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Post by jackdaniel on Mar 22, 2017 19:52:42 GMT
You know how sometimes you can get so frustrated with something very minor. I am so worked up that I decided to go log back onto Bioware Social forum to complain about Andromeda, only to find out that BSN was closed down. That pissed me off even more, and I tracked down this forum just so I can get this off my chest
The issues with the game is already well reported, but in my case, there are only 2 things that I really can't forgive or overlook.
1. Ugly Faces I can forgive the janky animation, because I am told animations and motion capturing are hard to do and can be expensive, so fine. I can forgive the NPCs for not looking attractive, it's their lore and story, so is Andromeda is staffed and populated by "realistic" looking individuals, fine. I can forgive the default player character for looking the way they do, because again, it's the lore, and the Ryders will have whatever DNAs they have.
I cannot forgive the dumb and useless character creator. I cannot for the life me understand why the preset faces looks like offspring of Super Mutants, or why the character creator is so useless. I truly hope that Bioware was just being lazy, 'cause they are making me googling conspiracy theories having to do with some SJW people, and that's rabbit hole I wish I never crawled into.
2. 3 Active Power Limit Again, I'm not against taking away the class system, whatever the merit of that might be. I don't have a knee jerk reaction against making the class system more fluid. In fact, having different load out powers pre-saved could be kinda cool, as you can switch it up as combat progress from initial contact to full on shitstorm.
But limiting the powers per load out to 3? on PC? I know that you can access the different powers via favorites as mapped to keyboard, but that's a work around to a stupid system. Imagine if you are limited to 5 powers instead for 3, wouldn't that be so much better? Not only would it open up the battle field to more power combos, it would actually make the current power swapping system more meaningful and useful in its own right, instead of a forced work around.
I am not asking for perfection, I just ask that you try. You have no idea how much it makes me mad that these two minor issues are the difference between a game I really enjoy and a game that just "meh, I guess I will get buy it, I played all the previous ones."
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Post by griffith82 on Mar 22, 2017 20:01:25 GMT
You know how sometimes you can get so frustrated with something very minor. I am so worked up that I decided to go log back onto Bioware Social forum to complain about Andromeda, only to find out that BSN was closed down. That pissed me off even more, and I tracked down this forum just so I can get this off my chest The issues with the game is already well reported, but in my case, there are only 2 things that I really can't forgive or overlook. 1. Ugly Faces I can forgive the janky animation, because I am told animations and motion capturing are hard to do and can be expensive, so fine. I can forgive the NPCs for not looking attractive, it's their lore and story, so is Andromeda is staffed and populated by "realistic" looking individuals, fine. I can forgive the default player character for looking the way they do, because again, it's the lore, and the Ryders will have whatever DNAs they have. I cannot forgive the dumb and useless character creator. I cannot for the life me understand why the preset faces looks like offspring of Super Mutants, or why the character creator is so useless. I truly hope that Bioware was just being lazy, 'cause they are making me googling conspiracy theories having to do with some SJW people, and that's rabbit hole I wish I never crawled into. 2. 3 Active Power Limit Again, I'm not against taking away the class system, whatever the merit of that might be. I don't have a knee jerk reaction against making the class system more fluid. In fact, having different load out powers pre-saved could be kinda cool, as you can switch it up as combat progress from initial contact to full on shitstorm. But limiting the powers per load out to 3? on PC? I know that you can access the different powers via favorites as mapped to keyboard, but that's a work around to a stupid system. Imagine if you are limited to 5 powers instead for 3, wouldn't that be so much better? Not only would it open up the battle field to more power combos, it would actually make the current power swapping system more meaningful and useful in its own right, instead of a forced work around. I am not asking for perfection, I just ask that you try. You have no idea how much it makes me mad that these two minor issues are the difference between a game I really enjoy and a game that just "meh, I guess I will get buy it, I played all the previous ones." Ok as I have stated here my experience is just with the videos I've seen as the trial didn't work due to a payment issue with the main game. I've seen the CC and it is not as bad as you are making it out to be. Second the offspring of super mutants? You can make her/him look very good and the default is not as bad as that. Second the active power limit makes perfect sense as you are allowed to use all loadouts. I respect your opinion but I disagree. I'm doing a full series run so I can give a more detailed opinion later but as of now these gripes are very minor. And some of these are not game issues you just don't like it and that's fine but there is nothing wrong with it.
