I expect I'd do the same in Andromeda if it had a weapon. The driving feels really fun and I don't think giving it a weapon would benefit it. Especially seeing as the normal combat is so smooth now. But the endless zoom of the gun.... I used to cheese the Mako's gun range to the max. Indeed, we all find fun in different ways. Modding the Mako's jump boost to 100 is another way to make the Mako hilarious and fun too.
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Post by webs on Mar 22, 2017 18:58:19 GMT
I don't think it's about forcing the player. It's just that taking things down with the overpowered Mako was kind of dumb, and not fun gameplay. Developers often change things in favor of something that is fun. I didn't consider exploiting the Mako fun, either. The point is that you take away the option to do otherwise, your definition of "fun" and my definition of "fun" are rather different. Your options to use the Nomad are also rather limited, you can't enter narrow spaces or buildings with it.
And that's without even getting into the fact that it make little sense from in-game logic.
I see both of y'alls points. Personally, I liked the cannon on the Mako, but is did make combat with humanoid life forms a little easy. If I could change it for more fun and challenge, I would give the humanoids some form of anti-armor weapon, like a rocket launcher or heavy turret mounted gun, that they would break out if your roll up shooting from the Nomad. That way at least you'd have to do some defensive driving while shooting.
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Post by Amirit on Mar 22, 2017 19:12:00 GMT
Did not like Mako, do not like Nomad either. Driving did not become any better but now the last bit of fun is gon - no climing in that thing, no fighting. What is the point?
The only positive here is banters. Glad they added it.
Btw, I know I am too sensitive, but still there are others with the same problem and it was a cruel thing to do to us - now ground traveling comes with the motion sickness.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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PSN: Sonic10158
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Post by SilJeff on Mar 23, 2017 2:46:24 GMT
... Another thing, from what I've seen Nomad is a two seaters.. what happened to the third squadmate? Actually, the Nomad is a four seater. Here is a picture of the seats in the official Nomad model from the collector's edition:
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Post by projectpatdc on Mar 23, 2017 3:19:35 GMT
Driving Nomad is fun, but not having a cannon or gun in Nomad isn't. I know having a cannon or gun would make Nomad too powerful somehow in ME:A open-worldy world. It's a shame that we don't have any Nomad mount/unmount quick and simple animation, I think it would be cool. Another thing, from what I've seen Nomad is a two seaters.. what happened to the third squadmate? They just need to introduce enemy vehicles to the open worlds to balance the Nomad weapon capabilities. Shouldn't be too difficult.
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Post by projectpatdc on Mar 23, 2017 3:35:30 GMT
The solution to the supposed "too powerful" problem is very simple: Get lower XP if you kill things with the Nomad's guns. That's certainly not a good enough reason to make the Nomad more boring and take away player options. Or give zero xp and zero loot because you aren't perfecting your abilities and technically you blow everything sky high. They could also just have a laser cannon mounted on top or one that comes out of the back "Arkham Knight Batmobile" style and it can only lock or target enemy vehicles. It would fairly difficult to hit enemies and their guns would quickly tear down the Nomad's shields. The biggest thing is they need to add enemy tanks/land vehicles to diversify the enemies and combat. The vehicles should also be out patrolling. Personally, I would rather have a mission that allows us to build/customize a Mech. The mech can be dropped off at the forward stations by a shuttle from the outposts we secure. And I'm not talking about a slow mech, I'm talking about one that can run and jump with guns and arms. When you get into the mech at the forward station, the two crew members jump into the shuttle. You are giving up squad mates for solo gameplay. You can also get out of the mech anytime and SAM controls it as your new squadmate but with limited abilities. To switch back, you simply go to the forward station and the squad mates return via shuttle.
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Post by Tetrabytes101 on Mar 23, 2017 3:47:08 GMT
There should be an ejection seat from the sun roof with the jet pack that would be dam cool, Or a batmobile entrance from the dark night game,like when you add a character to the batmobile it does a awsome scenamatic,
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House Targaryen
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The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
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Post by House Targaryen on Mar 23, 2017 6:38:59 GMT
I think I would really suck if I was to play any racer games. You'd think my Pathfinder was drunk while driving. It would probably be easier to drive it with a gamepad instead of the keyboard.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Mar 23, 2017 6:55:36 GMT
I don't mind the lack of weapons for the Nomad. I have lots of fun driving over the Kett. That green splotch afterward just makes my day.
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Post by neocodex and 23 others on Mar 23, 2017 7:42:31 GMT
I don't mind the lack of weapons for the Nomad. I have lots of fun driving over the Kett. That green splotch afterward just makes my day. Hahaha, you and me both, my friend.
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i3ig Gun
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: i3ig Gun
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Post by i3ig Gun on Mar 26, 2017 1:46:54 GMT
I drive the Nomad in reverse everywhere I go...
112 - 120 MPH in reverse and 75 - 80 MPH in Forward.
20 MPH in reverse uphill in 6WD and 8 MPH in forward...
Why not just make it fast in forward???
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Post by pixiqui on Mar 26, 2017 3:04:06 GMT
This may be an unpopular opinion, but I actually prefer the mako. The nomad is okay but the mako was way more fun to drive and the wonky controls gave it it's own charm I actually miss it. Yeah it was weird and annoying at first but once you get used to it, it's easy to drive and fun but then again I played on a console, I heard on pc it was way worse. Im pretty surprised I don't like driving the nomad as much as I thought I would. Sigh...i miss that damn vehicle
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