leadintea
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 265 Likes: 379
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
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Post by leadintea on Sept 6, 2016 4:44:54 GMT
1) DA2 - Everything about this game just clicked for me, save the everyone's bi thing. Gameplay, story, characters - I loved everything about DA2! The repeated dungeons didn't bother me at all and its the only DA game that I never get bored replaying, especially because of how you could decide whether to be friends or rivals with your party members.
2) DAA - Apart from the outdated graphics I really enjoyed DAA. It had good, plentiful content, the game was wonderfully paced, and the characters were all very charismatic and fun to have on the team (even Velanna, IMO). It improved everything I hated about DAO which is why I like it so much.
3) DAI - By far the DA game I've played the most, which is funny since I did't really enjoy it that much. There isn't a lot of replayable content and I didn't particularly care for the gameplay, story, or characters. It has enjoyable DLCs, but the main game didn't do much for me at all.
4) DAO - Honestly DAO would definitely have surpassed DAI as my 3rd favorite DA game since I actually liked the gameplay, story, and characters, however the game has some lengthy sections that takes a lot from the experience such as the Circle Tower/Fade, the Deep Roads, and the Temple of Sacred Ashes. If it was better paced, I would've enjoyed it a lot more, but as it stands, its the DA game I've played, and enjoyed, the least.
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Blaze
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Everyone seem normal till you get to know them
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Everyone seem normal till you get to know them
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Post by Blaze on Sept 6, 2016 7:26:27 GMT
Dragon Age 2 - 1st place: I know this will be an unpopular opinion, but to each their own, and so on. This is my favorite of the games because it has my favorite PC, my favorite companions, and my favorite story. I love taking Hawke from refugee, to Champion, and (unfortunately) back to refugee again after Kirkwall screws her over. I know some people prefer playing larger-than-life heroes, but the fact that Hawke has so little control over what happens to her and her friends is precisely why she is my favorite PC. She feels so much more real to me than either the Warden or the Inquisitor. She doesn't have her own army, or her own castle, or treaties compelling a bunch of ingrates to provide her with troops. She does the best she can with her small band of followers whose loyalty she has earned just by being herself. I think DA2's balance between companion-driven quests and "other" is very good. I really enjoyed MotA for the humor and Legacy for the Hawke family history and intro to Corypheus. I don't like the recycled environments or the endless waves of squishy enemies that appear during combat, but that isn't enough to drop this game out of my top spot. i totally agree, i don't know if it's the best game in my opinion, but for sure have a great story both main and side quests and versitile companions, and the fact you play a refugee who tries to make it in kirkwall gives you more liberty on how you play your char, something inquisition lacked. and sure the combat worse then origins and there is the reused map thing, but to label it a bad game just for those reasons and ignroe the reasons that makes it a great game is plain wrong i my opinion.
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Prince
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Post by Prince on Sept 6, 2016 9:00:44 GMT
This is my analysis on the matter:
1)DAI
The game wasn't helped by the flimsy premise of the anchor and more specifically your character being the only one who could close the rifts. Because that makes the whole game invalid for me, because there is absolutely no way they would risk your safety by letting you roam about doing whatever you please. You are too important to the world's survival, so you would be shadowed by bodyguards in every waking moment, and the only time you would be permitted to leave Haven or Skyhold is with a full compliment of troops to march you to the latest rifts, close them and then straight back again. Because to do otherwise would be taking the most enormous and senseless risk with the world's safety. Until they find another way to close the rifts, you would have to get used to living in a constantly protected and monitored environment and you certainly wouldn't be free to roam over hill and dale with just 3 companions! Nobody is saying the game should have been like that, as it obviously wouldn't work. This is simply to point out that the narrative premise doesn't make any sense, and wouldn't work in the way they are portraying. And while we're on the subject of things that work differently than they in theory should, Skyhold wouldn't be the bizarre 24 hour liberal party time castle 'o' fun love boat that it is in this game either, Seriously, Haven was fine and a good grassroots movement, determined feel about it, but Skyhold just feels like 'We da cool kids and we be hanging in the cool treehouse';.
