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Post by projectpatdc on Apr 4, 2017 14:05:04 GMT
I imagine the respect any negative feedback the same if not more than praise for sure. I doubt they take any threats or calling for heads seriously though. Yah, 'cause we're all in 1918 Russia calling for the heads of a czar. Right. We're calling for the heads metaphorically. What the??? You need to relax a bit. I'm talking about people wanting the devs to lose their jobs over this game.
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Post by Addictress on Apr 4, 2017 14:07:48 GMT
I don't want "devs to lose their jobs." Decision-making execs, yes. Mac Walters, perhaps.
Um, sorry. I put that out there. Yeah. I made an enemy. Mac Walters is gonna look at this post and be like "wtf? Who is this bitch?"
I'm blocked. ;___;
Uh...Sorry, Mr. Walters. I'm sorry.
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Post by osito on Apr 4, 2017 14:08:00 GMT
They are giving every one a puppy. I already have a puppy (and it's much more fun than any computer game!). Can I take a kitten instead, please?
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Post by sil on Apr 4, 2017 14:08:57 GMT
Wait don't leave us! I can be positive! I came for news too. But we all just have to wait until BioWare releases the announcement to the public. Until then, why not join in on the whin- I mean conversation! I'll stay, since you asked so nicely! The rainbows can wait! The game isn't perfect by any means, more from a story aspect than others, but I think part of the whining is down to the whole bandwagon issue. People see a problem, they jump on the bandwagon, they whine, and as they whine, everyone else whines more. Everyone competes to whine the most, when in reality, the game is very well handled. I mod Mass Effect 3, which is a pain in the bum to do, but this game has so many things that are better than that game; it's non-linear, it has wide open hubs with things to do, it has both genders represented and loads of NPC's (not just humans everywhere!), and the galaxy map is gorgeous. Sure, there are a boat-load of issues (such as the Additional Tasks) and I prefer ME3's story, but damn, ME:A does not deserve the hate. It's provided more fun than most games I've played the last year. I can't wait to see what the news is, either a patch or DLC would be great, but I'm hoping story DLC
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Post by helios396 on Apr 4, 2017 14:11:49 GMT
It's 9 PM over here on the other side of the earth.
I'm keeping my expectation pretty low. At least tell us that there'll be a patch coming out this week. I'm tired of keeping the bugs away from my game.
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Post by adrynbliss on Apr 4, 2017 14:12:20 GMT
Yah, 'cause we're all in 1918 Russia calling for the heads of a czar. Right. We're calling for the heads metaphorically. What the??? You need to relax a bit. I'm talking about people wanting the devs to lose their jobs over this game. what, in your opinion, is fitting? this is the real world, corporate America, multi million dollar projects, you 'fuck it up' you lose your job, that's pretty much how it works. i'm not saying the 'devs' specifically, hell, damn near all of them 'on the factory floor' don't actually get a say in the decisions that led to this point, but someone is, shit, even now with MP they are running limited time events while it's still in a f-ing state, someone is still making decisions like that, someone SHOULD be held accountable.
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Post by decafhigh on Apr 4, 2017 14:12:50 GMT
I can't wait to see what the news is, either a patch or DLC would be great, but I'm hoping story DLC I'd be pretty happy even just with bug fixes and adding a white skin tone to the CC. I'm easy to please.
