KrrKs
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Post by KrrKs on Jun 16, 2017 22:42:23 GMT
I would say ME3 starts late summer, beginning of fall and ends late 2186. After completing the dreadnought mission, Hackett will say we lost Earth a few weeks ago. In London, Shepard will say to Tali its been a few months. I will assume few to mean 3. So I would say ME3 lasted 6-12 weeks Hm, Putting way too much thought into this: In the intro the kid plays outside, so I'm guessing that day temperatures are (way) higher than 10°C, but likely below 20°C, as the boy has a sweater or something on, not a Shirt. Assuming the 'current' average temperatures (IIRC these are moving averages over the last decade), this would put the highest likelihood for April to June, or September, October. (Source in German, didn't find any better or at least visually appealing graph, and didn't care to look further)In Priority Earth, Anderson has his sleeves up at night time. (I know, reused assets from the beginning)Again assuming that this means higher temperatures than 10°C, the climate chart for London yields a high probability for sometime between June and September. Concuring with your 3 months duration estimate, I'd say ME3 takes place between May and August
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Post by themikefest on Jun 16, 2017 22:47:10 GMT
Concuring with your 3 months duration estimate, I'd say ME3 takes place between May and August Then that means that Arrival could have happened in December 2185
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Post by deadlydwarf on Jun 19, 2017 17:15:17 GMT
I haven't seen all the posts on this thread, so this may have been mentioned. But why is it when you take down the Geth server on Rannoch in ME3 and you see the history of the bad treatment of Geth by Quarians, the bad Quarians depicted are all wearing exo-suits. Does that mean they were wearing them even before getting kicked out of the homeworld? I thought their immune deficiency problem was the result of being stuck in space ships for multiple generations.
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Post by dmc1001 on Jun 19, 2017 18:55:03 GMT
I haven't seen all the posts on this thread, so this may have been mentioned. But why is it when you take down the Geth server on Rannoch in ME3 and you see the history of the bad treatment of Geth by Quarians, the bad Quarians depicted are all wearing exo-suits. Does that mean they were wearing them even before getting kicked out of the homeworld? I thought their immune deficiency problem was the result of being stuck in space ships for multiple generations. It's mentioned in the game as being an interpretation of quarians based on Shepard's experience with them. Shepard only knows them as suited and so sees them that way in the data files. I think one of the quarians sounds like Tali, too. That's the in-game explanation but ultimately fails since those are video files.
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Post by deadlydwarf on Jun 19, 2017 19:56:57 GMT
I haven't seen all the posts on this thread, so this may have been mentioned. But why is it when you take down the Geth server on Rannoch in ME3 and you see the history of the bad treatment of Geth by Quarians, the bad Quarians depicted are all wearing exo-suits. Does that mean they were wearing them even before getting kicked out of the homeworld? I thought their immune deficiency problem was the result of being stuck in space ships for multiple generations. It's mentioned in the game as being an interpretation of quarians based on Shepard's experience with them. Shepard only knows them as suited and so sees them that way in the data files. I think one of the quarians sounds like Tali, too. That's the in-game explanation but ultimately fails since those are video files. In the end, just a cheesy way to keep the Quarians' real appearance secret. They talk about none of the other alien species remembering what the Quarians looked like. Didn't anyone take photos back then?
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Post by dmc1001 on Jun 19, 2017 21:24:53 GMT
It's mentioned in the game as being an interpretation of quarians based on Shepard's experience with them. Shepard only knows them as suited and so sees them that way in the data files. I think one of the quarians sounds like Tali, too. That's the in-game explanation but ultimately fails since those are video files. In the end, just a cheesy way to keep the Quarians' real appearance secret. They talk about none of the other alien species remembering what the Quarians looked like. Didn't anyone take photos back then? Aria, Wrex and probably many other asari and krogan likely know exactly what they look like. Citadel Archives almost certainly show images of them. I suspect that any new addition to the Council space would be archived. I mean, if they preserve some sentient mechs getting shot by C-Sec, surely they also kept files on the arrival of the quarians.