2)DAII(my choice)
The problems facing Hawke were largely treated sensibly for once, constantly ensuring that you can't just rock up with a greatsword and solve everything with an afternoon's violence. There is nothing proactive that she could have done. She warns the city about Petrice and her faction being fifth columnists, and without mounting round the clock surveilliance on them, what else could she do? The Qunari could only be removed by force (which the city is unwilling to do), or by returning the Tome (which Hawke could not have known about since Isabella and the Arishok don't consider it her business until the crisis actually starts). And with the Mage/Templar incident, again there is nothing they could do. She has no authority over the Mages or Templars, but she can start to apply her influence to support one side or the other. There is no silver bullet for an argument as old and bitter as this - unless you really are willing to pull the trigger on a nuclear option as Anders is. I'm not saying that DA2 does everything right. But Hawke is a more human protagonist who has victories and defeats, and that makes for a far more credilble story IMO. People point to the defeats, because they aren't used to having them at all. But Hawke saves the city plenty of times, uncovers plots by blood mages to infilitrate the Templar Order, foils terrorist plots to gas the populace, gets rich by risking big, winning big, becomes Champion etc etc. I felt like I lived a life, saw great and terrible things happen, and most importantly I felt like I *was* Hawke making the decisions and making them in the tone and with the personality I wanted her to have. I had good times, sad times, exciting times, and things happened in the city that I felt mattered. I can't say any of these things about DAI, and if Hawke had been allowed to return as the Inquisitor it would have made so more sense considering (as she even says herself) Corypheus is her responsibility - the Hawke bloodline is tied to Corypheus and she should have been the one to see him finally defeated. It made no sense to bring back all the major NPCs and party members from DA2 who were most closely tied to the plot, install Corypheus as the main villain and then change protagonists to someone completely different, who only says about 3 lines of conversation to Cory and who has less interesting and dramatic interaction in the whole game than Hawke did in one scene of Legacy!
3)DAO
Being able to choose to fail, or tailor the situation to your exact wishes of sucess or failure is not human. Of course you try to control the things that happen in your life, but you don't always suceed. The warden can fail, but only if you choose to - that is not real to me, and it makes the Warden into more of a superhero style figure that I don't really care about than a more human character like Hawke who tries, but has to contend with the realities of life and that some things are beyond control. It doesn't mean however that you stop trying, and again I insist that people who say DA2 is just Hawke failing at everything need to stop exaggerating that point. She has victories, she has defeats. That's life for ordinary people, and extraordinary people might be able to tip the scales on occasions, but not every time! And yes, the Warden has some defeats too (Ostagar is an extremely effective opening, as are the Origins, which is why I've often said that I prefer these sections to the rest of the game, which is just the usual Bioware formula of you being great and moulding every situation's outcome to your exact specifications - precisely like it doesn't work in real life. And again the choices you make In Origins are undermined by the endings which tell you whether or not you were sucessful, or at least describe what the consequences were, allowing people to go back (as they did) and simply make different choices so they get a better outcome next time. If you give people the option and the choice to tailor situations to their exact specifications, then they will take that. They won't (or at least most people won't) do a single playthrough and live with the choices they made. The bleating that went on concerning the ME3 endings (much of it justified) thinly concealed the fact that most people simply wanted a happy ending, where the Reapers were beaten, Shepard and got the partner of their choice. And they even made mods that did exactly that, and kept the Geth alive and EDI etc etc, and then considered that the canon version. This issue over how much control the player has over the story, and how much the storyteller has (i,e the writers) is an old and never ending one. I consider that to tell a proper story that doesn't just feel like a lot of awkwardly connected sequences, the writer has to have some control to move the story along and create drama, chalenge the characters etc. Letting players decide how much you succeed or fail is one way of doing it, but it only really works if you are doing a single game. Its a legitimate form of storytelling, but trying to make sequels to games that have offered wildly divergent outcomes isn't really possible, as all of Bioware's retcon shows. I personally think that the more control you give to players to shape the narrative, the less threatening become the villains, the less investment I have overall, because I know ultimately I can just decide the optimum outcomes and achieve them, or have the big fails and bad calls when I decide to have them and with the consequences managed by me, so I know if its something I can live with. And that doesn't test me or the characters IMO, because I'm never having to face dilemmas that are beyond my control. The villains are never really able to do anything to me that I'm not okay with them doing etc. I always remember an old quote from a British critic writing about a John Wayne movie 'The Duke tells it like it really wasn't. It'd be funny if it wasn't so jingoistic'. That for me is a perfect expression of what I'm getting at. Because maybe its British pessimism not being able to take all this seriously, if it isn't accompanied with a healthy dose of realism too.
