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Post by mrfixit on Feb 12, 2017 16:07:44 GMT
Easy to explain that one. Tali was right there with team. Kinda hard to miss her. The Quarian on Freedom's Progress locked himself up somewhere far out of sight and waited it out. See the addendum... Bioware clearly broke with their own logic to set up the Long Walk scenario. People complain every day about how they couldn't see the Catalyst coming... well, there is no way to foresee the Long Walk scenario given the information about seeker swarms previously presented in the game. Not sure what you mean. Seekers weren't elaborated on one way or another. There's nothing contradictory in the game regarding them. The game never specifies what's the limit on their "target acquisition". And honestly, it's such an unimportant thing.
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Post by Deleted on Feb 12, 2017 16:54:22 GMT
See the addendum... Bioware clearly broke with their own logic to set up the Long Walk scenario. People complain every day about how they couldn't see the Catalyst coming... well, there is no way to foresee the Long Walk scenario given the information about seeker swarms previously presented in the game. Not sure what you mean. Seekers weren't elaborated on one way or another. There's nothing contradictory in the game regarding them. The game never specifies what's the limit on their "target acquisition". And honestly, it's such an unimportant thing. (sigh) - If Shepard is going to anticipate what he should do when presented with one open passage and one with seeker swarms, he has to go by the information he was given earlier in the game... which consists of 1) Miranda's theory that the seeker swarms can only detect humans and 2) that the seeker swarms freeze their victims (and that freezing does where off... since we are clearly shown the VS getting frozen and then later meeting us on Horizon very much alive and walking around). There is no evidence shown Shepard on Horizon that anyone other than humans can be affected by seekers swarms (i.e. Horizon does not disprove Miranda's theory in any way) nor are we told by Mordin that they can attack anyone other than a human (when he presents his protection on the ship). The only LITTLE hint is that Mordin uses a "we" instead of "you" if he himself is taken on the mission itself. In all other cases, Mordin's "interested to see if you survive" can conceivably be directed at just Shepard (if he/she has a totally alien squad). Based on this information he/she has, Shepard would never even suspect that he/she couldn't just divide his/her squad into two halves... one human and one not and send the humans down the clear passage. He/she would certainly never anticipate that Tali would be less vulnerable than, say, Mordin; but more vulnerable than Kasumi or Zaeed. He/she would also not anticipate that Tali would be less vulnerable than Samara but more vulnerable than Morinth. Bioware could have at least thrown in a few unfortunate alien visitors to Horizon getting "caught" by the seeker swarms if they wanted to disprove Miranda's earlier "humans only" theory to Shepard. The issue here is the same as with the Catalyst... It's something totally unforeseeable by the player. Apparently though, according to other fans, popping the completely unforeseeable into the ME2 ending was "such an unimportant thing" but doing it again in ME3 was completely unforgivable. Neither one is a huge deal for me. I can headcanon my way around BOTH. In fact, though, I think it was easier for me to foresee the Catalyst being an overlording AI than it was to foresee the seekers swarms devouring alien crewmates before my eyes.
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Post by shechinah on Feb 12, 2017 17:41:17 GMT
Why, oh why, did EDI think attempting to seize control of the infiltration unit while on Menae was in any way a good idea?
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Post by Deleted on Feb 12, 2017 17:48:12 GMT
Why, oh why, did EDI think attempting to seize control of the infiltration unit while on Menae was in any way a good idea? She is, after all, a Cerberus project... and her creator, TIM, thinks control is the answer to everything.
