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Post by commandercole5 on Mar 29, 2017 4:35:22 GMT
I swear if you do 1 little thing out of turn the quests is un finishable and break, and worse stays broken, Like the Surveillance one if you accdently blow up a device before they talk about it it just doesn't register
Or killing an Architect if you do that before going to a different point tada it's stuck
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Post by peligrad on Mar 29, 2017 12:55:46 GMT
Yeah this is by far the most un-polished ME product ever made.
I'm still enjoying it, but there are several quests that I can't complete because they glitched.
Also, the auto-save is wonky and can auto save while you are dead to give you an infinite loop.
Also, I experience a lot of crashes and glitches that cause me to manually crash and restart the game.
If a fiend ever scenematically kills me, I have to crash the game every time because my character doesn't actually die. I just lie on the floor unable to take actions indefinitely.
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Post by helios396 on Mar 29, 2017 13:38:08 GMT
It's really strange, like the game is not ready for open world where the player is free to do things unconventionally.
Do you guys know the first Remnant site with Scourge anomaly that you saw on the roadside after clearing the first Remnant structure in Eos? The one with a datapad on the ground? My Ryder was nearly dying during the encounter with the Remnants, so I reloaded the game, drove back to that place and guess what? The site's clean, no Remnants in sight and the datapad's gone along with the sidequest trigger.
Same thing happened if I bolted from the encounter halfway, drove away and return later. The place will be empty.
What the hell.
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commandercryptarch
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: DFMelancholine
XBL Gamertag: dfmelancholine
PSN: DFMelancholine
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Post by commandercryptarch on Mar 29, 2017 14:00:00 GMT
Apart from all the funny non important bugs, I have so far got 2 bugs that prevent me from finishing certain quests
1.Infinite enemy/invisible enemy spawning at the Sheartop Kett base on Eos. Haven't found a fix yet
2.Cora :Asari Ark quest on Voeld. You sre supposed to go to a location ,once you get there you find the kett. If you decide to snipe them from a hill,a shuttle will infinitely keep appearing and leaving invisible enemies so you can't complete the quest.It fixes only if you rush toward the camp. Figured it out,tested it twice it works.Just don't snipe while being undiscovered
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Post by Lebanese Dude on Mar 29, 2017 14:07:06 GMT
It's really strange, like the game is not ready for open world where the player is free to do things unconventionally. Do you guys know the first Remnant site with Scourge anomaly that you saw on the roadside after clearing the first Remnant structure in Eos? The one with a datapad on the ground? My Ryder was nearly dying during the encounter with the Remnants, so I reloaded the game, drove back to that place and guess what? The site's clean, no Remnants in sight and the datapad's gone along with the sidequest trigger. Same thing happened if I bolted from the encounter halfway, drove away and return later. The place will be empty. What the hell. The current cell resets random enemy spawns on reload. Not sure if bug or feature. DAI did something similar.
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You are in a maze of twisty little passages, all alike.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights
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Post by Laughing_Crow on Mar 29, 2017 14:10:08 GMT
Apart from all the funny non important bugs, I have so far got 2 bugs that prevent me from finishing certain quests 1.Infinite enemy/invisible enemy spawning at the Sheartop Kett base on Eos. Haven't found a fix yet 2.Cora :Asari Ark quest on Voeld. You sre supposed to go to a location ,once you get there you find the kett. If you decide to snipe them from a hill,a shuttle will infinitely keep appearing and leaving invisible enemies so you can't complete the quest.It fixes only if you rush toward the camp. Figured it out,tested it twice it works.Just don't snipe while being undiscovered Had a version of that infinite/invisible enemy spawning with outlaws - had to reload an earlier save. I have noticed that the game depends of a variety of triggers to advance; in some cases, that trigger is to kill all the enemies in an area. If you don't kill them all, it won't advance and this is further compounded if they go invisible. One Kett base (not Sheartop) wouldn't advance until I found the Wraith that stayed cloaked. I could hear it stuck behind a wall but it took a while to figure out exactly where it was, so I could shoot it, since it seemed stuck. I found that happened in the vaults a few times, since I'm using Throw - they can end up in walls, ceilings, stuck but still alive in chasms, etc.
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Post by Bann Duncan on Mar 29, 2017 14:32:14 GMT
It's really strange, like the game is not ready for open world where the player is free to do things unconventionally. It's funny that you say that, because this was a core 'feature' according to the RPG purists of old open world RPGs like Daggerfall and Morrowind and the hardcore fans claimed the games pandered to casuals by eliminating some of the opportunities to sabotage future questlines by accident. (To be clear, I didn't agree with them then and I don't now. I hate RPG 'purists', who think dice are more important than story, as much as I love RPGs.)