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Post by SofaJockey on Mar 22, 2017 20:03:49 GMT
Welcome to the forms, jackdaniel , Oh, and... Many of us have been there to a greater or lesser extent...
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Post by Thalandor on Mar 22, 2017 20:06:32 GMT
I agree about the 3 powers part. With just say, 5 powers, they coulda scrapped the jack-of-all-trades multi-profile system, and we would have been left with a more meaningful build system. Not sure how they would have made it work with a controller, but the current button layout is crap anyways, so there is surely a good way.
Whateva, its too late now
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Post by jackdaniel on Mar 22, 2017 20:19:39 GMT
Welcome to the forms, jackdaniel , Oh, and... Many of us have been there to a greater or lesser extent... This forum is exactly I needed.
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Post by KaiserShep on Mar 22, 2017 20:22:02 GMT
Can I add having the ability to trade sides for aiming and firing without shuffling the other buttons on the controller to this grievance thread? Am I alone in the universe?
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Post by vyndral on Mar 22, 2017 20:27:01 GMT
I agree about the 3 powers part. With just say, 5 powers, they coulda scrapped the jack-of-all-trades multi-profile system, and we would have been left with a more meaningful build system. Not sure how they would have made it work with a controller, but the current button layout is crap anyways, so there is surely a good way. Whateva, its too late now It is my biggest gripe so far. I feel I basically have the choice of one primer skill, one det skill, and one defensive skill. So boring.
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Post by demonicsoul193 on Mar 22, 2017 20:27:41 GMT
"2. 3 Active Power Limit Again, I'm not against taking away the class system, whatever the merit of that might be. I don't have a knee jerk reaction against making the class system more fluid. In fact, having different load out powers pre-saved could be kinda cool, as you can switch it up as combat progress from initial contact to full on shitstorm. But limiting the powers per load out to 3? on PC? I know that you can access the different powers via favorites as mapped to keyboard, but that's a work around to a stupid system. Imagine if you are limited to 5 powers instead for 3, wouldn't that be so much better? Not only would it open up the battle field to more power combos, it would actually make the current power swapping system more meaningful and useful in its own right, instead of a forced work around." Personally, I believe the "3 Active Power Limit" is completely balanced. If you had five abilities, you would be unstoppable. You would be able to [insert damage type] combo all the time. I think the damage output would be ridiculous. By the time you were done executing a set of combos, the others would have refreshed for you to use them again. Just my thoughts on the matter.
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Post by R1Outcast on Mar 22, 2017 20:34:32 GMT
I agree about the 3 powers part. With just say, 5 powers, they coulda scrapped the jack-of-all-trades multi-profile system, and we would have been left with a more meaningful build system. Not sure how they would have made it work with a controller, but the current button layout is crap anyways, so there is surely a good way. Whateva, its too late now It is my biggest gripe so far. I feel I basically have the choice of one primer skill, one det skill, and one defensive skill. So boring. Same boat: Incinerate for armor; Energy Drain for shields (with Extended Drain to make it a primer); then Charge to detonate whichever one I used. 4-5 active abilities would have been better.
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Post by jackdaniel on Mar 22, 2017 20:41:43 GMT
"2. 3 Active Power Limit Again, I'm not against taking away the class system, whatever the merit of that might be. I don't have a knee jerk reaction against making the class system more fluid. In fact, having different load out powers pre-saved could be kinda cool, as you can switch it up as combat progress from initial contact to full on shitstorm. But limiting the powers per load out to 3? on PC? I know that you can access the different powers via favorites as mapped to keyboard, but that's a work around to a stupid system. Imagine if you are limited to 5 powers instead for 3, wouldn't that be so much better? Not only would it open up the battle field to more power combos, it would actually make the current power swapping system more meaningful and useful in its own right, instead of a forced work around." Personally, I believe the "3 Active Power Limit" is completely balanced. If you had five abilities, you would be unstoppable. You would be able to [insert damage type] combo all the time. I think the damage output would be ridiculous. By the time you were done executing a set of combos, the others would have refreshed for you to use them again. Just my thoughts on the matter. If they balanced the game based on the 3 power limit, than of course adding 4th or 5th power will screw up the balance. Things can be done around health, weapon damage, cool down and what not. You can even set higher level prices for implants so that power users are priced out of upgrading their guns. Balance would have been achieved if they went another way.
