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Post by psychomunkay on Mar 24, 2017 15:27:31 GMT
I have avoided most of the ones that don't involve detective work. Those missing.... NO. My brother had this.... NO. Hi, I work in... NO. I can't use a power plug... NO. Pathfinder, my names Lia.... NO. Yep - there's a bit narrative disconnect here too. In the trilogy, you could expect people to come up & ask you for stuff - you travelled more than them, you had access to Spectre resources and authorities, etc. You were a good person to ask for help. In Andromeda? You are literally just an explorer. There's goods being stolen on the Nexus? I'm not better than the average person at finding out what's happening Somebody is sick? I'm not a doctor. Why ask me? Murder investigation? I'm not detective. Why ask me? At least questgiving made some sort of narrative sense in the original trilogy. Here, many of the quests make no sense within the context of who you are - ESPECIALLY when considering you've just been made pathfinder. To be fair, with the murder investigation, the requester explicitly states that you're the new Pathfinder and might be able to help simply based on status alone, as people would hear you out. The case was already "closed" and the prisoner deemed guilty...so it was a "last ditch effort" for all intents and purposes. I am perplexed by the constant references to TW3. I played TW3 and found just as many boring/mundane side quests as DAI/MEA or any open world RPG for that matter. I think filler will always be there, it's moreso a question of what else is there besides the filler. Not sure if you 100% completed TW3, but man o man is there some filler in that title. I think it was just easier to focus on the good narrative side-quests due to the structure of the game. They did a better job of clearly separating it is all.
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Post by mmoblitz on Mar 24, 2017 15:30:47 GMT
Ryder's dad is a much better and relatable character to explore. Given his rich story (N7) in milky way and potential interreaction with Shepard's team. It will be interesting to establish the whole andromeda initiative through his eye. Current MEA just throw player into a broken story arc with no motivation, no objective and no even a believable 'enemy'. So BW did the whole misunderstood hero rise to power defeat prime evil while fetching 5 goats for the lazy farmer/colonialists thing with Saturday morning cartoon level writing. You know, part of what makes a lot of these NPC characters more interesting is the fact that they're NPC's that have fixed personalities and sets of decisions for us to explore. If Alec Ryder was the PC, we'd just have the same dialogue as the Ryder we play now, only it'll just be the old dude. As for the believable enemy, you can't be serious. I mean…..fuckin' reapers, man. And that is a huge problem for me. It's Bioware's Ryder and not mine. I can't shape his personality like I could in the past 3 games. I have a set personality with choices that reflect that. The Ryder twines are Paragon Ryders with different shades of choices within that spectrum. They said the other system was too restrictive, yet all they did was replace one restriction for another. At least I had two flavors or 3 actually if you wanted to stay in the middle. Now you get one with varying degrees within it. For me character development and story are the weakest part of MEA. They put more focus on combat at the expense of the characters/story. For some this works and that is great, but for me, it ruins everything that Bioware was about. The fall for me started with DAI.
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Post by derrame on Mar 24, 2017 15:33:02 GMT
those quests are in Witcher 3, not in MEA
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Post by lexxxich on Mar 24, 2017 15:42:25 GMT
Another problem with all those "get that thing to that place, or the other way around" is that you have to do them If you want to 100% a planet, which is for the achievement and for perks (character power).
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Post by Ryzaki on Mar 24, 2017 15:51:12 GMT
Probably the same place as super intelligent squad AI good enough to replace direct squad commands, polished fixed animations and enemy AI, and the DAI CC being ported over I still can't believe people actually bought that as an excuse. When has BW's AI ever not been shit?
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Post by jamiecotc on Mar 24, 2017 15:51:28 GMT
I would be genuinely curious about what people want instead. I'm personally ok with this MMO style. It allows me to spend more time in a story/universe I enjoy. There is no rush for me. Does it need to just be more combat? Does it need more sub gameplay mechanics? Should it be nothing but mass orgys of banging? Do you want more dialogue between characters? Serious question. MMO style is the operative word, meaning very little substance. One of the reasons I hate MMOs is due to the never ending mindless fetch quests, but different strokes, right? If you like it, that's cool. I need more substance of story. "I Remember Me" from the first game, Shepard talks to a Batarian slave victim and there are an amazingly large number of ways to play this simple little quest. This is what I want, character building stories on the side. So, yes, more dialogue, more varied game mechanics. MEA is slightly better than DAI when it comes to fetch quests, but only slightly. I will say that the vaults have been interesting as each one is varied enough. What I would love to see in a Mass Effect game are ME2 style sidequests with fleshed out dialogue and character development.