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Post by roseofquartz on Mar 29, 2017 14:38:25 GMT
Yeah this is by far the most un-polished ME product ever made. I'm still enjoying it, but there are several quests that I can't complete because they glitched. Also, the auto-save is wonky and can auto save while you are dead to give you an infinite loop. Also, I experience a lot of crashes and glitches that cause me to manually crash and restart the game. If a fiend ever scenematically kills me, I have to crash the game every time because my character doesn't actually die. I just lie on the floor unable to take actions indefinitely. Same. Bug testing was very poorly done in this game. I've never had the game ultimately crash on me, but models suddenly no long working or quests being broken/unfinsihable because of it.
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Post by Deleted on Mar 29, 2017 14:49:41 GMT
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Post by ShiftyCow on Mar 29, 2017 15:03:51 GMT
Ugh, I had the quest for the sabotaged electrical panels on Nexus completely bug out.
You have to scan like 4 or 5 panels to get the trace on where the sabotage is happening. The first one I scanned was in Tamm's office, and now the quest is stuck showing that I still have to scan that one - and since it's already showing as scanned, nothing happens. And of course I can't remove the quest from the log or anything.
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Post by dazzarlok on Mar 29, 2017 15:07:02 GMT
I've never had as many game breaking issues with any of the games in the original trilogy as I've had with ME:A. I don't know how many times I've had to reload because a cutscene glitched out and wouldn't continue or I had to completely leave an area because an enemy was stuck underground or in a wall and I couldn't complete the quest because of it or any number of other issues I've had with this game.
I'm liking the game so far, but so many annoying technical issues that break quests or cause the game to crash or whatever, that happen far too frequently for my liking, are keeping me from truly enjoying it. Polished indeed.
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Post by Bann Duncan on Mar 29, 2017 15:13:45 GMT
I've never had as many game breaking issues with any of the games in the original trilogy as I've had with ME:A. I don't know how many times I've had to reload because a cutscene glitched out and wouldn't continue or I had to completely leave an area because an enemy was stuck underground or in a wall and I couldn't complete the quest because of it or any number of other issues I've had with this game. I'm liking the game so far, but so many annoying technical issues that break quests or cause the game to crash or whatever, that happen far too frequently for my liking, are keeping me from truly enjoying it. Polished indeed. I was stuck inside a (surprisingly well-textured, to the point that I thought it was a hallway or some other intended area) wall for about ten minutes yesterday.
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Post by dazzarlok on Mar 29, 2017 15:17:39 GMT
I've never had as many game breaking issues with any of the games in the original trilogy as I've had with ME:A. I don't know how many times I've had to reload because a cutscene glitched out and wouldn't continue or I had to completely leave an area because an enemy was stuck underground or in a wall and I couldn't complete the quest because of it or any number of other issues I've had with this game. I'm liking the game so far, but so many annoying technical issues that break quests or cause the game to crash or whatever, that happen far too frequently for my liking, are keeping me from truly enjoying it. Polished indeed. I was stuck inside a (surprisingly well-textured, to the point that I thought it was a hallway or some other intended area) wall for about ten minutes yesterday. Yep, that's another thing on the list of "frustratingly annoying, numerous little technical issues that really negatively impact the enjoyment of a game" that I've been experiencing my whole playthrough.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Bann Duncan on Mar 29, 2017 15:39:40 GMT
I was stuck inside a (surprisingly well-textured, to the point that I thought it was a hallway or some other intended area) wall for about ten minutes yesterday. Yep, that's another thing on the list of "frustratingly annoying, numerous little technical issues that really negatively impact the enjoyment of a game" that I've been experiencing my whole playthrough. And the 'ten minutes' was not the time until I ended up back in the map. It was the point at which I realized I needed to reload.
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Post by helios396 on Mar 29, 2017 15:52:59 GMT
It's really strange, like the game is not ready for open world where the player is free to do things unconventionally. Do you guys know the first Remnant site with Scourge anomaly that you saw on the roadside after clearing the first Remnant structure in Eos? The one with a datapad on the ground? My Ryder was nearly dying during the encounter with the Remnants, so I reloaded the game, drove back to that place and guess what? The site's clean, no Remnants in sight and the datapad's gone along with the sidequest trigger. Same thing happened if I bolted from the encounter halfway, drove away and return later. The place will be empty. What the hell. The current cell resets random enemy spawns on reload. Not sure if bug or feature. DAI did something similar. Really? I also played DA:I but I don't remember encountering such a thing... If there was, at least DA:I didn't wipe an important item which happens to be a quest trigger along with the enemies. I didn't even reload the second time, only left the spot to recover some health. And still, they're all gone. That's just broken.