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Post by aoibhealfae on Jun 20, 2017 0:22:04 GMT
200 years isn't old enough for asari and krogan generally. Quarians have embassy on Citadel for thousands of years too, they're the most technologically advanced species besides the Salarians.
But the reasoning behind it was that its cheap. Better make forgettable romance like Diana Allers by facescanning Chobot and pay IGN to hype.
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Post by dmc1001 on Jun 23, 2017 4:35:42 GMT
If you take EDI with you to 2181 Despoina, a pulse takes out the shuttle - and every other craft that's entered the atmosphere. Why is EDI unaffected?
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Post by AnDromedary on Jun 27, 2017 4:38:34 GMT
Just rescued Ann Bryson from that sandy planet with all the Harvesters. When you meet her, she looks at a cave painting of a reaper (or rather Leviathan but at that point they think it's a reaper) indoctrinating people. Shepard: "It's a reaper." Ann Bryson: "Yes but it's working alone, unlike any reaper we've seen before." Yea right, except Sovereign and Harbinger, who also worked on their own. So you know, basically every single reaper we have seen outside of the invasion. Also, still can't get past that line when they look at the Harbinger fragment in Bryson's lab: Shepard: "Aren't you afraid of indoctrination?" Ann Bryson: "It's completely shielded and we've all undergone regular psyche evals." What?!? you've developed shielding that also works against reaper indoctrination? Even worse, the dialogue implies that they had the fragment basically since the end of ME1. Maybe someone should have given this amazing tech to Amanda Kenson and everyone else who was indoctrinated.
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Post by Sondergaard on Jun 27, 2017 6:47:01 GMT
Just rescued Ann Bryson from that sandy planet with all the Harvesters. When you meet her, she looks at a cave painting of a reaper (or rather Leviathan but at that point they think it's a reaper) indoctrinating people. Shepard: "It's a reaper." Ann Bryson: "Yes but it's working alone, unlike any reaper we've seen before." Yea right, except Sovereign and Harbinger, who also worked on their own. So you know, basically every single reaper we have seen outside of the invasion. Also, still can't get past that line when they look at the Harbinger fragment in Bryson's lab: Shepard: "Aren't you afraid of indoctrination?" Ann Bryson: "It's completely shielded and we've all undergone regular psyche evals." What?!? you've developed shielding that also works against reaper indoctrination? Even worse, the dialogue implies that they had the fragment basically since the end of ME1. Maybe someone should have given this amazing tech to Amanda Kenson and everyone else who was indoctrinated. To be fair, in Arrival Shepard does mention that the artefact should be shielded. Doesn't explain why it wasn't. Indoctrinated before they got the chance to erect it? As they were going there to recover reaper tech this seems unlikely.
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Post by themikefest on Jun 27, 2017 12:35:52 GMT
Also, still can't get past that line when they look at the Harbinger fragment in Bryson's lab: Shepard: "Aren't you afraid of indoctrination?" Ann Bryson: "It's completely shielded and we've all undergone regular psyche evals." What?!? you've developed shielding that also works against reaper indoctrination? Even worse, the dialogue implies that they had the fragment basically since the end of ME1. Maybe someone should have given this amazing tech to Amanda Kenson and everyone else who was indoctrinated. It was only wishful thinking that it was shielding from indoctrination. I don't believe that piece would be able to indoctrinate anyone. Sovereign was blown to pieces. Since that happened, there have been no reports of any unusual behaviour. Nothing out of the ordinary. Look at the derelict reaper. It still had its drive core in one piece. It was able to indoctrinate the Cerberus people. The batarians found a reaper. They eventually were indoctrinated and turned against their own people.