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Post by Deleted on Mar 24, 2017 15:52:14 GMT
That quest was a bit of a pain, but all in all i say the side quest a vast improvement on Inquisition. Which is very welcome. Good to hear.
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Post by Deleted on Mar 24, 2017 15:56:38 GMT
I have avoided most of the ones that don't involve detective work. Those missing.... NO. My brother had this.... NO. Hi, I work in... NO. I can't use a power plug... NO. Pathfinder, my names Lia.... NO. Yeah, I hate these kind of quests. It gets to a point that it's really annoying. I like side missions that reveal mysteries, that affect a lot of people in general, or help you in your main mission. Having to find a lost brother or dog for someone isn't my idea of fun.
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Post by Lebanese Dude on Mar 24, 2017 15:58:53 GMT
The number of years only reinforces my point. You're used to playing games in one way and one way only via scripted linear events. Now that games have given more player agency, people such as yourself are unable to fill in the gaps. Exploration for example is the story of your character scouting and ensuring that the zones are cleared of immediate threats. To you they're just a set of tasks that need to be finished. It's all about context. I know there are people like you who run around in massive open world sandbox games RPing a dramatic story in their head. But I think the vast majority are just running around empty headed, wasting time killing sh*t, completing quests, and collecting loots, and I think they are the ones driving the current market. This game isn't sandbox.
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Post by alanc9 on Mar 24, 2017 15:59:01 GMT
I'm not clear on how too many sidequests can be much of a problem. Don't care about the quest? Don't do it. This is the part where I hold up my hand and admit to being a completionist moron. I, and presumably many other people, want to 100% a game like this before we feel like we are done with it. And I think "too many sidequests" can be a problem, when that quest bloat gets in the way of the better portions of the game - like the loyalty quests, or the story itself. I've wasted so much time trying to complete this awful quests, that the good stuff in this game has become buried beneath all the filler. Yeah, I can see that. Actually, I did a close to 100% DAI run once, just running around the maps and seeing what was there. The difference is that I was enjoying doing that, rather that feeling -- compelled? -- to do it.
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Post by Lebanese Dude on Mar 24, 2017 16:02:10 GMT
What are you talking about? The main story has nothing to do with the terrors of colonization. Have you played enough? Also, it would be impossible to convey any proper ethical or emotional responses with this writing or facial expressions. Have you actually seen them? They wanted a clean slate because they completely messed up. And now they make us "fight for a new home?" Really? It is ludicrous, I tell you. But if you like it, more power to you. I wasn't even referring to the main story, but if you insist on doing so, the "fleet" being separated by "natural" events is very much a terror of exploration. Exploring new worlds with unknown threats is a terror of colonization. There's this one point in Havarl in a wet "underground" area where I heard faint growling noises. I walked in there and was suddenly jumped by this huge armored monster. Fought for my life. Felt the adrenaline. If you don't explore, you aren't actually experiencing the terrors of colonization. Also the hilariously nebulous "writing" and "facial expression" is not really helping your argument. Really... quit blowing the facial shit out of proportion. It was mostly fixed in the patch with a few stragglers here and there. Get over it. And no it's not "more power to me". Understand that just because you don't like the story, doesn't mean it's not good. Just because you can't process it, doesn't mean it's not good. Just because you don't want to like it, doesn't mean it's not good.
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Post by unwanted on Mar 24, 2017 16:10:12 GMT
I think a lot of the choices created different dialogue rather than consequences. I have been trying it out and what might seem like a simple question can spin off into new retorts from those around you.
