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Post by Pearl on Mar 31, 2017 12:56:23 GMT
Almost all of the male Turians I've come across have the same pale, bland face with no clan markings. They beat it into us during the original trilogy that barefaced Turians were bad and untrustworthy, yet they appear to be the only kind that was brought along.
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Post by Petroshenko on Mar 31, 2017 13:07:30 GMT
Almost all of the male Turians I've come across have the same pale, bland face with no clan markings. They beat it into us during the original trilogy that barefaced Turians were bad and untrustworthy, yet they appear to be the only kind that was brought along. Which is only slighty less horrible than multiple female turians with grass-green 1 solid color on their faces. I mean... ???? Who approves this???
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Post by warbaby2 on Mar 31, 2017 13:17:20 GMT
Almost all of the male Turians I've come across have the same pale, bland face with no clan markings. They beat it into us during the original trilogy that barefaced Turians were bad and untrustworthy, yet they appear to be the only kind that was brought along. Well, some of them have markings, but only very light ones... Kandros for example. Also, why do Krogan suddenly have so many face markings, is that even in lore for them? All those inconsistencies with the OT are really annoying. Also: The Salarian blink...
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timebean
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It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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It's just a game, folks...
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Post by timebean on Mar 31, 2017 14:07:35 GMT
True... remember how colorful and unique every Turian was in the trilogy? It seams they just moved the face paint over to the Asari now, to cover up the samy faces... Weirdly, during Alec's memories when he's conversing with you-know-who, one of the faces that comes up IS a Turian with not only a blue face, but one that showed the spackling of different colors/shades we became used to in the trilogy. As far as I can recall, that's the ONLY instance of a Turian who didn't have a white face. It was especially weird because a lot of female Turians had really pinkish skin, so I was getting a bone and brain vibe whenever I looked at them. Ick! Those inside-out face turians give me the creeps! And seriously, why would they make the bony-faced aliens have colors similar to the kett? Ie, they look like damned teeth to me. Pastel turians? Really? Ugg. I have more issues with the super pale turians than I have with the copy/past asari, tbh. There is one really cool looking turian with a greenish underskin and bluish purple outer bone plate who looks really awesome. You get to talk up close to him, and the details are amazing, but I can't remember where he was (Kadara, I think). But I was so happy when I found him, and couldn't help but wonder why they didn't make more with that color scheme. And the asari? I feel like they are trying sooooo hard to show that Peebee is different than all other asari in every way. Seriously? Do we need more than her eyebrows and racoon mark for that? Ugg. They could have at least gave Lexi a unique face too.
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Post by dazzarlok on Mar 31, 2017 14:54:49 GMT
Weirdly, during Alec's memories when he's conversing with you-know-who, one of the faces that comes up IS a Turian with not only a blue face, but one that showed the spackling of different colors/shades we became used to in the trilogy. As far as I can recall, that's the ONLY instance of a Turian who didn't have a white face. It was especially weird because a lot of female Turians had really pinkish skin, so I was getting a bone and brain vibe whenever I looked at them. Ick! Those inside-out face turians give me the creeps! And seriously, why would they make the bony-faced aliens have colors similar to the kett? Ie, they look like damned teeth to me. Pastel turians? Really? Ugg. I have more issues with the super pale turians than I have with the copy/past asari, tbh. There is one really cool looking turian with a greenish underskin and bluish purple outer bone plate who looks really awesome. You get to talk up close to him, and the details are amazing, but I can't remember where he was (Kadara, I think). But I was so happy when I found him, and couldn't help but wonder why they didn't make more with that color scheme. And the asari? I feel like they are trying sooooo hard to show that Peebee is different than all other asari in every way. Seriously? Do we need more than her eyebrows and racoon mark for that? Ugg. They could have at least gave Lexi a unique face too. Exactly! I cannot figure out why they decided to not give Lexi a unique face. I mean, how hard could that have been? How much time could that have possibly taken? While her overall importance may not be on the level of people in your actual squad, she's still a far more important character than random Asari clone #53, so why isn't her face unique? They went through the trouble of getting Natalie Dormer to voice this particular Asari, and yet she looks just like 99% of the other Asari in the game! Why? Man, I never thought I'd miss Samara, or even Benezia, as much as I do now. As for the Turians... really Bioware? Turian faces in ME1 had more variety and better textures....
