fdjw88
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Post by fdjw88 on Mar 30, 2017 17:20:58 GMT
Ok, let's start with how I play the game first. Currently I am still in my first blind play through with MEA, I had plenty of previous ME experience all the way from ME to ME3. Right now my class is bio, and my three main abilities are singularity, pull and charge. the game difficulty is on hardcore, and I only carry two range weapons which is a pistol and a shot gun.
Now, let's get into the boss fight. I have to say the remnant architect boss fight is a utter waste of time. it is very easy, and it is ridiculously long. Once you know how that thing attacks and when it will use its attacks it becomes extremely easy to dodge. The reason why it is easy to dodge, it's because this thing attacks with a fixed pattern, it always starts with 3-4 wall penetration attacks, than switch to auto guns and finally drop grenades on you. Most of the time I finish the fight with 100% hp left, of course I will pick up health box.
The reason why this boss fight is bad, it's because Bioware deliberately make this fight last longer, because this thing for the longest time just refuse to show its weak points. I was stuck with this boss for 10 mins dodging all of its attack, and this thing never showed its weak points. I mean most of the boss fight I encounter, no matter what games they are, DOOM, Gears of War, Halo all the bosses almost always show their weakness after their complete attack sequence. no boss fight should last fucking 35 to 40 mins.
Just showing you how easy this boss is, the architect on Vold, I took 80% of that thing's HP with my pistol and one of my bio abilities which was lance, and the main reason it took so long, it's because for 10 mins that thing refused to showed me its weak spots, and there was no way for me to attack, I was running around on the map like an idiot.
But now it doesn't matter to me anymore, because I killed all of them. But still I just really really really hate this boss fight.
Not the mention the game crashed when I fought this thing for the first time...and I was 20 minutes into the fight still with full health...
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Post by AnDromedary on Mar 30, 2017 17:25:03 GMT
Huh? Isn't that the case with ANY boos fights? That you learn their attack patterns and time your own attacks and movement accordingly, I mean.
Sure, once you figured it out, it's easy but that's a boos fight for you in a nutshell (it's why I am not a fan of boss fights overall).
As for the weak point thing: I thought the same for a while before I figured out that the laser cannons, that show when it fires the lasers at you are weak points as well. Shoot those and it will open the leg points again. Problem solved.
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Post by ticktak77 on Mar 30, 2017 17:26:31 GMT
I wouldn't call them boss fights.
They just show up on specific locations if you are working through side quests; the one on Voeld was after I spent hours doing really boring quests, so in that regard, it was a welcome change of pace.
Yeah it's not a great fight. It borrows from the Destiny "GIVE ENEMY LOTS OF HEALTH TO MAKE IT SEEM LIKE HARD FIGHT", when in truth once you get into a certain rhythm it's pretty straight forward.
I also had the issue where the weakspots weren't exposed for several minutes. Not sure if that's a bug or not.
I'm indifferent. At least there's something interesting and unique to find on some of these planets instead of the cookie-cutter prefabs.
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Post by empirex on Mar 30, 2017 17:38:04 GMT
I saw them more as banshees from Mass Effect 3 rather than boss fights personally.
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Post by Plague Doctor on Mar 30, 2017 17:39:26 GMT
I dont think its a bug. Phase 1: You have to empty the HP bar of one of its legs by half. If the leg still has HP, see 2a. If the leg is destroyed, see 2b. Phase 2a: Attack its head. Thats it. Go to Phase 3. Phase 2b: The Architect will fly away and eventually land. Go to Phase 3. Phase 3: He will build additional Remnant. I think here is where people think its bugged. He will only show his weakpoints again after all Remnant are defeated. If you miss one its easy to see why you guys may think it bugged out. Your companions will eventually kill the last Remnant, which may take a while depending on difficulty. So make absolutely sure you killed all of the small fry. Go back to Phase 1, rinse repeat. I was disappointed that all worlds just had an Architect. I thought there would be a different giant beast for every outpost.
