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Post by Civ on Apr 17, 2017 20:49:04 GMT
I've played through insanity several times now, and it's fun but not necessarily 'insane.' The Pathfinders' mobility/cover system is a little too powerful and the synergies created by certain augments/armors/weapons can make him near unkillable.
My personal opinion would be more enemies per fight (might be hampered by technical requirements?), more aggressive (advance on your position relentlessly/melee often), increased damage, and their HP pools tuned down - especially on bosses.
What would you change (or not) to this mode to make it more fun/difficult? If you have another idea outside the poll; I'm curious.
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Post by helios969 on Apr 17, 2017 20:52:47 GMT
I would say no, however, in later patches I wouldn't mind them to add a "Spectre" difficulty for the truly crazy. Mainly I say not to mess with it cause it's still quite fun and most people are sufficiently challenged by it. There's always a chance it ends up being worse too. I'm also concerned it ends up being a boring grind fest where enemies are just arbitrarily bullet sponges.
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Sanunes
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Post by Sanunes on Apr 17, 2017 20:55:24 GMT
The problem is that BioWare will never be able to make a difficulty to please everyone. I have seen that with every BioWare game there are always people saying that "it is too hard" or "it is too easy", the only way to really make the game difficult is to do a meta game with it by applying your own challenges within the game.
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Post by raikas on Apr 17, 2017 20:56:44 GMT
I think it's decent enough as-is: not too easy, not irritatingly hard. Plus, too many times when something gets changed with the combat it changes the balance in some other way, so I'm wary of updates for that reason.
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Post by Pearl on Apr 17, 2017 20:57:10 GMT
Started an NG+ Insanity playthrough last night because I wanted to unlock a few trophies that glitched on my first run, and it really is quite shocking how pitiful the starting weapons are. On Habitat 7, it was taking about a mag and a half to kill a regular Kett mook with the Avenger X the game gives you, and three mags to kill an Anointed. And my Ryder was only level 60; I can't imagine how nasty it will be once I actually get to a respectable level.
Incidentally enough, this is why I think that enemy level scaling is an unrewarding mechanic.
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Post by mofojokers on Apr 17, 2017 20:59:14 GMT
- Less bullet sponge.
- Different AI behavior based on difficulty including the lower enemies pushing you towards higher enemies.
- More ability sets for enemies based on difficulty.
- MEA 2 option , if we get more hold over companions like in past games and closer to DAO. I'd recommend companions can't be revived until the end of battle.
- Insanity removes all ammo and health boxes. Must resupply at points ,more pressure on missing shots and bringing the correct gear. Supply packs offered as gear can only hold x amount.
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Post by Rascoth on Apr 17, 2017 21:00:56 GMT
I don't think difficulty need to be changed, since MEA's Insanity is already more challenging than ME1/ME2, because of Pathfinder's as well as enemies' mobility. In MET you could pretty much camp one place with SR and that was it, nothing else needed. As of ME3... I refuse to believe it had Insanity difficulty. It was a joke, not a difficulty.What I would like to see is something akin to DAI's Trials. No ammo/health packs? Slower leveling? New traits for enemies? I'm game. Especially if they add Grizzly End's equivalent for Fiends
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Post by kenshen19 on Apr 17, 2017 22:04:48 GMT
I am always up for more things to kill and making them more aggressive would be cool. I have actually seen that in game although I am not sure it is on purpose but seeing 3-4 dudes charge your position can sure get the blood pumping.
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Post by R1Outcast on Apr 17, 2017 22:07:32 GMT
It's fine imo. I don't need Dark Souls level frustration to enjoy myself. Current Insanity works for me.
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applepiesvk
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Post by applepiesvk on Apr 17, 2017 22:11:01 GMT
how about to make them more self-aware. Insanity is the only at least challenging option, however AI is still retarded though, most succesfull AI is one who is spawned on your head while fighting others.
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Post by malanek on Apr 17, 2017 22:11:04 GMT
I think it just needs to be balanced more in line with progression. Like most Bioware games that have come before, the most difficult part of the game is early before you develop your character.
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Post by atalante on Apr 17, 2017 22:11:19 GMT
I play on insanity and don't find the game too challenging. The only problem I have with it are the architects which seem to have an endless pool of hp. So more ennemies, or more agressives, or doing more damages are all cool options to me, I don't like the idea of more hp for ennemies tho, because it is already a bit too much a grinding feast with their large hp pool.
So overall, I would love to see a spiced up difficulty, and even a much harder difficulty level so I would use the NG+ feature (which makes the player much more powerful but does not seem to balance the difficulty accordingly).
EDIT : I'd add that increasing difficulty shouldn't be a problem to anyone, as long as there are other easier difficulty modes... I mean, if some find the difficulty too high, they can just decrease their difficulty setting (appart from hurting one's pride, there would be no side effect for one to admit he cannot finish insanity mode)
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Post by bshep on Apr 17, 2017 22:11:28 GMT
It's fine imo. I don't need Dark Souls level frustration to enjoy myself. Current Insanity works for me. Agree. So far i am liking the insanity level.
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Post by Username on Apr 17, 2017 22:50:34 GMT
Insanity is fine. If you want a challenge try a Kett gold solo.
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Post by konfeta on Apr 17, 2017 23:39:41 GMT
Enemy health needs to go down, and difficulty boosted some other way.