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Post by ticktak77 on Mar 31, 2017 15:08:13 GMT
Just pure speculation here, but something to think about:
Battlefield 4 released on the original Frostbite 1.0 Engine. It was a buggy, broken mess. Took them the best part of 15 months to really fix that game.
Battlefield 1 released on the new Frostbite 2.0 Engine (the same as Andromeda). They worked many years trying to get to terms with the engine. BF1 released with a very conservative launch, holding back many features and prioritizing stability under the new engine before drip-feeding features back into the game.
Star Wars Battlefront, another Frostbite 2.0 game, launched in a similar state to BF1 - very conservative launch, with many popular features not in the game.
FIFA 17 released on the new Frostbite 2.0 Engine (the same as Andromeda). EA Sports' Vancouver team had a dedicated development team removed from FIFA 16, the game that launched the previous year on an older engine, and tasked them to focus on the new engine for FIFA 17 - they had 2 years to get to terms with Frostbite 2.0.
Just looking at what we know, it appears as though the Frostbite 2.0 Engine, while beautiful and capable of delivering superb gorgeous moments, might not be the easiest engine to develop on?
5 years of development time (which, in truth, is probably a lot closer to 3.5 years), only to release a game that doesn't even come close to being acceptable or with polish, suggests to me that Bioware had some pretty significant problems getting to terms with the engine.
So when people ask "WHY COULDN'T THEY JUST CREATE NEW FACES" or "WHAT THE HELL WERE THEY DOING FOR 5 YEARS", I think the legitimate answer to those questions would be:
No, they couldn't create new faces on this engine, and it appears as though they spent a large chunk of their development time putting out fires that sprung up on the new engine.
That's my speculation, anyway
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Post by warbaby2 on Mar 31, 2017 15:37:43 GMT
Weirdly, during Alec's memories when he's conversing with you-know-who, one of the faces that comes up IS a Turian with not only a blue face, but one that showed the spackling of different colors/shades we became used to in the trilogy. As far as I can recall, that's the ONLY instance of a Turian who didn't have a white face. It was especially weird because a lot of female Turians had really pinkish skin, so I was getting a bone and brain vibe whenever I looked at them. Ick! Those inside-out face turians give me the creeps! And seriously, why would they make the bony-faced aliens have colors similar to the kett? Ie, they look like damned teeth to me. Pastel turians? Really? Ugg. I have more issues with the super pale turians than I have with the copy/past asari, tbh. There is one really cool looking turian with a greenish underskin and bluish purple outer bone plate who looks really awesome. You get to talk up close to him, and the details are amazing, but I can't remember where he was (Kadara, I think). But I was so happy when I found him, and couldn't help but wonder why they didn't make more with that color scheme. And the asari? I feel like they are trying sooooo hard to show that Peebee is different than all other asari in every way. Seriously? Do we need more than her eyebrows and racoon mark for that? Ugg. They could have at least gave Lexi a unique face too. Because they, again, show how little they actually know or care about the background material... at least the texture and modeling people. It's the same with all the other little errors in the races. I - again - have to blame project leadership there.
