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Post by solustein on Mar 24, 2017 11:23:03 GMT
Hey all, so far im still looking for the asarian arks so please no spoilers.
- Anyways, can someone explain to me or tell me why a ground vehicle is better for "planet" exploring vs a shuttle or aerial vehicle? At least in ME2 we got a hover tank that was armed and could to some extent fly. WHY DO WE HAVE A WHEELED VEHICLE!!!! WTF!!! There is nothing more frustrating then getting stuck on some stupid rock or landing awkwardly and getting stuck.
- Also, has anyone had issues with the unresponsive strike team menu? I cant give them equipment, recruit new teams or do anything in that section cant even exit from it.
- Why is every character model hideous? I think some of the random NPCs look better then your crew......
- Slight quest spoiler - Has anyone figured out why a shuttle is faster then the tempest?
- planet scanning, we have all this advanced tech and yet we have to physically fly to each planet with the slow cut scenes over and over to find out the planet has nothing to offer.......
- Give us an option to skip cut scenes from traveling maybe?
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Post by Deleted on Mar 24, 2017 11:51:45 GMT
The space cutscenes when fooling around in the galaxy map are probably to mask a loading screen.
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Post by blanks on Mar 24, 2017 11:58:56 GMT
The Cluster Map is way too cumbersome and depopulated to merit the long flight/loading time. Give me a simple, snappy star map back. Adding to the misery here is that those 'huge' mineral deposits Suvi calls out are usually very underwhelming #s wise. Ditto the vehicle mining on planet surface.
Speaking of space exploration. Where are the uncharted missions? I've only just gotten to the Moshae, but none of the side missions have happened in uncharted space. No derelict ships or stations to investigate yet. No isolated mining installations. Hopefully these open up after I hit a certain story point. Very underwhelmed by stuff like scan 7 corpses, place 6 beacons, etc. It's nice to break up the action, but it's important to break up the levels you're looking at too. Maybe every game doesn't have to be quite this open world-y.
The Horizontal compass. Absolute junk. I don't even know what more to add to this. I find myself opening up the map often because the compass is so useless / so littered with icons. Give me a little control here on what appears at least. Differentiate the waypoint beacon from the quest beacon a little more visibly.
Choices in dialog seem very limited. Missing the chance to shape Ryder in the same way we could color Shepard's behaviors. Despite sticking to professional / logical dialog options Scott seems to want to stick to making dumb quips all the time. Take a hint, BioWare. If a player is picking those types of dialog options repeatedly he probably doesn't share your sense of humor.
Speaking of the auto dialog stuff. Does anyone ever shut up? Will they please stop stepping over each others' lines? SAM is probably the worst offender here. The few times party banter does kick on in the Nomad, SAM comes along to ruin it to let me know about one of those useless mining nodes. Shut up, SAM.
Guns feel a little underpowered. In terms of sound and damage. Sometimes it feels like you're really plinking away at some of the spongier enemies and it gets to just being a game of keep away while you hop from ammo box to ammo box. The combat encounters that are meant to be special are more often just a dull slog to get through (Architect fights in particular are awful).
Speaking of the weapons. Customization is really kind of weak. Not sure why this aspect was so oversold, but the pathways to crafting a weapon that feels really unique seem really limited. I only have the one vintage heatsink augment, why would I waste it on a weapon until I hit lvl 30? Instead all I have access to are a bunch of boring +2% this or the other thing. There aren't ways to mod alternate ROF, swap out scope types (iron sight indra for example), or other types of things you'd want to do with guns. Added to this, the aesthetic to the new alien guns are less pleasing than a baboon's red ass.
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Post by auu on Mar 24, 2017 12:03:45 GMT
I'm not that far into it, but right now, I think my biggest issue gameplay wise is the lack of squad management. They feel less important. I want to know why they decided to get rid of our access to their powers.
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Post by solustein on Mar 24, 2017 12:35:02 GMT
I'm not that far into it, but right now, I think my biggest issue gameplay wise is the lack of squad management. They feel less important. I want to know why they decided to get rid of our access to their powers. pretty sure you get to screw with the power options of your squad, my main complaint is you cant pick their weapon....
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Post by solustein on Mar 24, 2017 12:35:51 GMT
The space cutscenes when fooling around in the galaxy map are probably to mask a loading screen. yea and i get that but holy fuck......id rather have the ME2/ME3 space travel. Way faster and just way less pain in the ass.
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Post by warbaby2 on Mar 24, 2017 12:52:39 GMT
Quicksave... I stopped counting how often I hit F5 only to remind myself that there is none.
Also - however fun the Nomad is sometimes - aside from the one throwaway line in the beginning of Eos, there is no further explanation why we can't use a shuttle. I mean: The storms are gone now, what gives!?
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Post by Sanunes on Mar 24, 2017 12:56:07 GMT
The simple answer about using a ground vehicle is the amount of people that have been upset about the lack of a Mako over the years and when BioWare added the Hammerhead people hated it. So we get a ground vehicle because people made it seem that is what they wanted.
As far as the loading screens they are identical to the elevator screens in Mass Effect 1, they are loading screens just with a different type of progress bar, for if it was like the ME2/ME3 loading screens it would take just as long.
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Post by amleth on Mar 24, 2017 12:57:45 GMT
That slow planet flying mechanic triggers me so much, it wastes so much time.
And yea, enemies are bullet spongy as all heck (your baseline normal mook on normal has about 1000 hitpoints, in contrast most ARs/SMGs do about 40 damage per bullet, it's just silly), even hardcore on ME3 wasn't this tedious.
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Post by Deleted on Mar 24, 2017 13:37:10 GMT
I don't like Nomad. I thought it was supposed t be just a speeder, but it is as harder if not harder to get around as Mako
I also much prefer the mini-maps to the bar at the top. I don't have any sense of directions, so I survived in all other games by placing a lot of waypoints and going towards it.
