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Games: Mass Effect Trilogy
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Post by Jacket on Mar 27, 2017 10:50:27 GMT
I'm playing on Hardcore and it's a little pointless because Ryder is worse than a glass canon. How do I tank him?
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Post by mastert on Mar 27, 2017 11:08:30 GMT
I'm playing on Hardcore and it's a little pointless because Ryder is worse than a glass canon. How do I tank him? full shield recharge on charge, shield recharge on a annihilation kill, shield recharge on armor per kill and +50% more shield -50% health augmentation. Mind you im playing on norm but fully upgraded biotic passive skills and fitness etc this is overpowered as hell
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Post by parnashwind on Mar 27, 2017 11:13:47 GMT
IMO...
Vanguards cannot be truly tanky unless you are willing to sacrifice a lot of damage - would recommend playing other classes to be tanky, like Sentinel maybe. Vanguards needs to make sure that enemies cannot kill them and dead enemies cannot do much to hurt them so...
I personally concentrate on Biotic Cooldown, Biotic Power, Shotgun/Melee. The 2 skills I will always carry are Charge and Singularity.
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Post by keldaur on Mar 27, 2017 11:18:43 GMT
I am playing on insanity and i have no problems. It's actually OP compared to other classes as far i know.
Mastert advices work (yes, get that +50 more shield - 50 health augment, it's priceless). Also:
- Invest into charge very early. I got 1 point on nova (invuln timing), 1 point into singularity (prime targets), then full on charge to get that sweet 75 defense after charge. - Get gear which increases maximum health and maximum shield (specially maximum shield). Hyperguardian works. - Get the kett sword which steals life (chardaan something it's called, just read the tooltip and seek that vampiric stuff). - Charge + nova + shotgun blast/melee, dodge, charge again, rinse and repeat. Vanguard it's about doing damage while you keep your shields up. - Kill easy minions first and use your mobility to avoid the hard ones. They have a tendency to swarm you if they have the numbers, but to play safe if they don't, you want them to stay put so you have safe retreat paths. - Don't mind too much about cover, just get full out of line of sight when retreating. - Once you upgrade your shotgun skills and you can, use a sniper rifle as secondary weapon, you will thank me later - Singularity is nice for priming, but even better as CC. Use wisely.
Nova doesn't seem to do that much damage, but it's very useful to allow you for dodge + nova + dodge invulnerability windows. Other than that, just work into your spatial awareness to know where to move. I am sure you could switch it, but i actually enjoy having it.
People make it sound like vanguard is hard, it is not, you just need to get into the mindset and the perks to back it up, and it doesn't take that long, since you only need 23 skill points to get charge at max rank +`singularity + nova.
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Post by nolerhn on Mar 27, 2017 11:20:01 GMT
On hard core I'm running charge with the full shield regain upgrade, asari blade with 4 biotic recharge mods (bonuses on melees are always active, guns only when the gun is pulled out), vanguard profile, and the pathfinder armor set with the chest piece for 4 damage resist mods. The rest of the pathfinder set got +shields mods.
Then I found a fusion mod that gives +50% max shields, threw that on with combat fitness and barrier upgrades, I can pretty well spam the hell outta charge. Only things like destroyers and mechs can take down shields before charge is back up.
I also have sigularity with both radius upgrades and double throw with the primer upgrade, and vetra with disruptor rounds.
All the combos provide huge crowd control and bursty damage. I really don't need a gun even for armored enemies, and all the +recharge does wonders for singularity.
Plus...the asari sword teleport is icing on the cake.
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zakaria
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by zakaria on Mar 27, 2017 16:25:11 GMT
I've been playing hardcore and just finished Voeld. I think I'm level 9 and Charge is at rank 4. Dodging like crazy has been the most important thing for me so far. since my recharge speeds are not optimal yet. When the numbers are tough, I equip Backlash as a panic button. It buys me a second or two if I'm out of cover or space to dodge, and can't use charge yet.
My usual pattern is charge + nova + shotgun + jump/melee (depends) + dodge away + repeat
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Post by handduken on Mar 27, 2017 16:39:20 GMT
I am currently using charge, nova and energy drain as my special abilities and my guy is also equip with a freezing melee weapon. However, I don't know if this is a good build, but its working at least on hardcore.