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Post by derrame on Mar 31, 2017 15:43:18 GMT
yep, it's very ridiculous and disappointing, i hope they fix it with the next update
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Post by Deleted on Mar 31, 2017 15:58:28 GMT
Seriously what did they spend 5 years doing? Legit question when it comes to animation team and NPC/facial design team. When you look at crafting for example, you can totally see how they spent 5 years. In fact, they should've been stopped at year 4 'cause they just kept going and going making crafting UI more and more convulted adding more materials, resources etc. But you can't say it lacks content/depth. Same goes for side quest writers. You can definitely argue that they should've done less side quests but make them longer and more branching, but it's clear how much writing overall is in the game. Level designers clearly worked hard for 5 years too, huge explorable maps mixed with lots of smaller levels and all of it unique without repeating the mistake of ME1 copy+paste locations. But the animations, human/asari faces, dead eyes, character creator options, awful hair? It literally looks like they had 6 months to do all of this, absymal showing after FIVE YEARS I'm loving the game so far but.....urgh you've got a point.
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zaeedisking
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
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Post by zaeedisking on Mar 31, 2017 16:01:01 GMT
Just pure speculation here, but something to think about: Battlefield 4 released on the original Frostbite 1.0 Engine. It was a buggy, broken mess. Took them the best part of 15 months to really fix that game. Battlefield 1 released on the new Frostbite 2.0 Engine (the same as Andromeda). They worked many years trying to get to terms with the engine. BF1 released with a very conservative launch, holding back many features and prioritizing stability under the new engine before drip-feeding features back into the game. Star Wars Battlefront, another Frostbite 2.0 game, launched in a similar state to BF1 - very conservative launch, with many popular features not in the game. FIFA 17 released on the new Frostbite 2.0 Engine (the same as Andromeda). EA Sports' Vancouver team had a dedicated development team removed from FIFA 16, the game that launched the previous year on an older engine, and tasked them to focus on the new engine for FIFA 17 - they had 2 years to get to terms with Frostbite 2.0. Just looking at what we know, it appears as though the Frostbite 2.0 Engine, while beautiful and capable of delivering superb gorgeous moments, might not be the easiest engine to develop on? 5 years of development time (which, in truth, is probably a lot closer to 3.5 years), only to release a game that doesn't even come close to being acceptable or with polish, suggests to me that Bioware had some pretty significant problems getting to terms with the engine. So when people ask "WHY COULDN'T THEY JUST CREATE NEW FACES" or "WHAT THE HELL WERE THEY DOING FOR 5 YEARS", I think the legitimate answer to those questions would be: No, they couldn't create new faces on this engine, and it appears as though they spent a large chunk of their development time putting out fires that sprung up on the new engine. That's my speculation, anyway and to top it off they used a team that had never made a full ME game before... but I think you make a number of very valid points which may eventually come to be proven right.
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Post by Sondergaard on Mar 31, 2017 17:56:30 GMT
So when people ask "WHY COULDN'T THEY JUST CREATE NEW FACES" or "WHAT THE HELL WERE THEY DOING FOR 5 YEARS", I think the legitimate answer to those questions would be: No, they couldn't create new faces on this engine, and it appears as though they spent a large chunk of their development time putting out fires that sprung up on the new engine. That's my speculation, anyway In which case it was a case of priorities. Humans have a variety of faces in the game. Asari have human faces so I don't accept it was a frostbite issue. They simply prioritised something else over giving the asari variety.
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Post by ticktak77 on Mar 31, 2017 18:25:43 GMT
So when people ask "WHY COULDN'T THEY JUST CREATE NEW FACES" or "WHAT THE HELL WERE THEY DOING FOR 5 YEARS", I think the legitimate answer to those questions would be: No, they couldn't create new faces on this engine, and it appears as though they spent a large chunk of their development time putting out fires that sprung up on the new engine. That's my speculation, anyway In which case it was a case of priorities. Humans have a variety of faces in the game. Asari have human faces so I don't accept it was a frostbite issue. They simply prioritised something else over giving the asari variety. Human faces are also a combination of pre-established face elements, it seems. Eye's Version A + Nose version B + Mouth version C + etc et you get the idea. Not really sure you are right
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thedarkprince
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by thedarkprince on Mar 31, 2017 18:58:03 GMT
More laziness from Bioware. There is no excuse for every asari having the same face. They literally have human faces, how hard was it to model them with different faces?
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