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Post by Darth Dennis on Jan 25, 2017 20:56:55 GMT
The Krogan Rebellions We are told that in the Krogan Rebellion, the Council forces ultimately had to deploy the genophage because of Krogan manpower advantages. Here is the problem: The Krogan head count could have trillions more than the Council forces and it would not matter in the slightest if their fleet was smaller and inferior. Krogan ground troops can't seize planets unless their ships can secure relays and the space above those planets and keep any ground invasion supplied. Anything that happens on a planet's surface would ultimately be a sideshow to what went on it above it, in space. In order for Krogan manpower to be a tipping point in their favor, they'd also have a greater ability than the Council to churn out warships and transports. Otherwise, that manpower advantage is stranded on Tuchanka and completely useless. The Krogan having a greater industrial output than the Council however does not make sense in the slightest, considering they controlled far less star systems than their Council adversaries, and their home world was a post-apocalyptic ruin. The Asari-Salarian-Turian coalition should have had a decisive resource advantage and been able to outpace the Krogan in warship production, probably by several times over. Manpower should count for fuck-all in a Sci Fi space war. I think it's because the Krogan had an ancient star-forge to have a competitive fleet. The same one that Cerberus used later on. That's my theory.
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Post by Deleted on Jan 25, 2017 21:19:40 GMT
There are med kits aboard the geth heretic ship in ME2. What possible reason could there be for that to be present? Hey - I can answer that one. With the increasing numbers of cyborgs running 'round the galaxy (Shepard included), the Council passed a law requiring Medi-gel formulations to include Omni-gel. (That's also why EDI responds to Medi-gel. It's not just Medi-gel anymore...)
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Post by dmc1001 on Jan 25, 2017 21:25:38 GMT
There are med kits aboard the geth heretic ship in ME2. What possible reason could there be for that to be present? Hey - I can answer that one. With the increasing numbers of cyborgs running 'round the galaxy (Shepard included), the Council passed a law requiring Medi-gel formulations to include Omni-gel. (That's also why EDI responds to Medi-gel. It's not just Medi-gel anymore...) Maybe that works. Since omni-gel was no longer able to be used for its primary purpose (hacking locks) it was able to be repurposed for medicine. Given that it could repair the Mako it would also be able to repair EDI and Legion. Good call! I love a good headcanon to make sense of things.
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Post by themikefest on Jan 25, 2017 23:19:20 GMT
Hey - I can answer that one. With the increasing numbers of cyborgs running 'round the galaxy (Shepard included), the Council passed a law requiring Medi-gel formulations to include Omni-gel. (That's also why EDI responds to Medi-gel. It's not just Medi-gel anymore...) Is that the same answer you would use for the geth in ME2 when taken on missions and "dies"?
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Post by Deleted on Jan 25, 2017 23:27:50 GMT
Hey - I can answer that one. With the increasing numbers of cyborgs running 'round the galaxy (Shepard included), the Council passed a law requiring Medi-gel formulations to include Omni-gel. (That's also why EDI responds to Medi-gel. It's not just Medi-gel anymore...) Is that the same answer you would use for the geth in ME2 when taken on missions and "dies"? Why not... omni-gel doesn't get used in ME2 either and there are a metric ton of mechs in ME2... sure, they're not AI's but still something you would have used omni-gel on in ME1.
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Post by themikefest on Jan 25, 2017 23:29:48 GMT
Why not... omni-gel doesn't get used in ME2 either and there are a metric ton of mechs in ME2... sure, they're not AI's but still something you would have used omni-gel on in ME1. Then why didn't that one geth, crawling to the door during Tali's recruitment mission, use the stuff?
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Post by Deleted on Jan 25, 2017 23:38:53 GMT
Why not... omni-gel doesn't get used in ME2 either and there are a metric ton of mechs in ME2... sure, they're not AI's but still something you would have used omni-gel on in ME1. Then why didn't that one geth, crawling to the door during Tali's recruitment mission, use the stuff? ... because he just could reach the dispenser for it and then Shepard shot him in the head immediately when Shepard first opened the door... at least that's what my Shepard did.
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Post by themikefest on Jan 25, 2017 23:48:23 GMT
... because he just could reach the dispenser for it and then Shepard shot him in the head immediately when Shepard first opened the door... at least that's what my Shepard did. Why aren't the things carrying it on their platform?
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Post by Deleted on Jan 26, 2017 0:35:11 GMT
... because he just could reach the dispenser for it and then Shepard shot him in the head immediately when Shepard first opened the door... at least that's what my Shepard did. Why aren't the things carrying it on their platform? ... Shepard regularly inflicts so much damage to individuals of them that they use too much and, being a hive mind, they all become addicted to it... So they always run out of it. That's why they have to leave caches of it around on their ships.