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lewie
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 32 Likes: 34
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lewie
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
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Post by lewie on Sept 6, 2016 10:44:29 GMT
I haven't voted yet because I can't decide between Origins and Inquisition. I feel like I should pick Origins because it's that game I adored and that is the 'first love' in a story, that's always hard to beat. Yet if someone said to me ok, you have to pick only one that you can play from now on, I would probably pick Inquisition. I think I love both equally for different reasons.
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Post by QuizzyBunny on Sept 6, 2016 11:33:07 GMT
1. DA:O 2. DA:I 3. DA2 That being said, Hawke is my favorite protagonist - the reason for DA2 being so low is mostly because of the reused levels and the fact that it felt a lot shorter than the other games. I still really like the characters and the overall story. DA:O wins because it offered the best roleplaying (both with regards to abilities and quests), best balance between main quests and side quests, the most satisfying conclusion to the game and it has a overall more coherent feel to it. For what it's worth, I love all of them for their different strengths.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Sept 6, 2016 13:41:26 GMT
This is my analysis on the matter: 1)DAI The game wasn't helped by the flimsy premise of the anchor and more specifically your character being the only one who could close the rifts. Because that makes the whole game invalid for me, because there is absolutely no way they would risk your safety by letting you roam about doing whatever you please. You are too important to the world's survival, so you would be shadowed by bodyguards in every waking moment, and the only time you would be permitted to leave Haven or Skyhold is with a full compliment of troops to march you to the latest rifts, close them and then straight back again. Because to do otherwise would be taking the most enormous and senseless risk with the world's safety. Until they find another way to close the rifts, you would have to get used to living in a constantly protected and monitored environment and you certainly wouldn't be free to roam over hill and dale with just 3 companions! Nobody is saying the game should have been like that, as it obviously wouldn't work. This is simply to point out that the narrative premise doesn't make any sense, and wouldn't work in the way they are portraying. And while we're on the subject of things that work differently than they in theory should, Skyhold wouldn't be the bizarre 24 hour liberal party time castle 'o' fun love boat that it is in this game either, Seriously, Haven was fine and a good grassroots movement, determined feel about it, but Skyhold just feels like 'We da cool kids and we be hanging in the cool treehouse';. I also see that the fact that someone accidentally can solve a problem, not necessarily suitable for the leader of an organization/army. Despite this fact, peoples (included Cassandra for example) entrusted from prisoner(!)/Inquisitor almost from the first minute. He don't need to prove him/herself, just received trust... It seems a crazy cult:
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dragontartare
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Post by dragontartare on Sept 6, 2016 16:31:01 GMT
This is my analysis on the matter: 1)DAI The game wasn't helped by the flimsy premise of the anchor and more specifically your character being the only one who could close the rifts. Because that makes the whole game invalid for me, because there is absolutely no way they would risk your safety by letting you roam about doing whatever you please. You are too important to the world's survival, so you would be shadowed by bodyguards in every waking moment, and the only time you would be permitted to leave Haven or Skyhold is with a full compliment of troops to march you to the latest rifts, close them and then straight back again. Because to do otherwise would be taking the most enormous and senseless risk with the world's safety. Until they find another way to close the rifts, you would have to get used to living in a constantly protected and monitored environment and you certainly wouldn't be free to roam over hill and dale with just 3 companions! Nobody is saying the game should have been like that, as it obviously wouldn't work. This is simply to point out that the narrative premise doesn't make any sense, and wouldn't work in the way they are portraying. And while we're on the subject of things that work differently than they in theory should, Skyhold wouldn't be the bizarre 24 hour liberal party time castle 'o' fun love boat that it is in this game either, Seriously, Haven was fine and a good grassroots movement, determined feel about it, but Skyhold just feels like 'We da cool kids and we be hanging in the cool treehouse';. I also see that the fact that someone accidentally can solve a problem, not necessarily suitable for the leader of an organization/army. Despite this fact, peoples (included Cassandra for example) entrusted from prisoner(!)/Inquisitor almost from the first minute. He don't need to prove him/herself, just received trust... It seems a crazy cult: It's showing a broken image at the bottom. Is there one more frame? Love it, though!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Sept 6, 2016 16:36:23 GMT
It's showing a broken image at the bottom. Is there one more frame? Love it, though! It's working fine to me (two similar image included [not same] before the last).