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Post by ShadowAngel on Mar 30, 2017 17:44:54 GMT
There's more than one? I killed an architect on Eos but haven't found others yet. I don't like rehashing things that take forever to kill.
Nevertheless they aren't unique to fight as they're pure bullet sponges and really aren't a threat so long as you pay attention. I also used cobra mises on my encounter and good god do those things do some damage. My fight took 20 minutes or so though. Horrible use of mini bosses if what you say is true. Just as bad as inquisition reusing dragons but giving them slight changes.
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fdjw88
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Bio build is the way to go.
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Post by fdjw88 on Mar 30, 2017 17:45:05 GMT
I dont think its a bug. Phase 1: You have to empty the HP bar of one of its legs by half. If the leg still has HP, see 2a. If the leg is destroyed, see 2b. Phase 2a: Attack its head. Thats it. Go to Phase 3. Phase 2b: The Architect will fly away and eventually land. Go to Phase 3. Phase 3: He will build additional Remnant. I think here is where people think its bugged. He will only show his weakpoints again after all Remnant are defeated. If you miss one its easy to see why you guys may think it bugged out. Your companions will eventually kill the last Remnant, which may take a while depending on difficulty. So make absolutely sure you killed all of the small fry. Go back to Phase 1, rinse repeat. I was disappointed that all worlds just had an Architect. I thought there would be a different giant beast for every outpost. god, that might be the reason why I was stuck with that thing for 10 mins, maybe I just missed one of those small remnant!
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Post by smudgedhorizon on Mar 30, 2017 17:45:17 GMT
Shit man, spoiler free mean anything to you?? 👎🏻👎🏻
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Post by thumbfu on Mar 30, 2017 17:50:47 GMT
I don't think its too bad, i mean i agree with what your saying that its simplistic, its just a bullet sponge, it only has 3 basic phases to learn and it's telegraphing of attacks is too obvious. However i enjoyed the spectacle, and it was only 10 minutes of my life. I hope if they include an other large enemies going forward in DLC or a sequel we see something similar but up the difficulty and have more phases to the fight.
I would rate this boss fight a 6 fruit pastels out off 11.5 cream eggs.
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Post by peligrad on Mar 30, 2017 17:55:18 GMT
Is this really worthy of complaint?
If it was memorable and killing it gave you even a glimmer of the feeling of accomplishment than it was a successful boss.
Have I fought better bosses? Yep
Have I fought worse bosses? Definitely
But it is very hard to design a boss in a game like ME (where there are so many different specs and play styles) that have interesting mechanics and yet are not brick-walls for at least a few of the player-character arch-types.
I'd say that the Architects were perfectly adequate bosses. Though I wish there were more bosses. In fact, in general, the diversity in enemies was pretty limited and there were very few bosses in general and they recycled this boss a couple times through the game. I thought that was kind of lazy and that actually is a legitimate complaint considering the budget of this game.
Especially considering what the Kett "are". It seems like they should have more units and their units should be massively diverse.
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Post by themikefest on Mar 30, 2017 17:58:27 GMT
I like the fight.
One thing I would add to the fight. Have it move its legs. Lift a leg up to smash on Ryder. That would be awesome. Or squash a squadmate. Maybe run behind the thing and climb up it to disable its head. I don't know.
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Post by kingmandu on Mar 30, 2017 18:30:36 GMT
ME2 Terminator Baby says hello. You really haven't played many games if that is the worst.
I wouldn't call them difficult or challenging but they were fun, especially the pure spectacle of them and the first reveal on Eos.
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Post by canuckgamer on Mar 30, 2017 19:27:09 GMT
To answer a question there are 4 Architects. Eos, Voeld, Kadara and Eladeen.
I suspect they will play a role down the road because I found it VERY interesting that they go into orbit once you beat them.
Yes the fight is patterned (like most boss fights). The first one took me a while, but by the 4th one it took me no time at all because my weapons and tactics made it very very simple.
