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Post by suikoden on Mar 31, 2017 2:20:28 GMT
You can select up to three options, as a feel a lot of people will have trouble deciding on just one option.
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Post by Doctor Fumbles on Mar 31, 2017 2:23:25 GMT
Already voted.
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Post by malanek on Mar 31, 2017 2:30:38 GMT
Think I will just vote for two. Combat and main plot. Good sidequests and loyalty missions are nice although I feel they are something Bioware has now pushed too far and they actually break immersion, having every companion have a loyalty mission starts to feel unnaturally symmetrical to me. I think you should have just said Companions for the poll rather than loyalty missions. And there are too many sidequests. The character creator is unimportant to me while I personally think they devote too much time to romance for what it brings to the game although I realise these are both strong selling points for a large number of people..
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Post by Link"Guess"ski on Mar 31, 2017 2:35:27 GMT
It's a hard one honestly but I HAVE to say main plot because as bad as the story was in 2 it was thematically and structurally consistent and straightforward and the design of the story in the finale was excellent. I enjoyed the loyalty missions and characters and the hubs just fine - in fact I thought it was fantastic, but it wasn't until that Suicide Mission that I realized how friggin good the game was because of the way everything crescendoed into the finale.
It's not just about making a good final mission, it's about making a game that is about the final mission becuase the final mission is about the game. ME3, DA:I and probably MEA all disappoint because their respective endings do not keep the rest of the experience in mind whatsoever or they only grasp the bare minimum of what made the experience worthwhile. They should feel like the entire game had been building towards them but instead they're contrivances with a tacked on climax because the games are rushed.
I really want that main plot to feel like it matters to the whole game and it's not just some side-thing that technically gives the game a story. I'm just tired of BioWare games's best parts not being the main plot.
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alenko
Mass Effect Trilogy, KOTOR, Jade Empire
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Post by Petroshenko on Mar 31, 2017 2:52:12 GMT
How do I vote all? The history of this franchise is that each installement messes up something else from the list and none so far got all/most right at once
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zaeedisking
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
Posts: 329 Likes: 469
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zaeedisking on Mar 31, 2017 3:19:00 GMT
Main story/CC/choices for me. ME1 was the first game I ever experience where it felt like I created a character and took it through an almost cinematic like RPG experience. 2&3 had moments but never really recaptured that feeling of playing the first game for the first time.
That said I'm sure for people who never got that same experience or chance to play it before 2&3 of the OT with ME1 are probably going through something similar with ME:A and that's great.
Combat while fun and of course essential to a game experience centered around conflict was never that important to me in the ME series.
Romance is important because it further enriches the character you're playing and gives his/her story more depth.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Mar 31, 2017 3:29:57 GMT
I put main plot and meaningful choices, guess that's why I love ME:1 so much. Story grabbed me from the beginning and the choices, whether it was the Rachni, Kaiden/Ashley, Wrex, helping the commandos or not, etc, was just awesome.
If I had to pick a third it would probably be exploring and seeing new things. In ME:1 once you finished the Citadel, they pretty much said here's your ship, the galaxy is yours. You could go anywhere, do missions in whatever order you wanted, land pretty much anywhere. It was just awesome.
Also, I would honestly replace loyalty missions with companions/squad. If you don't like the squadmates/companions, why would you care about their loyalty missions?
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House Targaryen
N5
The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
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The night is dark and full of terrors, but the fire burns them all away.
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thehound
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Post by House Targaryen on Mar 31, 2017 3:43:42 GMT
I did choose main quest but a lot of these newer games generally disappoint me in that. Thankfully we have side quests to make it worth while.
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Add a cookie for just $1.99 (plus tax)!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Mar 31, 2017 3:53:58 GMT
I put main plot and meaningful choices, guess that's why I love ME:1 so much. Story grabbed me from the beginning and the choices, whether it was the Rachni, Kaiden/Ashley, Wrex, helping the commandos or not, etc, was just awesome. If I had to pick a third it would probably be exploring and seeing new things. In ME:1 once you finished the Citadel, they pretty much said here's your ship, the galaxy is yours. You could go anywhere, do missions in whatever order you wanted, land pretty much anywhere. It was just awesome. Also, I would honestly replace loyalty missions with companions/squad. If you don't like the squadmates/companions, why would you care about their loyalty missions?I agree with this part. I came here to say that one of the most important things for me is the squad in general and their relationships with the protagonist. Romance is important, but too specific.