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Post by dragontartare on Sept 6, 2016 16:38:43 GMT
It's showing a broken image at the bottom. Is there one more frame? Love it, though! It's working fine to me (two similar image included [not same] before the last). I see it now. It was my phone's reception. I'm on lunch break at work so I'm surrounded by concrete
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Joyous
N1
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 22 Likes: 27
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butth
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Joyous on Sept 7, 2016 5:32:58 GMT
I... had a long response typed up, then accidently ctrl+v'd over it. So uh, in summation and in order of best to worst: DAO is flawless (and I think the ugly graphics work well with the dark fantasy world it presents), DAA has the best story and I wish they hadn't entirely scrapped or stolen from it (and I want the Messenger as a companion for DA4), Trespasser made the Quizz an actual character that I would like to see return in DA4 (because you can just strap a crossbow or prosthetic on that stump), DA2 is rushed and has a mostly shit plot, and DAI appeals only to the lowest common denominator and those desperate for lore.
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Post by Rascoth on Sept 7, 2016 8:30:33 GMT
Huh, why is Awakening separate?
1) DA2. Despite it's flaws, it's the one I enjoyed the most. 2) I would say tie between DAO and DAI, but I'll say DAI. For reasons. 3) DAO. Yeah...
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Post by Ieldra on Sept 7, 2016 9:47:17 GMT
I also see that the fact that someone accidentally can solve a problem, not necessarily suitable for the leader of an organization/army. Despite this fact, peoples (included Cassandra for example) entrusted from prisoner(!)/Inquisitor almost from the first minute. He don't need to prove him/herself, just received trust... It seems a crazy cult: LOL, nice pictures. That's how I felt as I played, indeed, and my main Inquisitor seriously hates deference for the wrong reasons - in this case, no reason at all where she was concerned. I was reminded of "You're the messiah. I should know, I've followed a few."
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Prince
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Post by Prince on Sept 10, 2016 0:12:55 GMT
I also see that the fact that someone accidentally can solve a problem, not necessarily suitable for the leader of an organization/army. Despite this fact, peoples (included Cassandra for example) entrusted from prisoner(!)/Inquisitor almost from the first minute. He don't need to prove him/herself, just received trust... It seems a crazy cult: It's showing a broken image at the bottom. Is there one more frame? Love it, though! The game's various aspects from the actual gameplay, to the overall narrative, and you supposedly being in charge... it just doesn';t hang together. Everything feels loose and badly connected. Your ability to close the rifts is a narrative cop-out.It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make the Inquisitor the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others, despite it affecting the lives, reputation and intregrity of the Inquisition and its members (not to mention the world, if the organisation were to fold because of bad decisions you make). They are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization. Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all. Cullen is about how you want to treat others. But the scene assumes you are better than him, as the Mass Effect scene assumes you are better than Garrus at something they each take some pride at being skilled at. It undermines them and it pampers the player's ego by always portraying them as the greatest. I cringed throughout the dance scene as my character with no apparent background in such things performed flawlessly, and winced whenever my character spoke like Commander Shepard in a 'Let's do this people!' I mean the battle at the end of the Orlesian questline has you spouting all kinds of witty, sarcastic banter during the fight... despite the fact that this could be *completely* out of character for you. I just don't get it,the PC is given authority based on nothing relevant (its like showing up to a job interview to be a nuclear fission scientist and telling them you're good at rugby as proof of your qualifications for the job), and the fact they go along with whatever troops deployments and strategic decisions because 'You're the Inqusiitor so you know best' is just ridiculous. Like everything else about the narrative of this game, it makes no sense at all.
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Post by dragontartare on Sept 10, 2016 0:57:42 GMT
It's showing a broken image at the bottom. Is there one more frame? Love it, though! The game's various aspects from the actual gameplay, to the overall narrative, and you supposedly being in charge... it just doesn';t hang together. Everything feels loose and badly connected. Your ability to close the rifts is a narrative cop-out.It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make the Inquisitor the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others, despite it affecting the lives, reputation and intregrity of the Inquisition and its members (not to mention the world, if the organisation were to fold because of bad decisions you make). They are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization. Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all. Cullen is about how you want to treat others. But the scene assumes you are better than him, as the Mass Effect scene assumes you are better than Garrus at something they each take some pride at being skilled at. It undermines them and it pampers the player's ego by always portraying them as the greatest. I cringed throughout the dance scene as my character with no apparent background in such things performed flawlessly, and winced whenever my character spoke like Commander Shepard in a 'Let's do this people!' I mean the battle at the end of the Orlesian questline has you spouting all kinds of witty, sarcastic banter during the fight... despite the fact that this could be *completely* out of character for you. I just don't get it,the PC is given authority based on nothing relevant (its like showing up to a job interview to be a nuclear fission scientist and telling them you're good at rugby as proof of your qualifications for the job), and the fact they go along with whatever troops deployments and strategic decisions because 'You're the Inqusiitor so you know best' is just ridiculous. Like everything else about the narrative of this game, it makes no sense at all. Is there a reason you quoted me for this comment? I was just responding to Catilina's picture. I have no answer to your concerns, in any case. I see what you're saying, but I don't think I ever said differently Hawke is my favorite DA protagonist by far, and with Warden and Quizzy I just sort of roll with it, because I have to in order to play the game.
