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Post by projectpatdc on Apr 4, 2017 22:04:51 GMT
I really loved the battles against the architects, but it made me realize that mass effect is really lacking in epic boss battles besides the architects. Yes we get smaller bosses throughout, but I would like to have more variations and higher frequency.
I also think the boss fights or hunts in Witcher 3 are what made the side quests so great.
It would be nice to have new types of bosses as bounties or side missions in dlc or in the games going forward.
Any ideas on how to include more random boss battles?
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crimsonfenryr
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Post by crimsonfenryr on Apr 4, 2017 23:17:12 GMT
I really enjoyed the moments I got to assault a Kett base. Being heavily outnumbered and having to think and move tactically in order to survive was a big thrill for me.
I've posted about this a little but the other Pathfinders could be a way to have "Boss Quests" like Sarissa for example. She stole data on Kett routes through the Scourge which could lead to your team assaulting various Kett battleships (similar to how you attack the Archon's ship in the main story). Avitus could provide various enemy encounters like attacking a Roekaar base or Remnant base to save captured/stranded Natanus survivors. Not sure how Hayjer/Raeka would fit into this as they are looking for information on the Kett and exaltation. I suppose you could assault another Kett exaltation facility to gather intel on the Kett and Exaltation.
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Post by sdzald on Apr 5, 2017 0:19:23 GMT
The Architects were fun at first but once I learned the trick was to just keep moving, don't even think about using cover which means almost insta death, and the fact they keep tons of ammo and health boxes laying around they just become time consuming. I really enjoyed the entire Exaltation series of battles and it was what reminded me the most of the original series, not to mention you had to make a real tough choice at the end.
Way too many random encounters, not that I don't mind some, and way too few Exaltation type. God I hate to keep complaining about this game, I am having fun playing it.
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melisan
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Post by melisan on Apr 6, 2017 3:37:40 GMT
Wow. Indeed to each their own.
I enjoyed the Remnant Vaults the most.
Puzzles and Sudoku galore + Atmosphere akin to the Alien ship in the first Alien movie.
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Post by Soulforge on Apr 6, 2017 3:50:59 GMT
The first Architect was fun, but it got dull when you realize every fight with them runs the exact same pattern. The only differences are the environment and the Remnant that spawn. But... Elaaden Sidequest Spoilers The triple fiend fight was far more challenging for me. Maybe just because I was almost completely invested in Vanguard when I first did it.
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Post by Element Zero on Apr 6, 2017 4:31:36 GMT
The first Architect was fun, but it got dull when you realize every fight with them runs the exact same pattern. The only differences are the environment and the Remnant that spawn. But... Elaaden Sidequest Spoilers The triple fiend fight was far more challenging for me. Maybe just because I was almost completely invested in Vanguard when I first did it. I agree. I'd hoped, prelaunch, that each Architect would be a unique construct. This may have been a bit odd, logically, but the battles would've been more varied. While I think the idea of Architects is really cool, and I loved seeing them in orbit executing self-repairs, the battles felt a bit bland. Only the very first one challenged me. Once I knew what to expect, I came equipped and mowed then down like giant Observers. (Before someone suggests upping the difficulty, I play exclusively on Insanity.)
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Post by Soulforge on Apr 6, 2017 4:38:24 GMT
The first Architect was fun, but it got dull when you realize every fight with them runs the exact same pattern. The only differences are the environment and the Remnant that spawn. But... Elaaden Sidequest Spoilers The triple fiend fight was far more challenging for me. Maybe just because I was almost completely invested in Vanguard when I first did it. I agree. I'd hoped, prelauch, that each Architect would be a unique construct. Thus maybe been a bit odd, logically, but the battles would've been more varied. While I think the idea of Architects is really cool, and I loved seeing them in orbit executing self-repairs, the battles felt a bit bland. Only the very first one challenged me. Once I knew what to expect, I came equipped and mowed then down like giant Observers. (Before someone suggests upping the difficulty, I play exclusively on Insanity.) Yeah, the first one I fought was on Voeld as a Vanguard, only the cold and being close range made it challenging. Every other one was easy, even with aiming issues while hovering in it the head conduit. And "target obstructed" bugs on Kadara.