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Karin Davis
N2
Got to be KD!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Origin: xKarin_ VixenKD
XBL Gamertag: VixenKD
PSN: xKarin_ VixenKD
Posts: 89 Likes: 69
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Post by Karin Davis on Mar 31, 2017 3:54:47 GMT
My Pyjak and alien hamster pet. Can't live w/o them in my quarters.
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Post by colfoley on Mar 31, 2017 3:56:49 GMT
Loyalty missions (characters) Main Plot Combat.
Of course the verdict is still out for the loyalty missions because i haven't done one yet but i am really liking that they aren't one and done either.
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fidothegran
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 45 Likes: 7
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by fidothegran on Mar 31, 2017 4:00:52 GMT
I was expecting everyone to say romances. Seriously, it's like everyone online thinks Mass Effect is some kind of alien dating sim.
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Karin Davis
N2
Got to be KD!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Origin: xKarin_ VixenKD
XBL Gamertag: VixenKD
PSN: xKarin_ VixenKD
Posts: 89 Likes: 69
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Got to be KD!
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vixenkd
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Karin Davis on Mar 31, 2017 4:04:17 GMT
Romances are just a staple for Bioware games. They thrive on story though, and letting you in it.
All I want for Christmas is another Mass Effect game, and another, and then many more. And Addison's two front teeth if she doesn't stop beaking me off.
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Post by Deleted on Mar 31, 2017 6:15:15 GMT
The main plot, character creation and combat.
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Post by Zemgus on Mar 31, 2017 6:17:34 GMT
Character Creation meaning not only appearance & background, but also being able to develop the character and their personality & relationships through out the game. Dialogue choices that make a difference and are not just the same thing said slightly differently. Being able to play the kind of character I want to play. Every dialogue situation should have 3 clearly different options: paragon/renegade/neutral. Never again 'four shades of paragon.'
(Also voted 'meaningful choices' and 'main plot.')
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Mar 31, 2017 6:27:10 GMT
Loyalty missions (characters) Main Plot Combat. Of course the verdict is still out for the loyalty missions because i haven't done one yet but i am really liking that they aren't one and done either. In general, the Loyalty Missions are really good. Some are great. I chose Main Plot, Side Quests and Combat. Honestly, everything that isn't part of the main "Priority Mission" arc is "Side Quests", so those were easy choices. This game has amazingly thoughtful side quests, from the biggest to the most minor. I'm thoroughly impressed. I can only guess that the complaints about "writing" are coming from those who haven't advanced very far into this game. Combat is the biggest part of gameplay, so that's the obvious third.
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ymirr
N2
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Post by ymirr on Mar 31, 2017 6:40:31 GMT
HHhhh, that's a hard one. I've enjoyed Bioware games even when they've had generic main stories, yet I do think it important. Bioware games have the element of character driven story lines, which is what I enjoy the most, but the games have mostly had boring combat. Which means I'm less likely to play them again. I think Witcher 3 had a really annoying main quest, (find this person to find that person, who in return will help you find that person who knows where that other person is.) But it excelled at side quests and incorporating them into the main quest, something bioware has been lacking the last games.
I think in the end I'd vote for the characters, the one you play, companions and others. If it was an option.
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Zip has left the building.
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Post by zipzap2000 on Mar 31, 2017 7:14:48 GMT
Choices.
Story.
Companions.
And if we can throw in some sidequests that feel almost like optional main missions I'm super happy.
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rahavan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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rahavan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by rahavan on Mar 31, 2017 7:32:34 GMT
Normally I wouldn't choice character creator over romances but this game showed me it can reach a point that I'm not okay with it. I can drop side quests and meaningful choices as long as I get top notch story content.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by fraggle on Mar 31, 2017 7:51:59 GMT
Character Creation meaning not only appearance & background, but also being able to develop the character and their personality & relationships through out the game. Dialogue choices that make a difference and are not just the same thing said slightly differently. Being able to play the kind of character I want to play. Every dialogue situation should have 3 clearly different options: paragon/renegade/neutral. Never again 'four shades of paragon.' This! My other votes went to Loyalty missions (though I really mean the companions in general) and choices. Story is important, but I think that Bioware's main strength is character writing. Honestly, everything that isn't part of the main "Priority Mission" arc is "Side Quests", so those were easy choices. This game has amazingly thoughtful side quests, from the biggest to the most minor. I'm thoroughly impressed. I can only guess that the complaints about "writing" are coming from those who haven't advanced very far into this game. I finished the game last night. Some of the sidequests are really amazing, I agree. I also loved the full Kadara part for its shadiness, finally some contrast in all the... fun. My complaint with the writing in general is that it's too merry for what the characters go through and that Ryder cracks a joke in the most stupid situations without having any influence. This ties in with the point Zemgus was raising and I agree strongly with it. Autodialogue should be neutral and our options to let Ryder answer should include ranging emotions. Shepard had autodialogue too, but it often felt more appropriate in the situation and story premise.
