Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda XBL Gamertag: I Nightfury l PSN: I_Nightfury_l Posts: 30 Likes: 52
The lack of detail on the balance changes is a little annoying. Going to have to go through all the descriptions again (assuming they are up to date).
Its even worse for abilities (combos) and items (projectile augments) that have no stats in the first place.
Yeah, I'm really curious what they are going to do. This can be literally ANYTHING. Might be some small changes to damage for 2-3 abilities OR they can completely change how profiles work (maybe add cooldown for profile switching instead of the abilities).
The lack of detail on the balance changes is a little annoying. Going to have to go through all the descriptions again (assuming they are up to date).
Its even worse for abilities (combos) and items (projectile augments) that have no stats in the first place.
Yeah, I'm really curious what they are going to do. This can be literally ANYTHING. Might be some small changes to damage for 2-3 abilities OR they can completely change how profiles work (maybe add cooldown for profile switching instead of the abilities).
I keep wondering if they're going to try to smack down Infiltrator, and it'll still persevere like it did in ME3MP. It'd help if they weren't being so damned vague with info in general. A lot of augmentations don't even have numerical values visible to players.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
I was hoping to see "restored missing Avenger AAX5 to game". This is no doubt more likely to happen via a small DLC pack. It would likely be bundled with a few other weapons; perhaps some of those people most miss from the OT.
Other than the vague "stability improvements", none of these address issues I've ever had. I'll have to be patient, and wait for my personal wishlist to be resolved. Some of my gripes could be addressed by this patch. It's always hard to tell by these nebulous descriptions alone.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Yeah, I'm really curious what they are going to do. This can be literally ANYTHING. Might be some small changes to damage for 2-3 abilities OR they can completely change how profiles work (maybe add cooldown for profile switching instead of the abilities).
I keep wondering if they're going to try to smack down Infiltrator, and it'll still persevere like it did in ME3MP. It'd help if they weren't being so damned vague with info in general. A lot of augmentations don't even have numerical values visible to players.
I haven't really used the SRs, yet, but I've read about their effectiveness. I'm not sure if I'd want them nerfed, other weapons slightly improved, or things just left as is. Enemies are a bit bullet-spongey on Insanity, but it's not too bad.
A huge part of the effectiveness of SRs is that their users are generally targeting the head with a huge damage number. Enemies should drop like flies, under these circumstances. Give the same exact rifle and encounter to someone who sucks at shooting, and see how good it is. They'd likely be better off with a Revenant or a similar bullet-hose.
The team that handled combat seems to have their stuff together, so I'm optimistic that these adjustments could be good. I wish someone were sharing real data with us (or just giving accurate descriptions in-game for the first time ever). It would make everything so much easier.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Yeah I'm anxious to see what they are doing on the balance side as well.
I'm wondering if they are going to nerf the "Vintage Heat Sink".
I've often wondered if giving a weapon with heat sink unlimited ammo was intentional. As it stands, it makes weapons that normally are power limited by ammo capacity and efficiency extremely OP (Paranha being the worst offender).
I'm far enough through my Insanity Play-through were that wouldn't hurt me that much, but that would have been a substantial nerf to my build in the early levels.
Only way to nerf it really is to increase the cooldown time, in which case it won't matter if you use it on something like a Black Widow. But with mag mods and the combat capacity bonus at least we'd be able to offset that.
Only way to nerf it really is to increase the cooldown time, in which case it won't matter if you use it on something like a Black Widow. But with mag mods and the combat capacity bonus at least we'd be able to offset that.
No, you could nerf it by making it have a total ammo capacity. As in, you only get 20 total shots with the BW and then you have to find more ammo.
The intended benefit of the mod was not to give you unlimited ammo, I don't think.
The intended benefit of the mod was supposed to be that you no longer have to manually reload your weapon, it cools down passively and you can perform other actions instead of having to dedicate time to reload the weapon.
Personally, if they did this, I would probably just switch to the bio-converter mod. The only reason why I don't do that already is the unlimited ammo part of the mod.
I'm also expecting the N7 Armor glitch to go away.
I'm wondering if characters wearing the armor but not high enough level to wear it will find themselves without armor after this patch.
I can't believe I'm waiting for a list of weapon balance changes for a Mass Effect game, but here we are. Hopefully they didn't take a page from the Bungie school of weapon fixes.
It wouldn't really be a vintage heat sink anymore, would it? The entire hook of that augment is being able to camp with that gun. Without that, it's completely useless.
I can't believe I'm waiting for a list of weapon balance changes for a Mass Effect game, but here we are. Hopefully they didn't take a page from the Bungie school of weapon fixes.