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Post by mrfixit on Feb 12, 2017 22:27:20 GMT
(sigh) - If Shepard is going to anticipate what he should do when presented with one open passage and one with seeker swarms, he has to go by the information he was given earlier in the game... which consists of 1) Miranda's theory that the seeker swarms can only detect humans and 2) that the seeker swarms freeze their victims (and that freezing does where off... since we are clearly shown the VS getting frozen and then later meeting us on Horizon very much alive and walking around). There is no evidence shown Shepard on Horizon that anyone other than humans can be affected by seekers swarms (i.e. Horizon does not disprove Miranda's theory in any way) nor are we told by Mordin that they can attack anyone other than a human (when he presents his protection on the ship). The only LITTLE hint is that Mordin uses a "we" instead of "you" if he himself is taken on the mission itself. In all other cases, Mordin's "interested to see if you survive" can conceivably be directed at just Shepard (if he/she has a totally alien squad). Based on this information he/she has, Shepard would never even suspect that he/she couldn't just divide his/her squad into two halves... one human and one not and send the humans down the clear passage. He/she would certainly never anticipate that Tali would be less vulnerable than, say, Mordin; but more vulnerable than Kasumi or Zaeed. He/she would also not anticipate that Tali would be less vulnerable than Samara but more vulnerable than Morinth. Bioware could have at least thrown in a few unfortunate alien visitors to Horizon getting "caught" by the seeker swarms if they wanted to disprove Miranda's earlier "humans only" theory to Shepard. The issue here is the same as with the Catalyst... It's something totally unforeseeable by the player. Apparently though, according to other fans, popping the completely unforeseeable into the ME2 ending was "such an unimportant thing" but doing it again in ME3 was completely unforgivable. Neither one is a huge deal for me. I can headcanon my way around BOTH. In fact, though, I think it was easier for me to foresee the Catalyst being an overlording AI than it was to foresee the seekers swarms devouring alien crewmates before my eyes. I am not sure why you insist on Shepard "not knowing" that seekers can target non-humans. It was absolutely never established. As I already said multiple times, and as the game itself says, one possibility is that the seekers missed that quarian due to his suit. Your supposition that Shepard couldn't possibly anticipate otherwise is simply wrong. I can assure you that until you mentioned it, it never ever occurred to me as a player that non-human squadmates may be invulnerable to them. I always assumed, ever since Freedom's Progress, that there was a strong possibility that seekers may affect anyone. And in any case, it's such a minor point. Equating it with the galaxy-saving McGuffin weapon is... questionable.
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Post by Deleted on Feb 12, 2017 22:30:35 GMT
(sigh) - If Shepard is going to anticipate what he should do when presented with one open passage and one with seeker swarms, he has to go by the information he was given earlier in the game... which consists of 1) Miranda's theory that the seeker swarms can only detect humans and 2) that the seeker swarms freeze their victims (and that freezing does where off... since we are clearly shown the VS getting frozen and then later meeting us on Horizon very much alive and walking around). There is no evidence shown Shepard on Horizon that anyone other than humans can be affected by seekers swarms (i.e. Horizon does not disprove Miranda's theory in any way) nor are we told by Mordin that they can attack anyone other than a human (when he presents his protection on the ship). The only LITTLE hint is that Mordin uses a "we" instead of "you" if he himself is taken on the mission itself. In all other cases, Mordin's "interested to see if you survive" can conceivably be directed at just Shepard (if he/she has a totally alien squad). Based on this information he/she has, Shepard would never even suspect that he/she couldn't just divide his/her squad into two halves... one human and one not and send the humans down the clear passage. He/she would certainly never anticipate that Tali would be less vulnerable than, say, Mordin; but more vulnerable than Kasumi or Zaeed. He/she would also not anticipate that Tali would be less vulnerable than Samara but more vulnerable than Morinth. Bioware could have at least thrown in a few unfortunate alien visitors to Horizon getting "caught" by the seeker swarms if they wanted to disprove Miranda's earlier "humans only" theory to Shepard. The issue here is the same as with the Catalyst... It's something totally unforeseeable by the player. Apparently though, according to other fans, popping the completely unforeseeable into the ME2 ending was "such an unimportant thing" but doing it again in ME3 was completely unforgivable. Neither one is a huge deal for me. I can headcanon my way around BOTH. In fact, though, I think it was easier for me to foresee the Catalyst being an overlording AI than it was to foresee the seekers swarms devouring alien crewmates before my eyes. I am not sure why you insist on Shepard "not knowing" that seekers can target non-humans. It was absolutely never established. As I already said multiple times, and as the game itself says, one possibility is that the seekers missed that quarian due to his suit. Your supposition that Shepard couldn't possibly anticipate otherwise is simply wrong. And in any case, it's such a minor point. I can assure you that until you mentioned it, it never ever occurred to me as a player that non-human squadmates may be invulnerable to them. In that it was "never established" that the seeker swarms attack other species but implied that they only attack humans (per Miranda) makes it head canon that they do attack other species. As I said, I can head canon my way through it... and I can also just as easily head canon my way through ANY of the 4 ME3 endings. Your head canon is not unreasonable, but it is nonetheless head canon. The issue remains the same... they put something in right at the end that they did not properly lead into during the rest of the story.