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Post by warbaby2 on Mar 29, 2017 16:08:31 GMT
Hah, I stopped noticing how often THAT glitch happens... my guess is after almost every conversation where an NPC is moving. Funny, though, since new engine and all that... So far, I had three tasks break on me, one of them gives me a permanent exclamation mark on the journal...
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Post by AnDromedary on Mar 29, 2017 16:17:52 GMT
Didn't really have any issues with quests yet, apart from the fact that crafting the improved shield regeneration for the Nomad doesn't complete the related "quest" in the "additional Tasks" section of the journal. Not that anyone should realle care about it but it annoys me nonetheless.
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Post by warbaby2 on Mar 29, 2017 16:19:32 GMT
Didn't really have any issues with quests yet, apart from the fact that crafting the improved shield regeneration for the Nomad doesn't complete the related "quest" in the "additional Tasks" section of the journal. Not that anyone should realle care about it but it annoys me nonetheless. Yup,m that's one of the tasks that broke for me too... seams to be a general bug... there are also two on Kadara that seams to be completely bugged out.
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Post by Warrick on Mar 29, 2017 16:23:28 GMT
Andromeda makes me feel better as a developer. I'm not alone
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Post by warbaby2 on Mar 29, 2017 16:26:59 GMT
Andromeda makes me feel better as a developer. I'm not alone I doubt you usually work on 40m budgets, though, right?
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Post by vonuber on Mar 29, 2017 16:32:17 GMT
I guess it's about as easy to break as the fight against Benezia in ME1, so it's nothing new.
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Post by Link"Guess"ski on Mar 29, 2017 16:34:38 GMT
Because this is the offspring of Dragon Age Inquisition which also continued to have unsolvable quests to this day. I played it 3 times and in my second playthrough I could never unlock Solas's companion quest and in my first run I couldn't capture the guy that you can interrogate in the Western Approach because he was despawned on losing all HP.
It's just BioWare releasing broken games and I also suspect if it isn't a frostbite issue that they're just not good at programming or something because these "plot flag" checks keep getting worse with every release.
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Post by Zoriushka on Mar 29, 2017 16:49:09 GMT
1.Infinite enemy/invisible enemy spawning at the Sheartop Kett base on Eos. Haven't found a fix yet I've just experienced it a while ago, after trying to reload a couple of times only to end up with infinitely respawning Kett again and again I felt so fed up that I had to leave the game for some time. It's first big issue I'm having with the game, the only other problem I've had were these Nomad shields that are researched and installed but the game doesn't acknowledge that, but that was really minor in comparison to the infinite Kett. Save
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Post by warbaby2 on Mar 29, 2017 17:21:11 GMT
I guess it's about as easy to break as the fight against Benezia in ME1, so it's nothing new. That's the thing... their games keep getting more and more broken, and they don't have exactly a great track record for fixing them after release. TW3 had a hand full of broken quests on release, but they have all been patched since then. I don't see BW doing that this time either, to be honest.
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N2
Got to be KD!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Origin: xKarin_ VixenKD
XBL Gamertag: VixenKD
PSN: xKarin_ VixenKD
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Post by Karin Davis on Mar 29, 2017 17:43:30 GMT
Ugh, I had the quest for the sabotaged electrical panels on Nexus completely bug out. You have to scan like 4 or 5 panels to get the trace on where the sabotage is happening. The first one I scanned was in Tamm's office, and now the quest is stuck showing that I still have to scan that one - and since it's already showing as scanned, nothing happens. And of course I can't remove the quest from the log or anything. I was stuck on Station Sabotage for literally days, thought it was totally bugged. Then for some reason I use my head and followed the scan. The last panel I never noticed or thought about was the one behind the AVP assistant, above Addison. Since then I've finished every quest in the game, except Aid APEX, which is easy enough. Last night I finally finished Little Mouse, Infection, Volatile, Cold Hard Cache and Movie Night, As well as Local Cuisine. A little patience and know-how really paid off, yeah I spent hours on the surface of planets trying to retrace steps and so forth... but I love the game, so it's worth it to me Edit: I even died once to a Fiend one-shot, and I didn't "die". My screen went black and I was able to do anything and everything under the sun, except move or reload the game. I force closed, restarted and went right back to where I "glitched" at. I am thankful for all the autosaving this game does
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