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Post by Deleted on Apr 4, 2017 14:20:07 GMT
Wait don't leave us! I can be positive! I came for news too. But we all just have to wait until BioWare releases the announcement to the public. Until then, why not join in on the whin- I mean conversation! I'll stay, since you asked so nicely! The rainbows can wait! The game isn't perfect by any means, more from a story aspect than others, but I think part of the whining is down to the whole bandwagon issue. People see a problem, they jump on the bandwagon, they whine, and as they whine, everyone else whines more. Everyone competes to whine the most, when in reality, the game is very well handled. I mod Mass Effect 3, which is a pain in the bum to do, but this game has so many things that are better than that game; it's non-linear, it has wide open hubs with things to do, it has both genders represented and loads of NPC's (not just humans everywhere!), and the galaxy map is gorgeous. Sure, there are a boat-load of issues (such as the Additional Tasks) and I prefer ME3's story, but damn, ME:A does not deserve the hate. It's provided more fun than most games I've played the last year. I can't wait to see what the news is, either a patch or DLC would be great, but I'm hoping story DLC ME:A has surprised me in so many ways. I beat the game about two days ago. And the end mission, blew me away! Yet, even after the credits rolled: I was left with that feeling of anxiety and excitement in my gut. Because I knew I'd still have plenty left to explore! Then, I also plan to start a Sara play through, and see how the story dialogue changes. I don't see myself getting bored of this game anytime soon!
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Post by projectpatdc on Apr 4, 2017 14:21:33 GMT
What the??? You need to relax a bit. I'm talking about people wanting the devs to lose their jobs over this game. what, in your opinion, is fitting? this is the real world, corporate America, multi million dollar projects, you 'fuck it up' you lose your job, that's pretty much how it works. i'm not saying the 'devs' specifically, hell, damn near all of them 'on the factory floor' don't actually get a say in the decisions that led to this point, but someone is, shit, even now with MP they are running limited time events while it's still in a f-ing state, someone is still making decisions like that, someone SHOULD be held accountable. Saying they "fucked it up" is again subjective.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Bekkael
XBL Gamertag: Bekkael
PSN: Bekkael
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Post by bekkael on Apr 4, 2017 14:22:29 GMT
I think it will likely be an announcement about all the exciting and FREE dlc they are feverishly preparing for their beloved fans. For multiplayer, of course.
To expect much beyond this is to set yourself up for disappointment.
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Post by sil on Apr 4, 2017 14:26:51 GMT
ME:A has surprised me in so many ways. I beat the game about two days ago. And the end mission, blew me away! Yet, even after the credits rolled: I was left with that feeling of anxiety and excitement in my gut. Because I knew I'd still have plenty left to explore! Then, I also plan to start a Sara play through, and see how the story dialogue changes. I don't see myself getting bored of this game anytime soon! I didn't realise that the dialogue changed much between player gender . And yeah, the end mission was great! It had many elements I had hoped the Earth missions would have had in ME3
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Post by Addictress on Apr 4, 2017 14:31:31 GMT
Wait don't leave us! I can be positive! I came for news too. But we all just have to wait until BioWare releases the announcement to the public. Until then, why not join in on the whin- I mean conversation! I'll stay, since you asked so nicely! The rainbows can wait! The game isn't perfect by any means, more from a story aspect than others, but I think part of the whining is down to the whole bandwagon issue. People see a problem, they jump on the bandwagon, they whine, and as they whine, everyone else whines more. Everyone competes to whine the most, when in reality, the game is very well handled. I mod Mass Effect 3, which is a pain in the bum to do, but this game has so many things that are better than that game; it's non-linear, it has wide open hubs with things to do, it has both genders represented and loads of NPC's (not just humans everywhere!), and the galaxy map is gorgeous. Sure, there are a boat-load of issues (such as the Additional Tasks) and I prefer ME3's story, but damn, ME:A does not deserve the hate. It's provided more fun than most games I've played the last year. I can't wait to see what the news is, either a patch or DLC would be great, but I'm hoping story DLC I am glad that you had fun, and there were some positive moments in the game, however, please don't say I am on a bandwagon. My disappointment is derived independently, and I am on no one's bandwagon. In fact, I go on the Internet because the disappointment is too great to shoulder alone, and so I come here to find comradeship with others, to perhaps lighten the load. Here are some positive bullets: *The improvement in side quests over Inquisition hasn't been praised enough. The side quests in Andromeda are, indeed, far more varied and engaging. They are hampered somewhat by the overall flaw that NPCs have limited, cyclical animations (they just stay in one spot and don't move around, and when they talk, their gestures are noticeably repetitive). If the NPCs had more dynamic and deceptively varied animation routines (like in the Witcher 3, or in Dishonored, NPCs of course have repetitive routines but they move from spot to spot, interact with objects here and there, and the cycle is long enough so it gives you the illusion that they have an independent trajectory in the world).... if that one element had been implemented better, I believe the side quests would've been just as good as the Witcher 3 monster-slaying side quests. And I stand by that. *I'm pretty much the only one who did not tire of the planet-traveling screens. They were just plain awesome. Even though they were dimmed somewhat by the fact I noticed the planet art was recycled and not as varied as the previous trilogy, where every single planet looked different (and, also matched the planet descriptions. For instance, a lush garden world would have green continents and blue seas, a hot world would have volcanic plates and lava flows, an ice planet would be all ice, and then within those categories, each world would also look different). But, that said, I liked the zooming and traveling, no matter how many times it was done. It was an integral part of the experience, for me.