Lol I know right? At least the red death is useful again.
I can't believe I'm waiting for a list of weapon balance changes for a Mass Effect game, but here we are. Hopefully they didn't take a page from the Bungie school of weapon fixes.
Lol I know right? At least the red death is useful again.
Oh shit, really? I better dust that out of the vault. I've been using the Ex Machina~ for a while.
I keep wondering if they're going to try to smack down Infiltrator, and it'll still persevere like it did in ME3MP. It'd help if they weren't being so damned vague with info in general. A lot of augmentations don't even have numerical values visible to players.
I haven't really used the SRs, yet, but I've read about their effectiveness. I'm not sure if I'd want them nerfed, other weapons slightly improved, or things just left as is. Enemies are a bit bullet-spongey on Insanity, but it's not too bad.
A huge part of the effectiveness of SRs is that their users are generally targeting the head with a huge damage number. Enemies should drop like flies, under these circumstances. Give the same exact rifle and encounter to someone who sucks at shooting, and see how good it is. They'd likely be better off with a Revenant or a similar bullet-hose.
The team that handled combat seems to have their stuff together, so I'm optimistic that these adjustments could be good. I wish someone were sharing real data with us (or just giving accurate descriptions in-game for the first time ever). It would make everything so much easier.
I've enjoyed SRs more in MEA than most of the trilogy, largely because of the longer range engagements than the smaller environments of 2/3. I think they're fine as is and would rather see other weapons brought up a bit. Even the Black Widow wanes a bit on Insanity with the bullet sponge health. If I expected any nerf to Infiltrator its more with the Bio-Converter/Life Support synergy, especially effective with the Isharay. Not a nerf I really want, just a feeling of "this is probably too good to be true."
And I agree the combat team seems to have things in hand, it's one aspect of the game I can't really find faults in. I'm hoping when the patch is actually here we'll have some good details on the actual changes.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
I haven't really used the SRs, yet, but I've read about their effectiveness. I'm not sure if I'd want them nerfed, other weapons slightly improved, or things just left as is. Enemies are a bit bullet-spongey on Insanity, but it's not too bad.
A huge part of the effectiveness of SRs is that their users are generally targeting the head with a huge damage number. Enemies should drop like flies, under these circumstances. Give the same exact rifle and encounter to someone who sucks at shooting, and see how good it is. They'd likely be better off with a Revenant or a similar bullet-hose.
The team that handled combat seems to have their stuff together, so I'm optimistic that these adjustments could be good. I wish someone were sharing real data with us (or just giving accurate descriptions in-game for the first time ever). It would make everything so much easier.
I've enjoyed SRs more in MEA than most of the trilogy, largely because of the longer range engagements than the smaller environments of 2/3. I think they're fine as is and would rather see other weapons brought up a bit. Even the Black Widow wanes a bit on Insanity with the bullet sponge health. If I expected any nerf to Infiltrator its more with the Bio-Converter/Life Support synergy, especially effective with the Isharay. Not a nerf I really want, just a feeling of "this is probably too good to be true."
And I agree the combat team seems to have things in hand, it's one aspect of the game I can't really find faults in. I'm hoping when the patch is actually here we'll have some good details on the actual changes.
Since I hadn't yet built a sniper Favorite, I wasn't aware of this synergy. I'd seen that BioCinverter augmentation and made that association; but I didn't realize that it also interacts with Life Support. That sounds too good, indeed, and not at all logical.
I can't believe I'm waiting for a list of weapon balance changes for a Mass Effect game, but here we are. Hopefully they didn't take a page from the Bungie school of weapon fixes.
Luckily mp in ME:A isn't like Trials and isn't streamed as much as Destiny is. God I hope D2's PVE doesn't get screwed over because of PVP. Handcannon + shotgun used to be a baller combo for PVE.
I've enjoyed SRs more in MEA than most of the trilogy, largely because of the longer range engagements than the smaller environments of 2/3. I think they're fine as is and would rather see other weapons brought up a bit. Even the Black Widow wanes a bit on Insanity with the bullet sponge health. If I expected any nerf to Infiltrator its more with the Bio-Converter/Life Support synergy, especially effective with the Isharay. Not a nerf I really want, just a feeling of "this is probably too good to be true."
And I agree the combat team seems to have things in hand, it's one aspect of the game I can't really find faults in. I'm hoping when the patch is actually here we'll have some good details on the actual changes.
Since I hadn't yet built a sniper Favorite, I wasn't aware of this synergy. I'd seen that BioCinverter augmentation and made that association; but I didn't realize that it also interacts with Life Support. That sounds too good, indeed, and not at all logical.