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Post by mrfuddyduddy on Apr 7, 2017 18:22:26 GMT
So you don't like mobility I take it, and would rather be a cement brick ala ME3 MP. The reason weapons balance is awful is because I don't really have a reason. It just is, but I doubt it's because we can move more freely now. If I had to truly give a reason I would argue that weapon and ability balance is intentionally bad to force players into using Boosters, which in turn on paper would equate to more people purchasing packs with real money. Which unfortunately for EA/Bioware this instead just pisses the player base off and puts people off from even playing the game let alone buying packs. They need to take a step back and take a hard look at this game and take a long a** look at what made ME3MP so good. Everything felt strong on the higher difficulties, and if I wanted to feel OP that's when I would throw boosters on, not because I feel I need them just to get by on classes other than Vanguards, and Infiltrators.
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Post by Ghostknife72 on Apr 7, 2017 18:24:13 GMT
One reason and one reason only...
spelling errors.
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Post by P51Mus7ang on Apr 7, 2017 18:35:58 GMT
I often wonder if, in my case, I really liked me3mp, first online game and many great friends were made, in my opinion MEA doesn't hold a candle to ME3. I hated jet packs when I started, still do not like that I can not run, a few of us old guys were in chat the other night trying to put a finger on why this game does not have the draw we experienced before, no conclusive answer, the weapons are for the most part frustrating but the group has a few of the better ones, bio and the ch explosions are better, vanguard off host actually works but something is missing, at least to me.
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Post by dcihnagv3z on Apr 7, 2017 18:59:35 GMT
Sucks, no. But I do agree that the normalization of jetpack movement mechanics has made kit uniqueness, well, less unique. Hopefully there will be some other kits down the road with different jump styles and dodge mechanics. I kind of miss that basic Quarian hop.
I disagree though that the enemies feel the same. Kett don't feel like remnant or outlaw, any more then outlaw feeling like remnant. Each feel unique imo. And who knows what other enemy sets might be in store for us in the future, only time will tell.
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Post by gethadept on Apr 7, 2017 19:08:49 GMT
I often wonder if, in my case, I really liked me3mp, first online game and many great friends were made, in my opinion MEA doesn't hold a candle to ME3. I hated jet packs when I started, still do not like that I can not run, a few of us old guys were in chat the other night trying to put a finger on why this game does not have the draw we experienced before, no conclusive answer, the weapons are for the most part frustrating but the group has a few of the better ones, bio and the ch explosions are better, vanguard off host actually works but something is missing, at least to me. It`s similar but also very different. Firstly I wanted to see MEAMP as a continuation of ME3MP... but more I play more I realize that they are simply two different games. To make things short, MEAMP can never replace ME3MP. Jetpack, Melee, Power Synergy, Weapons, Character function, Enemy behavior.... totally different. I had full manifest + nearly unlimited consumables in ME3MP but stopped playing sometime in year 2013. I am going to play it again starting this weekend. I am gonna try bronze first. ..holy shit these things are still alive? I thought they were gone with old forum. lol
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Post by mrfuddyduddy on Apr 7, 2017 19:11:00 GMT
Sucks, no. But I do agree that the normalization of jetpack movement mechanics has made kit uniqueness, well, less unique. Hopefully there will be some other kits down the road with different jump styles and dodge mechanics. I kind of miss that basic Quarian hop. I disagree though that the enemies feel the same. Kett don't feel like remnant or outlaw, any more then outlaw feeling like remnant. Each feel unique imo. And who knows what other enemy sets might be in store for us in the future, only time will tell. ME3MP was pretty cookie cutter if you think about it, its just that melee and dodges were based on species with some being based on a unique class. I'm sure we'll get there in Mass Effect Andromeda. For those of you that have beaten the Single Player game, the Quarian Ark is here so who knows might get a Quarian expansion for the SP and or MP.
Hell we might get Geth too, if the Quarian Ark departed during the events of ME3 there is a good chance that the situation between Quarians and Geth have been resolved.