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Post by Qui-Gon GlenN7 on Apr 4, 2017 14:35:04 GMT
You True Biower Fans™️ are so tough and imaginative. Like, your use of snowflake! You really showed him. /gfy Aw did I hurt your feelings sweetheart? Should I build you a safe space where the True BioWare Fans™️ can't upset you? Wow, top notch stuff. Did your twelve year old sister teach you all that tough talk? You aren't a True Bioware Fan™️. You just learned the term "snowflake" during the latest election cycle. Interestingly, that makes you a snowflake. Cheers.
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Post by Deleted on Apr 4, 2017 14:35:09 GMT
ME:A has surprised me in so many ways. I beat the game about two days ago. And the end mission, blew me away! Yet, even after the credits rolled: I was left with that feeling of anxiety and excitement in my gut. Because I knew I'd still have plenty left to explore! Then, I also plan to start a Sara play through, and see how the story dialogue changes. I don't see myself getting bored of this game anytime soon! I didn't realise that the dialogue changed much between player gender . And yeah, the end mission was great! It had many elements I had hoped the Earth missions would have had in ME3 I'm not entirely sure how much the dialogue changes between both Ryders. But the beginning line about coffee changed. Scott says: "Caffeine always did make me jumpy." But Sara said something like: "Can't explore a new galaxy without my coffee." So it makes me wonder how else the game changes. Yeah and that end mission was really well done. I loved the Archon's face animations. They looked really good in those scenes!
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Post by sil on Apr 4, 2017 14:37:44 GMT
Yeah, the galaxy map was glorious and I didn't tire of it. Maybe it is because I didn't try to scan every available system at once, I just went off to scan a new system every time I left a planet, so I worked my way through them more naturally. I hope they keep the system for an inevitable sequel, just that they allow a toggle for faster transition for those who don't enjoy it. When it comes to the planet appearances, that is a problem with ME3 actually. I've been modding the galaxy map in recent months, adding new star systems from the lore, and there is a lot of repeated textures for planets. Which isn't necessarily bad! It's often that they use different cloud textures and other tricks to make the planets look different. I think ME:A had a decent set of diversity in the planets but it would be nice if there was some more. My personal favourite part was when you scanned for an anomaly and then when you found it, the game zooms in to look at it. If only there was a way of adding that to ME3 when you're recovering war assets...
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Post by warbaby2 on Apr 4, 2017 14:50:00 GMT
What the??? You need to relax a bit. I'm talking about people wanting the devs to lose their jobs over this game. what, in your opinion, is fitting? this is the real world, corporate America, multi million dollar projects, you 'fuck it up' you lose your job, that's pretty much how it works. i'm not saying the 'devs' specifically, hell, damn near all of them 'on the factory floor' don't actually get a say in the decisions that led to this point, but someone is, shit, even now with MP they are running limited time events while it's still in a f-ing state, someone is still making decisions like that, someone SHOULD be held accountable. Yea, and those someones are the project leads and executives, but we all know that they will not... besides, it's not only America, it's also Canada, and the meritocracy is very selective up there these days...
