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Post by lamoi on Mar 27, 2017 13:50:16 GMT
Still on the fence to purchasing this game.
I was just wondering what people's thoughts were on how decent the AI is ??
I'm assuming it's not amazing, but not keen on it being so awful it impacts gameplay!
What's people's impressions so far??
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Post by jimusmc on Mar 27, 2017 13:53:11 GMT
its actually decent/good they try to flank you.. so sometimes you simply can't sit there.
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Post by Deleted on Mar 27, 2017 13:54:08 GMT
Its ok. There are some issues with spawning, and when you are on long range sniping they don't really react. When in the thick of it though they are good at trying to get you of cover and puts the pressure on.
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Post by jackdaniel on Mar 27, 2017 13:55:02 GMT
I think its better than the trilogy, but it's only apparent when you are fighting them in pre-scripted area like in narrow corridors as you did with ME2 and ME3. Out in the open they are laughably easy to get picked off with a sniper rifle.
In narrow areas they do support each other and flank you very often. In the open area where they can't flank, they just fall like flies.
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Post by warbaby2 on Mar 27, 2017 14:04:14 GMT
It's usually ok... sometimes it craps out, though.
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Post by maximusarael020 on Mar 27, 2017 14:04:58 GMT
I think they are pretty good, for the most part. Especially in Multiplayer, I find myself getting flanked and with the AI using surprising tactics. In single-player they do pretty well. Especially the Breachers from the Remnant that do their kamikaze runs. There is a good array of enemies that stay at range and ones that flush you out of cover. They do take cover as well, and better than in ME2-3, causing you to have to move around the battlefield to engage them as they don't just stick their heads out and wait to get shot in the face. Overall, the fighting is more dynamic than in the OT, causing you to use multiple tactics to get the best advantage. Compared to the OT, I think AI has improved in enemies. Compared to something like F.E.A.R., still not quite that good.
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Post by themightypanda on Mar 27, 2017 14:05:54 GMT
Mixed,they will duck when they see you pointing at them with a sniper rifle and will attempt to dodge your shot when they are running for cover, and will try to flank you with numbers.
There are also time where they will just stand still while you snipe them 100m away and only panic and run for cover when you're like 70m away from them.
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Post by Giant Ambush Beetle on Mar 27, 2017 14:06:38 GMT
Its ok. There are some issues with spawning, and when you are on long range sniping they don't really react. When in the thick of it though they are good at trying to get you of cover and puts the pressure on. Really? They always hide behind cover and do not expose themselves when I shoot them from 200 meters with my sniper rifle, which makes sniping tough - as it should be.
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Post by Deleted on Mar 27, 2017 14:10:59 GMT
Its ok. There are some issues with spawning, and when you are on long range sniping they don't really react. When in the thick of it though they are good at trying to get you of cover and puts the pressure on. Really? They always hide behind cover and do not expose themselves when I shoot them from 200 meters with my sniper rifle, which makes sniping tough - as it should be. Maybe its just some of the open envoirments i've been in when i tried it out. Played Infiltrator the first half of the game. Liked the challenge of it though. You using Widow, or?
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Post by Giant Ambush Beetle on Mar 27, 2017 14:15:56 GMT
Really? They always hide behind cover and do not expose themselves when I shoot them from 200 meters with my sniper rifle, which makes sniping tough - as it should be. Maybe its just some of the open envoirments i've been in when i tried it out. Played Infiltrator the first half of the game. Liked the challenge of it though. You using Widow, or? Nah, I used to use the Viper until I discovered that the Mattock with a scope makes an excellent short and mid-range tool that works for 95% of the encounters. It may not be a 1-shot stopper but works really damn well as an all-around rifle that makes the sniper and SMG nearly obsolete. As crowbar I'm using a scoped Falcon grenade launcher. Those two rifles plus an Asari blade is my loadout.
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Post by jackdaniel on Mar 27, 2017 14:16:35 GMT
Its ok. There are some issues with spawning, and when you are on long range sniping they don't really react. When in the thick of it though they are good at trying to get you of cover and puts the pressure on. Really? They always hide behind cover and do not expose themselves when I shoot them from 200 meters with my sniper rifle, which makes sniping tough - as it should be. Most of the random Kett outposts Voled was cleared out by me by sniping them at range. I can usually snipe 2 or 3 of them before they start running around like headless chickens, and even when they do take cover, its not a chore to just wait for their heads to pop out and headshot them. The only combat challenges are when they drop people right on top of you or you have to fight indoor or when they are well concealed.
