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Post by Deleted on Mar 29, 2017 15:13:36 GMT
-build variety sucks -everything is faster recharge speed, more duration or muh dmg -no interesting passive abilities -weapon customization sucks -only one huge ass slot for equipment -maps are basically camp this spot from start to e nd -combos suck -status effects suck -no boss at end of wave 7 -mid-wave objectives sucks (devices is cancer) -even less teamwork -no selection of consumables -no crafting -10x as much rng becaue of garbage "I-X" rank system -no passives on equipment -only 3 abilities instead of 4 -no bees -no ingame communication (come here!) except mic -no interesting banter
i could go on but point is i dont see the appeal. mind you i have 58 hours in meamp but cant take it no more. havent played in 3 days.
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Post by noisetank13 on Mar 29, 2017 15:37:37 GMT
A tenth of the depth, perhaps. But 100% more playability and.. you know, not shit.
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n7ltrobbiesann7
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Post by n7ltrobbiesann7 on Mar 29, 2017 15:39:42 GMT
They were onto something with daimp (or Destiny strike missions for that matter). I liked the progression through large maps, and the boss fight. Was hoping to see something like this for next MEMP, but they chose boring horde mode again.
And yes, all the things you've stated OP.
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Post by Deleted on Mar 29, 2017 15:46:25 GMT
They were onto something with daimp (or Destiny strike missions for that matter). I liked the progression through large maps, and the boss fight. Was hoping to see something like this for next MEMP, but they chose boring horde mode again. And yes, all the things you've stated OP. imagine MEAMP with strike missions, platforming sections, progression through sections of open world maps, actual bosses that require teamwork, but nope, they stuck with a boring ass horde mode. camp this corner in this small room, wait for enemies to come and win. then spend your money in the store hoping to rank up your already owned weapons (y no crafting, biower?) cant blame them since this is a tacked on multiplayer with probably 1% of the the SP budget, but still.
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Post by Subwoofer on Mar 29, 2017 15:47:27 GMT
DA:I multi. Where the only thing that matters is how many times you've reset. Great depth lmao
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Post by Deleted on Mar 29, 2017 15:50:49 GMT
DA:I multi. Where the only thing that matters is how many times you've reset. Great depth lmao even with such a huge flaw, the pros still make it a more complete MP experience than meamp. one step forward two steps back, gg biower
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Post by kresa on Mar 29, 2017 16:12:27 GMT
Lets hope that they will bring up some extra depth with the DLC's. My only fear is that they are going to treat it the same way they did with DAI:MP... I really loved it but they given so little support... so little content
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Post by Cirvante on Mar 29, 2017 16:14:27 GMT
wavebend pls
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Post by Subwoofer on Mar 29, 2017 16:17:39 GMT
DA:I multi. Where the only thing that matters is how many times you've reset. Great depth lmao even with such a huge flaw, the pros still make it a more complete MP experience than meamp. one step forward two steps back, gg biower I disagree, there's a reason why DA:I multi only ended with 2 free dlc as opposed to the 5 ME3 got. It just wasn't very good.
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Post by hardcoresalmon on Mar 29, 2017 16:20:46 GMT
You seriously want characters to tell the exact same stories over and over again like in DA:MP? Hell no
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Post by cryosferon on Mar 29, 2017 16:40:57 GMT
OP said: "THIS GAME HAS 1/10 THE DEPTH THAT DAIMP HAS"
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Post by snakebite on Mar 29, 2017 16:42:42 GMT
-10x as much rng becaue of garbage "I-X" rank system I hear you! I'm so glad that my Highland Dirk never maxed out at X. I wish I could get 9000+ Ruzad's, but sadly I can't ever get that glorious weapon ever again! WHY BIOVAR? WHY!!!!!??!?!?!!!?!!?11!!?!?!/??!!?!
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Post by Deleted on Mar 29, 2017 16:48:07 GMT
wavebend pls look like im my post was half-serious btw, you should admit that there is some validity in those points
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Post by Cirvante on Mar 29, 2017 17:05:28 GMT
my post was half-serious btw, you should admit that there is some validity in those points Some validity and a lot of bullshit.
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Post by kalil on Mar 29, 2017 17:11:13 GMT
my post was half-serious btw, you should admit that there is some validity in those points Some validity and a lot of bullshit. Bullidity? Validshit?
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Post by Deleted on Mar 29, 2017 17:17:46 GMT
my post was half-serious btw, you should admit that there is some validity in those points Some validity and a lot of bullshit. well at least youre honest.