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tenmataro
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Post by tenmataro on Apr 18, 2017 1:56:53 GMT
My only problem with it is the scaling. It feels like you get weaker as you level up.
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Post by Invellous on Apr 18, 2017 2:18:01 GMT
As it is Insanity is in a good place, in my opinion. The damage output of enemies forces players to play more intelligently; forcing them to utilize cover, combos and make use of the profile system. Easier difficulties allows for a more aggressive and careless approach which while fun does not offer much in the way of a true challenge compared to the previous titles. Enemy health / shield pools are not overly generous. A solid build with decent weapons can shred most enemies in a respectable time frame without feeling like end-game Borderlands where you drop magazine after magazine into a single enemy unless you have the best of the best gear and mods. The downside of Insanity is that many weapons begin to show their weakness later on which can lead to disappointment and regret when valuable research points are spent on upgrading a weapon only to realize that it is sub par to another in the same category. The lack of control over squad mates from earlier Bioware titles means players have to rely on themselves to dispatch stronger enemies which can be more difficult early on but the scales do tip in the player's favor later on. I have heard that scaling becomes increasingly bothersome after level eighty but until I am there I can not comment beyond saying if that is the case a level cap should be patched in.
I accidentally turned the difficulty to Insanity from Normal after leaving Eos for the first time. I was only level twelve at the time and did not discover this until I finished the planet roughly ten or so levels later. I at first questioned the sudden spike in difficulty but assumed it was just me playing too recklessly and kept playing. When I discovered that it was on Insanity I laughed and decided to keep it set to that. Currently level fifty-two and almost through the game; 79% at the time of this post's writing. I think it is as Angry Joe said in his review the best way to play the game is on Insanity.
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Post by kino on Apr 18, 2017 2:30:08 GMT
Mass Effect has never been that kind of game to me. The Insanity difficulty in all the ME games was a little challenging at lower levels but never overwhelming. For me if I want that kind of game I'll play something else, something made by Platinum.
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Post by malanek on Apr 18, 2017 4:11:37 GMT
My only problem with it is the scaling. It feels like you get weaker as you level up. Really? From what level? I have found completely the opposite although I admit once you get to around level 30-40 it might start going the other way, but by then the game is all but over and I suspect it would still be much easier than at level 1-15.
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Post by NormandySR3 on Apr 18, 2017 4:33:45 GMT
As with all Mass Effect games, Insanity became way too easy after mid-game (after leveling up enough). Although the first half of the game was challenging, its broken for the second half, and therefore became boring. Difficulty should have been more progressive, rather than just throwing more enemies at you.
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Post by Soulforge on Apr 18, 2017 4:45:53 GMT
I ended NG+ Insanity @ 106.
The 90s-100s is when health scaling starts getting out of control. Your gear never can improve past the level 80/81 versions, but mob health keeps increasing every level. Probably damage too, but I've never tested/noticed it much if it did. Even with a bio-converter Isharay build Architects took forever in those levels.
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Post by parnashwind on Apr 18, 2017 4:57:26 GMT
My only problem with it is the scaling. It feels like you get weaker as you level up. Really? From what level? I have found completely the opposite although I admit once you get to around level 30-40 it might start going the other way, but by then the game is all but over and I suspect it would still be much easier than at level 1-15. After level 81 when your gear stops improving that is when enemies technically gets tougher.
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Post by parnashwind on Apr 18, 2017 5:08:18 GMT
On the topic of balancing... the game cannot be balanced based on the strongest/effective equipment/weapon/power combination. MP only seems "tough" because your character is not as powerful/well-equipped as the protagonist. If a game is so tough that only one or few builds can deal with them, then it is an utter failure. For example, what is the difficulty adjustment for cheese builds like Team Support + Energy Drain + Piranha + bio Converter + Seeking Plasma? Remove all ammo crates from game? Increase HP/Defense/amount of enemy so you will run out of ammo health before killing them? What fun is insanity IF you can only survive if you use cover? Or if you get this skill that gun and this armor? Want a real challenge, go play real multiplayer games like Counter Strike, CoD, BF, etc. I have not seen a bot that is even a fraction as deadly as another player
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Post by NormandySR3 on Apr 18, 2017 5:19:23 GMT
What fun is insanity IF you can only survive if you use cover? Or if you get this skill that gun and this armor? Insanity is not supposed to be fun. It's supposed to wreck your ass. Otherwise they should not call it insane, but something else, like "somewhat hard" or "for my grandma."
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Post by Element Zero on Apr 18, 2017 5:33:14 GMT
What fun is insanity IF you can only survive if you use cover? Or if you get this skill that gun and this armor? Insanity is not supposed to be fun. It's supposed to wreck your ass. Otherwise they should not call it insane, but something else, like "somewhat hard" or "for my grandma." Of course it's supposed to be fun. Ideally, it's aimed at those who find a challenge fun. MEA's Insanity feels much like Normal, once you "git gud"; but it's still likely the best Insanity setting we've yet had in a ME game. (ME2 was pretty good, as well.) I'm presently Level 103 in my NG+. I started to feel some enemies becoming more resilient in the late 90s. Architects become a real grind. I still quickly stomp most enemies, though, so I'm not sure that the scaling feature is a bad thing. If they adjust HP bloat on just the Architects, I'd be content.
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