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Post by SofaJockey on Apr 4, 2017 14:50:59 GMT
... Here are some positive bullets: *The improvement in side quests over Inquisition hasn't been praised enough. The side quests in Andromeda are, indeed, far more varied and engaging. They are hampered somewhat by the overall flaw that NPCs have limited, cyclical animations (they just stay in one spot and don't move around, and when they talk, their gestures are noticeably repetitive). If the NPCs had more dynamic and deceptively varied animation routines (like in the Witcher 3, or in Dishonored, NPCs of course have repetitive routines but they move from spot to spot, interact with objects here and there, and the cycle is long enough so it gives you the illusion that they have an independent trajectory in the world).... if that one element had been implemented better, I believe the side quests would've been just as good as the Witcher 3 monster-slaying side quests. And I stand by that. *I'm pretty much the only one who did not tire of the planet-traveling screens. They were just plain awesome. Even though they were dimmed somewhat by the fact I noticed the planet art was recycled and not as varied as the previous trilogy, where every single planet looked different (and, also matched the planet descriptions. For instance, a lush garden world would have green continents and blue seas, a hot world would have volcanic plates and lava flows, an ice planet would be all ice, and then within those categories, each world would also look different). But, that said, I liked the zooming and traveling, no matter how many times it was done. It was an integral part of the experience, for me. I noticed the side-content is improved, more complex, more layered. Nothing (yet) at 'Bloody Baron' level, but that's a high bar. And I love the pretty planet transitions, I'd be pissed if that got nerfed. Everything some impatient people want removing will upset other people who want it to stay...
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Post by Deleted on Apr 4, 2017 14:52:23 GMT
... Here are some positive bullets: *The improvement in side quests over Inquisition hasn't been praised enough. The side quests in Andromeda are, indeed, far more varied and engaging. They are hampered somewhat by the overall flaw that NPCs have limited, cyclical animations (they just stay in one spot and don't move around, and when they talk, their gestures are noticeably repetitive). If the NPCs had more dynamic and deceptively varied animation routines (like in the Witcher 3, or in Dishonored, NPCs of course have repetitive routines but they move from spot to spot, interact with objects here and there, and the cycle is long enough so it gives you the illusion that they have an independent trajectory in the world).... if that one element had been implemented better, I believe the side quests would've been just as good as the Witcher 3 monster-slaying side quests. And I stand by that. *I'm pretty much the only one who did not tire of the planet-traveling screens. They were just plain awesome. Even though they were dimmed somewhat by the fact I noticed the planet art was recycled and not as varied as the previous trilogy, where every single planet looked different (and, also matched the planet descriptions. For instance, a lush garden world would have green continents and blue seas, a hot world would have volcanic plates and lava flows, an ice planet would be all ice, and then within those categories, each world would also look different). But, that said, I liked the zooming and traveling, no matter how many times it was done. It was an integral part of the experience, for me. I noticed the side-content is improved, more complex, more layered. Nothing (yet) at 'Bloody Baron' level, but that's a high bar. And I love the pretty planet transitions, I'd be pissed if that got nerfed. Everything some impatient people want removing will upset other people who want it to stay... Bloody Baron is something I doubt anyone could manage to surpass. It was truly special.