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Post by Prince on Sept 10, 2016 4:51:52 GMT
The game's various aspects from the actual gameplay, to the overall narrative, and you supposedly being in charge... it just doesn';t hang together. Everything feels loose and badly connected. Your ability to close the rifts is a narrative cop-out.It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make the Inquisitor the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others, despite it affecting the lives, reputation and intregrity of the Inquisition and its members (not to mention the world, if the organisation were to fold because of bad decisions you make). They are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization. Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all. Cullen is about how you want to treat others. But the scene assumes you are better than him, as the Mass Effect scene assumes you are better than Garrus at something they each take some pride at being skilled at. It undermines them and it pampers the player's ego by always portraying them as the greatest. I cringed throughout the dance scene as my character with no apparent background in such things performed flawlessly, and winced whenever my character spoke like Commander Shepard in a 'Let's do this people!' I mean the battle at the end of the Orlesian questline has you spouting all kinds of witty, sarcastic banter during the fight... despite the fact that this could be *completely* out of character for you. I just don't get it,the PC is given authority based on nothing relevant (its like showing up to a job interview to be a nuclear fission scientist and telling them you're good at rugby as proof of your qualifications for the job), and the fact they go along with whatever troops deployments and strategic decisions because 'You're the Inqusiitor so you know best' is just ridiculous. Like everything else about the narrative of this game, it makes no sense at all. Is there a reason you quoted me for this comment? I was just responding to Catilina's picture. I have no answer to your concerns, in any case. I see what you're saying, but I don't think I ever said differently Hawke is my favorite DA protagonist by far, and with Warden and Quizzy I just sort of roll with it, because I have to in order to play the game. I quoted the wrong message sorry,these are the kind of mistakes i do when i'm on the phone.
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Post by dragontartare on Sept 10, 2016 5:05:24 GMT
Is there a reason you quoted me for this comment? I was just responding to Catilina's picture. I have no answer to your concerns, in any case. I see what you're saying, but I don't think I ever said differently Hawke is my favorite DA protagonist by far, and with Warden and Quizzy I just sort of roll with it, because I have to in order to play the game. I quoted the wrong message sorry,these are the kind of mistakes i do when i'm on the phone. Ah, ok. No biggie then Quoting is pretty cumbersome on mobile.
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Post by spacev3gan on Sept 10, 2016 6:16:24 GMT
1) DAI. I would like to say I prefer DAO better, but I have 3200 hours played in DAI. I would be fooling myself if I didn't say this one was my favorite.
2) DAO. It was a surprisingly great game back. Very old school, in fact an outdated game even in this time. But it has more memorable moments than any other Dragon Age game and I really love those companions as well as some of the NPCs.
3) DAA. It refined DAO combat and visuals and added some interesting companions. Also, more DAO is always a good thing.
4) DA2. It served to make the Qunari race more interesting in many ways. That is all I have to say about this game.
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The end of the end of the end, is the end.