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Post by snakebite on Mar 29, 2017 17:25:55 GMT
my post was half-serious btw, you should admit that there is some validity in those points Some validity and a lot of bullshit. Yes, there is quite a lot of bullshit. Yes, there is some validity. But the real question is, does the validity outweigh the bullshit? * IMHO, Wavebend brings up some good points, namely the lack of bees. Where are my bees? How am I supposed to afflict an enemy with an annoyingly weak DoT? Invasion, which is locked behind an Ultra-Rare character, and which does more than just a DoT (I just want the crappy DoT, not the awesome debuf affects, but NO). And how am I supposed to strike a sweet post at the end of extraction without a bottle full of bees? Great, that reminds me that we can't pose during extraction! Wavebend, you need to add that to your list of grievous absences and faults with this game! *No
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Post by Sinistrality on Mar 29, 2017 17:33:07 GMT
Some validity and a lot of bullshit. Yes, there is quite a lot of bullshit. Yes, there is some validity. But the real question is, does the validity outweigh the bullshit? * IMHO, Wavebend brings up some good points, namely the lack of bees. Where are my bees? How am I supposed to afflict an enemy with an annoyingly weak DoT? Invasion, which is locked behind an Ultra-Rare character, and which does more than just a DoT (I just want the crappy DoT, not the awesome debuf affects, but NO). And how am I supposed to strike a sweet post at the end of extraction without a bottle full of bees? Great, that reminds me that we can't pose during extraction! Wavebend, you need to add that to your list of grievous absences and faults with this game! *NoThe best you can get is shooting stuff at the shuttle. My favorite is flamering it.
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Post by Deleted on Mar 29, 2017 17:36:57 GMT
Some validity and a lot of bullshit. Yes, there is quite a lot of bullshit. Yes, there is some validity. But the real question is, does the validity outweigh the bullshit? * IMHO, Wavebend brings up some good points, namely the lack of bees. Where are my bees? How am I supposed to afflict an enemy with an annoyingly weak DoT? Invasion, which is locked behind an Ultra-Rare character, and which does more than just a DoT (I just want the crappy DoT, not the awesome debuf affects, but NO). And how am I supposed to strike a sweet post at the end of extraction without a bottle full of bees? Great, that reminds me that we can't pose during extraction! Wavebend, you need to add that to your list of grievous absences and faults with this game! *Nothe bees thing was a joke and you took a laugh at it, but then decided to ignore everything else.
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Post by Nightman on Mar 29, 2017 17:40:26 GMT
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Post by snakebite on Mar 29, 2017 18:36:16 GMT
Yes, there is quite a lot of bullshit. Yes, there is some validity. But the real question is, does the validity outweigh the bullshit? * IMHO, Wavebend brings up some good points, namely the lack of bees. Where are my bees? How am I supposed to afflict an enemy with an annoyingly weak DoT? Invasion, which is locked behind an Ultra-Rare character, and which does more than just a DoT (I just want the crappy DoT, not the awesome debuf affects, but NO). And how am I supposed to strike a sweet post at the end of extraction without a bottle full of bees? Great, that reminds me that we can't pose during extraction! Wavebend, you need to add that to your list of grievous absences and faults with this game! *Nothe bees thing was a joke and you took a laugh at it, but then decided to ignore everything else. Just because I didn't grace them with a response does not mean i didn't look at them or consider them. If you want my thoughts, here they are. Build variety is about what is was in DAIMP when you look at terms of what you see people using. You would always see the same builds over and over, because most were not viable on higher difficulties, which is a shame. If we are looking at ability options in your build, then yes, this is severely lacking in comparison to DAIMP, but again, most builds were just not viable at high difficulties, so I mostly just saw cookie-cutters anyway. You also brought up the point of only bringing 3 abilities into battle instead of 4, which I'm going to lump in here. Taking only three abilities into battle doesn't bother me. It would be great if we had more abilities to chose from for each character like we did in DAIMP. I disagree with "Only 3 instead of 4", but fully agree with "Only 3 to chose from instead of 8". Most of the passives in DAIMP were pretty boring or lackluster, or just plain broken (I'm looking at you BMTW). I can't really name the plethora of pointless passives off the top of my head because I never used them, or just mindlessly bought them because they were required to fill out my build's tree. Weapon customization was pretty basic in DAIMP too, the only difference being that you had to craft the attachments. If you were going for weapon variety, then I will give you this point, because technically DAIMP had a wide variety of weapons that did cool things. Sadly, tying ability damage to base weapon damage meant that only the strongest weapons were viable, regardless of how amazing a weaker weapons ability was, and the addition of +100% crit damage bonus far outstripped everything else. Gear customization in the case of two ring slots, an amulet, and a belt was for superior to one slot with a handful of equipment items. An absolutely valid point. Camping a spot from beginning to