Map by some reason always collapses to the regional scale, so you need to zoom in every time you open it to see stuff around.
It's a great game, but travelling and maps are not my favorite.
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Post by goishen on Mar 24, 2017 13:58:36 GMT
The main thing that I'm interested in, and the only thing that's kept me playing this far is what happened to the other arks? Like, if you took your whole extended family to an amusement park and then three second cousins disappeared, you'd help find them right? Not be worried about "Ohhhh, look at the shiny!" And even that's wearing thin, at this point.
Just let the serial killer have them, let's go home to the Milky Way.
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Post by griffith82 on Mar 24, 2017 16:34:31 GMT
I haven't really played yet as I'm doing the series in order even though ME:A is separated from the others. I did spend a bit in the CC and played the early beginning up until [Spoilers] the ship hits that growth and you check on your brother[/Spoilers] and I think it's great. I do see the complaints about the CC it took some getting used to but I like it. The animations are a bit off but not to the extent I heard. Cannot wait to play. EDIT: can someone tell me how to do spoiler tags?
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Post by solustein on Mar 24, 2017 16:37:45 GMT
the main thing so far like 15-18hrs in is the stupid driving everywhere...........you spend more time in the Nomad then anything else in this game...
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Post by ticktak77 on Mar 24, 2017 16:46:38 GMT
- Slight quest spoiler - Has anyone figured out why a shuttle is faster then the tempest? *Damaged shuttle. I made a thread about this yesterday - it was my tipping point with the awful non-loyalty quests in this game. Planning on putting the game down for a few days; stuff like that has tested my patience far too much
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Post by griffith82 on Mar 24, 2017 17:21:17 GMT
- Slight quest spoiler - Has anyone figured out why a shuttle is faster then the tempest? *Damaged shuttle. I made a thread about this yesterday - it was my tipping point with the awful non-loyalty quests in this game. Planning on putting the game down for a few days; stuff like that has tested my patience far too much Wait seriously? Did you even play ME 2 or 3? The shuttle did the same if that is your breaking point you must have very strict standards.
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Post by ticktak77 on Mar 24, 2017 21:52:10 GMT
*Damaged shuttle. I made a thread about this yesterday - it was my tipping point with the awful non-loyalty quests in this game. Planning on putting the game down for a few days; stuff like that has tested my patience far too much Wait seriously? Did you even play ME 2 or 3? The shuttle did the same if that is your breaking point you must have very strict standards. The shuttle never jumped all over the galaxy on their own..... It relied on the Normandy to take it somewhere, and then let you planetfall.
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Post by griffith82 on Mar 24, 2017 22:03:31 GMT
Wait seriously? Did you even play ME 2 or 3? The shuttle did the same if that is your breaking point you must have very strict standards. The shuttle never jumped all over the galaxy on their own..... It relied on the Normandy to take it somewhere, and then let you planetfall. But it could. The shuttle could jump into ftl and did several times.
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Post by Iakus on Mar 24, 2017 22:17:50 GMT
The shuttle never jumped all over the galaxy on their own..... It relied on the Normandy to take it somewhere, and then let you planetfall. But it could. The shuttle could jump into ftl and did several times. Heck the whole "Collectors abducte the Normandy Crew" happens because Shepard & Co took a road trip in the shuttle instead of the Normandy
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Post by griffith82 on Mar 24, 2017 22:18:49 GMT
But it could. The shuttle could jump into ftl and did several times. Heck the whole "Collectors abducte the Normandy Crew" happens because Shepard & Co took a road trip in the shuttle instead of the Normandy Bingo.
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Post by zipzap2000 on Mar 24, 2017 23:59:44 GMT
Something bugging me right now is the banter. It seems to cut out and skip sections of the conversation.
Also somebody related to a certain mercenary we know is completely invisible when you find him on Eos.
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Post by alanc9 on Mar 25, 2017 1:50:59 GMT
The shuttle never jumped all over the galaxy on their own..... It relied on the Normandy to take it somewhere, and then let you planetfall. But it could. The shuttle could jump into ftl and did several times. We don't actually see shuttles entering FTL. It's likely that they do have at least a limited FTL capability, but any shuttle interstellar travel we see can be assigned to the relay network.
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Post by griffith82 on Mar 25, 2017 12:35:30 GMT
But it could. The shuttle could jump into ftl and did several times. We don't actually see shuttles entering FTL. It's likely that they do have at least a limited FTL capability, but any shuttle interstellar travel we see can be assigned to the relay network. The station at the begging of ME 2 as you leave you see the shuttle enter Ftl.
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Post by ticktak77 on Mar 25, 2017 22:27:35 GMT
The shuttle never jumped all over the galaxy on their own..... It relied on the Normandy to take it somewhere, and then let you planetfall. But it could. The shuttle could jump into ftl and did several times. Small, damaged ship with compromised person on board shouldn't out run the Tempest
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Post by griffith82 on Mar 25, 2017 22:34:48 GMT
But it could. The shuttle could jump into ftl and did several times. Small, damaged ship with compromised person on board shouldn't out run the Tempest It depends on what kind of ftl it has.
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Post by griffith82 on Mar 25, 2017 22:36:17 GMT
That slow planet flying mechanic triggers me so much, it wastes so much time. And yea, enemies are bullet spongy as all heck (your baseline normal mook on normal has about 1000 hitpoints, in contrast most ARs/SMGs do about 40 damage per bullet, it's just silly), even hardcore on ME3 wasn't this tedious. You do understand in reality it would take time to go from a to b yes? Plus this game is way more graphically intense than ME2 and 3. Hence the load time.
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