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Post by jackdaniel on Mar 22, 2017 20:45:56 GMT
Can I add having the ability to trade sides for aiming and firing without shuffling the other buttons on the controller to this grievance thread? Am I alone in the universe? Amen, I was so used to ME3 that I involuntarily popped out of cover every time I try to shoot to a different side.
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Post by demonicsoul193 on Mar 22, 2017 20:48:50 GMT
Personally, I believe the "3 Active Power Limit" is completely balanced. If you had five abilities, you would be unstoppable. You would be able to [insert damage type] combo all the time. I think the damage output would be ridiculous. By the time you were done executing a set of combos, the others would have refreshed for you to use them again. Just my thoughts on the matter. If they balanced the game based on the 3 power limit, than of course adding 4th or 5th power will screw up the balance. Things can be done around health, weapon damage, cool down and what not. You can even set higher level prices for implants so that power users are priced out of upgrading their guns. Balance would have been achieved if they went another way. Touche, you bring up another great point. Then ultimately it's personal preference I guess.
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Post by Arcian on Mar 22, 2017 20:49:49 GMT
Welcome to the forms, jackdaniel , Oh, and... Many of us have been there to a greater or lesser extent... This forum is exactly I needed. Judging by the "strong" public response this game has generated, I say we can all safely guess why they shut down BSN Prime.
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Post by Doctor Fumbles on Mar 22, 2017 20:51:30 GMT
I am fine with the 3 power limit. I take it you never played ME3 MP?
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Post by Iakus on Mar 22, 2017 20:55:25 GMT
I agree about the 3 powers part. With just say, 5 powers, they coulda scrapped the jack-of-all-trades multi-profile system, and we would have been left with a more meaningful build system. Not sure how they would have made it work with a controller, but the current button layout is crap anyways, so there is surely a good way. Whateva, its too late now How did they make it work for the last three Mass Effect and the first two Dragon Age games?
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Post by jackdaniel on Mar 22, 2017 20:58:51 GMT
I am fine with the 3 power limit. I take it you never played ME3 MP? I would be fine with 3 power limit if I only have access to 3 Active ability plus 2 Passive one. You can replay to ME3 SP to see how they used to allow player to access powers when they are given more than 3.
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Post by Doctor Fumbles on Mar 22, 2017 21:00:46 GMT
I am fine with the 3 power limit. I take it you never played ME3 MP? I would be fine with 3 power limit if I only have access to 3 Active ability plus 2 Passive one. You can replay to ME3 SP to see how they used to allow player to access powers when they are given more than 3. I did replay it recently. I re played the MET before MEA came out in fact. You know what. I still used just 3 powers in my play time.
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Post by sjsharp2010 on Mar 22, 2017 21:07:51 GMT
I agree about the 3 powers part. With just say, 5 powers, they coulda scrapped the jack-of-all-trades multi-profile system, and we would have been left with a more meaningful build system. Not sure how they would have made it work with a controller, but the current button layout is crap anyways, so there is surely a good way. Whateva, its too late now they'd have had to go back to the pause to aim though to do it like they did with the trilogy I suspect. I think the aim was to make a more action orientated game but to do this they had to limit the number of powers we had access to in order for it to work mostly because there's only so many buttons on a console controller. Whilst yes you could argue that PC have moer buttons it dosen't really make much sense for them to completely design a completely different interface just for PC. Yes I'd have welcomed it but it would cost them moer money to accomplish it. Money that they might not recuperate as the game cost has to stay within the budget it's given. The best they can do is allow those of us on PC playing with keyboard and mouse the freedom to choose the kind of button config that we want so we can play the game comfortably which thankfully Bioware do tend to do. I know the kind of button config I wan tto use more or less I just need to set it up when the game unlocks for me in a couple of hours. As that's what I plan to do as well as have a little play with the CC. I'm in the middle of a trilogy run right now so will finish that before playing the game proper but I do want to play with the CC a little bit to see if I can get the kind of look I have in mind for my first Sara.