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Post by dmc1001 on Jan 26, 2017 1:19:32 GMT
Why not... omni-gel doesn't get used in ME2 either and there are a metric ton of mechs in ME2... sure, they're not AI's but still something you would have used omni-gel on in ME1. Then why didn't that one geth, crawling to the door during Tali's recruitment mission, use the stuff? Maybe it's battlefield omni-gel. Also, omni-gel requires use of an omnitool. Maybe to make use of these new properties it requires an omnitool?
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Post by shechinah on Jan 26, 2017 22:41:55 GMT
Ashley William's makeover in Mass Effect 3.
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Post by Deleted on Jan 27, 2017 12:44:49 GMT
This is extremely nitpicky, like most of my contributions to this thread, but machine guns like the Revenant being inaccurate, short-range weapons. Real world machine guns are highly accurate weapons, at least when fired from their bipod or tripod, as intended, that far outrange assault rifles, submachine guns, and pistols. The M240 (machine gun) for example has a maximum effective range of up to 800 meters when used on its bipod (over a 1,000 meters if on a tripod), the M16 (assault rifle) 550 meters, the MP5 (submachine gun) 200 meters tops, and the M9 beretta (pistol) about 50 meters. Modern infantry tactics at the squad and platoon level are built entirely around machine guns, because their range and rate of fire make them the most dangerous weapons in a small unit's arsenal. In ME's defense it's just following the example of shooters, which tend to have pistols as being more accurate weapons and having longer range than weapons with a high rate of fire. That's done for gameplay reasons and balance I imagine, but it works out to being the complete opposite of how those weapon classes match up in the real world. I don't mind the difference, but thought it warranted a mention.
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Post by themikefest on Jan 27, 2017 13:06:31 GMT
This is extremely nitpicky, like most of my contributions to this thread, but machine guns like the Revenant being inaccurate, short-range weapons. Real world machine guns are highly accurate weapons, at least when fired from their bipod or tripod, as intended, that far outrange assault rifles, submachine guns, and pistols. The M240 (machine gun) for example has a maximum effective range of up to 800 meters when used on its bipod (over a 1,000 meters if on a tripod), the M16 (assault rifle) 550 meters, the MP5 (submachine gun) 200 meters tops, and the M9 beretta (pistol) about 50 meters. Modern infantry tactics at the squad and platoon level are built entirely around machine guns, because their range and rate of fire make them the most dangerous weapons in a small unit's arsenal. In ME's defense it's just following the example of shooters, which tend to have pistols as being more accurate weapons and having longer range than weapons with a high rate of fire. That's done for gameplay reasons and balance I imagine, but it works out to being the complete opposite of how those weapon classes match up in the real world. I don't mind the difference, but thought it warranted a mention. Another weapon I enjoyed firing, M240. Its also mounted beside the main gun in an M1 Abrams Main Battle Tank And yes, when using a tripod, it is very accurate.
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Post by Deleted on Jan 27, 2017 13:35:50 GMT
This is extremely nitpicky, like most of my contributions to this thread, but machine guns like the Revenant being inaccurate, short-range weapons. Real world machine guns are highly accurate weapons, at least when fired from their bipod or tripod, as intended, that far outrange assault rifles, submachine guns, and pistols. The M240 (machine gun) for example has a maximum effective range of up to 800 meters when used on its bipod (over a 1,000 meters if on a tripod), the M16 (assault rifle) 550 meters, the MP5 (submachine gun) 200 meters tops, and the M9 beretta (pistol) about 50 meters. Modern infantry tactics at the squad and platoon level are built entirely around machine guns, because their range and rate of fire make them the most dangerous weapons in a small unit's arsenal. In ME's defense it's just following the example of shooters, which tend to have pistols as being more accurate weapons and having longer range than weapons with a high rate of fire. That's done for gameplay reasons and balance I imagine, but it works out to being the complete opposite of how those weapon classes match up in the real world. I don't mind the difference, but thought it warranted a mention. Another weapon I enjoyed firing, M240. Its also mounted beside the main gun in an M1 Abrams Main Battle Tank And yes, when using a tripod, it is very accurate. The SAW was my weapon for about 3 years, but I did love getting to fire the M240G on the range.
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Post by anehforaneh on Jan 27, 2017 15:27:30 GMT
There are med kits aboard the geth heretic ship in ME2. What possible reason could there be for that to be present? Hey - I can answer that one. With the increasing numbers of cyborgs running 'round the galaxy (Shepard included), the Council passed a law requiring Medi-gel formulations to include Omni-gel. (That's also why EDI responds to Medi-gel. It's not just Medi-gel anymore...) Doesn't the Codex just handwave this away with something like, "Lord Jesus! It's a miracle. Medigel works on synthetics now"? Obviously I'm paraphrasing, but I seem to remember a cheap non-answer like that. Another possibility: It's a friggin game! And they put med packs in the level so players wouldn't cry foul when they kept dying. As far as medigel healing Edi or Legion... well that was just a lazy answer to keeping the game mechanics sound. Any ingame explanation would be bullshit... although your head cannon is probably better then what the codex says.
