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Post by No Snakes Alive on May 4, 2017 14:08:53 GMT
Flak is the way to go on Merc and Havoc. Both Incinerate and Flamer do their job fine at rank 1, which is to set things on fire, the damage will be bad either way. I do miss Flamer range, but no Blinding Heat hasn't been a problem, especially with Flak stun. No reason to leave 1 in Flamer on the Merc since all 6 ranks aren't needed at all really for Flak Cannon, Fortify or his passive. 65546 or 65456 provide more than enough CC and tankiness (and support now since Blinding Heat isn't just good for you). Or if you're feeling really ballsy and don't need to git gud, even 66661 is better than only having a single point in Flamer (you can get away with the squishiness with good play when you have three on-Demand stun/CC powers like that).
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Post by gethadept on May 4, 2017 14:20:39 GMT
Let`s make one thing clear though...
Flak Cannon DoT damage stacks without limit like incendiary grenade from ME3MP? Right?
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Post by JRandall0308 on May 4, 2017 14:40:09 GMT
Loooooooooooooooooooooooool.
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Post by ramsen on May 4, 2017 15:33:02 GMT
Flak is the way to go on Merc and Havoc. Both Incinerate and Flamer do their job fine at rank 1, which is to set things on fire, the damage will be bad either way. I do miss Flamer range, but no Blinding Heat hasn't been a problem, especially with Flak stun. No reason to leave 1 in Flamer on the Merc since all 6 ranks aren't needed at all really for Flak Cannon, Fortify or his passive. 65546 or 65456 provide more than enough CC and tankiness (and support now since Blinding Heat isn't just good for you). Or if you're feeling really ballsy and don't need to git gud, even 66661 is better than only having a single point in Flamer (you can get away with the squishiness with good play when you have three on-Demand stun/CC powers like that). I'd put being a tank yourself above maybe cutting damage for a friend, especially since you can do whatever you want including rez in rough spots. Most things on fire are basically about to die at that point anyways and there's also the burn CC stopping damage output. If you saw the amount of damage cut by the end of the game for your team I think you'd be disappointed. You still get 3 on demand stun/CC powers AND can tank better than anyone not a Vanguard with 1 in Flamer.
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Post by Deleted on May 4, 2017 16:05:29 GMT
More than a few do not appreciate the merits of the Flak Cannon Greatest (on host) power in the game. What other power melts krogan and armor in general so fast and brutally? :amirite:
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Post by saints on May 4, 2017 16:55:30 GMT
Not really. The other passives on the other abilities/passives are so good that you can't really pass up the 6 points for a little extra FLACK SPAM damage. Well i consider incinerate trash and you won't convince me otherwise. I'm running the havoc with a 16666 build, i'm also not really a fan of flamer. I understand with incinerate, I only started to appreciate it recently as a form of cc. That's the only thing it's good for. Especially for things like the Anointed or Observers after their shields are down. Flamer I don't. It's a really good ability. Being able to Lower the damage(by 50%!) of everything you see and CC multiple people, there really isn't a reason why not to have it at 6b. Flamer is also a good clean up ability.
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Post by kpeter on May 4, 2017 16:58:39 GMT
Well i consider incinerate trash and you won't convince me otherwise. I'm running the havoc with a 16666 build, i'm also not really a fan of flamer. I understand with incinerate, I only started to appreciate it recently as a form of cc. That's the only thing it's good for. Especially for things like the Anointed or Observers after their shields are down. Flamer I don't. It's a really good ability. Being able to Lower the damage(by 50%!) of everything you see and CC multiple people, there really isn't a reason why not to have it at 6b. Flamer is also a good clean up ability. Incinerate could be a good CC with ME3 level recharge times. Not at 12 seconds or something. As i said, trash power for me and i always leave it at one point on the havoc, but also on my infiltrators that have it.
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Post by saints on May 4, 2017 17:09:07 GMT
Incinerate could be a good CC with ME3 level recharge times. Not at 12 seconds or something. As i said, trash power for me and i always leave it at one point on the havoc, but also on my infiltrators that have it. Yeah, I think the the second rank takes of a full 2 seconds(lol) or something. I assumed we were just talking about the Krogan merc on your question. Incinerate is one of the worst abilities in the game.
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Post by hanskey on May 4, 2017 17:14:13 GMT
I'm just going to emulate Abramsrunner (when I decide to build this class out and play it), because Abramsrunner dominates all the things. That is all.
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Post by dcihnagv3z on May 4, 2017 17:41:44 GMT
Here I come check the post to see if I can find the answer for whether I should invest into Flak Cannon for my Krogan Mercenary or not.. yet all I see is a Turian soldier picking on one Raider... Don`t tell me this is all Flak Cannon is good at. Is this one of those sarcastic posts? On merc, I'd skip it. Fortification, flamethrower, both passives. Not saying you are wrong, but I have had decent success on the Krogan Mercenary with flank cannon. I have found a pretty good rhythm of: Flank cannon stun --> flamethrower --> flank cannon stun --> rush shotgun / melee --> repeat / hit ammo box. I also find the flack cannon stun to help get that fat tub of turds out of combat when I am about to die.