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Post by jackdaniel on Mar 22, 2017 21:10:31 GMT
I would be fine with 3 power limit if I only have access to 3 Active ability plus 2 Passive one. You can replay to ME3 SP to see how they used to allow player to access powers when they are given more than 3. I did replay it recently. I re played the MET before MEA came out in fact. You know what. I still used just 3 powers in my play time. So we can at least agree that if they did allow access to 4 or 5 active powers, it will have no impact to your game play experience.
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Post by Doctor Fumbles on Mar 22, 2017 21:13:15 GMT
I did replay it recently. I re played the MET before MEA came out in fact. You know what. I still used just 3 powers in my play time. So we can at least agree that if they did allow access to 4 or 5 active powers, it will have no impact to your game play experience. Not really, I would still play the same because I got used to it from ME3 MP. People saying it's the end and unplayable because of it just makes me laugh.
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Post by jackdaniel on Mar 22, 2017 21:16:59 GMT
So we can at least agree that if they did allow access to 4 or 5 active powers, it will have no impact to your game play experience. Not really, I would still play the same because I got used to it from ME3 MP. People saying it's the end and unplayable because of it just makes me laugh. Seriously? we cant even agree that have 4 power slot doesn't impact someone who only uses 3 powers? Trump is polarizing everything ....
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Post by Doctor Fumbles on Mar 22, 2017 21:18:50 GMT
Not really, I would still play the same because I got used to it from ME3 MP. People saying it's the end and unplayable because of it just makes me laugh. Seriously? we cant even agree that have 4 power slot doesn't impact someone who only uses 3 powers? Trump is polarizing everything .... This has nothing to do with politics. I just lost empathy over people going stupid and crazy over the smallest things.
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Post by jackdaniel on Mar 22, 2017 21:22:49 GMT
This forum is exactly I needed. Judging by the "strong" public response this game has generated, I say we can all safely guess why they shut down BSN Prime. The timing is very fortunate for them
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Post by jackdaniel on Mar 22, 2017 21:27:01 GMT
Seriously? we cant even agree that have 4 power slot doesn't impact someone who only uses 3 powers? Trump is polarizing everything .... This has nothing to do with politics. I just lost empathy over people going stupid and crazy over the smallest things. On a more serious note, empathy is what makes the world seem less crazy, people less stupid, and blood pressure under control.
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Post by shepherdcommander on Mar 22, 2017 21:28:10 GMT
Seriously? we cant even agree that have 4 power slot doesn't impact someone who only uses 3 powers? Trump is polarizing everything .... This has nothing to do with politics. I just lost empathy over people going stupid and crazy over the smallest things. Mr. fumbles "I did replay it recently. I re played the MET before MEA came out in fact. You know what. I still used just 3 powers in my play time. " mr. daniel "So we can at least agree that if they did allow access to 4 or 5 active powers, it will have no impact to your game play experience. " dr. fumbles "Not really, I would still play the same because I got used to it from ME3 MP. People saying it's the end and unplayable because of it just makes me laugh. " mr. daniel "Seriously? [...]" ME: in MET you had access to more than 3 abilities. YOU, dr. fumbles, did not use the extra powers, you were fine with 3, and 3 was all you needed to enjoy the game. mr. daniels used all the powers available to him and that made his experience of the game more enjoyable for him. IF MEA introduced 4, 5, 6, 9, 100 active powers, YOU could still use 3 and it would not affect YOUR playing of the game. That is the point of the quote "So we can at least agree that if they did allow access to 4 or 5 active powers, it will have no impact on your game play experience" why? because they had 4 or 5 powers in the MET and THAT had "no impact on your game play experience" so why would it be different in MEA? I'm just posting this to clarify mr. daniels words, as I feel the point he made was missed. Have a good one.
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