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Post by Lavochkin on Jan 27, 2017 21:43:24 GMT
This is extremely nitpicky, like most of my contributions to this thread, but machine guns like the Revenant being inaccurate, short-range weapons. Real world machine guns are highly accurate weapons, at least when fired from their bipod or tripod, as intended, that far outrange assault rifles, submachine guns, and pistols. The M240 (machine gun) for example has a maximum effective range of up to 800 meters when used on its bipod (over a 1,000 meters if on a tripod), the M16 (assault rifle) 550 meters, the MP5 (submachine gun) 200 meters tops, and the M9 beretta (pistol) about 50 meters. Modern infantry tactics at the squad and platoon level are built entirely around machine guns, because their range and rate of fire make them the most dangerous weapons in a small unit's arsenal. In ME's defense it's just following the example of shooters, which tend to have pistols as being more accurate weapons and having longer range than weapons with a high rate of fire. That's done for gameplay reasons and balance I imagine, but it works out to being the complete opposite of how those weapon classes match up in the real world. I don't mind the difference, but thought it warranted a mention. Shotguns usually have more range and have less spread than portrayed in video games too.
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Post by dmc1001 on Jan 30, 2017 4:30:05 GMT
Why paragon Shepard would do following things: - let loose half of the criminals in purgatory by opening every door at cellblock in Jacks mission (and why magical button actually does that) - kill without hesitation people attacking Shepard in Jacob loyality mission (after all it was rescue mission and he knew they are high) - kill these Vorcha guys in Arias mission on Citadel, just because some batarian told him to. Wow, old, but someone liking one of my posts drew me back to this section. So, let me give this a shot. 1) The only way to get Jack that Shepard knew of involved opening all of the cell block doors. I'm sure Shepard would have only opened Jack's door if that were an option. That said, given the damage Jack did, it probably made no difference. 2) They were attacking. What's Shepard supposed to do? Die to allow them to live? They were armed so there wasn't a lot of choice. 3) If that vorcha didn't die then Shepard's head would have ended up as a hood ornament on it's shuttle. "Paragon" does not mean "virtuous". It means "perfect example" or "model of excellence". I would say he's a model soldier (unless you're banging one someone in your chain of command - Ashley or Kaidan) an an example of a hero. A great soldier may be willing to do unsavory things to get the job done. If vorcha, insane people and a destroyed prison are what it takes, it gets done. Working with Cerberus could itself be seen as Renegade but Shepard does this because it furthers the mission.
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Post by I'm Not Dead Just Yet on Feb 1, 2017 16:45:18 GMT
I don't know if this has been said before, but when I first played ME2 it kind of bothered me that suddenly the whole galaxy had switched from the old style clipless weapons, to weapons that used a universal thermal-clip design, and all trace of the old weapons had disappeared in a few years.
I know it's just gameplay, but still. At least we got some of them back in ME3.
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Post by dmc1001 on Feb 2, 2017 5:41:08 GMT
I don't know if this has been said before, but when I first played ME2 it kind of bothered me that suddenly the whole galaxy had switched from the old style clipless weapons, to weapons that used a universal thermal-clip design, and all trace of the old weapons had disappeared in a few years. I know it's just gameplay, but still. At least we got some of them back in ME3. Also didn't like it. They'll make a return in MEA.
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Post by I'm Not Dead Just Yet on Feb 2, 2017 10:55:53 GMT
Yeah I'm looking forward to modding everything with it.
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Origin: ferroboy
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Post by dmc1001 on Feb 5, 2017 20:48:30 GMT
Oriana uses the surname of the father she never knew. As I understood it, Oriana was taken as a baby to be raised by others. Wouldn't she be using their last name? Yet, in the beacon near Horizon she states her name as "Oriana Lawson".
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Post by Link"Guess"ski on Feb 5, 2017 21:44:14 GMT
I'm sure BioWare could've made a handwave mention that it was actually because she was near Sanctuary which indoctrinated her to say her surname was Lawson.
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Post by melbella on Feb 5, 2017 22:51:54 GMT
Oriana uses the surname of the father she never knew. As I understood it, Oriana was taken as a baby to be raised by others. Wouldn't she be using their last name? Yet, in the beacon near Horizon she states her name as "Oriana Lawson".
Her email to Shepard in ME2 makes it pretty clear that she knew all along what was going on and what Miranda did for her, so it doesn't surprise me she would use her actual name.
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Post by themikefest on Feb 6, 2017 3:32:18 GMT
What I'm curious about is if Miranda dies during the suicide mission without completing her loyalty mission, somehow Oriana is able to send an email to Shepard on the Normandy in ME3? Who gave her the email address?
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Post by Toledo wombat on Feb 6, 2017 12:23:22 GMT
From the number of random emails Shepard gets from people he/she met once or twice I'm guessing his/her email is either really easy to guess or is public knowledge. I'm fairly sure Shepard didn't give his/her business card to Kai Leng for example, not that I'm sure you wanted to be reminded of that. You could blame Shepard's association with the Shadow Broker too if you like.
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