Garo
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Post by Garo on Apr 6, 2017 19:26:10 GMT
Well I'm sure you encountered some of these through this game. I will start: Ok so Cora loyalty mission, did I just witnessed 2 biotics shielding entire ship and bouncing off missiles from Kett ship? Like WTF, remember how Samara or Jack struggled to even go through this corridor in ME2 with biotic bubble. Don't you think they went too far here? (HAS SCIENCE GONE TOO FAR!?) Also how Sara did anything with Remnant stuff without SAM?
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Post by Deleted on Apr 6, 2017 19:33:36 GMT
I'll agree to the Cora and Sarissa scene being overkill, but remember when Jack broke out of cryo and killed those heavy mechs without any problem? Then later in the game it takes 3 of you to take one down, and on Insanity its even worse. Sometimes the cinematics are meant to be a bit overkill for visual awesomeness. Still they could have toned it back just a smidge.
Not sure on Sara/Scott and how they interacted with the Remnant. I guess we have to handwave that.
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Post by Link"Guess"ski on Apr 6, 2017 19:43:41 GMT
This IP has lost any sense of consistency it used to have so it's really not worth arguing IMO. If they seemed to at least try to care about this sort of stuff I would gladly debate it though.
I guess there's too many yes-men at BioWare and switching up animators and writers just feeds into the loss of consistent rules especially stuff like how big a biotic shield can be which level designers, artists and animators have to check just as much as the writer assigned has to describe it for them and Mac Walters has to say "Awlright, that's a wrap guys!"
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Post by Deleted on Apr 6, 2017 19:47:17 GMT
This IP has lost any sense of consistency it used to have so it's really not worth arguing IMO. If they seemed to at least try to care about this sort of stuff I would gladly debate it though. I guess there's too many yes-men at BioWare and switching up animators and writers just feeds into the loss of consistent rules especially stuff like how big a biotic shield can be which level designers, artists and animators have to check just as much as the writer assigned has to describe it for them and Mac Walters has to say "Awlright, that's a wrap guys!"Seems like someone is obsessed with Mac. Got some hero worship going on? Isn't it weird that he hasn't tweeted about the game in a week or so, like not even retweeted the news from Flynn and so on.
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Garo
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Post by Garo on Apr 6, 2017 19:57:08 GMT
I'll agree to the Cora and Sarissa scene being overkill, but remember when Jack broke out of cryo and killed those heavy mechs without any problem? Then later in the game it takes 3 of you to take one down, and on Insanity its even worse. Sometimes the cinematics are meant to be a bit overkill for visual awesomeness. Still they could have toned it back just a smidge. Not sure on Sara/Scott and how they interacted with the Remnant. I guess we have to handwave that. Well Jack was set to be very powerful, and that scene was meant to show us just that, here we have something different, Cora and whatsherface, that are rather normal biotics, just stopped space missiles and bounced them off with their biotics. They are not that strong, even Jack and Samara couldn't do that, biotics just don't work like that, they are not this strong. 68.media.tumblr.com/3cce73ff6b7c379f92aa8a5ed15b8da3/tumblr_o1kkvb4S6I1qjmus3o2_540.gifWe will have to handwave a lot of things but we can talk about it first. Maybe someone made sens of it.
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Post by vyndral on Apr 6, 2017 20:29:10 GMT
I didn't have the heart to tell them, I was a stronger biotic then both of them. I didn't want to ruin their moment.
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quecojo
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Post by quecojo on Apr 6, 2017 20:54:03 GMT
As I recall, they didn't shield the entire ship. That Asari was known for being able to create especially large shield areas and for being a high ranked war strategist or w/e, and Cora joined her power to hers to make it stronger.
After Cora lent the Asari her power (to field per say), I see the next step like this: The Asari *pushes* the biotic field out, intentionally meeting the missiles and pushing/bouncing them back. Hence why we see it look like it covered the whole ship, but in reality it was just pushing outwards in one direction. It grew to that level because the Asari and Cora basically fed all their power into the field.
Thats how I interpreted that scene.
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Post by Deleted on Apr 7, 2017 1:46:10 GMT
One thing I'm curious about is the original pathfinder group. They travel for 600 years to a different galaxy, leaving everything and everyone behind in the Milky Way. Then when they get there and have one screwed up mission they just quit. How dedicated were they, and are they even allowed to quit?
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Post by Garo on Apr 7, 2017 8:58:34 GMT
One thing I'm curious about is the original pathfinder group. They travel for 600 years to a different galaxy, leaving everything and everyone behind in the Milky Way. Then when they get there and have one screwed up mission they just quit. How dedicated were they, and are they even allowed to quit? Haven't most of them died?
