sjsharp2010
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Post by sjsharp2010 on Apr 20, 2017 11:26:11 GMT
Yeah I never understood the loyalty mechanic either. I guess...if Shepard/Ryder shows that they are willing to go above and beyond for the crewmate, then the crewmate will do so for them? That's as far as I can get. But on the upside, they sometimes are the best written parts of the games.yeah they are I actually liked most if not all the loyalty quests though so I never really had a problem with them even PB's was fun. I wanted to do them all in my first run at least whether I choose to skip one or 2 in future playthroughs I'm not sure yet but I probably will either to speed up getting through the game or to mix things up a bit to see the results. I would say my favourite ones were Liam's and Cora's though.
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wright1978
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Post by wright1978 on Apr 20, 2017 11:34:43 GMT
Whilst i enjoyed MEA's loyalty missions i think the lack of consequence beyond unlocking top tier skills was a disappointment. I was very much in favour of ME2's having a link/consequence between loyalty with the suicide mission end game.
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Post by Ieldra on Apr 20, 2017 11:38:31 GMT
Truth be told I found the whole concept of "loyalty mission" weird even in ME2. What, you're not going to put in your best effort just because I didn't solve your daddy issues? It's your ass on the line, the reason you're putting in your best effort is so that you don't die. I expect that to encourage you far better than loyalty to Shep does. From a mechanic standpoint I like the idea of personal missions like that. It's just weird when they specifically call it loyalty, like they're going to half-ass not getting themselves killed just because I didn't do their mission. I guess the rationalization was that the team members would be distracted at a critical moment rather than "disloyal", but I find that weak. There's little that should focus your mind as effectively as the immediate possibility of death by enemy action. If anything, the knowledge that you may have left something undone that's important to you should focus your mind more rather than less.
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stysiaq
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Post by stysiaq on Apr 20, 2017 11:43:23 GMT
I didn't like "loyalty" mission mechanic in ME2, because frankly, personal problems are HARDLY a distraction when you're fighting for your life with a swarm of nightmare insects that can turn you into Reaper goo. You, as the player, obviously want to succeed, thus keeping everyone alive, so you are inclined to do the loyalty missions which become a necessity, not an option. If ME2 is a "bloated side-quest" like it's critics like to call it, then Loyalty missions are bloating the main storyline of this side-quest.
I love companion-centric missions in RPGs, but they should be entirely optional and not necessary to succeed in your quest. There should be reward for doing them - like giving an upgrade for the companion in question (this means the in-game companions shouldn't be useless) or even unlocking other quests. Or giving your companion a specific OP item.
I still am mad at ME1 Wrex quest that didn't give me his ancestral armor. Like, fuck man, why did I even bother with it when I can't even see it?
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Post by Ahriman on Apr 20, 2017 11:46:26 GMT
Truth be told I found the whole concept of "loyalty mission" weird even in ME2. What, you're not going to put in your best effort just because I didn't solve your daddy issues? It's your ass on the line, the reason you're putting in your best effort is so that you don't die. I expect that to encourage you far better than loyalty to Shep does. That's just Warhammer thing. Emperor protects only those who are loyal to him.
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Post by dazzarlok on Apr 20, 2017 12:20:22 GMT
It really wish I could've "fired" Liam after his mission. I've been through it in two playthroughs, now; and he still seems like a dangerously negligent idiot. He certainly doesn't belong on the Pathfinder team, in my opinion. The rest of the LMs ranged from good to great. Liam's was good, mechanically, but the story involved...Ugh. I agree about Liam. I also wish I could have "fired" the asari for the crap she pulled with the escape pod. Agreed with both of these comments. The fact that I couldn't tear into them as much as I would have liked sucked. Both of those idiots do something that could have easily killed the Pathfinder or the Initiative and I'm just supposed to laugh it off? What the heck? They should have done what DA:I did. In that game, you had the option of kicking Sera out of the Inquisition completely. I'm pretty sure there were a few other companions that you could kick out or "persuade" to leave permanently. I really wish they had options like that in this game because both Liam and Peebee would have been gone. I never used them in combat anyway
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mmoblitz
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Post by mmoblitz on Apr 20, 2017 12:55:39 GMT
I skipped all but Cora's. If I had cared about any of my companions I would have done them. I know there is no repercussions for not doing them so no point.