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animalboy
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Post by Duke Cameron on Mar 31, 2017 8:03:33 GMT
Choices that matter Character creation Romance
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Post by Deleted on Mar 31, 2017 9:36:03 GMT
All of them
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 1, 2017 15:25:37 GMT
Character Creation meaning not only appearance & background, but also being able to develop the character and their personality & relationships through out the game. Dialogue choices that make a difference and are not just the same thing said slightly differently. Being able to play the kind of character I want to play. Every dialogue situation should have 3 clearly different options: paragon/renegade/neutral. Never again 'four shades of paragon.' This! My other votes went to Loyalty missions (though I really mean the companions in general) and choices. Story is important, but I think that Bioware's main strength is character writing. Honestly, everything that isn't part of the main "Priority Mission" arc is "Side Quests", so those were easy choices. This game has amazingly thoughtful side quests, from the biggest to the most minor. I'm thoroughly impressed. I can only guess that the complaints about "writing" are coming from those who haven't advanced very far into this game. I finished the game last night. Some of the sidequests are really amazing, I agree. I also loved the full Kadara part for its shadiness, finally some contrast in all the... fun. My complaint with the writing in general is that it's too merry for what the characters go through and that Ryder cracks a joke in the most stupid situations without having any influence. This ties in with the point Zemgus was raising and I agree strongly with it. Autodialogue should be neutral and our options to let Ryder answer should include ranging emotions. Shepard had autodialogue too, but it often felt more appropriate in the situation and story premise. I finished it last night. CL 74, and completion somewhere in the high 80s, I believe. EDIT: 98% Completion, actually. I only had a couple of times in all of the game in which the autodialogue did that to me. The "Speedbump!" thing makes me cringe, and I know there was another joke in there, at one point. I wonder if the twin chosen and our previous responses play a role in determining our autodialogue? I was mostly a "Professional" and "Emotional" player, almost never choosing "Casual", because I fully expected stupid ass jokes. I played Sara, this first time, also.
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Post by fraggle on Apr 1, 2017 15:45:21 GMT
I only had a couple of times in all of the game in which the autodialogue did that to me. The "Speedbump!" thing makes me cringe, and I know there was another joke in there, at one point. I wonder if the twin chosen and our previous responses play a role in determining our autodialogue? I was mostly a "Professional" and "Emotional" player, almost never choosing "Casual", because I fully expected stupid ass jokes. I played Sara, this first time, also. Yeah, the speedbump thing makes me cringe as well. Plus some other things in the dialogue, but they're heavy spoilers for those who haven't played enough yet. It bothered me that Ryder basically dies, but it's put in a casual light. He even cracked a joke after this at some point... not funny to me. I felt there are just some really terrible inappropriate jokes in this game that don't fit with a current situation at all and it made me shake my head a couple of times already. At one point where I had Jaal in the party and they discover something terrible. Jaal starts with shocked dialogue, only to burst out laughing saying it was all a joke after Ryder shows concerns for him. What the hell!?
I doubt the autodialogue changes because I went almost fully Professional/Logical and never used Casual, yet he tried to be funny sometimes. I played male Ryder, but I can't wait to compare it to female Ryder at some point. It seems they are different in some parts, not sure about the shoved in funny dialogue though.
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Post by armass81 on Apr 1, 2017 15:51:00 GMT
Story, characters, setting and combat are the most important for me. the latter of these if not ahndled right can especially diminish a game for me, especially for replays. For instance, when ive replayed ME trilogy, the first game bothers me, as even tough the atmosphere and setting and story are all great, its the clunky combat and inventory system that always aggrivates, when im playing the trilogy. Its just not fun to play anymore, especially when youve played the later games.
If MEA did anything right its the fucking combat. Its so damn enjoyable.
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