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Post by CTPhipps on Apr 7, 2017 11:09:57 GMT
One thing I'm curious about is the original pathfinder group. They travel for 600 years to a different galaxy, leaving everything and everyone behind in the Milky Way. Then when they get there and have one screwed up mission they just quit. How dedicated were they, and are they even allowed to quit? Haven't most of them died? Four of them were Liam, Cora, you, and your sister. So, a few are all in.
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Post by mrtijger on Apr 7, 2017 11:15:07 GMT
Well I'm sure you encountered some of these through this game. I will start: Ok so Cora loyalty mission, did I just witnessed 2 biotics shielding entire ship and bouncing off missiles from Kett ship? Like WTF, remember how Samara or Jack struggled to even go through this corridor in ME2 with biotic bubble. Don't you think they went too far here? (HAS SCIENCE GONE TOO FAR!?) Also how Sara did anything with Remnant stuff without SAM? The Angara sages on Havarl tell you that some of them can use Remnant tech with practice without the aid of an AI so it would seem, at least somewhat plausible, that Ryder can do that too albeit at a high cost (brain damage is mentioned)
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Post by whanzephruseke on Apr 7, 2017 23:24:52 GMT
There were a few times while I was playing that I felt like the timeline of the original trilogy didn't match up with the information given about when the Initiative arks left the Milky Way. The arks left during the events of ME2, right? For example, how did the Initiative get geth surveillance data in time to plan the expedition when the geth didn't even reappear until just two years before departure? How did Knight get out of Overlord early enough to leave with the Initiative? How did Cora get her hands on a plant from Rannoch?
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Post by formerfiend on Apr 7, 2017 23:33:09 GMT
I'm given to understand that the initiative left between the events of ME2 and ME3.
I'm also given to understand that it was the quarian contingent of the Initiative that got a hold of the geth FTL telescope, and the quarians had sporadic, hostile contact with the geth since before the events of ME1.
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Post by warbaby2 on Apr 8, 2017 0:01:43 GMT
This IP has lost any sense of consistency it used to have so it's really not worth arguing IMO. If they seemed to at least try to care about this sort of stuff I would gladly debate it though. I guess there's too many yes-men at BioWare and switching up animators and writers just feeds into the loss of consistent rules especially stuff like how big a biotic shield can be which level designers, artists and animators have to check just as much as the writer assigned has to describe it for them and Mac Walters has to say "Awlright, that's a wrap guys!"They broke down the elements of the series to basic science fantasy tropes at this point, that's why biotics and tech skills are just as much magic as the Force or Psychic powers in 40k.
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Post by Link"Guess"ski on Apr 8, 2017 0:14:06 GMT
It doesn't help that they didn't let go of Cerberus and they introduce SAM and the "pick all abilities you want buffet" which is absolutely implausible.
I like jumping around and doing crazy things but this used to be a series that, like Witcher 3 (duuuurrr) relied on its story for its gameplay and vice versa but these days Mass Effect is hard-core Gameplay/Fun-factor >>>>>>>>>>> Story (and by ">>>>>" I mean "at the expense of")
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Post by indrexu on Apr 8, 2017 0:21:04 GMT
They broke down the elements of the series to basic science fantasy tropes at this point, that's why biotics and tech skills are just as much magic as the Force or Psychic powers in 40k. Bolding mine. They did that in the first game, what with the FTL, the Thorian gaining knowledge from eating things, the asari mind-meld, the violation of the laws of thermodynamics...and that was just the most blatant stuff. Then there was the stuff that they barely bothered to offer up a "lore" explanation for, like the race of blue space elf babes, and the stuff where they openly ignored their ostensible lore because it would be less fun, like how biotics are really exhausting and you can't do them that much and you still have to take in a massive amount of nutrients during combat to keep going. This series has only ever been the softest of sci-fi and if anyone thought otherwise they were self-deluding.
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Post by Link"Guess"ski on Apr 8, 2017 1:08:44 GMT
I met this scientist on Elaaden who triggers a side-mission. She says "Elaaden receives constant sunlight. There is no nighttime" Um... isn't Elaaden the entire planet, and isn't that planet facing a sun only on one side? Doesn't a planet no matter where it is rotate around itself? BioWare.... BIOWARE...!!
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Post by panzerwzh on Apr 8, 2017 1:20:31 GMT
This IP has lost any sense of consistency it used to have so it's really not worth arguing IMO. If they seemed to at least try to care about this sort of stuff I would gladly debate it though. I guess there's too many yes-men at BioWare and switching up animators and writers just feeds into the loss of consistent rules especially stuff like how big a biotic shield can be which level designers, artists and animators have to check just as much as the writer assigned has to describe it for them and Mac Walters has to say "Awlright, that's a wrap guys!"They broke down the elements of the series to basic science fantasy tropes at this point, that's why biotics and tech skills are just as much magic as the Force or Psychic powers in 40k. Nah, psychic in Wh40k would not be so powerful enough to shield battlebarges from torpedos. Hence it is more believable to an extent. Of course primarchs and emperor himself do not count.