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Post by mrfixit on Feb 12, 2017 22:36:31 GMT
I am not sure why you insist on Shepard "not knowing" that seekers can target non-humans. It was absolutely never established. As I already said multiple times, and as the game itself says, one possibility is that the seekers missed that quarian due to his suit. Your supposition that Shepard couldn't possibly anticipate otherwise is simply wrong. And in any case, it's such a minor point. I can assure you that until you mentioned it, it never ever occurred to me as a player that non-human squadmates may be invulnerable to them. In that it was "never established" makes it head canon. As I said, I can head canon my way through it... and I can also just as easily head canon my way through ANY of the 4 ME3 endings. The issue remains the same... they put something in right at the end that they did not properly lead into during the rest of the story. I am totally lost in this conversation. Let me put it this way. An enemy deployed a new weapon. That weapon targeted a single species, but that may be because only this one species was present at the site. A single member of another species was present, but he was hidden away and in an exosuit that was specifically said to be a possible if unconfirmed reason he was not affected by the weapon. No other evidence on the efficiency of the weapon exists. I really really really fail to understand how this can lead anyone to say that Shepard couldn't possibly anticipate that this weapon may actually affect other species. Your logic is faulty, I'm afraid. Absence of evidence is not evidence of absence.
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Post by Deleted on Feb 12, 2017 22:47:15 GMT
In that it was "never established" makes it head canon. As I said, I can head canon my way through it... and I can also just as easily head canon my way through ANY of the 4 ME3 endings. The issue remains the same... they put something in right at the end that they did not properly lead into during the rest of the story. I am totally lost in this conversation. Let me put it this way. An enemy deployed a new weapon. That weapon targeted a single species, but that may be because only this one species was present at the site. A single member of another species was present, but he was hidden away and in an exosuit that was specifically said to be a possible if unconfirmed reason he was not affected by the weapon. No other evidence on the efficiency of the weapon exists. I really really really fail to understand how this can lead anyone to say that Shepard couldn't possibly anticipate that this weapon may actually affect other species. Your logic is faulty, I'm afraid. Absence of evidence is not evidence of absence. And your assertion that MY Shepard could anticipate that Long Walk is simply wrong. My Shepard based what he wanted to do on the Long Walk on what he saw on Horizon... ALL human and all frozen victims who were revived after the Collectors left (unless they had been already put physically into the pods and taken aboard the Collector Ship). If the seeker swarms were a "new weapon," then Bioware could have at least named them something different instead of calling them the same thing as a weapon that behaved totally differently on both Freedom's Progress and Horizon.
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Post by mrfixit on Feb 12, 2017 22:57:13 GMT
And your assertion that MY Shepard could anticipate that Long Walk is simply wrong. My Shepard based what he wanted to do on the Long Walk on what he saw on Horizon... ALL human and all frozen victims who were revived after the Collectors left (unless they had been already put physically into the pods and taken aboard the Collector Ship). If the seeker swarms were a "new weapon," then Bioware could have at least named them something different instead of calling them the same thing as a weapon that behaved totally differently on both Freedom's Progress and Horizon. Well, what's the problem then? Your Shepard used faulty logic to arrive at the wrong conclusion. How is that the game's fault?