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Post by fenrir4life on May 4, 2017 17:50:45 GMT
On merc, I'd skip it. Fortification, flamethrower, both passives. Not saying you are wrong, but I have had decent success on the Krogan Mercenary with flank cannon. I have found a pretty good rhythm of: Flank cannon stun --> flamethrower --> flank cannon stun --> rush shotgun / melee --> repeat / hit ammo box. I also find the flack cannon stun to help get that fat tub of turds out of combat when I am about to die. Eh. If it were a standard power with a 6-8 second cooldown, it'd be worthwhile. Just not worth the constant supply runs, to me.
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Post by No Snakes Alive on May 4, 2017 18:08:55 GMT
No reason to leave 1 in Flamer on the Merc since all 6 ranks aren't needed at all really for Flak Cannon, Fortify or his passive. 65546 or 65456 provide more than enough CC and tankiness (and support now since Blinding Heat isn't just good for you). Or if you're feeling really ballsy and don't need to git gud, even 66661 is better than only having a single point in Flamer (you can get away with the squishiness with good play when you have three on-Demand stun/CC powers like that). I'd put being a tank yourself above maybe cutting damage for a friend, especially since you can do whatever you want including rez in rough spots. Most things on fire are basically about to die at that point anyways and there's also the burn CC stopping damage output. If you saw the amount of damage cut by the end of the game for your team I think you'd be disappointed. You still get 3 on demand stun/CC powers AND can tank better than anyone not a Vanguard with 1 in Flamer. I'd put a much better Flamer above completely wasting your points in rank 6 of Flak Cannon, Fortify, etc. that net you no additional benefits whatsoever. Range and Blinding Heat on Flamer alone both make you way tankier and provide better CC than anything those tier 6 skills choices do (especially Flak Cannon's since it makes NO difference and tbh if you ever really need to purge your Fortify for more CC you're probably not using Flaks and Flamer right).
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Post by ramsen on May 4, 2017 18:47:12 GMT
I'd put being a tank yourself above maybe cutting damage for a friend, especially since you can do whatever you want including rez in rough spots. Most things on fire are basically about to die at that point anyways and there's also the burn CC stopping damage output. If you saw the amount of damage cut by the end of the game for your team I think you'd be disappointed. You still get 3 on demand stun/CC powers AND can tank better than anyone not a Vanguard with 1 in Flamer. I'd put a much better Flamer above completely wasting your points in rank 6 of Flak Cannon, Fortify, etc. that net you no additional benefits whatsoever. Range and Blinding Heat on Flamer alone both make you way tankier and provide better CC than anything those tier 6 skills choices do (especially Flak Cannon's since it makes NO difference and tbh if you ever really need to purge your Fortify for more CC you're probably not using Flaks and Flamer right). I use Flak and Electro Burst (what I call it) in different situations. Against shielded enemies I use Electro or if I want to prime for teammates. Otherwise I use Flak. Rank 6 Flak can definitely go, but the best I could do is 5/5/5/5/6 for the Flamer range, which isn't appealing. 6/6/6/6/1 is interesting, but you are basically glass at low health and this class needs to get in there. 6/5/5/5/5 might be a decent compromise, but I need more convincing on Blinding Heat being worth it in practice. edit: Jump > Electro Burst is great against Observers These 3 conditions must be met for Blinding Heat to matter: 1. Enemy is on fire (5 seconds) 2. Enemy is not in burn CC state 3. Enemy is hitting you or a teammate Maybe I'm wrong here, but how often is this useful enough to matter? The enemies I'd most want to debuff damage on have shields or die a quick death after being set on fire.
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Post by No Snakes Alive on May 4, 2017 19:43:24 GMT
I'd put a much better Flamer above completely wasting your points in rank 6 of Flak Cannon, Fortify, etc. that net you no additional benefits whatsoever. Range and Blinding Heat on Flamer alone both make you way tankier and provide better CC than anything those tier 6 skills choices do (especially Flak Cannon's since it makes NO difference and tbh if you ever really need to purge your Fortify for more CC you're probably not using Flaks and Flamer right). I use Flak and Electro Burst (what I call it) in different situations. Against shielded enemies I use Electro or if I want to prime for teammates. Otherwise I use Flak. Rank 6 Flak can definitely go, but the best I could do is 5/5/5/5/6 for the Flamer range, which isn't appealing. 6/6/6/6/1 is interesting, but you are basically glass at low health and this class needs to get in there. 6/5/5/5/5 might be a decent compromise, but I need more convincing on Blinding Heat being worth it in practice. edit: Jump > Electro Burst is great against Observers I think the moral of the story is there's really no wrong way to spec this fucker. Def my go to class for try-harding my way to 30k and I've found a few builds of my own that work so I'm sure yours works for you too. Rank 6 in Flak is really the only tier 6 perk that can't have a case made for it too (yet 5 ranks in Flak is totally necessary), so we're giving up something good one way or the other.
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Post by ramsen on May 4, 2017 19:46:58 GMT
Read my edit, convince me I agree though, maybe my favorite class. I picked up rank 6 Flak hoping it would help with the stunning, but it doesn't seem to do that. Rank 3 Flamer (or Incinerate) isn't all that exciting either though.
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Post by N7Mith on May 5, 2017 12:09:12 GMT
I hate ammo based powers never available when you need them Then stop using them when you don't need them Also: ammo pack consumable.
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