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Post by Deleted on Apr 20, 2017 13:01:42 GMT
The point of companion quests is to get to know your companion's backgrounds through a fun quest rather than info-dumps in the dialogue. It also nudges you to play with each of them, in a setting where they try to show off their most appealing qualities at least for a short while, without forcing their participation in a main story line which can be extremely aggravating.
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Post by Deleted on Apr 20, 2017 15:43:01 GMT
Cora's is the only vital LM out of all of them and can have bad consequences if you skip it.
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kino
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The path up and down are one and the same.
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Post by kino on Apr 20, 2017 16:00:07 GMT
The point of loyalty missions? Those all important rank 6 power evo's. Well, that and further exposition of the characters, which is just as important to me.
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Post by Duke Cameron on Apr 20, 2017 16:53:40 GMT
Seems I'm the only one who didn't want to lash out at Liam. I fully supported him before and after the mission. Same thing with Peebee.
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malgus
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Post by malgus on Apr 20, 2017 17:22:52 GMT
The point of loyalty mission here is mostly character development for all of them, which is what it should have been the entire time, not like in ME 2 where if you did not help all of them they would die in the suicide mission, which was kind of stupid.
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Post by babe145869 on Apr 20, 2017 17:30:20 GMT
I think it was, truly, a subtle way of getting you to use all your companions. I personally never felt as connected to my ME:A squad mates as I did in the OT. I agree that they should have been listed a personal instead of loyally quests.
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Post by griffith82 on Apr 20, 2017 17:31:33 GMT
I know. The same applies to Kasumi, Miranda and Grunt. All the others can live, minus Thane and Legion, depending on what Shepard chooses to do. At least Grunt gets a blaze of glory. Still cheap, but better than going out like a chump. Funny he always survives that mission for me.
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malgus
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Post by malgus on Apr 20, 2017 17:40:06 GMT
At least Grunt gets a blaze of glory. Still cheap, but better than going out like a chump. Funny he always survives that mission for me. I think that is because he is the soldier class, and anyone from the soldier class has more chance of surviving during the suicide mission even not loyal. Mordin for exemple is the weakest and he can die EVEN if he is loyal during the suicide mission.
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Post by griffith82 on Apr 20, 2017 18:57:58 GMT
Funny he always survives that mission for me. I think that is because he is the soldier class, and anyone from the soldier class has more chance of surviving during the suicide mission even not loyal. Mordin for exemple is the weakest and he can die EVEN if he is loyal during the suicide mission. That actually happened to me. The reason? I picked a weak leader to "hold the line," as I went for the larva thing.
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Post by themikefest on Apr 20, 2017 19:01:33 GMT
At least Grunt gets a blaze of glory. Still cheap, but better than going out like a chump. Funny he always survives that mission for me. KaiserShep and I are talking about ME3. If he isn't loyal in ME3, he dies
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Post by griffith82 on Apr 20, 2017 19:25:08 GMT
Funny he always survives that mission for me. KaiserShep and I are talking about ME3. If he isn't loyal in ME3, he dies I thought so but when he mentioned ME 2 I just responded.
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Sharable Horizon
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Post by Sharable Horizon on Apr 20, 2017 19:41:36 GMT
Truth be told I found the whole concept of "loyalty mission" weird even in ME2. What, you're not going to put in your best effort just because I didn't solve your daddy issues? It's your ass on the line, the reason you're putting in your best effort is so that you don't die. I expect that to encourage you far better than loyalty to Shep does. That's just Warhammer thing. Emperor protects only those who are loyal to him. Yup! Though I might miss a couple of thousand every so often - even I have my off days!
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dm04
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Post by dm04 on Apr 20, 2017 19:43:08 GMT
I just became aware of another thing, which, in the end, explains to me why I feel the squadmates are so damn boring and dull.
When I go back to ME1... Shepard was tapping in the dark pretty much and had to make decision based on very little data. The two squadmates with you actualy added their insight to this data and thus everyone you took with you felt more "alive".... but MEA... it is all about you (the muscles) and SAM (the brain). Whatever Ryder does, s/he asks SAM and SAM provides the perfect insight and solution and Ryder have just to carry it out. The squad is barely involved in anything you do.
That in mind... beside banter on planets and some dialogue on the Tempest and the hubs, there is actualy pretty much nothing the squad is involved in the game, thus, the "loyalty" (personal) mission. Without them, we could as well forget we actualy have a crew.
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