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Post by dutchsghost7 on Mar 24, 2017 16:16:47 GMT
You do not understand that it is a boring template that makes the player the most important person and thus the entire companions and story predictable and idiotic. "We follow the pathfinder. Fight for humanity. Find us a home!. Judge us. Save us." Oh, how about they write a story about the actual terrors of colonization? The ethical implications? Oh, no. You have to find us a new home because we decided to change galaxies. Oh, and here is an ancient enemy again! A destroyed long civilization!" Yada yada yada Immature, predictable, boring writing and story. Over and over again. lol how explicit does it have to be for your tastes? On Eos you're immediately presented with the horrors of colonization. The ethical implications are explored with the rebels. Also stop creating things that don't exist. Nobody said the "Remnant" were destroyed. The fuck did you want? Arrive at a new galaxy and have everything be in working order? How is that remotely fun? What is this an invasion or a search for a new home? For someone who claims to have the creative high ground, you sure don't think things through. If you didn't like the setting, then I'm really not sure what to tell you. They moved away from the Milky Way for obvious reasons. This is a fresh slate. Since you mentioned Eos, you know what I find embarrassing about Eos? The fact that you find a good spot for colonization (can't choose), and seconds later they miraculously build a fully functioning settlement which in reality would take months with the little people on hand. It really rubbed me the wrong way. They could have at least waited till a certain point in the story to have the settlement built and ready instead of immediately.
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Post by unwanted on Mar 24, 2017 16:16:47 GMT
That quest was a bit of a pain, but all in all i say the side quest a vast improvement on Inquisition. Which is very welcome. You can say that again. This doesn't go anywhere near the mind-numbing game-play if Inquisition. I still have nightmares about Inquisition and wake-up to a bed full of plants pulled up from my back garden, a few hundred assorted stones and a load of dead animals.
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Post by Amirit on Mar 24, 2017 16:17:09 GMT
FeelsBadMan ugh. Just give me a new Mass Effect JUST LIKE ME2/ME3 but set in Andromeda!!!! How hard was that ?! They gave you ME1 in Andromeda, what don't you like? To me it totally feels as ME1 minus urgency (that made any side-quest a nonsense), plus gorgeous graphic (faces is a different matter) and gameplay of ME2\3. ME1 was never my favorite (I forced myself to play it only to be able to truly understand ME2\3) but now I found myself loving MEA even though it's ME1 and I see it. Wait for the next game, probably MEA2 will be everything ME2 was.
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Post by panzerwzh on Mar 24, 2017 16:18:25 GMT
What are you talking about? The main story has nothing to do with the terrors of colonization. Have you played enough? Also, it would be impossible to convey any proper ethical or emotional responses with this writing or facial expressions. Have you actually seen them? They wanted a clean slate because they completely messed up. And now they make us "fight for a new home?" Really? It is ludicrous, I tell you. But if you like it, more power to you. To be fair, BW might have INTENDED for all those deep topics to be in the game, but just as on the technical side, they just couldn't pull it off. Yup the religion discussion with you scientist is real dear stuff but totally ruined by Saturday cartoon style dialogue. BW is simply could not put off relatable character at the monument.
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Post by ticktak77 on Mar 24, 2017 16:18:45 GMT
This is the part where I hold up my hand and admit to being a completionist moron. I, and presumably many other people, want to 100% a game like this before we feel like we are done with it. And I think "too many sidequests" can be a problem, when that quest bloat gets in the way of the better portions of the game - like the loyalty quests, or the story itself. I've wasted so much time trying to complete this awful quests, that the good stuff in this game has become buried beneath all the filler. Yeah, I can see that. Actually, I did a close to 100% DAI run once, just running around the maps and seeing what was there. The difference is that I was enjoying doing that, rather that feeling -- compelled? -- to do it. Yep - I like the use of the word "compelled". It felt like a chore going through the quests last night. I just could't do it anymore, so I decided to take a break. A video game should never feel like a chore.
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Post by ticktak77 on Mar 24, 2017 16:21:08 GMT
Yep - there's a bit narrative disconnect here too. In the trilogy, you could expect people to come up & ask you for stuff - you travelled more than them, you had access to Spectre resources and authorities, etc. You were a good person to ask for help. In Andromeda? You are literally just an explorer. There's goods being stolen on the Nexus? I'm not better than the average person at finding out what's happening Somebody is sick? I'm not a doctor. Why ask me? Murder investigation? I'm not detective. Why ask me? At least questgiving made some sort of narrative sense in the original trilogy. Here, many of the quests make no sense within the context of who you are - ESPECIALLY when considering you've just been made pathfinder. To be fair, with the murder investigation, the requester explicitly states that you're the new Pathfinder and might be able to help simply based on status alone, as people would hear you out. The case was already "closed" and the prisoner deemed guilty...so it was a "last ditch effort" for all intents and purposes. I am perplexed by the constant references to TW3. I played TW3 and found just as many boring/mundane side quests as DAI/MEA or any open world RPG for that matter. I think filler will always be there, it's moreso a question of what else is there besides the filler. Not sure if you 100% completed TW3, but man o man is there some filler in that title. I think it was just easier to focus on the good narrative side-quests due to the structure of the game. They did a better job of clearly separating it is all. Fair enough regarding that quest, specifically, but there's a lot of these basic fetch quests in this game that make you scratch your head from a narrative sense. There's a lot I could do, as a Spectre, to help people. As a pathfinder with very little reputation, it seems a lot more strange to have people dumping their crap on you.