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Post by Deleted on Feb 12, 2017 23:44:36 GMT
And your assertion that MY Shepard could anticipate that Long Walk is simply wrong. My Shepard based what he wanted to do on the Long Walk on what he saw on Horizon... ALL human and all frozen victims who were revived after the Collectors left (unless they had been already put physically into the pods and taken aboard the Collector Ship). If the seeker swarms were a "new weapon," then Bioware could have at least named them something different instead of calling them the same thing as a weapon that behaved totally differently on both Freedom's Progress and Horizon. Well, what's the problem then? Your Shepard used faulty logic to arrive at the wrong conclusion. How is that the game's fault? What IS your problem? 1) This IS the "Things that odn't make sense (v2) thread, isn't it? 2) All I have ever done here is tried to explain to you why I FEEL the Long Walk scenario did ot make sense. 3) I have NEVER said at any tiem that it "was the game's fault." (Talk about faulty logic... a game cannot be "at fault" for anything.) It is, however, and example of poor writing practices on the part of the Bioware because it's not a good idea to introduce things at the very end of a story that have not been foreshadowed in some way... and there was absolutely no foreshadowing for seekers swarms devouring aliens (or humans, for that matter) at any point in the game prior to the Long Walk itself. I don't particular have a problem with it... You seem to have a problem with me stating anything that I find doesn't make sense on a "things that don't make sense" thread. So, I ask again... What is YOUR problem?
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Post by mrfixit on Feb 12, 2017 23:46:07 GMT
Mostly illogical thinking. We all have our pet peeves.
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Post by Darth Dennis on Feb 13, 2017 0:02:15 GMT
I thought that someone in the game, maybe Mordin, theorized that the seeker swarms were programmed to go after humans only. After all, accidentally harvesting turians and salarians doesn't is just a waste of time when you're trying to create a human reaper. Miranda does speculate that seekers may only sense humans, but she (or maybe Jacob) also says that it could be that the Quarian's exosuit may have been interfering with life signs. Maybe it was just the fact that Veetor was locked away inside. After all, the colonist from Horizon wasn't found by the Collectors because he was locked indoors.
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Post by Deleted on Feb 13, 2017 9:43:32 GMT
Miranda does speculate that seekers may only sense humans, but she (or maybe Jacob) also says that it could be that the Quarian's exosuit may have been interfering with life signs. Maybe it was just the fact that Veetor was locked away inside. After all, the colonist from Horizon wasn't found by the Collectors because he was locked indoors. It's possible... and I have already acknowledged that twice with Mr. Fixit when I said that his head canon was reasonable. It's still head canon. There is an counter-indication that Veetor was not locked away the entire time of the attack because Tali clearly indicates he saw the Quarian land and then locked himself away in that warehouse. Sure, I can further adjust my head canon... it's possible Veetor popped his head out after the attack was done. And yes, Delan was not frozen on Horizon by staying locked up. However, why then weren't there other survivors on the other colonies... I mean, really... No single person in the tens of thousands of people missing thought to lock themselves away in warehouses???? Why didn't they radio for help???? Why didn't they describe the nature of the attack when calling for help???? Mr. Fixit goes on to suggest that it was Veetor's exosuit... but the seeker swarms on the long walk have absolutely no difficulty in detecting Tali in her exosuit on the Long Walk. Also, it might be rare for a Quarian to be in a human colony... but not one single alien gone mission amid the tens of thousands of people in the numerous colonies that went missing??? ... and none of that explains or even hints towards the seeker swarms devouring people the way they are shown to do so on the Long Walk. (and this has been repeatedly just ignored in this discussion). It's STILL poor writing on the part of Bioware... a clear change of the modus operandi of the seeker swarms and a departure from what they were hinting towards at the beginning of the game. That is, the stuff about seeker swarms Bioware hinted towards at the beginning of the game is not what seeker swarms were at the end game. Veetor clearly says "They sting you, freeze you." On Horizon, we saw that they froze people.... and Bioware failed to progressively provide clues of anything different happening until the Long Walk. The player shouldn't have to pull an explanation out of his arse air due to the "absense of evidence." Good Mystery writers provide clues so that the readers can use those clues to piece to together the mystery by the end of the story. This "good writing practice" is lacking in ME3 (which has been long noted by numerous other people on this site); but it is also lacking in ME2 in this case. To point out poor writing is NOT illogical thinking. It would have been better writing if they had of put in some clues earlier in the game about seekers swarms devouring some victims or about some aliens going missing as well. Show me where they show or even hint earlier in the game that seeker swarms carry away and devour their victims... and I'll rest my point (which is, again, that ME2 is poorly written in the same ways as ME3 is and could have been better written if some clues had been inserted earlier in the game.)
