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Post by gib on Apr 15, 2017 19:33:18 GMT
So now a lot of people are farming gold and individual characters have been discussed to death, I thought it might be time to look at it from a team based perspective. I'm not looking for individual dps, or even perhaps a dps focused group, but rather an 'ideal' group that works and runs together for gold to guarantee objectives and extraction.
So what's your ideal team and why? (In b4 x4 salarian architect)
Here's mine.
1x asari huntress 1x human kineticist 1x asari adept 1x salarian operator
My opinion on why (as I'm sure many are disagreeing right now and that's cool);
Asari huntress: love her or loathe her, tactical cloak is "da bomb". With instant recloak, this character trivialises most objectives and allows for safe revives, meaning if shit hits the fan, you won't ever be a man down (unless it's this character of course!). She needs protecting a little for this reason, but as she can cloak at will I've never had an issue with survival.
Her other focus is causing damage to the big bads with a sniper rifle - and while I'm sure many are shouting "human is better, salarian is better", I'd normally be inclined to agree - however as you will see she also synergies perfectly with the asari adept and can follow her around, detonating combos with throw and lance and popping heads.
Asari adept: annihilation is amazing when enemies are debuffed 40% and vortex is an amazing abilityfor CC. In this team her shield regen is almost not needed at all (which I'll come to later) making her invaluable for disabling and killing mooks (along with the huntress). While combo detonations aren't amazing, when they go off all the freaking time nothing really survives for long while floating around helpless.
The 40% debuff is crazy good against meaty targets in the field as it nearly halves their health effectively (take 40% extra damage from all sources is akin to having 60% health while under annihilation in my book, but feel free to correct me if I'm wrong). This makes beserkers almost a non threat with a team working together.
Human kineticist: I'm sure to divide opinion on this one but I love the team play at hand here. When not ascended she's a fair mook clearer and biotic detonator that can work effectively with both previous characters. The adepts job is to prime as much as she can, while the other two do the majority of the detonating. So why the kineticist and not another biotic like the human? I didn't disregard this but ascension is an amazing ability that makes her a little less squishy and an excellent mook clearer as well as an incredibly powerful detonator.
Six enemies floating around the asari? Boom x6. Her only issue is that on gold it's hard to keep your shield up, losing what makes her great instead of 'meh'
Which leads me to:
Salarian Operator: currently my favourite class of the game, not only is invasion incredible good at debuffing enemies by 25% and spreading through clumped up enemies (I.e start of round, objective like uploads, downloads - any time enemies are grouping together, which is also when they are at their most dangerous). Overload also detonates (or primes, I can't remember) with biotics so synergises well with all the other classes for Aoe techsplosions - but the real deal is shield boost.
Not only are you very survivable with it, but you give the human kineticist essentially unlimited power with shields that constantly regenerate. The salarian can (when specced correctly) keep shields recharging indefinitely with points in recharge speed and duration, with both duration passive. Suddenly her shield issue is a non issue and staying in the middle of the group you can boost the others' shields as well boosting everyone's survival and allowing you to be very aggressive. The asari adept can take vortex instead of shield regen as well as shield powered lance for added boom.
While I'm sure the dps wouldn't be top of the board, I do think it would be massively effective when running as a group. I even considered the vanguards, but charge doesn't exactly encourage staying as one unit, although in the right hands.......
Anyway, that's my rundown, what's yours?
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Post by Deleted on Apr 15, 2017 19:38:20 GMT
four Turian Soldiers
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Post by neightrix on Apr 15, 2017 19:39:40 GMT
With Vanquisher Or everyone with Stealth Grid and maybe some Shield Boost.
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Post by gib on Apr 16, 2017 1:24:09 GMT
I think I'd prefer a mix and match of synergies rather than all the same characters. Who else came up with a good team?
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Post by hobocommand3r on Apr 16, 2017 1:27:39 GMT
If you could stack more tripmines on the map at the same time I'd take 4 insurgents tbh.
