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Post by ama93 on Apr 4, 2017 16:39:20 GMT
I mean, let's compare the profiles benefits:
Sentinels get: -All combo damage -Tech Recharge speed -Power shield cost reduction (of which only works for two skills) -Power restoration and defense
**Tech armor: While the defense from the tech armor is noticeable, I don't think it's particularly necessary unless you've chosen to be a tank.
Meanwhile,
Explorers get:
-Weapon damage -Damage resistance -Tech recharge -Biotic power damage -power restoration and defense
**Biotic blink: Imo this is far more impactful than the tech armor, simply because you can't be hit mid teleport and gives you really cool tactical uses. Plus, you still get the biotic jumps like Adepts and Vanguard.
If anything, the Explorer profile supports a caster style playthrough far more than the Sentinel. The Sentinel is just..."there". Has no real combat focus apart from the cheesy annihilation+lance combo.
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Post by KaiserShep on Apr 4, 2017 16:44:28 GMT
Explorer is the best, like a game of rock paper volcano.
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Post by rolenka on Apr 4, 2017 18:08:11 GMT
Tech armor is good, but blinky-teleporty dashes are better!
I wonder if the +5 weapon damage (at profile level 1) is a flat bonus as it appears or a starting point adjusted by a weapon's firing rate. If it's a flat bonus, it would make SMGs rapid-fire murder throwers.
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Post by Link"Guess"ski on Apr 4, 2017 18:11:00 GMT
Sentinel blocks a lot of incoming damage because of the tech armor shielding which actually helps a lot.
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Post by VanSinn on Apr 4, 2017 18:41:31 GMT
I prefer Sentinel for my build, 'cause combo damage and tech recharge rates. The Tech armor also adds some to your DR I think, I notice I take less damage in the Sentinel profile than others. Skip to the last 3 minutes of this vid for some gameplay on Hardcore, or you can watch the whole thing where I lay out my build. Only level 25 at the start, so there are alot of passive abilities I can still grab to make it even better than the gameplay shows.
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Post by kino on Apr 4, 2017 18:48:27 GMT
Typically, I would say "yes", but you can build a Sentinel to be a barkin' tank. If you're a "screw cover" person Sentinel probably works better.
I do love that biotic blink, though. Very handy.
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Post by quecojo on Apr 4, 2017 18:52:54 GMT
Yeah, explorer and Vangaurd are the best. Usually use explorer for most everything. But if I decide to go melee heavy I choose vanguard for the boost to melee attacks.
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Post by zipzap2000 on Apr 8, 2017 15:06:24 GMT
Sentinel is still underrated, well at least that hasn't changed.
(Explorer is actually the best though.)
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Post by souljahbill14 on Apr 8, 2017 16:14:50 GMT
I just wish the game would tell us just how much damage was being absorbed by the Tech Armor.
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Post by Element Zero on Apr 8, 2017 16:38:38 GMT
I prefer Sentinel for my tech-caster builds. Tech Armor is not insignificant, and the rest of the bonuses are good.
Explorer is good, as well, but I'm not a fan of the Blink feature. It caused me to dash straight through cover several times. (I often dash into cover.) I could learn to use it effectively, accounting for this effect. Why bother, though, when I have Sentinel offering a more suitable package?
I'd likely only consider Explorer if I were trying to build something that benefits specifically from Blink. I'll get around to it at some point, but likely not any time soon.
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Post by dark8sage on Apr 8, 2017 22:12:11 GMT
Engineer, sentinel, and infiltrator were made with really crappy bonuses.
Engineer only adds construct health and damage. There's not a single profile that increases tech power damage. The drone recharge rate on tech powers for engineer is pretty much the same as infiltrator and explorer (40%).
Problem is, constructs are useless. They do no damage whatsoever even with maxed out construct damage (which is a separate stat for some stupidm reason instead of being baked into tech power damage).
Constructs are only good for priming with electric beam or cryo shots. The assault turret fails to activate half the time when thrown on any ground that isn't flat.
Combo detonations also do so little damage. A cryo/fire blast doesn't even wipe out more than half the health of a normal unshielded grunt mob on NORMAL difficulty. Tech explosion doesn't do much better.
Tech powers other than invasion and tactical cloak are pretty shitty. Overload maxed out does less damage to shields than a biotic pull talented for damage to shields (base damage for pull talent is 600, without counting the bonus to shield damage from containment passive line).