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Post by Deleted on Feb 13, 2017 10:15:16 GMT
Mostly illogical thinking. We all have our pet peeves. You're right... it's YOUR problem. Take a writing class and maybe you'd see what my point actually was.
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Post by mrfixit on Feb 13, 2017 10:49:02 GMT
I will excuse myself from further commenting on this thread as your logic is repeatedly... less than ideal. Starting at 1:55 you can see the initial confrontation with Veetor. Shepard: Why didn't the Collectors take you?Veetor: Swarms didn't find me. Monsters didn't know I was here.Jacob: The collectors aren't known for being careless. Maybe his enviro-suit kept him from showing up on their sensors.Miranda: Or they were using technology specifically designed to detect humans.You took this conversation, as well as the fact that Collectors target only human colonies, as evidence that BioWare didn't properly establish that seeker swarms could affect non-humans, which can happen during the Long Walk segment of the Suicide Mission. As can be seen, nothing of the sort was ever established. Jacob and Miranda put forward two hypotheses on Veetor's escape with none, or either, being provably true. There could even be a third explanation: maybe seekers simply missed him like the guy on Horizon who hid and escaped. As for "devouring", I don't see why it matters. Would it make a difference if the swarm mass-stung the victim to death? The result would be the same. Haha, I feel very silly for engaging in this conversation. Maybe we could both just shake hands and stop being silly?
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Post by Deleted on Feb 13, 2017 12:12:23 GMT
I will excuse myself from further commenting on this thread as your logic is repeatedly... less than ideal. Starting at 1:55 you can see the initial confrontation with Veetor. Shepard: Why didn't the Collectors take you?Veetor: Swarms didn't find me. Monsters didn't know I was here.Jacob: The collectors aren't known for being careless. Maybe his enviro-suit kept him from showing up on their sensors.Miranda: Or they were using technology specifically designed to detect humans.You took this conversation, as well as the fact that Collectors target only human colonies, as evidence that BioWare didn't properly establish that seeker swarms could affect non-humans, which can happen during the Long Walk segment of the Suicide Mission. As can be seen, nothing of the sort was ever established. Jacob and Miranda put forward two hypotheses on Veetor's escape with none, or either, being provably true. There could even be a third explanation: maybe seekers simply missed him like the guy on Horizon who hid and escaped. As for "devouring", I don't see why it matters. Would it make a difference if the swarm mass-stung the victim to death? The result would be the same. Haha, I feel very silly for engaging in this conversation. Maybe we could both just shake hands and stop being silly? When you start reading what I was saying, instead of just fishing for ways to insult me. READ--------- DEVOUR rather than just FREEZE. THAT is NOT hinted at all in the game. There is no literary reason for Bioware to have shown us "freezing" or to have implied that they can "only detect humans" if what they ultimately were heading for in the end was something completely different (i.e. devouring of all species). Stop with the straw man. My logic is just fine. www.writing-world.com/mystery/clues.shtmlThis from an article on mistakes to avoid when writing mysteries: Here's another 'thing" regarding seeker swarms... Why didn't the Collectors just release a small group of them onto the Normandy to freeze the crew before abducting them? Seems it would have saved them quite bit of trouble rather than trying to stuff Kelly into her pod kicking and screaming.
