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Post by loldrup on Mar 24, 2017 0:47:34 GMT
So i was excited to try the annihilation field and charge combo, but it seems it does not result in a biotic explosion. Can anyone confirm or have anyone else tried?
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Post by Transcendent on Mar 24, 2017 0:49:27 GMT
Assuming you mean activating annihilation field first and then charging, then yeah, it won't result in an explosion. Charge doesn't prime. It only detonates. You would need to activate AF, prime someone with it and then charge in to them.
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Post by kaind on Mar 24, 2017 0:55:55 GMT
Shame they changed that from ME3, but yeah if you Charge at an enemy that is outside of your annihilation field you won't get an explosion.
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Post by FalseCosmos on Mar 29, 2017 7:37:35 GMT
I was wondering about this too. The way it should be is: when you charge an enemy, annihilation field primes them once they are inside the annihilation field, then charge detonates. Hopefully Bioware will fix it so annihilation field + charge = biotic explosion every time.
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Post by PillarBiter on Mar 29, 2017 8:08:48 GMT
My adept profile has the following setup: Singularity, charge and annihilation field. Singularity something, charge at it. boom. Now you're close and AF primes it. Kill something to reset charge cooldown (andrenaline fusion mod ), charge again and voila. 2 successive biotic detonations.
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Post by spacebeetle on Mar 29, 2017 8:10:31 GMT
Reposting this from another thread:
In the Helios cluster, in the 7th decade, when the Scourge shadows lengthened, one stood. Marred by the starless Void, his body blistered by the Remnant and tainted beyond exaltation, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the stars, seeking vengeance against the Archon who had wronged him. He wore the crown of the N7, and those who faced him in battle named him… the Doom Rider.
I really loved the vanguard class in ME trilogy, so you can imagine my surprise when I discovered how… underwhelming the very same abilities are in Andromeda (at least by comparison). Especially on Insanity (that thrice damned Kett base on Eos!).
Charge doesn’t throw unshielded enemies around? Nova isn’t a detonator anymore and doesn’t throw people around by default? Melee has only 2 animations (short weapon, long weapon) and it doesn’t necessarily stagger? HERESY!
At first, I admit I raged and felt a little betrayed: it seemed a unjustified nerf to a pace I really enjoyed. BUT, after a while, I took it as an opportunity to re-learn the grim role of the vanguard archetype in Andromeda. I think I succeeded, and I hope my discoveries can be useful to others. First, and make no mistake, the vanguard role in Andromeda imo is one of undivided chaos and I strived to be as hard hitting and as fast as possible on the battlefield, while keeping the pace of an adrenaline junkie with a bad attitude. The best way to achieve all of the above is the following set up for me:
Profile: Adept Abilities: Charge / Throw / Annihilation Amour: N7 (best shield and power damage bonuses overall, afaik) Weapon: Crusader (best compromise imo between reach, damage and accuracy) + SR or HP or SMG (these threes to be used eventually only vs Architects)
Hows and whys: The adept profile serves to 2 purposes: stronger biotic explosions and, way more important, secondary biotic explosions (why blow up the enemy once, when you can blow him up multiple times?). I think the force of these secondary explosions scale only with the “profile level” not with passive power damage bonuses. Never the less, these explosions CAN blow unshielded mobs up, thrashing them all over the place. Which is Fracking Bueno! Charge: the main difference from the trilogy for charge lays in the way it can be used. Because charge doesn’t send mobs flying anymore, it is meant (I suppose) to be used as a panic button to recharge your shield and to initiate an attack, not to really contribute to the overall damage dealt. Abuse dodge or jump between attacks chains, and wait for the CD to refresh, so to begin again: remember though, charge isn’t your second best DPS ability anymore, but the best possible defense (like a second wind with short recharge). Throw & Annihilation: the bread and butter of any berserker. Personally, I’ve focused both to maximize damage against a single target in the smallest area possible. This because with biotic passive the area interested by annihilation becomes quite wide never the less: also, keeping it as small as possible doesn’t cause any overlap of priming. This way, dodging and charging again prime the target anew. Evolve annihilation to recharge shields for every enemy that dies inside your field, and you will have a biotic primer which sustains too (great on higher difficulties). As for throw, I picked it (instead of lance) because it can be evolved to maximize explosion damage, which on paper should be better than raw damage and synergize quite well with the adept profile. It also has a shorter CD than lance.
How to: Deploy annihilation. Pick the shielded enemy with more mobs near it. Charge him, then throw for the first biotic explosion. You have time enough to finish the shields of your target with a couple of fast shotgun’s slugs. Dodge, dodge: cool guys don’t look at explosions, but immediately search for other victims! In the meantime, the secondary biotic detonations should lay waste of your first target. Go at it again and again: you shall be a plague for your enemies, an untouchable wraith, a cruel blue star created only to scatter them to the winds. Act like one, without fear, pity or remorse! Rip and tear!