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Post by dmc1001 on Jun 27, 2017 19:10:43 GMT
Also, still can't get past that line when they look at the Harbinger fragment in Bryson's lab: Shepard: "Aren't you afraid of indoctrination?" Ann Bryson: "It's completely shielded and we've all undergone regular psyche evals." What?!? you've developed shielding that also works against reaper indoctrination? Even worse, the dialogue implies that they had the fragment basically since the end of ME1. Maybe someone should have given this amazing tech to Amanda Kenson and everyone else who was indoctrinated. It was only wishful thinking that it was shielding from indoctrination. I don't believe that piece would be able to indoctrinate anyone. Sovereign was blown to pieces. Since that happened, there have been no reports of any unusual behaviour. Nothing out of the ordinary. Look at the derelict reaper. It still had its drive core in one piece. It was able to indoctrinate the Cerberus people. The batarians found a reaper. They eventually were indoctrinated and turned against their own people. Does this mean that Shepard was or was not indoctrinated? I discount any meeting with Sovereign since none of it was done face-to-face. Shepard only fought Saren dead-on so I doubt that did it. In ME2, Object Rho isn't canon. The player can choose not to do that mission, meaning Shepard wasn't necessarily exposed to Rho. If the derelict Reaper indoctrinated Shepard, it also indoctrinated all of your squadmates since you could have brought any of them along with you. (Probably Legion, too, since we know Reapes "indoctrinate" synthetics through code and there's no reason it wouldn't do so if possible.) So Shepard and all squadmates were indoctrinated at this point or none of them were. In ME3, Shepard encounters the Reaper on Tuchanka and Rannoch. Again, all squadmates are auto-indoctrinated since any could have been with you. The only kicker I see is the Catalyst itself. Maybe the Catalyst could do a quick indoctrination, I don't know, but nothing else fits. Object Rho is the strongest case for Shepard being indoctrinated but since it's not required it couldn't be used as evidence. I mean, I usually play Arrival but I've done faster pt's where I skipped it. I guess this is my roundabout way of saying I don't buy into IT, if that's where this was all headed.
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Post by AnDromedary on Jun 27, 2017 20:26:30 GMT
It was only wishful thinking that it was shielding from indoctrination. I don't believe that piece would be able to indoctrinate anyone. Sovereign was blown to pieces. Since that happened, there have been no reports of any unusual behaviour. Nothing out of the ordinary. Look at the derelict reaper. It still had its drive core in one piece. It was able to indoctrinate the Cerberus people. The batarians found a reaper. They eventually were indoctrinated and turned against their own people. Does this mean that Shepard was or was not indoctrinated? I discount any meeting with Sovereign since none of it was done face-to-face. Well ... I'd just say that indoctrination happens whenever the hell the plot says it should happen.
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Post by dmc1001 on Jun 28, 2017 3:04:46 GMT
Does this mean that Shepard was or was not indoctrinated? I discount any meeting with Sovereign since none of it was done face-to-face. Well ... I'd just say that indoctrination happens whenever the hell the plot says it should happen. Unfortunately, your graphic didn't show up. Anyway, since the plot didn't say it happened I assume it didn't.
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Post by AnDromedary on Jun 28, 2017 3:43:39 GMT
Well ... I'd just say that indoctrination happens whenever the hell the plot says it should happen. Unfortunately, your graphic didn't show up. Anyway, since the plot didn't say it happened I assume it didn't. Oh yea, that's weird, I can't see it now either. Anyway, it was Shepard walking right up to Sovereign as s/he climbs the Citadel Tower during ME1's end game. Shepard basically walks right up to the reaper and in between it's "legs". It doesn't get more face to face than that. So yea, that's why I'd say it's purely a plot thing.