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Post by leo3abp on Apr 4, 2017 14:52:27 GMT
I didn't realise that the dialogue changed much between player gender . And yeah, the end mission was great! It had many elements I had hoped the Earth missions would have had in ME3 I'm not entirely sure how much the dialogue changes between both Ryders. But the beginning line about coffee changed. Scott says: "Caffeine always did make me jumpy." But Sara said something like: "Can't explore a new galaxy without my coffee." So it makes me wonder how else the game changes. Yeah and that end mission was really well done. I loved the Archon's face animations. They looked really good in those scenes! While I doubt game changes a lot in terms of story and events, there are some distinctive line changes between Sara and Scott. For example after getting news about father in Sam node: Sara Left choice: a semihysterical line about "oh noes father is dead!" which feels totally out of context in terms of voice acting, and even more after cora starts talking about Ryder sr. could being distant. Sara Right choice: We... we weren't really close... Voice acting fits in great, as well as following dialogue about Ryder sr. being distant at times. Scott left choice: talking about dad dying a hero, making ultimate sacrifice. tone fits very well in, as well as follow up dialogue. Scott right choice: Saying in completely emotionless manner "we were not close" whcih feels so off, as well as follow up dialogue. So that and many other dialogues led me to a following conclusion that Sara was a more distant and more disillusioned by Ryder family, as well as being more cool and logical one with passion for science, while Scott was more of a hothead, and while maybe not very close to his father either, he had sense of respect and understanding towards him in a certain way. After playing around 15 hours as Scott and almost 30 as Sara, I got only more reinforced in that opinion. Often it is clearly visible by the quality of lines which responses were originally written for which character story, while the rest of options were probably recorded separately without story context. Thats why I almost wish there was some story mode where only original quality dialogues would be automatically chosen for each character,because considering that there is no real RPing in Andromeda anyway, there is not much justification to keep subpar quality dialogue lines in exchange for a very unbelievable illusion of choice.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Apr 4, 2017 14:53:09 GMT
... Here are some positive bullets: *The improvement in side quests over Inquisition hasn't been praised enough. The side quests in Andromeda are, indeed, far more varied and engaging. They are hampered somewhat by the overall flaw that NPCs have limited, cyclical animations (they just stay in one spot and don't move around, and when they talk, their gestures are noticeably repetitive). If the NPCs had more dynamic and deceptively varied animation routines (like in the Witcher 3, or in Dishonored, NPCs of course have repetitive routines but they move from spot to spot, interact with objects here and there, and the cycle is long enough so it gives you the illusion that they have an independent trajectory in the world).... if that one element had been implemented better, I believe the side quests would've been just as good as the Witcher 3 monster-slaying side quests. And I stand by that. *I'm pretty much the only one who did not tire of the planet-traveling screens. They were just plain awesome. Even though they were dimmed somewhat by the fact I noticed the planet art was recycled and not as varied as the previous trilogy, where every single planet looked different (and, also matched the planet descriptions. For instance, a lush garden world would have green continents and blue seas, a hot world would have volcanic plates and lava flows, an ice planet would be all ice, and then within those categories, each world would also look different). But, that said, I liked the zooming and traveling, no matter how many times it was done. It was an integral part of the experience, for me. I noticed the side-content is improved, more complex, more layered. Nothing (yet) at 'Bloody Baron' level, but that's a high bar. And I love the pretty planet transitions, I'd be pissed if that got nerfed. Everything some impatient people want removing will upset other people who want it to stay... And "Bloody baron" was never side content.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Addictress on Apr 4, 2017 14:53:57 GMT
... Here are some positive bullets: *The improvement in side quests over Inquisition hasn't been praised enough. The side quests in Andromeda are, indeed, far more varied and engaging. They are hampered somewhat by the overall flaw that NPCs have limited, cyclical animations (they just stay in one spot and don't move around, and when they talk, their gestures are noticeably repetitive). If the NPCs had more dynamic and deceptively varied animation routines (like in the Witcher 3, or in Dishonored, NPCs of course have repetitive routines but they move from spot to spot, interact with objects here and there, and the cycle is long enough so it gives you the illusion that they have an independent trajectory in the world).... if that one element had been implemented better, I believe the side quests would've been just as good as the Witcher 3 monster-slaying side quests. And I stand by that. *I'm pretty much the only one who did not tire of the planet-traveling screens. They were just plain awesome. Even though they were dimmed somewhat by the fact I noticed the planet art was recycled and not as varied as the previous trilogy, where every single planet looked different (and, also matched the planet descriptions. For instance, a lush garden world would have green continents and blue seas, a hot world would have volcanic plates and lava flows, an ice planet would be all ice, and then within those categories, each world would also look different). But, that said, I liked the zooming and traveling, no matter how many times it was done. It was an integral part of the experience, for me. I noticed the side-content is improved, more complex, more layered. Nothing (yet) at 'Bloody Baron' level, but that's a high bar. And I love the pretty planet transitions, I'd be pissed if that got nerfed. Everything some impatient people want removing will upset other people who want it to stay... Yea well Bloody Baron wasn't a side quest, it was part of the main quest, similar to Eos, so it's not fair to compare it to beacon-scanning.