The only two enemies who should makes you falter are Architects and Destroyers: more in particular, pay attention to the Architects’ gatling gun attack. If you want to charge the 30 meters metal octopus, do it after it has already emptied half of its bullets. Otherwise, at higher difficulties, you will be killed before reaching the nearest cover by the sheer damage of it. Everything else is game though: charge it even in the mouth while it is shooting its wave motion gun, and punch the monster in the throat. Take its skull as trophy! Choke it with your shotgun! Something similar holds true for destroyers too: as much as it pains me, the best way to kill them as a vanguard is to destroy both of their turrets first, to level up the field. Their fire rate is simply too high to tank, even with charge (a secondary profile with both singularity and throw is quite useful here). Only after the destroyer is armless (literally), charge it, throw, dodge its area attack and shoot until it’s dead: it will not take much at that point.
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Post by cszoltan on Mar 29, 2017 9:10:18 GMT
As for throw, I picked it (instead of lance) because it can be evolved to maximize explosion damage, which on paper should be better than raw damage and synergize quite well with the adept profile. It also has a shorter CD than lance.Lance has no CD With the right setup you can get back 25%+10%(+Containment passive)+30%(+Containment passive) shield every time you kill someone with biotics inside your AF. Lance is also a better opener than Throw. You can throw in like 3-4 Lances from range then Charge in and you are at full shields again.
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Post by Atila on Mar 29, 2017 9:48:29 GMT
While charge no longer primes for detonation, you can go Adept profile + Shockwave (prime & detonate build) + Charge + Annihilation field so activate AF + Charge + Shockwave (detonate AF & priming them again) + Charge, 2 biotic combos + 2 biotic echos from profile bonus. Cleans out enemies really fast & deals tons of damage.
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Post by spacebeetle on Mar 29, 2017 10:00:48 GMT
As for throw, I picked it (instead of lance) because it can be evolved to maximize explosion damage, which on paper should be better than raw damage and synergize quite well with the adept profile. It also has a shorter CD than lance. Lance has no CD With the right setup you can get back 25%+10%(+Containment passive)+30%(+Containment passive) shield every time you kill someone with biotics inside your AF. Lance is also a better opener than Throw. You can throw in like 3-4 Lances from range then Charge in and you are at full shields again. Only if you pick the right evolution from the Lance ability tree, and it’s the final one. Otherwise, what I’ve said stand: it’s a matter of personal preference. Switching to lance instead of throw is more of a mid-late game set up, imo. Throw is good from the start though. Also, on higher difficulty, and with the pace I keep, personally I’m not so keen on powers which drain my shields. Even with a full set of N7 amour, picking the wrong enemy to charge or staying without cover for too long spells death.
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Post by cszoltan on Mar 29, 2017 10:10:51 GMT
Lance has no CD With the right setup you can get back 25%+10%(+Containment passive)+30%(+Containment passive) shield every time you kill someone with biotics inside your AF. Lance is also a better opener than Throw. You can throw in like 3-4 Lances from range then Charge in and you are at full shields again. Also, on higher difficulty, and with the pace I keep, personally I’m not so keen on powers which drain my shields. Even with a full set of N7 amour, picking the wrong enemy to charge or staying without cover for too long spells death. Except it doesn't. If it's a killing blow (either from Lance straight up, or from the explosion) you get more shields back than you spent.
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Post by spacebeetle on Mar 29, 2017 11:11:52 GMT
Also, on higher difficulty, and with the pace I keep, personally I’m not so keen on powers which drain my shields. Even with a full set of N7 amour, picking the wrong enemy to charge or staying without cover for too long spells death. Except it doesn't. If it's a killing blow (either from Lance straight up, or from the explosion) you get more shields back than you spent. So, you’re telling me this setup doesn’t work much only vs Cardinals, Destroyers, Hydras, Berserkers, Architects and Fiends… Hmm… why exactly is such a good idea to invest in a loadout that is subpar “only” against bosses and minibosses? I concede the personal preference but, please, logic where is due.
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Post by cszoltan on Mar 29, 2017 11:32:56 GMT
Except it doesn't. If it's a killing blow (either from Lance straight up, or from the explosion) you get more shields back than you spent. So, you’re telling me this setup doesn’t work much only vs Cardinals, Destroyers, Hydras, Berserkers, Architects and Fiends… Hmm… why exactly is such a good idea to invest in a loadout that is subpar “only” against bosses and minibosses? I concede the personal preference but, please, logic where is due. I agree, I wish we could have an ability that restores 100% of our shield and gives 75 damage resistance...oh wait, we do! And that's beside the fact that you can have 4 loadout for a reason. Not all of them have to be top tier for every encounter. Nevermind that bosses and minibosses are a small portion of combat, mooks are hilariously more common. But please continue being condescending, I'm sure every opinion you have is an unassailable fact.
