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Post by deadwooded on Apr 30, 2017 15:40:09 GMT
Its blasphemous not to max barricade and to do it before points are allocated anywhere else...15% damage increase and priming/stun for pinches.. Stunning is so much worse than having panic shield restoration...makes the SheSent ultra tanky
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Post by killabkilledb on Apr 30, 2017 16:48:16 GMT
Its blasphemous not to max barricade and to do it before points are allocated anywhere else...15% damage increase and priming/stun for pinches.. Stunning is so much worse than having panic shield restoration...makes the SheSent ultra tanks not according to the 11ty million dogs
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Post by deadwooded on Apr 30, 2017 17:14:47 GMT
Stunning is so much worse than having panic shield restoration...makes the SheSent ultra tanks not according to the 11ty million dogs but they aren't hard to kill
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RGHamburger
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: RGHamburger
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Post by RGHamburger on Apr 30, 2017 17:34:24 GMT
not according to the 11ty million dogs but they aren't hard to kill They are if you want them dead before they interrupt/bite/splode you. This is pretty much impossible unless a) you happen to spot them in the distance and kill them there and then (happens rarely) or AI pathfinding screws up (happens more often)
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Post by deadwooded on Apr 30, 2017 19:28:30 GMT
but they aren't hard to kill They are if you want them dead before they interrupt/bite/splode you. This is pretty much impossible unless a) you happen to spot them in the distance and kill them there and then (happens rarely) or AI pathfinding screws up (happens more often) you know you have a jetpack strapped to your back right? You also can dash like you stole something.
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benzoright
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Benzo Right
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Post by benzoright on Apr 30, 2017 19:30:31 GMT
Two questions/comments about your Salarian Infiltrator build:
(1) Do we know for certain that the energy drain effect on auxiliary targets actually triggers tech sabotage on them (and not just on the primary target)? It may not be clear that it works the way you've stated, because this game treats aux targets differently in certain situations. For example, overload chains don't detonate combos, even if the chained enemies were primed.
(2) I'm not sure I agree that the Scorpion is the best sidearm for an infiltrator. Due to the delayed explosions by the sticky bombs, do any of them (or any past the first bomb) even receive the cloak damage bonus? It seems like you'd get better results with the Talon (an alternative you suggested), where you can get at least 2 shots off before the cloak bonus expires.
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RGHamburger
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: RGHamburger
Posts: 94 Likes: 344
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by RGHamburger on Apr 30, 2017 21:53:08 GMT
you know you have a jetpack strapped to your back right? You also can dash like you stole something. You know you completely missed the point about dealing with them, right? It's noticing them. Audio doesn't help in this regard either. Wraith/Adhi either screamhowl far off in the distance or during the attack, and only rarely just before (bug?). Breachers barely make a sound. Then you need to hear all that over explosions + gunfire. Dogs are straight up annoying to deal with before getting interrupted/bitten/sploded. To be fair, if they were easily dealt with they'd be boring, but annoying isn't any better.
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Post by deadwooded on Apr 30, 2017 22:08:09 GMT
you know you have a jetpack strapped to your back right? You also can dash like you stole something. You know you completely missed the point about dealing with them, right? It's noticing them. Audio doesn't help in this regard either. Wraith/Adhi either screamhowl far off in the distance or during the attack, and only rarely just before (bug?). Breachers barely make a sound. Then you need to hear all that over explosions + gunfire. Dogs are straight up annoying to deal with before getting interrupted/bitten/sploded. To be fair, if they were easily dealt with they'd be boring, but annoying isn't any better. I'll concede that breachers sneak up on me...but Adhi and Wraith???..not a chance...I attribute anytime I get caught in a gator chomp from a dog in this game is due to latency. If they bite me I am able to evade instantaneously. I just think that shock barricade is a waste, especially if you like to play gold. I can be twice as aggresive with Regeneration
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Post by killabkilledb on Apr 30, 2017 22:11:39 GMT
They are if you want them dead before they interrupt/bite/splode you. This is pretty much impossible unless a) you happen to spot them in the distance and kill them there and then (happens rarely) or AI pathfinding screws up (happens more often) you know you have a jetpack strapped to your back right? You also can dash like you stole something. Leaving your barricade and jet packing from a dog loses you tons of DPS. This is a no brainer. The shield recharge is good, but the stun and priming is just better.
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Mortiel
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: MortieI
XBL Gamertag: Mortiel
Prime Posts: 696
Prime Likes: 582
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Post by Mortiel on Apr 30, 2017 22:41:31 GMT
Two questions/comments about your Salarian Infiltrator build: (1) Do we know for certain that the energy drain effect on auxiliary targets actually triggers tech sabotage on them (and not just on the primary target)? It may not be clear that it works the way you've stated, because this game treats aux targets differently in certain situations. For example, overload chains don't detonate combos, even if the chained enemies were primed. (2) I'm not sure I agree that the Scorpion is the best sidearm for an infiltrator. Due to the delayed explosions by the sticky bombs, do any of them (or any past the first bomb) even receive the cloak damage bonus? It seems like you'd get better results with the Talon (an alternative you suggested), where you can get at least 2 shots off before the cloak bonus expires. 1. Let me preface this by saying I have not datamined anything, so my experience is entirely qualitative. That said, how I came to the idea that it does work was actually from fighting Destoyers, as the turret are considered entirely separate entities as Energy Drain is concerned. Before I took that AoE effect and after hitting the Destroyer with debuffing Energy Drain, the turrets would shred me in a second if caught out in the open. With the AoE effect (Energy Drain targeted on the Destroyer and hitting the turrets at aux targets), it would take a nominal amount longer. I then repeated this with a pair of Observers and it appeared to be the same. Being that this was merely qualitative observation, it very likely could merely be misinterpreted events. Oh, and thanks for reminding me that I'm salty as hell about Chain Overload not detonating multiple primed targets, by the way lol. 2. Honestly, the Scorpion being chosen over all of the others I listed was largely thematic, as the Scorpion is a Salarian. It works well enough even on Gold, but I still am annoyed at how little stagger the grenades generate compared to ME3MP. The Talon overall is the better choice, I will concede.