If I were to pick 4 characters that weren't the same I'd take 1 insurgent, 1 human infiltrator, 1 salarian infiltrator and 1 Angara avenger. Lol @ caster classes in this game.
Note that I'm not on pc so turbocharge vanquisher isn't as dominant on console allthought it's still pretty decent.
The most fun game I've had that included casters was a game on zero with 1 unsurgent, 1 human engineer, 1 asari adept and 1 turian soldier, vs kett. I'd strip shields with max shield damage tripmines, the engineer would freeze and debuff everything with cryo trap specced beam, and the asari adept would lift invisible doggos etc with annihilation field when they walked into the lane of death. Was pretty fun. But 4 insurgents would have been the most fun if one of them had a capacity booster level 4 on.
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Post by gib on Apr 16, 2017 1:29:29 GMT
If you could stack more tripmines on the map at the same time I'd take 4 insurgents tbh. If I were to pick 4 characters that weren't the same I'd take 1 insurgent, 1 human infiltrator, 1 salarian infiltrator and 1 Angara avenger. Lol @ caster classes in this game. Note that I'm not on pc so turbocharge vanquisher isn't as dominant on console allthought it's still pretty decent. Sure, for a more dps based build. Why choose them and how do they work together in your opinion? (I'm looking at/encouraging discussion on synergies beyond 'shoot all of the things')
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Post by hobocommand3r on Apr 16, 2017 1:34:09 GMT
If you could stack more tripmines on the map at the same time I'd take 4 insurgents tbh. If I were to pick 4 characters that weren't the same I'd take 1 insurgent, 1 human infiltrator, 1 salarian infiltrator and 1 Angara avenger. Lol @ caster classes in this game. Note that I'm not on pc so turbocharge vanquisher isn't as dominant on console allthought it's still pretty decent. Sure, for a more dps based build. Why choose them and how do they work together in your opinion? (I'm looking at/encouraging discussion on synergies beyond 'shoot all of the things') The synergy is that they are all very good at killing things. The insurgent can do a lot of damage to crowds of low and mid tier enemies but also stun things in place with his tripmines so the infiltrators can headshot them easier. He can also be useful if an objective like hack or upload comes up. Making team comps based on tech and biotic synergy in this game is sadly pointless.
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Post by ryuji2 on Apr 16, 2017 1:39:57 GMT
Ideally, if it didn't share trip mines, 4 Insurgents with Vanquishers. So many explosions.
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Post by gib on Apr 16, 2017 1:42:21 GMT
I see dakka dakka dakka is still the flavour of the day, haha!
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Post by N7Mith on Apr 16, 2017 1:57:36 GMT
Ideally, if it didn't share trip mines, 4 Insurgents with Vanquishers. So many explosions. So little imagination. Synergy is so much more fun than plain lazermine boomboom. Asari Adept, Human Adept, Salarian Operator, Salarian Architect. Tech, cryo, fire and biotic explosions alternating on triple debuffed enemies. Shabbadabbadoom baby :amirite:
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Post by N7Mith on Apr 16, 2017 1:58:47 GMT
Ideally, if it didn't share trip mines, 4 Insurgents with Vanquishers. So many explosions. So little imagination. Synergy is so much more fun than plain bang-lazergrid. Asari Adept, Human Adept, Salarian Operator, Salarian Architect. Tech, cryo, fire and biotic explosions alternating on triple debuffed enemies. Shabbadabbadoom baby :amirite:
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Post by Proto on Apr 16, 2017 2:07:35 GMT
Angara Insurgent, Duelist or Vanguard, Asari Adept or Krogan Gladiator, T-Soldier
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Post by physiolosopher on Apr 16, 2017 2:16:47 GMT
I've seen some success with a combo of asari adept, human adept and krogan mercenary. If any of my people had the operative I'd imagine invasion + annihilation + sustained fire would briefly make us forget about weapon balance. q5tyhj, I don't have the operative yet. What's the deal with RNG, right?
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Post by bacon4breakfast on Apr 16, 2017 2:33:47 GMT
1 tank, 2 dps, and a healer. Wait wrong game... 4 vanquishers.