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Post by spacebeetle on Mar 29, 2017 12:55:11 GMT
So, you’re telling me this setup doesn’t work much only vs Cardinals, Destroyers, Hydras, Berserkers, Architects and Fiends… Hmm… why exactly is such a good idea to invest in a loadout that is subpar “only” against bosses and minibosses? I concede the personal preference but, please, logic where is due. I agree, I wish we could have an ability that restores 100% of our shield and gives 75 damage resistance...oh wait, we do! And that's beside the fact that you can have 4 loadout for a reason. Not all of them have to be top tier for every encounter. Nevermind that bosses and minibosses are a small portion of combat, mooks are hilariously more common. But please continue being condescending, I'm sure every opinion you have is an unassailable fact. I’m not condescending: I’m pointing out the bullshit I see. “ Lance has no CD”- only when you spec for it, feeding it with your barrier: final branch of the ability tree. “ Lance is best” - only when you use it vs mobs (at least, by your very own logic). “ Not every set up must be top tier” - true, and you could play even with another stick up your arse, but it would not make it necessarily better, only more enjoyable, I suppose. And btw, Charge still has its own CD, so it’s becomes less “safer” to perform as a vanguard if you use lance instead of throw in an annihilation field, simply because you’re out in the open with less than 100% barrier. And this holds true especially vs boss and miniboss, who do not die so easily. It doesn’t make gameplay better or worse: as I said more than once already, it’s a matter of personal preference. Personally, I prefer throw, (also) because I can combo on an Architect even on Insanity and live to tell the tale. Is it possible to do it too with Lance? Ofc: I simply do not like it. You do? Good for you, but again, it’s a matter of personal preference.
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Post by cszoltan on Mar 29, 2017 13:14:05 GMT
I agree, I wish we could have an ability that restores 100% of our shield and gives 75 damage resistance...oh wait, we do! And that's beside the fact that you can have 4 loadout for a reason. Not all of them have to be top tier for every encounter. Nevermind that bosses and minibosses are a small portion of combat, mooks are hilariously more common. But please continue being condescending, I'm sure every opinion you have is an unassailable fact. I’m not condescending: I’m pointing out the bullshit I see. Only bullshit here is your rationalization, and insecurity. Never said it's the best. I said it doesn't have longer CD with the proper spec. And yeah it's better against mobs. Sorry it hurts your feelings. You'd have a point, if what I said would be retarded. But it's not, just for some reason you got super butthurt and defensive when I just tried to chat about your build. Insecure much? Except with Lance you can clear up mobs way quicker, and what is dead can't hurt you. As for bosses, they are less than 30% of encounters (made up statistic). So congrats, you preference is better in the minority of the cases. And that is your prerogative. I didn't say your build sucks, or isn't viable or don't use it or whatever. I just pointed out an alternative. Don't take it so personally, okay?
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Post by vynticator on Mar 29, 2017 13:21:46 GMT
Annihilation doesn't prime, doesn't work like the Shadow in Me3MP, sadly.
Nova does, though, so Charge, Nova, Melee, Shotgun (Dhan), rinse, repeat. Add in the Power recharge Fusion Mod and Shield regen Shotgun mod (the one which restores shields when clip empties), and you're good for more or less any battle. Still need something ranged for Architects, Hacks and so on.
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Post by myztikrice on Mar 29, 2017 18:52:05 GMT
Annihilation does prime. It says so in the description and you can test it yourself with any of the target detonator spells like Throw or Lance. It just doesn't work with Charge because Charge disables the field momentarily
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Post by gel214th on May 18, 2017 22:53:16 GMT
Annihilation does prime. It says so in the description and you can test it yourself with any of the target detonator spells like Throw or Lance. It just doesn't work with Charge because Charge disables the field momentarily I was just trying a build like this, thinking that when primed within the field I could charge and detonate. But you can't :-\
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Post by Element Zero on May 18, 2017 23:06:46 GMT
I was wondering about this too. The way it should be is: when you charge an enemy, annihilation field primes them once they are inside the annihilation field, then charge detonates. Hopefully Bioware will fix it so annihilation field + charge = biotic explosion every time. This wouldn't be a fix. It would be breaking the game, just as the ME3 Vanguard was broken. The current setup is balanced, and working as intended. Annihilation does prime. It says so in the description and you can test it yourself with any of the target detonator spells like Throw or Lance. It just doesn't work with Charge because Charge disables the field momentarily Exactly so.