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Post by Giant Ambush Beetle on Mar 27, 2017 14:19:33 GMT
Really? They always hide behind cover and do not expose themselves when I shoot them from 200 meters with my sniper rifle, which makes sniping tough - as it should be. Most of the random Kett outposts Voled was cleared out by me by sniping them at range. I can usually snipe 2 or 3 of them before they start running around like headless chickens, and even when they do take cover, its not a chore to just wait for their heads to pop out and headshot them. The only combat challenges are when they drop people right on top of you or you have to fight indoor or when they are well concealed. Weird, in my encounters they always tend to stick to cover hard after the first shot, and they don't get out. If I'm shooting them from 200 meters and I need to use holdovers its really damn hard to make headshots, if I'm any closer I have to deal with surprisingly accurate return fire. I always shoot one of them and then flank them to get behind their cover to take another one of them out.
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Post by saandrig on Mar 27, 2017 14:22:47 GMT
Since Sniper rifles can shoot through lots of the available cover (at least my Black widow can, maybe its one of the mods) it does trivialize all encounters where enemies try to stay hidden behind a wall, door, etc. Pretty easy pickings.
The most dangerous NPCs are the ones who actually run and try to circle you. Very surprising to get sync-killed from an enemy you never saw behind you.And I swear some of them actually sidestep to avoid my perfect shot!
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Post by derrame on Mar 27, 2017 14:24:14 GMT
it's ok, some of the enemies use powers, some take cover, some will catch you off guard and surprise you, some are dumb
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Post by pdusen on Mar 27, 2017 14:25:20 GMT
It's better than I expected. Raging enemies like Fiends try to chase me down. Other, more clever enemies try to drive me out of cover or to flank me. They keep you on your toes.
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Post by ShadowAngel on Mar 27, 2017 15:48:50 GMT
I find them as the best in the franchise. They can and do flank on you, which is awesome, just be careful where you place yourself in higher difficulty areas or you'll get screwed up. Also avoid being out in the open cuz they won't miss. I've been caught many times even with tactical cloak on when I move around the engagement. I also wouldn't advise reviving team members(at least if you have their attention or team member is out in the open, would help if I actually used the squad command to maybe limit that occurance) cuz that's just a good way to get killed to.
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Post by ticktak77 on Mar 27, 2017 16:05:13 GMT
Somewhere in between OK and GOOD.
Not great.
They become quite predictable later on in the game.
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Post by tziwen on Mar 27, 2017 16:12:29 GMT
It's... Like the game itself. Very very good in some department: Fighting you if you play static ME2 style.
They're very bad if you use a sniper 100 meter away from them. Most of the time they won't even move.
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havard
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Post by havard on Mar 27, 2017 16:35:25 GMT
Other than a couple of bugs and spawn issues, they're quite good.
But it does seem like I see at least 1 enemy spawning in the sky and getting stuck there in about 50% of encounters, especially on Voeld. Sometimes it's even worse, and a while group will be stuck on top of each other about 20 feet in the air. Makes it really trivial to drop singularity (wait for shields to drop) + concussive shot and just wipe the whole group.
Also, sniping is stupid easy for the reason mentioned above, 75% of the time they will just stand there and do nothing. A lot of times I'll order the squadmates forward just to get their AI going so they'll move around first.
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Post by Deleted on Mar 27, 2017 16:38:42 GMT
AI for monsters are avarega but enemy AI... Man they are fucking ruthless it's very well done
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Post by Nocturnis on Mar 27, 2017 16:59:34 GMT
I think the AI is fine, absolutely agree with above posters on how it's nice to see them flank. They also seem to know how to rush you without derping out of cover. My problem is how they walk, I swear to god the raiders were trained to moonwalk across the battlefield. It's weird, but also really funny.
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Post by jastall on Mar 27, 2017 17:52:55 GMT
It's OK. It does have its derp moments when snipers move out of cover, but most of the time it's serviceable.
And really, unless your AI is part of a scripted encounter, ''serviceable'' is the best it's ever going to be in a video game.
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Post by zakaria on Mar 27, 2017 18:10:56 GMT
To give you context, I usually play at Normal difficulty for most games. But like ME2 and ME3, I am playing ME:A at hardcore since enemies at Normal difficult melt too quickly to the Vanguard biotic charge pattern. It's been a blast (occasional bugs and my shitty laptop performance aside). I think in comparison, the enemies are more reactive to my flanking. Like others are saying, there are fights where they are annoyingly good at flanking me (especially when they use stealth/cloaking), and other times they don't bother (usually when they're hanging out in open spaces)
IMO combat & gameplay in general is a huge step up in MEA compared to the OT
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Post by kino on Mar 27, 2017 18:18:06 GMT
It's pretty good. The occasional charge up the middle by the big guy with the Gatling gun took me by surprise the first time. Dude has some serious shielding.
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Post by Lebanese Dude on Mar 27, 2017 18:40:51 GMT
AI breaks on huge distances, probably a result of some interaction with the deaggro mechanic. Otherwise it's pretty good to my surprise. I never find game AI to be impressive.
They have good pathfinding and actually make use of the environment. So they use cover, they flank you, and try to break you out of cover.
Goddamn grenades...
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