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Post by LemurFromTheId on Apr 7, 2017 19:17:53 GMT
Sucks, no. But I do agree that the normalization of jetpack movement mechanics has made kit uniqueness, well, less unique. Hopefully there will be some other kits down the road with different jump styles and dodge mechanics. I kind of miss that basic Quarian hop. I disagree though that the enemies feel the same. Kett don't feel like remnant or outlaw, any more then outlaw feeling like remnant. Each feel unique imo. And who knows what other enemy sets might be in store for us in the future, only time will tell. I agree. That said, I'd like to see some really alien faction in future DLC, though. You know, an alien queen that gives birth to huge sticky blobs that crawl along the ceilings and transform into creepy crawlies than shoot biotic beams out of their body orifices and metamorphose into psionic nightmare butterflies when critically wounded which then try to attach themselves into your elbow in order to suck your lymphatic fluids. Something like that.
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Post by dreth on Apr 7, 2017 19:24:46 GMT
Oh look, another "ITS NOT A COPY/PASTED VERSION OF ME3MP >:|" thread.
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Post by gethadept on Apr 7, 2017 19:28:01 GMT
Sucks, no. But I do agree that the normalization of jetpack movement mechanics has made kit uniqueness, well, less unique. Hopefully there will be some other kits down the road with different jump styles and dodge mechanics. I kind of miss that basic Quarian hop. I disagree though that the enemies feel the same. Kett don't feel like remnant or outlaw, any more then outlaw feeling like remnant. Each feel unique imo. And who knows what other enemy sets might be in store for us in the future, only time will tell. ME3MP was pretty cookie cutter if you think about it, its just that melee and dodges were based on species with some being based on a unique class. I'm sure we'll get there in Mass Effect Andromeda. For those of you that have beaten the Single Player game, the Quarian Ark is here so who knows might get a Quarian expansion for the SP and or MP.
Hell we might get Geth too, if the Quarian Ark departed during the events of ME3 there is a good chance that the situation between Quarians and Geth have been resolved. Geth Infiltrator was a 'god sent' in ME3MP. Would love to see any geth again in MEAMP. Anyway, I am really curious if EA will push for non-free DLCs for SP after receiving so much criticism on the game quality.
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Post by taimaxsk on Apr 7, 2017 20:20:43 GMT
I hated jet packs when I started, still do not like that I can not run, Huh? You can run in MEAMP but it is different than ME3. Now we have to click LS to run instead of A. Assuming you play on XBONE.
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Post by Doctor Fumbles on Apr 7, 2017 20:22:37 GMT
I hated jet packs when I started, still do not like that I can not run, Huh? You can run in MEAMP but it is different than ME3. Now we have to click LS to run instead of A. Assuming you play on XBONE. They made it more like an actual shooter which is a good thing. When I played it on PS3, I always wanted to click it in like most games.
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Post by taimaxsk on Apr 7, 2017 20:24:11 GMT
Truth. I never liked holding A to run when that thumb should be ready for a reload, melee, or tactical cloak.
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Post by nucleartech76 on Apr 7, 2017 20:43:46 GMT
Enemy AI is remarkably similar actually. Play with some friends and save one enemy that burst fires in attacks. The first two attack iterations are easy to evade the third is going to be dead on if the enemy is still aggroing to the same target. The thing you're feeling is a greater number of active enemies on the map so more are achieving lock on.
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Post by P51Mus7ang on Apr 7, 2017 20:56:57 GMT
I hated jet packs when I started, still do not like that I can not run, Huh? You can run in MEAMP but it is different than ME3. Now we have to click LS to run instead of A. Assuming you play on XBONE. Hah,,,TY I will be a happy running character tonight... Again thanks, never knew that
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Post by taimaxsk on Apr 7, 2017 20:59:03 GMT
Sweet, man. Glad I could help your cardio routine.
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Post by gethadept on Apr 7, 2017 21:07:50 GMT
Huh? You can run in MEAMP but it is different than ME3. Now we have to click LS to run instead of A. Assuming you play on XBONE. Hah,,,TY I will be a happy running character tonight... Again thanks, never knew that You will soon realize that it`s useless to run when you can just use jet pack. Especially with Turian soldier
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Post by LemurFromTheId on Apr 7, 2017 21:08:03 GMT
There should be an option for autorun, though.
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Post by gethadept on Apr 7, 2017 21:11:04 GMT
There should be an option for autorun, though. There is a toggle option. I tried ...but it didn`t work out for me..