Accuracy and weapon stability are useless as a sniper. Infiltrator is mainly useful for the headshot damage and stealth dodge. 30% headshot damage, meanwhile, explorer rank 6 gives you 15% weapon damage to ALL shots.
Since currently the Piranha with Turbocharge makes every other gun look like a joke, snipers are really underpowered in SP in terms of DPS. A piranha will wipe out an ancient fiend far quicker than any sniper, and with seeking plasma you sacrifice a sliver of damage in order for the shotgun to land all its shots even at greater distances, which just makes the gun OP.
Soldier profile is also useless because clip size is irrelevant with bioconverter augment and turbocharge, and explorer gives nearly the same weapon damage boost while lowering your tactical cloak recharge by 40% and increasing biotic powers by 40%.
They should just scrap construct damage stat for engineer and merge it with tech power damage, and give Engineer 40% tech power damage and duration increase.
They also need to buff combo detonation damage. It's pathetic and it makes combo detonation profiles obsolete next to profiles that focus on weapon damage bonuses.
Powers, especially damaging tech powers, are super gimped in this game.
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Post by KaiserShep on Apr 8, 2017 22:26:13 GMT
I prefer Sentinel for my tech-caster builds. Tech Armor is not insignificant, and the rest of the bonuses are good. Explorer is good, as well, but I'm not a fan of the Blink feature. It caused me to dash straight through cover several times. (I often dash into cover.) I could learn to use it effectively, accounting for this effect. Why bother, though, when I have Sentinel offering a more suitable package? I'd likely only consider Explorer if I were trying to build something that benefits specifically from Blink. I'll get around to it at some point, but likely not any time soon. When I use explorer, my motto is essentially "what's cover?" and evade like mad. When it comes to a crowd, blink and biotic charge together is a ridiculously effective way to stay alive. But then I'm so accustomed to warlock blink in Destiny that it's a little too familiar.
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Post by lexxxich on Apr 8, 2017 23:01:16 GMT
Now that you say it, I probably agree. The only reason I use Sentinel is because disappear-appear animation of biotic blink (and stealth dash) tends to give me an FPS drop, and I already get enough of those in combat. Sentinel Profile bonuses are pretty underwhelming.
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Post by Doominike on Apr 9, 2017 1:13:35 GMT
I just used Explorer all game and never used the profile switching feature.
Biotic Charge into the fray, dodge through foes and Krogan Hammer them in the back/Flamethrower them all
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Post by zipzap2000 on Apr 9, 2017 1:16:39 GMT
I just wish the game would tell us just how much damage was being absorbed by the Tech Armor. You can feel the difference. If that makes sense.
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Post by thisisme8 on Apr 9, 2017 2:16:54 GMT
Sentinel is still underrated, well at least that hasn't changed. (Explorer is actually the best though.) It's always been underrated but it's still the best at its job.
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Post by parnashwind on Apr 9, 2017 2:19:46 GMT
Are you trying to play CQC without hugging cover and without Biotic Charge? (And not a Vanguard obviously) If your answer is yes to the above, then Sentinels are much better than Explorers. Blink is a nice to have gimmick but Tech Armor is vital to survive when mindlessly and brutally attacking the enemy position. p/s: If you are using Biotic Charge, then it doesnt matter if you are explorer or sentinel because Biotic Charge >>>> everything I tried Explorer but it simply wont allow me to play like this without dying much more.
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Post by zipzap2000 on Apr 9, 2017 2:19:51 GMT
Sentinel is still underrated, well at least that hasn't changed. (Explorer is actually the best though.) It's always been underrated but it's still the best at its job. I actually think engineer is the new sentinel. Now that you can't control squad powers anyway.
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Post by dark8sage on Apr 9, 2017 3:13:46 GMT
Are you trying to play CQC without hugging cover and without Biotic Charge? (And not a Vanguard obviously) If your answer is yes to the above, then Sentinels are much better than Explorers. Blink is a nice to have gimmick but Tech Armor is vital to survive when mindlessly and brutally attacking the enemy position. p/s: If you are using Biotic Charge, then it doesnt matter if you are explorer or sentinel because Biotic Charge >>>> everything I tried Explorer but it simply wont allow me to play like this without dying much more. You don't need to be that tanky when you can just use turbocharge with energy drain and invasion and mow everything down with the piranha before it kills you.