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Post by malanek on Apr 30, 2017 22:45:14 GMT
With the Asari Adept, can someone tell me whether Exposure on Offensive Biotics effects things effected by Annihilation (not floating things from Vortex)? If so does it work all the time or only while primed?
I'm guessing this only works for things that are pulled or caught in singularity etc but it would seem a bit narrow in this case.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: MortieI
XBL Gamertag: Mortiel
Prime Posts: 696
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Post by Mortiel on Apr 30, 2017 22:54:50 GMT
With the Asari Adept, can someone tell me whether Exposure on Offensive Biotics effects things effected by Annihilation (not floating things from Vortex)? If so does it work all the time or only while primed? I'm guessing this only works for things that are pulled or caught in singularity etc but it would seem a bit narrow in this case. Exposure works on enemies affected by Biotic powers, not just primed. I say this based on initiating a fight with a Biotic Combo (thus temporarily removing the Primed state) and enemies still take the same enhanced damage.
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Post by malanek on Apr 30, 2017 22:58:58 GMT
With the Asari Adept, can someone tell me whether Exposure on Offensive Biotics effects things effected by Annihilation (not floating things from Vortex)? If so does it work all the time or only while primed? I'm guessing this only works for things that are pulled or caught in singularity etc but it would seem a bit narrow in this case. Exposure works on enemies affected by Biotic powers, not just primed. I say this based on initiating a fight with a Biotic Combo (thus temporarily removing the Primed state) and enemies still take the same enhanced damage. So it does work with basic Annihilation?
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Post by deadwooded on May 1, 2017 0:39:25 GMT
you know you have a jetpack strapped to your back right? You also can dash like you stole something. Leaving your barricade and jet packing from a dog loses you tons of DPS. This is a no brainer. The shield recharge is good, but the stun and priming is just better. I'm literally just killing all the things and use my barricade as a safety blanket or during objectives...
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Mortiel
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: MortieI
XBL Gamertag: Mortiel
Prime Posts: 696
Prime Likes: 582
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Post by Mortiel on May 1, 2017 12:58:26 GMT
Exposure works on enemies affected by Biotic powers, not just primed. I say this based on initiating a fight with a Biotic Combo (thus temporarily removing the Primed state) and enemies still take the same enhanced damage. So it does work with basic Annihilation? As far as I can tell. I obviously make the disclaimer that it's an entirely qualitative observation. Datamining may show otherwise, but I unfortunately do not have the time to do that. Leaving your barricade and jet packing from a dog loses you tons of DPS. This is a no brainer. The shield recharge is good, but the stun and priming is just better. I'm literally just killing all the things and use my barricade as a safety blanket or during objectives... Pretty much how I use it. Once they reduced the time that Devices take to complete, there is no reason for me to upgrade Barricade at all.
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Mortiel
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: MortieI
XBL Gamertag: Mortiel
Prime Posts: 696
Prime Likes: 582
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Post by Mortiel on May 20, 2017 15:28:42 GMT
Asari Sentinel is up. Note on this one: Anyone know how Backlash determines what is Reflected versus Absorbed versus Ignored? Best I could glean was Aegis health, but I don't have any hard evidence to back it up.
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donkeyjote
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Singularity Fetishist
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by donkeyjote on May 20, 2017 23:23:31 GMT
The Champion - Asari Sentinel Build:TL;DW: The Build:- Backlash: 4a, 5b
- Throw: 4a, 5a, 6b
- Energy Drain: 4b, 5a
- Offensive: 4b, 5b
- Tech Armor: 4a, 5a
Leveling Priority: Backlash, Energy Drain, Throw, Tech Armor, Offensive Biotics. That's exactly my current build, 56555 is the way to go with her to capitalize on most of her strengths.
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Mortiel
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: MortieI
XBL Gamertag: Mortiel
Prime Posts: 696
Prime Likes: 582
Posts: 39 Likes: 105
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Post by Mortiel on May 21, 2017 4:41:12 GMT
The Champion - Asari Sentinel Build:TL;DW: The Build:- Backlash: 4a, 5b
- Throw: 4a, 5a, 6b
- Energy Drain: 4b, 5a
- Offensive: 4b, 5b
- Tech Armor: 4a, 5a
Leveling Priority: Backlash, Energy Drain, Throw, Tech Armor, Offensive Biotics. That's exactly my current build, 56555 is the way to go with her to capitalize on most of her strengths. Nice! Yeah, I agree... There is just so much awesome things she can do that I just can't ignore any of them.
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