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Post by Element Zero on Apr 6, 2017 4:44:54 GMT
I agree. I'd hoped, prelauch, that each Architect would be a unique construct. Thus maybe been a bit odd, logically, but the battles would've been more varied. While I think the idea of Architects is really cool, and I loved seeing them in orbit executing self-repairs, the battles felt a bit bland. Only the very first one challenged me. Once I knew what to expect, I came equipped and mowed then down like giant Observers. (Before someone suggests upping the difficulty, I play exclusively on Insanity.) Yeah, the first one I fought was on Voeld as a Vanguard, only the cold and being close range made it challenging. Every other one was easy, even with aiming issues while hovering in it the head conduit. And "target obstructed" bugs on Kadara. That was my favorite one. I liked how it's discovered, and the battle was a bit more varied. I enjoyed ducking into buildings for cover and warmth, and then fleeing when the Architect targeted my building with its AoE attacks. That was definitely the best one!
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Through Eluvians and beyond
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Post by Marduk on Apr 6, 2017 5:06:47 GMT
Architect fights were fun but felt like an inferior version of Dragon encounters in Inquisition.
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Post by Element Zero on Apr 6, 2017 5:20:10 GMT
Architect fights were fun but felt like an inferior version of Dragon encounters in Inquisition. I thought that the lead up to the dragons was much better. Hearing them in flight, sleeping, splashing in water, or whatnot-- all of this was epic. Dropping them in fewer than 10 seconds with a somewhat optimized build was less impressive. At least the Architects take effort, I guess, even if only the Voeld fight was interesting?
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Post by Marduk on Apr 6, 2017 7:08:48 GMT
Architect fights were fun but felt like an inferior version of Dragon encounters in Inquisition. I thought that the lead up to the dragons was much better. Hearing them in flight, sleeping, splashing in water, or whatnot-- all of this was epic. Dropping them in fewer than 10 seconds with a somewhat optimized build was less impressive. At least the Architects take effort, I guess, even if only the Voeld fight was interesting? It takes more time to defeat an Architect perhaps but neither needed skill imo, so i prefer Inquisition's version that had a better build up with dragons that at least looked different. for the record with an ok gear and build i was melting Architect fast already on normal difficulty (didn't rely on crafting till the final mission and even then it was not needed). before Inquisition when it comes to dragon fighting, Skyrim was the famous choice so at least over that it was an improvement. now 3 years have past so i expected improvement when it comes to boss fights by Andromeda's team, not something similar to what Inquisition's team had. overall though Dragon's Dogma, Witcher 3 and Dark Souls have better encounters imo but i still appreciate Architect fights for what they were, specially since i like the combat and if some believe otherwise then good for them xD
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Post by Revan Reborn on Apr 6, 2017 7:36:25 GMT
Remnant Architects were essentially MEA's dragon fights. That being said, I found these encounters to be far more entertaining than the lackluster, cookie cutter fights in DAI. My only issue with the Remnant Architects, especially on Insanity, is there really isn't a lot of incentive to kill them. I did it just for the sake of completion, but the loot was underwhelming and there's not even an achievement for killing them all. Truth be told, it came across as if BioWare wanted to do more with the feature but ran out of time.
I could definitely see a legitimate encounter with a Reaper working with this new combat system. Of course, the mere mention of a "Reaper" probably spooks half the player base at this point. I just enjoyed the Remnant Architects for their variety in mechanics, even if they were redundant. Far more engaging than killing a Behemoth or a Destroyer.
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Post by Element Zero on Apr 6, 2017 10:48:01 GMT
Remnant Architects were essentially MEA's dragon fights. That being said, I found these encounters to be far more entertaining than the lackluster, cookie cutter fights in DAI. My only issue with the Remnant Architects, especially on Insanity, is there really isn't a lot of incentive to kill them. I did it just for the sake of completion, but the loot was underwhelming and there's not even an achievement for killing them all. Truth be told, it came across as if BioWare wanted to do more with the feature but ran out of time. I could definitely see a legitimate encounter with a Reaper working with this new combat system. Of course, the mere mention of a "Reaper" probably spooks half the player base at this point. I just enjoyed the Remnant Architects for their variety in mechanics, even if they were redundant. Far more engaging than killing a Behemoth or a Destroyer. Good point. Where's my PS trophy for downing all these things on Insanity? I actually thought, "Way to go, Ryder," when it's truly revealed what their purpose is. I guess that they were supposed to each be malfunctioning, maybe, given the environmental damage their hardware evidenced? A little solo repair time in orbit will do them some good. Marduk, I did enjoy the fights well enough, and don't want to disparage them. I would just like to see more variety, next time. I'd thought we were getting an alternate architect, at one point, but it didn't happen. I felt some subdued excitement, in hopes that it proved true. I'm glad they included these things, and they're a great first effort. Next time will no doubt be even better.