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Post by Deleted on May 19, 2017 0:00:09 GMT
I use annihilation with charge and lance. Lance detonates. I've yet to see biotic charge detonate it. I do detonate using charge off of drack and cora's cryo and incendiary ammo. I say that because I wasn't even sure if charge did detonate because it doesn't when I use annihilation, but it might be my fault to some degree. I jump around looking for targets and will target enemies well out of the range of my field. Though even when in it they don't detonate on charge. Only from lance and sadly that is a bit hit and miss as well.
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Post by Element Zero on May 19, 2017 2:52:55 GMT
I use annihilation with charge and lance. Lance detonates. I've yet to see biotic charge detonate it. I do detonate using charge off of drack and cora's cryo and incendiary ammo. I say that because I wasn't even sure if charge did detonate because it doesn't when I use annihilation, but it might be my fault to some degree. I jump around looking for targets and will target enemies well out of the range of my field. Though even when in it they don't detonate on charge. Only from lance and sadly that is a bit hit and miss as well. As was explained above, the Annihilation AoE drops momentarily when you charge. If it didn't, you'd have a completely broken combo. Charge is definitely a detonator. If you're ever in doubt, the skills are labeled in the list. Detonators and primers each have their own descriptive indicator. They'll also be called out in the text.
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Post by Deleted on May 19, 2017 2:59:13 GMT
I use annihilation with charge and lance. Lance detonates. I've yet to see biotic charge detonate it. I do detonate using charge off of drack and cora's cryo and incendiary ammo. I say that because I wasn't even sure if charge did detonate because it doesn't when I use annihilation, but it might be my fault to some degree. I jump around looking for targets and will target enemies well out of the range of my field. Though even when in it they don't detonate on charge. Only from lance and sadly that is a bit hit and miss as well. As was explained above, the Annihilation AoE drops momentarily when you charge. If it didn't, you'd have a completely broken combo. Charge is definitely a detonator. If you're ever in doubt, the skills are labeled in the list. Detonators and primers each have their own descriptive indicator. They'll also be called out in the text. So if the annihilation drops when I charge does that mean I can never detonate it with my charge? I use annihilation for the prime it gives for lance to detonate after I charge things. Biotic charge I know is a detonator because it will detonate on any primer just not annihilation primed things as best as I can tell. So my charges only detonate on primes from my team. That's why I wondered if it was glitchy, buges or if it didn't detonate at all in some instances. Thanks for explaining. Edit: okay I see the post above that you answered. I understand it now. Not with charge but with other detonators. Thanks
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Post by Sanunes on May 19, 2017 4:28:00 GMT
As was explained above, the Annihilation AoE drops momentarily when you charge. If it didn't, you'd have a completely broken combo. Charge is definitely a detonator. If you're ever in doubt, the skills are labeled in the list. Detonators and primers each have their own descriptive indicator. They'll also be called out in the text. So if the annihilation drops when I charge does that mean I can never detonate it with my charge? I use annihilation for the prime it gives for lance to detonate after I charge things. Biotic charge I know is a detonator because it will detonate on any primer just not annihilation primed things as best as I can tell. So my charges only detonate on primes from my team. That's why I wondered if it was glitchy, buges or if it didn't detonate at all in some instances. Thanks for explaining. Edit: okay I see the post above that you answered. I understand it now. Not with charge but with other detonators. Thanks One thing I have been doing with a build that sounds similar is keeping a Cryo Gauntlet as my melee weapon so I can freeze enemies and get the Cryo Combo.
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Post by Element Zero on May 19, 2017 4:36:49 GMT
So if the annihilation drops when I charge does that mean I can never detonate it with my charge? I use annihilation for the prime it gives for lance to detonate after I charge things. Biotic charge I know is a detonator because it will detonate on any primer just not annihilation primed things as best as I can tell. So my charges only detonate on primes from my team. That's why I wondered if it was glitchy, buges or if it didn't detonate at all in some instances. Thanks for explaining. Edit: okay I see the post above that you answered. I understand it now. Not with charge but with other detonators. Thanks One thing I have been doing with a build that sounds similar is keeping a Cryo Gauntlet as my melee weapon so I can freeze enemies and get the Cryo Combo. Cryo Gauntlet is also Ultra Rare, so we get 4 (eventually 5) augmentation slots. It's a great melee weapon.
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Post by RamShep on May 19, 2017 5:39:17 GMT
Why is the fact that Annihilation Field drops momentarily when you use Biotic Charge not in the description somewhere?
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Post by zeypher on May 19, 2017 8:07:37 GMT
It was done for balancing reasons otherwise charge annihilation combo would mean that charging would lead to charge+detonation damage and that is broken. So now when you charge annihilation field turns off for the duration of charge.
Rather than detonating its better to charge with annihilation field on and then melee or shotgun the enemy for massive damage. One can get 40% defence debuff on enemies with annihilation field, couple that with a asari sword or dhan and it means charge then shoot/stab and onto the next enemy.
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