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Post by Lebanese Dude on Mar 24, 2017 16:21:28 GMT
lol how explicit does it have to be for your tastes? On Eos you're immediately presented with the horrors of colonization. The ethical implications are explored with the rebels. Also stop creating things that don't exist. Nobody said the "Remnant" were destroyed. The fuck did you want? Arrive at a new galaxy and have everything be in working order? How is that remotely fun? What is this an invasion or a search for a new home? For someone who claims to have the creative high ground, you sure don't think things through. If you didn't like the setting, then I'm really not sure what to tell you. They moved away from the Milky Way for obvious reasons. This is a fresh slate. Since you mentioned Eos, you know what I find embarrassing about Eos? The fact that you find a good spot for colonization (can't choose), and seconds later they miraculously build a fully functioning settlement which in reality would take months with the little people on hand. It really rubbed me the wrong way. They could have at least waited till a certain point in the story to have the settlement built and ready instead of immediately. They had 14 months to prepare in a program that was designed for this very situation. Why would it take months?
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Post by ticktak77 on Mar 24, 2017 16:21:58 GMT
That quest was a bit of a pain, but all in all i say the side quest a vast improvement on Inquisition. Which is very welcome. You can say that again. This doesn't go anywhere near the mind-numbing game-play if Inquisition. I still have nightmares about Inquisition and wake-up to a bed full of plants pulled up from my back garden, a few hundred assorted stones and a load of dead animals. I didn't play Inquisition, but if you guys are saying that the quests were worse in that game than in this game, then it must be mind-numbingly bad.
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Post by vonuber on Mar 24, 2017 16:23:05 GMT
You know what you lot need? Kids. You'll either be so knackered that a mindless hour spent scanning things is a welcome relief to switch your brain off, or for the times you aren't a formless zombie you'll be motivated enough to spend your precious gaming time ignoring all the time wasting.
Certainly works for me.
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Post by ticktak77 on Mar 24, 2017 16:23:21 GMT
I think the loyalty quests borrow a bit from Witcher 3.
The rest of the game though? I don't know what happened.
To sum up the side quests in this game in one word? Horrible.
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Post by dutchsghost7 on Mar 24, 2017 16:24:09 GMT
Since you mentioned Eos, you know what I find embarrassing about Eos? The fact that you find a good spot for colonization (can't choose), and seconds later they miraculously build a fully functioning settlement which in reality would take months with the little people on hand. It really rubbed me the wrong way. They could have at least waited till a certain point in the story to have the settlement built and ready instead of immediately. They had 14 months to prepare in a program that was designed for this very situation. Why would it take months? That still doesn't explain why a settlement was built within the span of a day or two. These immersion break points take you out of the game and make you realize you're not playing in a living breathing world, but just a game. If that's fine with you then good on ya but most people want good writing and some semblance of logic with their RPGs.
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Post by psychomunkay on Mar 24, 2017 16:25:51 GMT
I think the loyalty quests borrow a bit from Witcher 3. The rest of the game though? I don't know what happened. To sum up the side quests in this game in one word? Horrible. I feel like there are 3 sets of sidequests though: loyalty/team quests location/area quests (nexus/helius cluster/eos etc) tasks Tasks have been god awful, location/area quests have had some definite gems so far, and I haven't completely finished a loyalty quest yet, but I hear they're pretty good. To just sum up all the side content as "one category" seems a bit unfair imo.
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Post by Lebanese Dude on Mar 24, 2017 16:27:34 GMT
They had 14 months to prepare in a program that was designed for this very situation. Why would it take months? That still doesn't explain why a settlement was built within the span of a day or two. These immersion break points take you out of the game and make you realize you're not playing in a living breathing world, but just a game. If that's fine with you then good on ya but most people want good writing and some semblance of logic with their RPGs. Who said it was in a span of a day or two? The screen faded to black. Even so, everything is prefab.
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