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Post by Tittus on Mar 30, 2017 19:33:16 GMT
ME2 Terminator Baby says hello. You really haven't played many games if that is the worst. I wouldn't call them difficult or challenging but they were fun, especially the pure spectacle of them and the first reveal on Eos.Yeah. I'll never forget that one. I had no clue at all that that quest for the water would carry me for the architect. I had quite a startle there. I was low level, my fingers tired of running, so I changed difficulty to narrative, but the other ones were very easy.
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Post by laxian on Mar 31, 2017 13:28:38 GMT
Ok, let's start with how I play the game first. Currently I am still in my first blind play through with MEA, I had plenty of previous ME experience all the way from ME to ME3. Right now my class is bio, and my three main abilities are singularity, pull and charge. the game difficulty is on hardcore, and I only carry two range weapons which is a pistol and a shot gun.
Now, let's get into the boss fight. I have to say the remnant architect boss fight is a utter waste of time. it is very easy, and it is ridiculously long. Once you know how that thing attacks and when it will use its attacks it becomes extremely easy to dodge. The reason why it is easy to dodge, it's because this thing attacks with a fixed pattern, it always starts with 3-4 wall penetration attacks, than switch to auto guns and finally drop grenades on you. Most of the time I finish the fight with 100% hp left, of course I will pick up health box.
The reason why this boss fight is bad, it's because Bioware deliberately make this fight last longer, because this thing for the longest time just refuse to show its weak points. I was stuck with this boss for 10 mins dodging all of its attack, and this thing never showed its weak points. I mean most of the boss fight I encounter, no matter what games they are, DOOM, Gears of War, Halo all the bosses almost always show their weakness after their complete attack sequence. no boss fight should last fucking 35 to 40 mins.
Just showing you how easy this boss is, the architect on Vold, I took 80% of that thing's HP with my pistol and one of my bio abilities which was lance, and the main reason it took so long, it's because for 10 mins that thing refused to showed me its weak spots, and there was no way for me to attack, I was running around on the map like an idiot.
But now it doesn't matter to me anymore, because I killed all of them. But still I just really really really hate this boss fight.
Not the mention the game crashed when I fought this thing for the first time...and I was 20 minutes into the fight still with full health...
I kind of agree (I mean most of us have probably fought a Remnant Architect before, even if they spawned LESS smaller Remnant and didn't need consoles exposed to take them down!), but what really angered me that my fight was BUGGED the first time (I had thrown a Remnant bot somewhere with biotics and I couldn't kill it because it was inside a wall or something (I don't actually KNOW where that bot ended up!) so I was STUCK!) Still, I wasn't miffed much (I don't play ME for boss-fights...in fact I'd be ok if they removed those (!)...IMHO no enemy should be much tougher than the player character, the AI of the game should make them challenging (or at least fun to fight) by making them duck etc. (like it's doing with the run of the mill Kett and Exiles!)...I'd love it if they had some more skills (haven't had any biotic enemies for example and we've had plenty of those in ME2 etc. (Asari!)) greetings LAX
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Post by valkyriesr2 on Mar 31, 2017 13:41:45 GMT
Shit man, spoiler free mean anything to you?? 👎🏻👎🏻 This is the section of the forums that aren't spoiler free though.
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Post by smudgedhorizon on Mar 31, 2017 14:52:10 GMT
Shit man, spoiler free mean anything to you?? 👎🏻👎🏻 This is the section of the forums that aren't spoiler free though. This section is yes! A moderator moved the post here, it was originally just sat right there in Andromeda General Discussion.
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Post by valkyriesr2 on Mar 31, 2017 14:59:24 GMT
This is the section of the forums that aren't spoiler free though. This section is yes! A moderator moved the post here, it was originally just sat right there in Andromeda General Discussion. Oh wow, that's pretty crap yeah :/
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Post by Croatsky on Mar 31, 2017 15:31:03 GMT
I wouldn't call them boss fights. They just show up on specific locations if you are working through side quests; the one on Voeld was after I spent hours doing really boring quests, so in that regard, it was a welcome change of pace. Yeah it's not a great fight. It borrows from the Destiny "GIVE ENEMY LOTS OF HEALTH TO MAKE IT SEEM LIKE HARD FIGHT", when in truth once you get into a certain rhythm it's pretty straight forward. I also had the issue where the weakspots weren't exposed for several minutes. Not sure if that's a bug or not. I'm indifferent. At least there's something interesting and unique to find on some of these planets instead of the cookie-cutter prefabs. In other words, it's a boss fight.