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Post by Deleted on Feb 16, 2017 12:03:14 GMT
ME1 - Vigil claims claim that "one of many" eventualities they considered was that some species would survive the harvest, find a beacon, and that would lead them to Ilos. The first thing Vigil tells Shepard is that "surprise" the Citadel is an inactive Mass Relay that, if activated, will allow the Reapers to pour through a begin their harvest. Why didn't the Protheans instead just outright include a warning about the Citadel being a Mass Relay in the beacon... rather than this "come to Ilos map... and we have this VI who will tell you in person" garbage. The Protheans had no reason to expect that Ilos would remain safe and undiscovered for 50,000 years (or else they would have provided the place with enough power to keep all the pods in stasis for that length of time). Wasn't one of the eventualities the Protheans should have considered is that species from future cycles who did make it do Ilos would not find even a barely functioning VI to tell them what they really needed to warn them about in the first place?
Vigil also mentions that they wanted to let their own people know about Ilos just in case some survived. However, that information shouldn't stop them from including an actual warning about the Citadel Mass Relay in every beacon.
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Post by mrfixit on Feb 16, 2017 13:08:58 GMT
The whole Ilos thing doesn't make much sense when you think about it (although, paradoxically, I love that part of the game, but I can somehow turn off my logic circuits). For one, why would Saren engage in a galaxy-wide hunt for a mythical place that connects to the Citadel when he could have infiltrated it at any time without any suspicion whatsoever.
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Post by Deleted on Feb 16, 2017 13:17:28 GMT
The whole Ilos thing doesn't make much sense when you think about it (although, paradoxically, I love that part of the game, but I can somehow turn off my logic circuits). For one, why would Saren engage in a galaxy-wide hunt for a mythical place that connects to the Citadel when he could have infiltrated it at any time without any suspicion whatsoever. I agree... but ssshhhh... careful, you may now just be restarting a pages long debate with others here.
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Post by themikefest on Feb 16, 2017 13:50:25 GMT
Wasn't that message sent out after the reapers went back home? Even if the message did say the Citadel is a relay, would that of changed anything? The beacons were meant for a prothean. The other thing is that without the thorian, no one except a prothean would know. The only thing the player learns from the beacon is Ilos.
I would be wondering why the protheans didn't provide the information saying what the catalyst is with the rest of the plans for the device without having to go to another location to learn what it is. One poster even mentioned, however long ago, why not have a diagram showing the device attached to the Citadel?
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Post by Deleted on Feb 16, 2017 14:00:36 GMT
Wasn't that message sent out after the reapers went back home? Even if the message did say the Citadel is a relay, would that of changed anything? The beacons were meant for a prothean. The other thing is that without the thorian, no one except a prothean would know. The only thing the player learns from the beacon is Ilos. I would be wondering why the protheans didn't provide the information saying what the catalyst is with the rest of the plans for the device without having to go to another location to learn what it is. One poster even mentioned, however long ago, why not have a diagram showing the device attached to the Citadel? Yes, that message was sent out after the Reapers went home... AFTER the Protheans clearly realized that the Citadel was a Mass Relay and a trap. Vigil states two purposes for the message... First, he indicates it was a warning about the Reapers and then later on indicates that it was to draw people to Ilos (taking a huge risk that they might reveal Ilos to the Reapers in the process). If purpose A is to be fulfilled (warn about the reapers)... why not state categorically in the message "The Citadel is a relay and a trap that lets the Reapers into the galaxy?"