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Post by AnDromedary on Jul 4, 2017 18:24:43 GMT
I am not sure if this is even part of this thread, but when asked about "things that don't make sense", can I just say Mass Effect: Andromeda? I am not even talking about the plot holes but just the dialogue. Seriously, after finishing ME3, I thought I'd start a second playthrough and half the people you meet are just so off their rocker. Maybe they all suffer badly from the cryo sleep or something but with most of the dialogue it seems you are talking to 12 year olds. For example, I just met an NPC, called "angry woman", who yells at me because my father has "bulldozed" all of them into coming here and now things aren't all sunshine and rainbows. When I tell her hay, my father died just a few days ago, she basically yells that I am an asshole, too because I'm his son or something. That is just stupid on so many levels. Generally, the people in this game act like they all just joined up on a whim without ever thinking about their decision for more than a minute. There are NPCs, you can overhear that are like "I miss all my folks in the MW and I wish I could fly back". The guys who you can overhear coming out of cryo seem to have barely any understanding of what just happened as if they never got trained or even informed about what traveling to Andromeda meant exactly in the first place. Generally, everyone in this game, even the leaders seem so incredibly naive. It's so bad, it becomes a problem for me to motivate myself to even do quests because I have no sympathy whatsoever for these idiots. Add to that all the inconsistencies in the dialogue. I can talk to one guy who tells me that they haven't heard from the exiles and actually thinks they are probably all dead, so we lament that for a bit. 10 meters on, there is another guy, giving me a quest, saying that exiles intercepted medical supplies and I should kindly find the supplies and kill the bastards who took them. Say what you will about the MET but at least there, most of the time, you had the sense that Shepard is mostly dealing with professionals or at the very least half way rational people. If they ever make an Andromeda 2, I hope they insert some level of common sense into the NPCs again because this thing really feels like a kindergarten where half the children throw a tantrum because they don't like the snack they demanded before. /rant Sorry, had to get this off my chest. As long as Ryder and team are out in the field, the game is mostly ok but as soon as you step foot on the Nexus, it just hits you in the face.
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Post by sugarless on Jul 5, 2017 5:21:16 GMT
It's so bad, it becomes a problem for me to motivate myself to even do quests because I have no sympathy whatsoever for these idiots.Me neither! Screw the extra xp, I was not going to waste my time helping them. Anyway, back to things that don't make sense, why isn't Kaidan (or Ashley) taken onto the Collector Ship from Horizon? He/she are one of the first to be bitten by the swarmers. This is not explained well by the events shown in the cut scenes. I am certain this has been discussed before but I searched for an answer here to no avail... It would have been interesting to rescue them along with the rest of the crew during the Suicide Mission with the bonus of eliminating their shitty attitude at the start of ME3.
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Post by KrrKs on Jul 5, 2017 13:25:52 GMT
[...] half the people you meet are just so off their rocker. Maybe they all suffer badly from the cryo sleep or something but with most of the dialogue it seems you are talking to 12 year olds. *snipWell, there is one side-quest about side effects of the cryo sleep, so who knows. About your general point, while i agree that these people expected way too much, and act like ungrateful little bitch children (at least some of them)... Do you think an actual professional who fully understands the consequences, would actually join up with the initiative? Especially since the Reaper thread was ignored, and not commonly accepted as real, up until the invasion went beyond Khar'shan. For me it's already a stretch (among many others...) that there are a Spectre involved, an Asari matriarch and commando, and who knows who else. From what my limited history knowledge indicates, new settlers mostly fall into 3 categories: - Adventurers and Thrill seekers, A good portion of whose never had an idea what they get themselves into. (say, PB)
- 'Low lives', semi failed characters (sounds more harshly than it is intended) who just have enough to pay for the journey and hope to build something on the other side. Most of these seem to have even less of an idea of what to expect than the first group. (e.g., Veetra and the Ryder's fall into this group, even though Rydad seemed to know what could happen)
- People trying to escape from prosecution and or limiting factors. These may be well prepared if their last social/ economic standing allowed that. (e.g., ex Cerb guys.) These seem to be in the minority in the Initiative, especially as the biggest threats in the milky-way were Batarian raids, Merc groups, and accidentally walking into an Elcor hamlet showing theatre.
Considering that I'm actually surprised the initiative holds together as well as it does, especially with the actual leaders being all dead. :poker:
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Post by deadlydwarf on Jul 5, 2017 16:09:47 GMT
It's so bad, it becomes a problem for me to motivate myself to even do quests because I have no sympathy whatsoever for these idiots.Me neither! Screw the extra xp, I was not going to waste my time helping them. Anyway, back to things that don't make sense, why isn't Kaidan (or Ashley) taken onto the Collector Ship from Horizon? He/she are one of the first to be bitten by the swarmers. This is not explained well by the events shown in the cut scenes. I am certain this has been discussed before but I searched for an answer here to no avail... It would have been interesting to rescue them along with the rest of the crew during the Suicide Mission with the bonus of eliminating their shitty attitude at the start of ME3. The best I can conclude is that when Ash/Kaiden gets bit, he/she is in the outskirts of the colony and I suppose you can assume the Collectors started "collection" where the mass of colonists were concentrated. Also, the Collectors don't collect all of those bit. They say something like 1/3 to 1/2 of colonists were taken.