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Through Eluvians and beyond
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Post by Marduk on Apr 6, 2017 11:15:11 GMT
I did enjoy the fights well enough, and don't want to disparage them. I would just like to see more variety, next time. I'd thought we were getting an alternate architect, at one point, but it didn't happen. I felt some subdued excitement, in hopes that it proved true. I'm glad they included these things, and they're a great first effort. Next time will no doubt be even better. Thanks for sharing. yea as i said the Inquisition version that happened 3 years ago at least had a little more variety and i personally got better loot out of them if i recall but it could be just luck.
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Post by zeypher on Apr 6, 2017 11:24:08 GMT
Voeld architect fight was fun as it also had environmental hazard and thereby required movement to different buildings. I enjoyed it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by quecojo on Apr 6, 2017 21:04:22 GMT
While great fun, they were all the same...
The one on Voeld was the most challenging with the cold.
But they need variety, like the high dragons in DA:I. They had different attacks, some had more armor, some called in dragonlings, they did fly bys, had specific weaknesses and resistances... Overall much better.
With the tech of the remnant, at least have different Architects!
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Post by sil on Apr 6, 2017 21:07:47 GMT
I loved fighting the Architects, but I had thought they'd have some bearing on the ending, as it mentions how they are repairing.
I'm assuming that the Worm on Elaaden will be a boss fight in the future. I cannot wait for that!
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Post by fizzypop on Apr 6, 2017 23:31:23 GMT
Fun the first time, but boring after that.
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Post by jastall on Apr 7, 2017 2:36:09 GMT
Yeah, the first one was pretty awesome (albeit slightly less so thanks to my Vanguard build being almost immune to gunfire with how fast Charge can be spammed), but them all being the same kinda sucked. Dragon fights in Inquisition were more atmospheric, what with the beast roaring and the music, and were far more varied; some of them summoned babies, others took flight and fired their breath at you, so on and so forth.
Visually, however, I can't deny that Architects look freaking awesome.
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Post by commandcodes on Apr 7, 2017 7:52:34 GMT
Architects are repetitive
Maybe once
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Post by Pearl on Apr 7, 2017 10:28:21 GMT
The first Architect fight I came across was kinda neat, but even on Insanity it didn't really pose much of a threat. The mobs that spawned along side of it were far more dangerous. Every one after that was thoroughly uninteresting, imo, as they all played out the exact same way.
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Post by dropzofcrimzon on Apr 7, 2017 12:47:53 GMT
You mean besides when they bugged out and became invincible (weak spots took no damage) and forced you to restart the fight?
Cool as they looked they would need some work
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Post by Dirk on Apr 7, 2017 17:46:15 GMT
The architects were quite fun to fight, but they were a bit too easy and predictable even on insanity.
One improvement they can do is to have more variation on attack patterns and more threatening attacks. For example, the architect could attack you after it spawns the mob. Or it could try to smash you with its legs if you stay too long in a cover.
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Post by majorkong on Apr 7, 2017 19:56:37 GMT
I would like boss battles if they were a straight up fight. Kill the spawning remnant, shoot the leg, shoot the head, oh we gotta do it 3 or more times. Every bioware boss battle since Baldur's Gate has been like that and I've loathed every one of them.
It's totally idiotic. I wish we could just hit spacebar and skip the nonsense.
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Post by projectpatdc on Apr 7, 2017 21:14:21 GMT
Remnant Architects were essentially MEA's dragon fights. That being said, I found these encounters to be far more entertaining than the lackluster, cookie cutter fights in DAI. My only issue with the Remnant Architects, especially on Insanity, is there really isn't a lot of incentive to kill them. I did it just for the sake of completion, but the loot was underwhelming and there's not even an achievement for killing them all. Truth be told, it came across as if BioWare wanted to do more with the feature but ran out of time. I could definitely see a legitimate encounter with a Reaper working with this new combat system. Of course, the mere mention of a "Reaper" probably spooks half the player base at this point. I just enjoyed the Remnant Architects for their variety in mechanics, even if they were redundant. Far more engaging than killing a Behemoth or a Destroyer. Yeah I felt that the conclusions and rewards for most side quests were underwhelming. I enjoyed doing them, but all you typically get is a prompt that it's complete. There should be a better reason for doing them.
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