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Post by handduken on Mar 27, 2017 16:43:19 GMT
I am playing on insanity and i have no problems. It's actually OP compared to other classes as far i know. Mastert advices work (yes, get that +50 more shield - 50 health augment, it's priceless). Also: - Invest into charge very early. I got 1 point on nova (invuln timing), 1 point into singularity (prime targets), then full on charge to get that sweet 75 defense after charge. - Get gear which increases maximum health and maximum shield (specially maximum shield). Hyperguardian works. - Get the kett sword which steals life (chardaan something it's called, just read the tooltip and seek that vampiric stuff). - Charge + nova + shotgun blast/melee, dodge, charge again, rinse and repeat. Vanguard it's about doing damage while you keep your shields up. - Kill easy minions first and use your mobility to avoid the hard ones. They have a tendency to swarm you if they have the numbers, but to play safe if they don't, you want them to stay put so you have safe retreat paths. - Don't mind too much about cover, just get full out of line of sight when retreating. - Once you upgrade your shotgun skills and you can, use a sniper rifle as secondary weapon, you will thank me later - Singularity is nice for priming, but even better as CC. Use wisely. Nova doesn't seem to do that much damage, but it's very useful to allow you for dodge + nova + dodge invulnerability windows. Other than that, just work into your spatial awareness to know where to move. I am sure you could switch it, but i actually enjoy having it. People make it sound like vanguard is hard, it is not, you just need to get into the mindset and the perks to back it up, and it doesn't take that long, since you only need 23 skill points to get charge at max rank +`singularity + nova. I presume you are talking about this one, however, it doesn't give you life, it only increasing your damage resistance masseffectandromeda.gamepedia.com/Kett_Carfalon
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Post by acehilator on Mar 27, 2017 16:58:30 GMT
Charge Level 6 Shocktrooper additional active abilities optional Barrier Level 6 Combat Fitness Level 6 Kett fire sword Use N7 Piranha with +25% Incinerate damage augment to kill big armored enemies. Assault Rifle of your choice with +25% Disrupter damage augment to deal with Remnant Destroyers. Pistol with +20% damage if mag is full augment and +melee damage mod for the lulz. With 4 points in Combat -> Shotguns/Weight Reduction and Biotics -> Barrier/Biotic Alacrity you can carry all three. 2 buttons 95% of the time = easymode? You decide
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Post by handduken on Mar 27, 2017 18:45:14 GMT
Charge Level 6 Shocktrooper additional active abilities optional Barrier Level 6 Combat Fitness Level 6 Kett fire sword Use N7 Piranha with +25% Incinerate damage augment to kill big armored enemies. Assault Rifle of your choice with +25% Disrupter damage augment to deal with Remnant Destroyers. Pistol with +20% damage if mag is full augment and +melee damage mod for the lulz. With 4 points in Combat -> Shotguns/Weight Reduction and Biotics -> Barrier/Biotic Alacrity you can carry all three. 2 buttons 95% of the time = easymode? You decide How fast does the fire sword kill those big ketts with miniguns. I use the freezing melee weapon to stop them shooting at me as they can kill me quite quickly on hard.
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guynice
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by guynice on Mar 27, 2017 19:16:06 GMT
A lot of viable options in this thread. To me the most important thing for a Vanguard (playing on Insanity) other than Charge is the Asari sword. Not only does it teleport you (even through objects, like the Explorer perk), it has a massive invulnerability window built into its animation. I tried both the regular Kett sword and the fire Kett sword, and while nice, they don't quite compare to the utility of the Asari sword. Every melee becomes "free" damage and shield restoration, since you are invulnerable for the duration.
As for skills, after trying Singularity, Nova, Backlash and Annihilation I found that when you can afford to max it Annihilation is the strongest pairing to Charge, mostly due to the extra 20% damage taken debuff (40% with the passive from Offensive Biotics) and the shield restoration evolutions. Since it primes anything practically at will, I use it with Lance evolved for shield consumption. Between Charge, melee, Annihilation and the augments mentioned earlier in the thread, you can use Lance very frequently to detonate enemies in your Field.
That said, Singularity and Nova are quite powerful and absolutely viable for Insanity. I may switch back if I get bored of Annihilation/Lance.
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n7rhysj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by n7rhysj on Mar 27, 2017 19:22:21 GMT
I been running with an n7 pirana with the armour and shield break augment I been using the n7 armour for the biotic perks an asari sword and a n7 hurricane flamethrower is really useful as well for armoured enemy's and the n7bhurriance wrecks Shields
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Post by peligrad on Mar 27, 2017 19:29:28 GMT
Backlash was a game changer for me. As well as the Kett Carfalan sword.
Running Charge, Singularity, and Backlash for good damage and great survivability. That Carfalan keeps my hp bar full.
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Post by handduken on Mar 27, 2017 20:15:17 GMT
I am playing on insanity and i have no problems. It's actually OP compared to other classes as far i know. Mastert advices work (yes, get that +50 more shield - 50 health augment, it's priceless). Also: - Invest into charge very early. I got 1 point on nova (invuln timing), 1 point into singularity (prime targets), then full on charge to get that sweet 75 defense after charge. - Get gear which increases maximum health and maximum shield (specially maximum shield). Hyperguardian works. - Get the kett sword which steals life (chardaan something it's called, just read the tooltip and seek that vampiric stuff). - Charge + nova + shotgun blast/melee, dodge, charge again, rinse and repeat. Vanguard it's about doing damage while you keep your shields up. - Kill easy minions first and use your mobility to avoid the hard ones. They have a tendency to swarm you if they have the numbers, but to play safe if they don't, you want them to stay put so you have safe retreat paths. - Don't mind too much about cover, just get full out of line of sight when retreating. - Once you upgrade your shotgun skills and you can, use a sniper rifle as secondary weapon, you will thank me later - Singularity is nice for priming, but even better as CC. Use wisely. Nova doesn't seem to do that much damage, but it's very useful to allow you for dodge + nova + dodge invulnerability windows. Other than that, just work into your spatial awareness to know where to move. I am sure you could switch it, but i actually enjoy having it. People make it sound like vanguard is hard, it is not, you just need to get into the mindset and the perks to back it up, and it doesn't take that long, since you only need 23 skill points to get charge at max rank +`singularity + nova. Actually you are right, it does give you health. Thanks for the advise.