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Post by AnDromedary on Jul 5, 2017 16:16:19 GMT
Do you think an actual professional who fully understands the consequences, would actually join up with the initiative? Especially since the Reaper thread was ignored, and not commonly accepted as real, up until the invasion went beyond Khar'shan. For me it's already a stretch (among many others...) that there are a Spectre involved, an Asari matriarch and commando, and who knows who else. Well, no, I don't think any person with common sense would join up but for that matter the initiative should never ever have happened. But I covered that in a post back during my first playthrough in March, so I didn't want to reopen that can of worms. What I do think is that anyone to be sent on such a venture would be trained for an extended period of time, not just thrown into a cryo chamber with no more than what's in the brochure. That goes double for those top 1% they'd wake up in this emergency situation they are in and triple for those forerunners on the Nexus. I don't even want to think about what the other 19.500 people are like that aren't qualified enough to be woken up yet. The point is that you basically ask any member of the initiative why they joined, it's almost always a conversation option and all of them have different reasons for joining. It's great that they added this background for all major NPCs but the problem is that every single reason I have heard so far is invalidated by the fact that you could have done all this stuff in the Milky Way. The thrill seekers, the low lives, the escapees, all of them could have headed somewhere in the MW just as easily. The terminus systems are lawless and free of council intervention and 99% of the entire place is completely unexplored as it is. If ODSY drive is a reality, we are no longer bound by clusters and even if we were, back in the Milky Way, humanity has interstellar space flight for a total of 30 years. Most humans would probably hardly ever have seen an alien. Remember that young C-Sec officer, you can meet in the wards in ME1? He was a thrill seeker. That's why he went to the Citadel, to - and I quote - "meet all sorts of cool aliens. Wild!" That's about 18 months before the Arks take of and the Citadel is about the most civilized part of the MW there is. Want more of a frontier spirit? Go to Trebin and help set up rain clouds or go to one of the Terminus colonies. Want to explore more? Head out into all those uncharted systems in the Attican Traverse. Shepard alone visits dozens of cool uncharted worlds to explore and get lost on. But in the parallel ME Universe of Andromeda, the doctor who had a midlife crisis, the school teacher who "could predict it all" and the transsexual who just wanted to get away from her old community so no one would call her by her old name, they all decided that they needed to leave the entire galaxy behind and go on a crazy trip of no return. I could understand the other races, who've been around longer a bit better but even with them it's weird. There is the asari sociologist who runs the cultural center on the Nexus who tells us that "all the books about all the species in the MW have already been written". Hallo? The humans are around for 30 years, which in asari time is nothing. The Yaag have only been discovered recently as well and that's just the tip of the iceberg. They just all seem like petulant children who think they had a great idea while actually going on a hail marry mission for no rational reason whatsoever. Oh and by the by, reading some of the codex stuff and the texts from the forward stations, yea, they knew (because of that crazy geth FTL telescope thing) there were garden worlds which they wanted to colonize. However, clearly, they weren't able to pick up whether or not there would already be someone living there. Hawarl for example was classified as an Initiative habitat, so was Voeld, although at the time billions of Angara were already living there. If you look at the MW galaxy map, you'll see that basically every garden world is either having a civilization on it or is claimed by one. So, did they expect it to be different in Andromeda? Or did they fully expect they had to invade and fight the natives for their worlds? Because it is very clear, the Arks and the Nexus were not built to sustain themselves without a foothold on a garden world. In fact, the AI got super lucky with the Angara who are super nice to us (especially given their past). You think the Alliance would just have permitted some wandering aliens a chunk of land to build an outpost on Eden Prime, Terra Nova, Benning and Earth (Hawarl is the Earth of the Angara)? Especially if those aliens basically showed up during our first contact war with the turians? No man, the initiative was a half cocked venture full of crazy people if you ask me. So yea, that got out of hand, better not get me started on this, it just boggles my mind too much.