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Post by LemurFromTheId on Apr 7, 2017 21:16:02 GMT
There should be an option for autorun, though. There is a toggle option. I tried ...but it didn`t work out for me.. It's the wrong kind of toggle, sadly.
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Post by taimaxsk on Apr 7, 2017 21:17:07 GMT
Hah,,,TY I will be a happy running character tonight... Again thanks, never knew that You will soon realize that it`s useless to run when you can just use jet pack. Especially with Turian soldier I get shot a lot more often when jetpacking needlessly, so sticking to the ground while running works best for me when trying to avoid dead-eyed observers and kett mini-guns. It would be nice to have some invincibility frames for jetpack jumps and melee but for now it makes me a huge target for that highly accurate AI.
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Post by gethadept on Apr 7, 2017 21:18:44 GMT
You will soon realize that it`s useless to run when you can just use jet pack. Especially with Turian soldier I get shot a lot more often when jetpacking needlessly, so sticking to the ground while running works best for me when trying to avoid dead-eyed observers and kett mini-guns. It would be nice to have some invincibility frames for jetpack jumps and melee but for now it makes me a huge target for that highly accurate AI. No, I am not talking about jump, I meant just continuously sliding. I am sure Sliding is just as fast as running and much much safer. haha
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Post by P51Mus7ang on Apr 7, 2017 21:44:07 GMT
You will soon realize that it`s useless to run when you can just use jet pack. Especially with Turian soldier I get shot a lot more often when jetpacking needlessly, so sticking to the ground while running works best for me when trying to avoid dead-eyed observers and kett mini-guns. It would be nice to have some invincibility frames for jetpack jumps and melee but for now it makes me a huge target for that highly accurate AI. Was in spec mode a wave last night and had the chance to watch those flying things, remenants...sp? anyhow their beam is nuts, I seen it go around corners after team mates, they would jet, dodge etc didn't matter because when it locked on you had to kill it,reminds me of those GD Geth back in the day
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Post by outrider on Apr 8, 2017 2:32:57 GMT
Hi. Every time I think why MP is boring I find two main reason under all things people say. It's jetpacks and lack of variation of enemies. 1. Let's say guns are bad now. But that's because distances are bigger and if everyone would have harriers enemies couldn't ever come close. And why is that? Jetpacks need big map. (will be another reason on 2.) Then jetpack dodge isn't really dodge. Everyone's still hitting you. Jetpack dodge is worse than ME3 roll as it's harder to measure and usually not ending up in position to shoot. Powers - same as guns. Weaker to allow enemies get closer. And while it's possible to do damage with them. Maps are big and there are no real choke points. Difficult to use them effectively. 2. All enemies feel same. Fiend Hydra Destroyer are too big. So all rooms are massive and choke points are not as effective. But I wish I would have 3 fiends on one map (once they don't teleport). Because now we have same boring mooks everywhere. And here is another reason why they are too strong. As nearly only them are on the map, they can't be too weak as that would be even worse. I would just wait for that one boss to kill and then would go to take snack while team will finish the wave. There is massive need of middle strength enemies. Brute phantom scion were perfect. So these two are main reasons in my eyes: jetpacks/too big maps and lack of interesting enemies. Ofc there are many minor issues but they are not causing balance problems. They are just incompetence of devs. Like ammo equipment not showing on game and lack of descriptions in the menus, lag, too easy to quit lobby - so people tend to look for another one instead of trying to balance the team and so on. Nope. Distance has nothing to do with it. Because I play melee a lot, I am right up in most enemies faces for much of the time. It doesn't matter if my pea shooter hits them at point blink or not...its still a pea shooter. And the cooldowns on combos seriously damper this game. What is Mass Effect without its cool powers? Another XYZ cover based shooter, that's what. Give us our powers back Bioware. I actually do like the jetpacking and dashing, and the vertical elements of these maps is more interesting and logical as a space combat game. Not having any dash on large characters in ME3 annoyed me so much. But I do agree they need to have more differences from each other in this game. Every character dashes and jetpacks in the exact same way. That's lame. It has been proven that most guns do less damage than they did in ME3MP. Some guns actually do less than 50% of the damage they did in ME3. Now people might say, "hey, we don't know how many hit points the enemies yet have to