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Post by Doctor Fumbles on Apr 16, 2017 2:50:15 GMT
I would say 4 Infiltrators.
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Post by acicm2 on Apr 16, 2017 2:53:32 GMT
1. reegar 2. warp 3. asari sentinel 4. Incendiary Rounds 4
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Post by riviet on Apr 16, 2017 3:00:11 GMT
Ideally, if it didn't share trip mines, 4 Insurgents with Vanquishers. So many explosions. You could probably organise a team with all those ammo supplies that everyone probably has hoarded up. That's a lot of trip mines (and therefore explosions) not including the ammo resupply caches.
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Post by deadwooded on Apr 16, 2017 3:05:13 GMT
SHodan and I talked about this... Our team had An Asari Adept, an infiltrator (Human in our case), a Vanguard and a Turian Soldier
The Vanguard was dead weight, but our Turian soldier was running a Falcon X with ammo glitch and we rolled face on U/U/G and got Kett upload wave 6 both times...no problem for this wrecking crew.
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Post by killabkilledb on Apr 16, 2017 3:09:15 GMT
Does the insurgents damage boost stack?
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Post by q5tyhj on Apr 16, 2017 3:11:01 GMT
I've seen some success with a combo of asari adept, human adept and krogan mercenary. If any of my people had the operative I'd imagine invasion + annihilation + sustained fire would briefly make us forget about weapon balance. q5tyhj , I don't have the operative yet. What's the deal with RNG, right?
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Post by nucleartech76 on Apr 16, 2017 3:45:01 GMT
Dps and cc- human soldier Dps and objectives- human infiltrator Utility, healing, and debuffing- salarian operator Area denial, stunning, and dps- human sentinel
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Post by gib on Apr 16, 2017 4:02:20 GMT
Dps and cc- human soldier Dps and objectives- human infiltrator Utility, healing, and debuffing- salarian operator Area denial, stunning, and dps- human sentinel Sounds like a solid all round team to me. With regards to combos, yeah I agree they are trash, but I built my team on a bit of dps, a ton of viability and a fuck ton of fun. I totally understand different players will have different groups due to varying play styles so let's keep the ideas coming. I'd say anyone who uses shield powered anything can benefit massively from infinity shield boost on the sal op. Whilst it definitely isn't as effective as shooting people in the head with a sniper rifle, after a while it does become a tad boring after the umpteenth time. I'm trying to find the fun, and discuss how classes work well together - some good discussion so far.
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Post by nucleartech76 on Apr 16, 2017 4:22:22 GMT
Dps and cc- human soldier Dps and objectives- human infiltrator Utility, healing, and debuffing- salarian operator Area denial, stunning, and dps- human sentinel Sounds like a solid all round team to me. With regards to combos, yeah I agree they are trash, but I built my team on a bit of dps, a ton of viability and a fuck ton of fun. I totally understand different players will have different groups due to varying play styles so let's keep the ideas coming. I'd say anyone who uses shield powered anything can benefit massively from infinity shield boost on the sal op. Whilst it definitely isn't as effective as shooting people in the head with a sniper rifle, after a while it does become a tad boring after the umpteenth time. I'm trying to find the fun, and discuss how classes work well together - some good discussion so far. The operator not only has shield boost but can debuff every single enemy on the map with invasion. They take 25% more damage, produce AOE explosions when they hit 15% health and he reduces enemy damage by inflicting a status effect that spreads over the whole board as well. He is the best support class in the game.
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Post by Liaras Stuffed Bra on Apr 16, 2017 4:22:30 GMT
I'd love to make a valuable contribution to this topic, but I can't because even at apex 6k I've yet to play more than two games where the team attempts to synergise. Therefore I have no experience on the matter.
Sitting together using sniper rifles or going lone wolf melee is just too effective. I wish it wasn't so.
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Post by mihai2011rom on Apr 16, 2017 6:00:37 GMT
4 human infiltrators with vanquishers
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