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Post by gothpunkboy89 on Jul 6, 2017 11:34:02 GMT
Do you think an actual professional who fully understands the consequences, would actually join up with the initiative? Especially since the Reaper thread was ignored, and not commonly accepted as real, up until the invasion went beyond Khar'shan. For me it's already a stretch (among many others...) that there are a Spectre involved, an Asari matriarch and commando, and who knows who else. Well, no, I don't think any person with common sense would join up but for that matter the initiative should never ever have happened. But I covered that in a post back during my first playthrough in March, so I didn't want to reopen that can of worms. What I do think is that anyone to be sent on such a venture would be trained for an extended period of time, not just thrown into a cryo chamber with no more than what's in the brochure. That goes double for those top 1% they'd wake up in this emergency situation they are in and triple for those forerunners on the Nexus. I don't even want to think about what the other 19.500 people are like that aren't qualified enough to be woken up yet. The point is that you basically ask any member of the initiative why they joined, it's almost always a conversation option and all of them have different reasons for joining. It's great that they added this background for all major NPCs but the problem is that every single reason I have heard so far is invalidated by the fact that you could have done all this stuff in the Milky Way. The thrill seekers, the low lives, the escapees, all of them could have headed somewhere in the MW just as easily. The terminus systems are lawless and free of council intervention and 99% of the entire place is completely unexplored as it is. If ODSY drive is a reality, we are no longer bound by clusters and even if we were, back in the Milky Way, humanity has interstellar space flight for a total of 30 years. Most humans would probably hardly ever have seen an alien. Remember that young C-Sec officer, you can meet in the wards in ME1? He was a thrill seeker. That's why he went to the Citadel, to - and I quote - "meet all sorts of cool aliens. Wild!" That's about 18 months before the Arks take of and the Citadel is about the most civilized part of the MW there is. Want more of a frontier spirit? Go to Trebin and help set up rain clouds or go to one of the Terminus colonies. Want to explore more? Head out into all those uncharted systems in the Attican Traverse. Shepard alone visits dozens of cool uncharted worlds to explore and get lost on. But in the parallel ME Universe of Andromeda, the doctor who had a midlife crisis, the school teacher who "could predict it all" and the transsexual who just wanted to get away from her old community so no one would call her by her old name, they all decided that they needed to leave the entire galaxy behind and go on a crazy trip of no return. I could understand the other races, who've been around longer a bit better but even with them it's weird. There is the asari sociologist who runs the cultural center on the Nexus who tells us that "all the books about all the species in the MW have already been written". Hallo? The humans are around for 30 years, which in asari time is nothing. The Yaag have only been discovered recently as well and that's just the tip of the iceberg. They just all seem like petulant children who think they had a great idea while actually going on a hail marry mission for no rational reason whatsoever. Oh and by the by, reading some of the codex stuff and the texts from the forward stations, yea, they knew (because of that crazy geth FTL telescope thing) there were garden worlds which they wanted to colonize. However, clearly, they weren't able to pick up whether or not there would already be someone living there. Hawarl for example was classified as an Initiative habitat, so was Voeld, although at the time billions of Angara were already living there. If you look at the MW galaxy map, you'll see that basically every garden world is either having a civilization on it or is claimed by one. So, did they expect it to be different in Andromeda? Or did they fully expect they had to invade and fight the natives for their worlds? Because it is very clear, the Arks and the Nexus were not built to sustain themselves without a foothold on a garden world. In fact, the AI got super lucky with the Angara who are super nice to us (especially given their past). You think the Alliance would just have permitted some wandering aliens a chunk of land to build an outpost on Eden Prime, Terra Nova, Benning and Earth (Hawarl is the Earth of the Angara)? Especially if those aliens basically showed up during our first contact war with the turians? No man, the initiative was a half cocked venture full of crazy people if you ask me. So yea, that got out of hand, better not get me started on this, it just boggles my mind too much. Almost seem like trying to shoehorn in Andromeda before ME 3 to avoid the endings like they are plague carriers while at the same time ignoring ME 1 and 2 implications was a bad idea. Who would have thought that?