properly compare that stat!" Perhaps, but this idea doesn't hold very well when you see than most of the sniper rifles are still doing the same damage they did in ME3. So that doesn't make sense. And of course, its hard to ignore how most shots take only a tiny sliver of health off the health bars. When you factor it all, it becomes clear that the weapons do much less damage than before. Gamers don't like bullet sponges as being the deciding factor in difficulty. Biotic powers feel extra weak, too. You have to take every possible boost in your attributes to make them do more than tickle the enemies in this game, and that's on top of the extra long cooldowns that Bioware seems to think we should have. There are a few exceptions, yes, like the Asari Adept. And hey look, the Asari Adept also happens to be one of the most fun classes to play...imagine that! Its almost like being able to use powers frequently is somehow fun! Its only a matter of time before BW nerfs the hell out her somehow. I just know it is going to happen. Instead of making other classes more fun, they'll kill the Asari Adept. And then look at the Vanguards, another class people still enjoy. It just so happens that Charge has a rank 6 option for 75% faster cooldowns, which is massive. I don't think any other power has this kind of reduction aside from powers tied to shields. And thus, Vanguards are also one of the most fun classes to play...again, this ties DIRECTLY to the fact they have the ability to have one of the fastest cooldowns in the game. Their balancing decisions have been so horrible in this game. Whoever decides this game's balance needs to be removed and replaced, because they are helping kill Mass Effect's chance at multiplayer. There is no middle ground here, this is not excusable. This game's MP is going to fade so fast unless drastic changes happen very fast. And this is all very sad. Because I can see that this multiplayer has the potential to be SO damn good. The base is there, it can be done! I actually do have fun playing this, but I know it can be so much better. Like the rest of the game, it still feels like a beta rather than a finished product. Perhaps that can change with time if Bioware continues to work on the game. But I fear the damage has been done. Even if BW manages to salvage this game and make it great, it will still not sell very well because of all the negative problems this game has endured and the stigma against it. Unless something incredible happens and FAST, this game is doomed to be a running joke and a bargain bin title. And I hate thinking this way because I how much I love the Mass Effect universe. Hot damn, I am not really that hard to impress. I wasn't even that bothered by ME3's ending! But this, THIS...*sigh*
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Post by derrame on Apr 9, 2017 0:10:59 GMT
it's not cooperative anymore, cover is useless, no cover grab
players are running around through the whole map shooting, and no powers to combine to make explosions biotics or techs, way less than in me3mp no coop skills or powes, only the angara shield recharign and cloak, no shield recharging turret, no biotic bubble, no scanner, no n7 engineer turret, etc no particle shild, most of the objectives can be done alone,
how is this coop mp? only because we can't attack each other maks it coop? no
what made me3mp so fun and addictive was unpredictability, anything could happen, and cooperation , having your teammate's back, covering them, shoot to give cover fire, protect while transporting objects, hacking, de/activating devices, etc or all together from the same cover shooting and useing powes, we had some strategies in me3mp, now it's only run and shoot
less use of powers due to higher reload time
enemies don't talk, they are only things to shoot at
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Post by Doctor Fumbles on Apr 9, 2017 0:18:19 GMT
it's not cooperative anymore, cover is useless, no cover grab players are running around through the whole map shooting, and no powers to combine to make explosions biotics or techs, way less than in me3mp no coop skills or powes, only the angara shield recharign and cloak, no shield recharging turret, no biotic bubble, no scanner, no n7 engineer turret, etc no particle shild, most of the objectives can be done alone, how is this coop mp? only because we can't attack each other maks it coop? no what made me3mp so fun and addictive was unpredictability, anything could happen, and cooperation , having your teammate's back, covering them, shoot to give cover fire, protect while transporting objects, hacking, de/activating devices, etc or all together from the same cover shooting and useing powes, we had some strategies in me3mp, now it's only run and shoot less use of powers due to higher reload time enemies don't talk, they are only things to shoot at I agree and don't agree. I like the fact we don't have to depend on team mates as much because it means our characters are capable of being self-dependent. With that said, I do miss the escort missions from ME3 MP.
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