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Post by indrexu on Mar 31, 2017 15:40:56 GMT
I thought the Voeld one was at least a little interesting because of the hazard mechanic and because at least the cover there wasn't as samey as the "generic Remnant structures" from Eos, Kadara, and Elaaden. Kinda funny that Elaaden was also the easiest fight because it was a) not a hazard location like Voeld and didn't spawn Nullifiers like Eos and Kadara.
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Post by ticktak77 on Mar 31, 2017 16:01:16 GMT
I wouldn't call them boss fights. They just show up on specific locations if you are working through side quests; the one on Voeld was after I spent hours doing really boring quests, so in that regard, it was a welcome change of pace. Yeah it's not a great fight. It borrows from the Destiny "GIVE ENEMY LOTS OF HEALTH TO MAKE IT SEEM LIKE HARD FIGHT", when in truth once you get into a certain rhythm it's pretty straight forward. I also had the issue where the weakspots weren't exposed for several minutes. Not sure if that's a bug or not. I'm indifferent. At least there's something interesting and unique to find on some of these planets instead of the cookie-cutter prefabs. In other words, it's a boss fight. It's not a boss fight though; just a bullet sponge on a planet. There's no completion reward for doing it. You don't get anything extra for doing it. You don't "clear a planet" by beating it. The vaults are a more accurate description of "bosses" than the architect.
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Post by Croatsky on Mar 31, 2017 16:03:12 GMT
In other words, it's a boss fight. It's not a boss fight though; just a bullet sponge on a planet. There's no completion reward for doing it. You don't get anything extra for doing it. You don't "clear a planet" by beating it. The vaults are a more accurate description of "bosses" than the architect. With that logic, Mass Effect series never had a boss fight.
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Post by ticktak77 on Mar 31, 2017 16:17:19 GMT
It's not a boss fight though; just a bullet sponge on a planet. There's no completion reward for doing it. You don't get anything extra for doing it. You don't "clear a planet" by beating it. The vaults are a more accurate description of "bosses" than the architect. With that logic, Mass Effect series never had a boss fight. Sure it did. Benezia, Saren on Virmire, Saren on the Citadel, The Thresher Mew, the Human-Reaper Larva, the Rannoch Reaper, The Oculus, Kai Leng, etc. I'm sure I'm missing a few others.
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Post by Kelwing on Mar 31, 2017 16:39:48 GMT
I dont think its a bug. Phase 1: You have to empty the HP bar of one of its legs by half. If the leg still has HP, see 2a. If the leg is destroyed, see 2b. Phase 2a: Attack its head. Thats it. Go to Phase 3. Phase 2b: The Architect will fly away and eventually land. Go to Phase 3. Phase 3: He will build additional Remnant. I think here is where people think its bugged. He will only show his weakpoints again after all Remnant are defeated. If you miss one its easy to see why you guys may think it bugged out. Your companions will eventually kill the last Remnant, which may take a while depending on difficulty. So make absolutely sure you killed all of the small fry. Go back to Phase 1, rinse repeat. I was disappointed that all worlds just had an Architect. I thought there would be a different giant beast for every outpost. Hmm that might be issue I'm having as well. Missing a bot lurking somewhere that's keeping Architect from landing.
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Post by Deleted on Dec 8, 2022 23:21:40 GMT
People misunderstood OPs complaint.
The Architect often just decides to never show you its knees... Bashful I guess. This can randomly last a long time, especially if something is screwed up (gasp!) with the Remnant spawn that comes with them. On Voeld with the Environmental 2 Cold, this makes the fight artificially harder than it should be and increases the time into a battle of attrition where skill makes absolutely no difference.
The game is a power fantasy, let me be powerful. The Voeld Architect is terrible game design.
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