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Post by AnDromedary on Jul 6, 2017 15:39:14 GMT
Almost seem like trying to shoehorn in Andromeda before ME 3 to avoid the endings like they are plague carriers while at the same time ignoring ME 1 and 2 implications was a bad idea. Who would have thought that? Well, there is that of course. But here is the thing: I don't begrudge them going to Andromeda. On the contrary, I thought it was a great idea. Not because I necessarily think that the endings are "plague carriers" as you out it but because it was a good idea to maintain the non-canonic nature of the trilogy. There is the endings of course but there were other decisions like the genophage or the geth/quarian thing, that would have been hard to deal with without making Shep's decisions canon one way or the other. IMO, it was good to get away from that and to get a fresh start. No, what boggles me is the way it was done. IMO, they had the perfect scenario for an exodus to Andromeda laid out before them already. They had the perfect setup with the reaper war. Make it an evacuation, some sort of desperate plan for preserving civilization. The asari councilor even hints at something like this in ME3. It would answer a whole slew of questions: Why did people go? Obvious, to escape. Why are there so many weird unprofessional people there? Because they had a lottery for who could go/some specialists weren't reachable/were needed for the war. Why is there artificial intelligence like SAM allowed? Because it was the only solution to the "go into the unknown with limited resources" problem in a desperate situation and they needed to take a chance. How could they set everything up so quickly? The council has been working on the plan in secret since Shepard's first warnings (maybe even the Palaven incident in the Evolution comic) and didn't tell Shepard (or anyone who didn't need to know) for fear of indoctrination. The council as the galactic governing body is the only organization that should be able to pull something like this off in secret. Still a stretch but compared to Cerberus, it's actually pretty believable. Why is there infighting among the Initiative? Because everyone was on edge when they got there anyway and no one is entirely happy with the situation. The only thing that you'd need to shoehorn in somehow is how they actually get there.For that, I don't see a really satisfying solution to be honest. I'd have gone with some unique phenomenon, like an unstable wormhole (the may have been around and studied for a couple of years but ultimately will collapse). Is it convenient to find something like this just in the nick of time? Sure, but IMO it's better than an ODSY drive that should have reshaped the milky way before the trilogy even started. Or even make it so that there is some super powerful race in Andromeda that has the ability to watch the milky way and the reaper cycle and they get us there. Have them retro-engineer some form of quantum shielding from studying the relays/some reaper corpse/whatever, allowing us to put people in stasis for 2.5 million years and send them over without FTL. It would all be crazy stuff but there would have been possibilities aplenty. (Or even keep the ODSY drive, I don't care that much, but the reaper evac would still have made this premise sooooo much easier to swallow.) That's my main problem with it. The easy answers for many questions are all right there but they chose for some reason to go the extra dumb route. It's ME1 to ME2 all over again. After ME1, they had set themselves up perfectly for continuing this series but for some reason, they decided to blow it all to hell in the first 5 minutes of ME2 and start over in a really weird way. It's a Mass Effect chronic condition. I love every single game (well, Andromeda at least I like) but what they do to get from game to game annoys the hell out of me.
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Post by brfritos on Jul 6, 2017 22:29:16 GMT
Things that don't make sense...
Leviathan being a DLC, rather than already be present in the game.
Not questioning the quality of it, if we like it (or not) or even if contradicts or add to the game's lore.
But since Bioware decide to explain the Reaper's origins, the DLC should be in the main game, isn't? I think it would add tremendously and the Catalyst wouldn't be so much out of place in the end.