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Post by whanzephruseke on Apr 8, 2017 1:59:39 GMT
I met this scientist on Elaaden who triggers a side-mission. She says "Elaaden receives constant sunlight. There is no nighttime" Um... isn't Elaaden the entire planet, and isn't that planet facing a sun only on one side? Doesn't a planet no matter where it is rotate around itself? BioWare.... BIOWARE...!! :pinched: Elaaden is one of the three moons rotating around an (I think) unnamed planet, and the codex mentions that it is tidally locked ... but that would just mean that the same side always faces the PLANET, not the sun. So I guess what they mean is that the planet never fully eclipses the sun? But what about when the moon is between the sun and the planet? Ugh.
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Post by dmc1001 on Apr 8, 2017 3:08:36 GMT
There were a few times while I was playing that I felt like the timeline of the original trilogy didn't match up with the information given about when the Initiative arks left the Milky Way. The arks left during the events of ME2, right? For example, how did the Initiative get geth surveillance data in time to plan the expedition when the geth didn't even reappear until just two years before departure? How did Knight get out of Overlord early enough to leave with the Initiative? How did Cora get her hands on a plant from Rannoch? The short answer is that I don't know but I can make some guesses. First, the geth may not have been out of the Perseus Veil prior to 2183, but we do know that ships went into their territory on occasion and were usually shot down. It's not impossible that someone found their surveillance data and transmitted it. Also, Saren first encountered Reaper tech in 2157. That tech was located in geth space. For all we know, he already had geth working for him pretty shortly after recovering the tech. It could have filtered through that route. Second, we don't know how long Project Overlord was in existence. We only saw how it ended but there's no sense of a timeline. Could have existed for years. Third...well, you got me there. Maybe the quarians have them on their liveships. Not all that impossible.
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Post by dmc1001 on Apr 8, 2017 3:11:33 GMT
It doesn't help that they didn't let go of Cerberus and they introduce SAM and the "pick all abilities you want buffet" which is absolutely implausible. I like jumping around and doing crazy things but this used to be a series that, like Witcher 3 (duuuurrr) relied on its story for its gameplay and vice versa but these days Mass Effect is hard- core Gameplay/Fun-factor >>>>>>>>>>> Story (and by ">>>>>" I mean "at the expense of") I can buy into the buffet style abilities but only if the Ryder twins were biotics to start with. Other abilities would be AI-assisted so I don't find it to be problematic.
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Post by formerfiend on Apr 8, 2017 6:15:58 GMT
It's entirely possible for a planet to be tidally locked so that one side always faces it's sun. The planet still technically rotates - if it didn't rotate at all then it would have a day/night cycle, just one that was determined by it's point in revolution around it's star - but it just rotates at a rate where that keeps one side of it facing the sun at all times.
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Post by whanzephruseke on Apr 8, 2017 6:47:55 GMT
It's entirely possible for a planet to be tidally locked so that one side always faces it's sun. The planet still technically rotates - if it didn't rotate at all then it would have a day/night cycle, just one that was determined by it's point in revolution around it's star - but it just rotates at a rate where that keeps one side of it facing the sun at all times. Yes, but as previously stated, Elaaden is a moon: it rotates around the planet, not the sun.
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Post by Link"Guess"ski on Apr 8, 2017 18:32:57 GMT
This IP has lost any sense of consistency it used to have so it's really not worth arguing IMO. If they seemed to at least try to care about this sort of stuff I would gladly debate it though. I guess there's too many yes-men at BioWare and switching up animators and writers just feeds into the loss of consistent rules especially stuff like how big a biotic shield can be which level designers, artists and animators have to check just as much as the writer assigned has to describe it for them and Mac Walters has to say "Awlright, that's a wrap guys!"Seems like someone is obsessed with Mac. Got some hero worship going on? Isn't it weird that he hasn't tweeted about the game in a week or so, like not even retweeted the news from Flynn and so on. He didn't tweet for ages after ME3, so I take it he primarily uses Twitter to promote his work anyway.
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Post by flyingovertrout on Apr 9, 2017 0:14:57 GMT
This IP has lost any sense of consistency it used to have so it's really not worth arguing IMO. If they seemed to at least try to care about this sort of stuff I would gladly debate it though. I guess there's too many yes-men at BioWare and switching up animators and writers just feeds into the loss of consistent rules especially stuff like how big a biotic shield can be which level designers, artists and animators have to check just as much as the writer assigned has to describe it for them and Mac Walters has to say "Awlright, that's a wrap guys!"Seems like someone is obsessed with Mac. It's fucking bizarre, isn't it?
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