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Post by kotoreffect3 on Apr 4, 2017 14:56:49 GMT
Yeah you don't care so you took the time to come to a forum dedicated to the game and make a thread telling the rest of us how you don't care.
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Post by sushidubya on Apr 4, 2017 14:57:29 GMT
Yeah but you cared enough to post about you not caring about him posting about not caring. XD Or cares enough to wonder if there's an actual reason to care that he doesn't care....So....what do YOU care about, if you care to care to care to care to care to care at all? I care about finding out why he cared enough to post about how he doesn't care and am happy you cared about why I cared about asking why he cared about posting why he doesn't care.
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Post by smudgedhorizon on Apr 4, 2017 14:59:50 GMT
ME:A has surprised me in so many ways. I beat the game about two days ago. And the end mission, blew me away! Yet, even after the credits rolled: I was left with that feeling of anxiety and excitement in my gut. Because I knew I'd still have plenty left to explore! Then, I also plan to start a Sara play through, and see how the story dialogue changes. I don't see myself getting bored of this game anytime soon! I didn't realise that the dialogue changed much between player gender . And yeah, the end mission was great! It had many elements I had hoped the Earth missions would have had in ME3 From what little I have seen - I played the prologue as both Scott and Sara - they are very much two different characters. Even selecting the same dialogue options often gave me very different responses. Like (and this is just from memory so not direct quotes) Sara says something about how she was born first and Scott has never forgiven her for that and always been trying to catch up to her, and Scott says how Sara has always been blazing ahead of him ever since she was born first. It was really interesting to see two different perspectives - it wasn't just like you have changed the gender, to me they do come across as different people, if that makes sense.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,712 Likes: 6,759
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Apr 4, 2017 15:05:31 GMT
Here are some positive bullets: *The improvement in side quests over Inquisition hasn't been praised enough. The side quests in Andromeda are, indeed, far more varied and engaging. They are hampered somewhat by the overall flaw that NPCs have limited, cyclical animations (they just stay in one spot and don't move around, and when they talk, their gestures are noticeably repetitive). If the NPCs had more dynamic and deceptively varied animation routines (like in the Witcher 3, or in Dishonored, NPCs of course have repetitive routines but they move from spot to spot, interact with objects here and there, and the cycle is long enough so it gives you the illusion that they have an independent trajectory in the world).... if that one element had been implemented better, I believe the side quests would've been just as good as the Witcher 3 monster-slaying side quests. And I stand by that. I agree, but for one tiny difference: distance. When you get a monster slaying contract in Witcher 3, the monster is usually nearby, otherwise it wouldn't be a problem for the village where you got the contract - it would be someone else's problem. ME:A side quests often make you travel all over the map, which does make sense given that one game is set on a medieval technology level and the other in the future, but it also means that you spend a lot of time traveling long distances across the landscape, back and forth, unless you do what I came to do in ME:A - instead of doing one quest after the other, I just checked the map for the nearest next quest objective and made that my active one. They certainly upped the quality of the side quests, and some decisions gave me the Witcher-style pause to think before I chose.
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