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Post by themikefest on Jul 7, 2017 0:45:58 GMT
But since Bioware decide to explain the Reaper's origins, the DLC should be in the main game, isn't? I think it would add tremendously and the Catalyst wouldn't be so much out of place in the end. Had the dlc been part of the main game, maybe the thing could change to another character like Leviathan did when talking with Shepard.
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Post by gothpunkboy89 on Jul 7, 2017 11:41:20 GMT
Almost seem like trying to shoehorn in Andromeda before ME 3 to avoid the endings like they are plague carriers while at the same time ignoring ME 1 and 2 implications was a bad idea. Who would have thought that? Well, there is that of course. But here is the thing: I don't begrudge them going to Andromeda. On the contrary, I thought it was a great idea. Not because I necessarily think that the endings are "plague carriers" as you out it but because it was a good idea to maintain the non-canonic nature of the trilogy. There is the endings of course but there were other decisions like the genophage or the geth/quarian thing, that would have been hard to deal with without making Shep's decisions canon one way or the other. IMO, it was good to get away from that and to get a fresh start. No, what boggles me is the way it was done. IMO, they had the perfect scenario for an exodus to Andromeda laid out before them already. They had the perfect setup with the reaper war. Make it an evacuation, some sort of desperate plan for preserving civilization. The asari councilor even hints at something like this in ME3. It would answer a whole slew of questions: Why did people go? Obvious, to escape. Why are there so many weird unprofessional people there? Because they had a lottery for who could go/some specialists weren't reachable/were needed for the war. Why is there artificial intelligence like SAM allowed? Because it was the only solution to the "go into the unknown with limited resources" problem in a desperate situation and they needed to take a chance. How could they set everything up so quickly? The council has been working on the plan in secret since Shepard's first warnings (maybe even the Palaven incident in the Evolution comic) and didn't tell Shepard (or anyone who didn't need to know) for fear of indoctrination. The council as the galactic governing body is the only organization that should be able to pull something like this off in secret. Still a stretch but compared to Cerberus, it's actually pretty believable. Why is there infighting among the Initiative? Because everyone was on edge when they got there anyway and no one is entirely happy with the situation. The only thing that you'd need to shoehorn in somehow is how they actually get there.For that, I don't see a really satisfying solution to be honest. I'd have gone with some unique phenomenon, like an unstable wormhole (the may have been around and studied for a couple of years but ultimately will collapse). Is it convenient to find something like this just in the nick of time? Sure, but IMO it's better than an ODSY drive that should have reshaped the milky way before the trilogy even started. Or even make it so that there is some super powerful race in Andromeda that has the ability to watch the milky way and the reaper cycle and they get us there. Have them retro-engineer some form of quantum shielding from studying the relays/some reaper corpse/whatever, allowing us to put people in stasis for 2.5 million years and send them over without FTL. It would all be crazy stuff but there would have been possibilities aplenty. (Or even keep the ODSY drive, I don't care that much, but the reaper evac would still have made this premise sooooo much easier to swallow.) That's my main problem with it. The easy answers for many questions are all right there but they chose for some reason to go the extra dumb route. It's ME1 to ME2 all over again. After ME1, they had set themselves up perfectly for continuing this series but for some reason, they decided to blow it all to hell in the first 5 minutes of ME2 and start over in a really weird way. It's a Mass Effect chronic condition. I love every single game (well, Andromeda at least I like) but what they do to get from game to game annoys the hell out of me. Actually it is quite easy to deal with the ending and make a fresh start the problem is every time it is mentioned only a few people on here and even less on a ME sub reddit actually seem to be able to grasp the basic concept of it. Even though the entire trilogy is based around it. I'm still not sure if it is based on ignorance or arrogance. Multiverse theory. There are a near infinite number of universes with an infinite number of differences. In one universe (mine) the genophage was cured, peace made with Quarian and Geth and synthesis was the chosen ending elevating all organic life to a new level of intelligence. In other universe (yours) genohpage wasn't cured you sided with the Geth then chose destroy and rebuild while avoiding creating synthetic life again. Or what ever ending you want. I really don't know why they didn't think of that. Particularly since that would give them a hell of a lot of room to milk the franchise over and over again.
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