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Post by cardbutton on Sept 10, 2016 6:53:43 GMT
1) DA:O - Despite the dated combat mechanics, the even more dated graphics, and even the silent Protagonist the overall story was by far the most well rounded and well told. It may seems strange, but it seems like because it was intended as a stand alone game when it was made it had a lot more going for it in regards to having a self contained storyline. I also give it massive points creating the side quests so they could be done as one was pursuing a main quest objective, I appreciated it. 2) DA:I - So much good, so much bad, but overall a pleasant experience. If I have one massive negative to say about the game its that the only part of the game that feels like it was specifically written and intended for the Inquisitor happens to be a after game DLC, which with the removal of the arm (despite this being a world with magic, and limbs having been magically grown back in the comics) it seems like we won't get to play the Quizzy again to wrap up the Solas plot. Everything before that feels like it was cleaning up a story that was originally created for Hawke, and then it was changed due to the negative backlash from DA2 and to placate to fans who wanted Race Options. Its one of the biggest attributing factors to why the Inquisitor PC feels weaker than the others, the story they were the protagonist of wasn't initially intended for them. 3) DA:A - Pretty fun. Short and to the point. The only full expansion we've ever gotten to a DA Game and I'd like to see more. Plus, the Architect ... that is all. 4) DA2 - The Story Composition is spot on, the amount of main story quests is astounding for a Bioware RPG, and overall Hawke was actually a pretty good character. Essentially the best parts of the game as its base architecture. Bioware tried something new and I felt like they succeeded at least in those aspects and I hope they revisit them for future installments. However ... the rushed Act 3 that mitigated all but the most minor player choices, the constant powerlessness of the PC throughout the entire game, and the "everyone is evil" plotline between the Mages/Templars that was so poorly handled, all combined to create a game ending that was an absolute mess. Plus, I'll admit ... the last time I played it it bugged out and gave me the wrong LI epilogue and it lost some serious points for that.
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Dabrikishaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 182 Likes: 204
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Aug 29, 2016 20:21:41 GMT
August 2016
dabrikishaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by Dabrikishaw on Sept 11, 2016 2:22:21 GMT
Origins has been my favorite of the games for years, and as much as I like Inquisition I don't see it changing my opinion ever.
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Shizuka
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 5 Likes: 23
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Sept 22, 2016 16:50:39 GMT
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Shizuka
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Aug 29, 2016 20:12:17 GMT
August 2016
shizuka
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
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Post by Shizuka on Sept 11, 2016 16:08:21 GMT
Forever Origins. I fell in love back then - haven't fallen out of it ever since.
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Ameridan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: PimpBacca
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Aug 21, 2016 17:07:37 GMT
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Ameridan on Sept 11, 2016 16:54:00 GMT
I voted Origins, and I consider Awakening apart of Origins.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Sept 12, 2016 19:21:10 GMT
This made me laugh. Except on my evil play through, Hawke is totally not a cop. More like the head of a band of mercenaries. My rivaled Aveline agrees.
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Add a cookie for just $1.99 (plus tax)!
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Aug 14, 2016 19:06:09 GMT
August 2016
dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Sept 12, 2016 20:01:53 GMT
This made me laugh. Except on my evil play through, Hawke is totally not a cop. More like the head of a band of mercenaries. My rivaled Aveline agrees. Lol. I was slightly confused the first time I read that, until I remembered that Aveline actually is the cop they are referring to. Hawke is without doubt a criminal...but a popular one
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Post by phoray on Sept 12, 2016 22:48:49 GMT
This made me laugh. Except on my evil play through, Hawke is totally not a cop. More like the head of a band of mercenaries. My rivaled Aveline agrees. Lol. I was slightly confused the first time I read that, until I remembered that Aveline actually is the cop they are referring to. Hawke is without doubt a criminal...but a popular one OOOOOOOOOoooooo.... Yes. Now it makes sense. Aveline is the cop, Hawke is the buddy. Evil Hawke can be really evil though @_@ Although I have yet to play an evil Warden, some of what HAwke can do is a little haunting. OP: I will have to play all three games a few more times to pick a favorite. I'm playing DA2 right now and feeling the love, but I started my Mother in Law on Inquisition today (it's the easiest of the three, and she can barely use a game controller) and it was stamped with awesome as well. I love Origins for Epic Story Line (good or evil, the Blight must be ended) and multiple involved origins stories for added replayability. I love DA2 for Sarcastic Hawke and -having a family to love and be loved by-. I also love the Friendship/Rivalry system and wish it would come back; it adds replayability. I love Inquisition for the goosebump worthy cutscenes/music and the exploration of faith; especially, the lack of it! The cast of all these characters is amazing. Bethany, a little lack luster, Leliana, a bit creepy... but overall, win is everywhere.
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Post by garrusfan1 on Sept 12, 2016 23:03:00 GMT
I will always have a thing for DAO. But I loved DAI as well. The thing is that while DA2 had ALOT of problems it had a very very high replayability for me. That said I would probably choose DAI to be the best
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