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jastall
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Mar 27, 2017 20:36:03 GMT
Between full recharge on Charge, shield recharge on melee (pair with a relatively fast melee attack and the mod that gives you +50% shields and -50% health for maximum effect), the Barrier upgrade that outright allows you to cheat death, possible health leech on the Kett Karfalon sword, and your insane mobility that allows you to pick your targets, and you should feel very tanky. Sure, you can't stay out in the open and trade shots with snipers or Remnant Destroyers, but as Vanguard if you're in one spot for more than a second you're playing the game wrong, son.
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kaind
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by kaind on Mar 27, 2017 21:41:03 GMT
Sure, you can't stay out in the open and trade shots with snipers or Remnant Destroyers, but as Vanguard if you're in one spot for more than a second you're playing the game wrong, son. Pretty sure I can. On hardcore atleast.
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Post by derrame on Mar 27, 2017 21:49:19 GMT
vanguard is not tanky, soldier or sentinel are tanky
anyway, dont use nova it depletes your shield
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Post by handduken on Mar 27, 2017 22:05:33 GMT
vanguard is not tanky, soldier or sentinel are tanky anyway, dont use nova it depletes your shield How so? I get my ass kicked as soldier on the hardest difficult as a soldier. but when playing as vanguard, basically nothing can touch me because my shield are getting instantly restored all the time. I can just spam my abilities without dying and I dont even have to use my guns most of the time.
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Post by dreth on Mar 27, 2017 22:07:53 GMT
Annihilation -> Charge -> Lance -> Kaboom
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Post by parnashwind on Mar 27, 2017 23:07:02 GMT
vanguard is not tanky, soldier or sentinel are tanky anyway, dont use nova it depletes your shield Nova only depletes shield if u spec it to do so. If u spec Nova to prime, it is very useful if u charge into a bunch and Nova ~ that will prime a bunch of targets for u and squad to detonate..
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Post by malanek on Mar 27, 2017 23:21:40 GMT
Annihilation -> Charge -> Lance -> Kaboom This is good, but it is an aggressive setup, not a tanky setup. It slows Charge and I assume Lance would be set to shield drain. I think for the tankiest setup you want Charge and Singularity (which no longer fizzles if you go into it). This allows you to cast singularity, get the Biotic explosion from charge, you can shoot or melee and things should start floating. I'm not sure what the last power should be though. You should be attacking with melee and shooting a lot so you don't need anything spammy. Energy Drain - More shield restoring and a bonus against enemy shields which is handy but you gain no biotic or combat synergy. Backlash - Buys time nicely but a Vanguard could be meleeing instead. Maybe more of a Sentinel charged based character? Shockwave - More Biotic explosions, wall hacks, and a bit of soft CC Barricade - I haven't used this but for pure tankieness this gives a decent option. Flak Cannon /omni grenade/Nova? - AOE Burst damage, CC
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Post by dreth on Mar 27, 2017 23:35:19 GMT
Annihilation -> Charge -> Lance -> Kaboom This is good, but it is an aggressive setup, not a tanky setup. surprisingly, it can be.
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Post by acehilator on Mar 28, 2017 0:18:38 GMT
handduken: Singularity - Charge - Nova - melee x2 (or x3 if current modifier from Martial Arts is low). But as always, clear the small stuff first. The first attack after the shield is down interrupts their attack anyways. And with Charge on a ~2sec cooldown you can tank the crossfire from two of these guys (on Hardcore).
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Post by handduken on Mar 28, 2017 9:33:22 GMT
handduken : Singularity - Charge - Nova - melee x2 (or x3 if current modifier from Martial Arts is low). But as always, clear the small stuff first. The first attack after the shield is down interrupts their attack anyways. And with Charge on a ~2sec cooldown you can tank the crossfire from two of these guys (on Hardcore). For some reason I cant make singularity work that well, the cooldown is very long and the damage and radius is not good enough, I get better results using energy drain as prime and charge as detonator and nova as a shield destroyer.
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Post by acehilator on Mar 28, 2017 14:16:24 GMT
handduken: Yeah, Singularity CD is pretty long, but I only use it on Anointed and groups of three or more enemies. It is rather rare to catch three enemies in one spot, so Singularity is almost always available when you need it. And when catching a group of six right out of a dropship, the Anointed(s) is/are caught anyways. Not really a fan of Nova, the AoE knockback (especially on floating targets) is annoying. All the time you saved by applying damage to several targets at once is negated by the need to run/jump/Charge after them. Good thing that at least the Anointed are too heavy to get moved much by it.
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