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Post by godlike13 on Apr 9, 2017 3:21:13 GMT
Are you trying to play CQC without hugging cover and without Biotic Charge? (And not a Vanguard obviously) If your answer is yes to the above, then Sentinels are much better than Explorers. Blink is a nice to have gimmick but Tech Armor is vital to survive when mindlessly and brutally attacking the enemy position. p/s: If you are using Biotic Charge, then it doesnt matter if you are explorer or sentinel because Biotic Charge >>>> everything I tried Explorer but it simply wont allow me to play like this without dying much more. You don't need to be that tanky when you can just use turbocharge with energy drain and invasion and mow everything down with the piranha before it kills you. Maybe he doesn't want to use turbocharge with energy drain and invasion. Just because one build is effective doesn't mean others aren't.
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Post by parnashwind on Apr 9, 2017 3:23:35 GMT
Are you trying to play CQC without hugging cover and without Biotic Charge? (And not a Vanguard obviously) If your answer is yes to the above, then Sentinels are much better than Explorers. Blink is a nice to have gimmick but Tech Armor is vital to survive when mindlessly and brutally attacking the enemy position. p/s: If you are using Biotic Charge, then it doesnt matter if you are explorer or sentinel because Biotic Charge >>>> everything I tried Explorer but it simply wont allow me to play like this without dying much more. You don't need to be that tanky when you can just use turbocharge with energy drain and invasion and mow everything down with the piranha before it kills you. Or I can just create a cheap arse Piranha with tracking bullets and shoot behind the comfort of a cover like a Quarian with a tummy ache - kills everything too.
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Post by godlike13 on Apr 9, 2017 3:29:38 GMT
I will say the combo damage bonus could be more interesting. It's doesn't do anything special like Adept does for biotic combos, and the damage bonus isn't really enough.
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Post by Debaser on Apr 9, 2017 3:44:18 GMT
On Insanity I have found %combo damage>>>>>>>>>>>%power damage. An Adept with Biotic Echoes or Sentinel with %Combo Damage passive paired with the Adrenaline Module(kills reset CDs) and %combo damage augments is imo the best way to emulate Mass Effect 3's fast casting playstyle. The Explorer profile usually left mobs around 15-25% after a 1->2 spell combo leaving you kind of hanging sometimes with your cooldowns. The profiles I liked for the Sentinel were (incinerate/energy drain/throw) and (singularity/energy drain/throw). Explorer can use the Adrenaline module too with, Exploding Singularity and Lance specced at damage, Singularity->Lance->Explode Singularity usually resulted in a kill if you stacked %biotic damage power, but then if you ever want to use a Tech skill it's kind of bad while %combo is universal.
Although for what it's worth I believe the Explorer profile is better overall because of its versatility but a pure caster is better off with the Sentinel or Adept profiles. My first insanity character was basically a shotgun infiltrator running a Cloak/Energy Drain/Lance Explorer profile for 80% of the game using the Reegar+ammo powers and the tech passive that makes ammo powers prime very quickly and detonating with Energy Drain and Lance.
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Post by dark8sage on Apr 9, 2017 4:15:38 GMT
You don't need to be that tanky when you can just use turbocharge with energy drain and invasion and mow everything down with the piranha before it kills you. Or I can just create a cheap arse Piranha with tracking bullets and shoot behind the comfort of a cover like a Quarian with a tummy ache - kills everything too. But then what happened to your CQC ;>. Just saying, no need to gimp your CQC builds. You could even replace turbo charge or invasion for annihilation field and end up ahead. Sentinel is then only useful when you purposely set yourself up with the need to tank damage BECAUSE you are killing so slowly. There's just no excuse for why they gave engineer, sentinel, and infiltrator (even soldier) such shitty bonus while explorer got the best of both worlds.
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Post by parnashwind on Apr 9, 2017 4:38:29 GMT
Or I can just create a cheap arse Piranha with tracking bullets and shoot behind the comfort of a cover like a Quarian with a tummy ache - kills everything too. But then what happened to your CQC ;>. Just saying, no need to gimp your CQC builds. You could even replace turbo charge or invasion for annihilation field and end up ahead. Sentinel is then only useful when you purposely set yourself up with the need to tank damage BECAUSE you are killing so slowly. There's just no excuse for why they gave engineer, sentinel, and infiltrator (even soldier) such shitty bonus while explorer got the best of both worlds. No, I am setting myself to be tanky so that I can charge (without Biotic Charge) in to the middle of enemies and fight them brutally and recklessly. I have tried all those builds you mentioned and more. They are just too tame for my taste.
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