end was a huge problem in DAIMP until they closed off the font room on zone 5. Other zones basically turn into "run to the end and stay there until all the trickle spawns stop". Moving and kiting in MEAMP is perfectly viable and common. It sounds like your own preferred playstyle (or that of those you play with) is the issue on the camping complaint. Combos are pretty flimsy as of yet, but at least they are simpler to do and actually encourage more teamplay in this game. Some of the combos in DAIMP were prohibitively difficult to set up (e.g. nightmare). Status effects suck. OK. There needs to be more variety. There is no boss at the end of wave 7, but the bosses would get old. Oh look, the boss teleported to me and knocked me over. Now it is immediately teleporting away and hitting me with an unavoidable panic that lasts WAY TO LONG! Or one boss that basically spams energy barrage and puts up an overpowered barrier. Not all that fun IMHO. I would rather have some mini-boss heavy units, like a Destroyer or Ascendant. I like mid-wave objectives. They break up the action and challenge you to focus play to areas of the map you might not normally go or try to hold. With the exception of devices. Those are cancer. Less teamwork? I feel like this game has more potential for teamwork than DAIMP classes did. I guess this is a matter of perspective and what classes you play. Some certainly have less teamplay involved (Soldiers, Infiltrators), whereas others have significantly more (most Adepts, Insurgent, Huntress, etc). Less consumable to use in game, but lets be honest, most were trash(e.g. grenades), and others (like resistance potions) didn't really add interesting gameplay. Now we have boosts. Looks like a lateral shift if you ask me. No crafting? Thank the Maker! It was not interesting in DAIMP. It's crafting options were superficial. I would have been cool to collect crafting materials from defeating certain factions, with varying degrees of rarity for the difficulty, then use those to craft unique and interesting items, but all we got was boring weapon attachments. You already know how I feel about the RNG. And we all know that what I think is the undeniably correct opinion to have, hands down. Passives on equipment would be fantastic to have. That's one thing DAIMP did better than MEMP. The only issue with the equipment with cool passives in DAIMP was that most of it was useless because it was low level. 100% agree with you on this point. Sure, I was being facetious about the bees, but truthfully I kind of liked them even if they did fall into the category of pointless consumables. No in game prompts or emotes or whatever you want to call them doesn't bother me none. Then again, I use a mic and usually play with friends, so I guess this could be a sticking point for people who PUG or don't use voice communications. Banter was fun for a few weeks but then got stale, and some of the voice actors were annoying. Why did they have to use the same guy for the Avvar as they did for the Arcane Warrior? WHY GODDAMMIT!!!!!!! There, now you have my unwanted opinion. Deal with it. TL/DR: Build variety options, gear customization, and equipment passives are lacking in comparison to DAIMP. Yes, there is validity, but most of the rest, in my opinion, was bullshit.
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Post by Zerfidius on Mar 29, 2017 18:59:10 GMT
-build variety sucks nope -everything is faster recharge speed, more duration or muh dmg nope -no interesting passive abilities Mass Effect is not a tank/damage/healer type game -weapon customization sucks don't need customization when every weapon is not a sword (hyperbole, but you know what I mean) -only one huge ass slot for equipment Did not know that's where the slot was located! -maps are basically camp this spot from start to end progressing maps would have been nice -combos suck for now -status effects suck shrug, no opinion -no boss at end of wave 7 shrug, no opinion -mid-wave objectives sucks (devices is cancer) L2P -even less teamwork true, but that's a challenge when game design isn't role based. -no selection of consumables disagree -no crafting don't care -10x as much rng becaue of garbage "I-X" rank system absofuckinglutely. EA. Though more like 3x. -no passives on equipment shrug, no opinion -only 3 abilities instead of 4 I'm fine with it. -no bees for now -no ingame communication (come here!) except mic true. i'm cool with teamspeak/discord -no interesting banter because we're too busy kill things there's no need for filler.
All of which is moot because DAIMP pretty much sucked for 90% of the people who touched it. No disrespect to the 10%.
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Post by DarthLinebacker on Mar 29, 2017 19:17:04 GMT
A tenth of the depth? Mayyyyybe. You had more weapon variety and such, but you have far more character choices in Andromeda, and a tenth of the grind. I'm 12 hours in and I've maxed most common characers and weapons, which will help me later. 12 hours into DAI:MP I was still trying to get the rights parts to break down to craft the level I armor that would give me the Reaver.
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Post by xaijin on Mar 29, 2017 19:59:44 GMT
You are a liar and you are lying.
DAI has no synergy and there are people right now who never got anything other than rare gear thanks to the loot system, whilst vanguards and inf are much stronk, DAI's "class balance" was a literal joke.
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Post by Geitenneuker on Mar 29, 2017 20:12:28 GMT
I tried DAIMP for a few weeks. All it seemed to be about was levelling to 20 and then respecing. It was not my thing.
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