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Post by themikefest on Feb 16, 2017 14:05:14 GMT
Yes, that message was sent out after the Reapers went home... AFTER the Protheans clearly realized that the Citadel was a Mass Relay and a trap. Vigil states two purposes for the message... First, he indicates it was a warning about the Reapers and then later on indicates that it was to draw people to Ilos (taking a huge risk that they might reveal Ilos to the Reapers in the process). If purpose A is to be fulfilled (warn about the reapers)... why not state categorically in the message "The Citadel is a relay and a trap that lets the Reapers into the galaxy?" I'm asking if the message included the Citadel is a relay, would it have made a difference?
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Post by Deleted on Feb 16, 2017 14:09:38 GMT
Yes, that message was sent out after the Reapers went home... AFTER the Protheans clearly realized that the Citadel was a Mass Relay and a trap. Vigil states two purposes for the message... First, he indicates it was a warning about the Reapers and then later on indicates that it was to draw people to Ilos (taking a huge risk that they might reveal Ilos to the Reapers in the process). If purpose A is to be fulfilled (warn about the reapers)... why not state categorically in the message "The Citadel is a relay and a trap that lets the Reapers into the galaxy?" I'm asking if the message included the Citadel is a relay, would it have made a difference? Well, in ME3, we learn that the Asari discovered a beacon long before anyone else on their home planet of Thessia (so it may have even been discovered before they discovered the Citadel). Had they be forewarned about the Citadel being a trap... maybe, just maybe, they would not have made it their seat of galactic government. Maybe, just maybe, they would have found a way to steer an asteroid into it and destroyed instead. Maybe, just maybe, technology would not have developed along the lines the Reapers desired. So, to be sure to directly answer the question... Yeah, I think it would have made a huge difference.
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Post by themikefest on Feb 16, 2017 14:23:04 GMT
Well, in ME3, we learn that the Asari discovered a beacon long before anyone else on their home planet of Thessia (so it may have even been discovered before they discovered the Citadel). Had they be forewarned about the Citadel being a trap... maybe, just maybe, they would not have made it their seat of galactic government. Maybe, just maybe, they would have found a way to steer an asteroid into it and destroyed instead. Maybe, just maybe, technology would not have developed along the lines the Reapers desired. Or maybe if the Protheans did their "I can read your mind" thing when helping the asari, let them know that the beacon contains vital information? Here's one. Maybe if there was a thorian on Thessia for the asari to study, they could get the cipher to unlock the beacon hidden under the statue? Maybe, just maybe. What the heck. Lets add another maybe. Maybe they would've been able to build the crucible and destroy the reapers long before they were even a problem for the galaxy
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Post by Deleted on Feb 16, 2017 14:36:42 GMT
Well, in ME3, we learn that the Asari discovered a beacon long before anyone else on their home planet of Thessia (so it may have even been discovered before they discovered the Citadel). Had they be forewarned about the Citadel being a trap... maybe, just maybe, they would not have made it their seat of galactic government. Maybe, just maybe, they would have found a way to steer an asteroid into it and destroyed instead. Maybe, just maybe, technology would not have developed along the lines the Reapers desired. Or maybe if the Protheans did their "I can read your mind" thing when helping the asari, let them know that the beacon contains vital information? Here's one. Maybe if there was a thorian on Thessia for the asari to study, they could get the cipher to unlock the beacon hidden under the statue? Maybe, just maybe. What the heck. Lets add another maybe. Maybe they would've been able to build the crucible and destroy the reapers long before they were even a problem for the galaxy So, perhaps... how does that counter the fact that it made no sense for the Protheans to not actually include a warning about the Citadel in their beacon message? The message was sent out after they knew and, according to Vigil, even after the reapers had left the galaxy. They had more to lose by revealing their location than they did from actually spreading the information they knew and a clear warning as far across the galaxy as they could, so that if, say, the Asari beacon had been destroyed, another species may have had a chance to figure it out before the Citadel was found and used the way the Reapers wanted it to be used all along.
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