Anthem Twitter Thread
Aug 2, 2016 14:35:48 GMT
flyingovertrout, Obliviousmiss, and 23 more like this
Post by Hrungr on Aug 2, 2016 14:35:48 GMT
Anthem Official Gameplay Reveal
Anthem Official Teaser
Anthem's Official Twitter: twitter.com/anthemgame
Game Director:
Jonathon Warner: twitter.com/Bio_Warner
Senior Creative Director:
Preston Watamaniuk: twitter.com/PWatamaniuk
Creative Director:
Brenon Holmes: twitter.com/BrenonHolmes
Producers:
Scylla Costa: twitter.com/scyllacosta
Cory Butler: twitter.com/BlazeofCory
Blair Brown (Associate): twitter.com/BlairBroon
Pat LaBine (former): twitter.com/dethmuffin
Cameron Lee (former): twitter.com/Cameron__Lee
Composer:
Ted Reedy: twitter.com/tedreedy
Writers:
Sylvia Feketekuty (now on DA): twitter.com/Sylvf1?lang=en
Brianne Battye: twitter.com/bbattye
Mary Kirby: twitter.com/BioMaryKirby
Jay Watamaniuk: twitter.com/JayWatamaniuk
Alexander Freed: twitter.com/AlexanderMFreed
Sam Maggs (associate): twitter.com/SamMaggs
David Gaider (former): twitter.com/davidgaider
Drew Karpyshyn (former): twitter.com/DrewKarpyshyn
Editors:
Cori Nicole May: twitter.com/genevrael?lang=en
Production:
Corey Gaspur (Lead Designer): twitter.com/CGaspur
Tal Peleg (Cinematics Lead): twitter.com/The_Ur_Quan
Chris King (Lead Gameplay Designer)
Nathan Zufelt (Animation Lead): twitter.com/Zoober
Liam (QA Lead): twitter.com/Liamous
Jason Barlow (Development Director): twitter.com/JasonTBarlow
Nathan Matichuk (Development Manager): twitter.com/nematichuk
Steven Gilmour (Former Project Lead Animator)
Markus Hammarstedt (Former Lead Player XP Animator): twitter.com/Widunder
Alistair McNally (Former Design & Art Lead): twitter.com/Al_McNally
Chris Schmidt (Senior System Designer): twitter.com/nighguy
Mike Jungbluth (Senior Animator): twitter.com/lightbombmike
Nick Sadler (Senior Technical Artist): twitter.com/Zenderquai
Kathryn Long (Senior Technical Artist): twitter.com/StarKat99
Nathan Horne (Senior Technical Artist): twitter.com/NathanHorneTD
Caitlin Kelly (Senior Narrative Analyst): twitter.com/akacaitlin
Michael Liaw (Gameplay Designer): twitter.com/stevdral
Tim Griffith (Gameplay Programmer): twitter.com/TimTheGriffith
"Imperator Furiåsa" (UX Designer): twitter.com/devilkitten
Kristen Schanche (Designer): twitter.com/CSchanche
Alain Baxter (Production): twitter.com/AlainBaxter
Shawn Kassian (Environment Artist): twitter.com/Shawnkassian
James Berg (Games User Researcher): twitter.com/JamesBergCanada
"Mad Bee 100% human" (Former QA / Art): twitter.com/angryspacebee
Bryan Johnson (QA): twitter.com/PublicMain
Evan Bell (Software Dev): twitter.com/evan_prime
Nick Klose (Software Dev): twitter.com/n_klose
Rachel (Designer): twitter.com/Rachelnotwit
Kelvin Ng (Level Designer): twitter.com/BiowareKelvin
"The Fat Wizard" (Gameplay Engineer): twitter.com/Thefatwizard
Maciej Kurowski (Gameplay & Systems Engineer): twitter.com/kurakzz
Teri Drummond (Programmer): twitter.com/TeriDrmnd
Rico (Gameplay Animator): twitter.com/R1c00
Patrik Karlsson (Principal Character Artist): www.artstation.com/artist/polygonemperor
Alex Figini (Senior Concept Artist): www.artstation.com/artist/alexfigini
Casper Konefal (Senior Concept Artist): www.artstation.com/artist/casper_konefal
Shawn Kassian (Environment Artist): www.artstation.com/artwork/wwDP9
Steve Klit (Concept Artist): www.artstation.com/artist/steveklit
Other information sources
Anthem Game Hub - twitter.com/AnthemGameHub - www.instagram.com/anthemgamehub/
Anthem Tracker - twitter.com/AnthemTracker - anthemtracker.com/
Anthem Universe - twitter.com/Anthemuniverse - discord.gg/vxcP3uS
Anthem Whispers - twitter.com/anthemwhispers
Javelin Radio - twitter.com/JavelinRadio - www.javelinradio.com/
Older News:
First Look at BioWare's New IP: E3 2014
Alistair McNally @al_McNally
Also it was fun to walk around GDC2016 in a t-shirt with our new IP on it and no one batted an eyelid.
Casey Hudson @caseydhudson
Milestone review meeting on our new IP project. Just blown away by the new technology and content on display. This team is amazing.
Casey Hudson @caseydhudson
And, no promises, but the words "space nuns" were uttered.
www.polygon.com/2017/1/31/14461222/new-bioware-game-release-date
- The action title is expected by March 31, 2018, when the company’s 2017 fiscal year ends.
- “It’s an action-adventure, not RPG,”
- Studio fans can still expect to see “the great RPG character development and story progression that BioWare is known for.”
blog.bioware.com/2017/01/31/a-note-about-our-new-ip/
As we’re working hard to finish Mass Effect: Andromeda, I wanted to take a minute to talk about our new IP. As our CEO Andrew Wilson mentioned, we’re creating a unique IP that will bring players together in exciting new ways.
There’s much more to say in the coming months, but for now, I wanted to offer this additional background.
In 2012, we began crafting a new universe full of new characters, stories, and gameplay. Our ambition is simple: Draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.
There’s nothing quite as exciting as building a new IP from scratch, and it will be even more thrilling for us to share more with you in the future.
www.eurogamer.net/articles/2014-06-09-bioware-working-on-clean-sheet-contemporary-new-ip
- "BioWare want to tell "very contemporary stories" with the game, but in a world "as big as and imaginative" as the studio's previous work in sci-fi and fantasy. It will be a "clean-sheet design" starting from "the most fundamental principles you can have", said BioWare talking heads in the video. "We're trying to build a fictional world that feels real."
Possible image from the Secret IP:
Confirmed image from the Secret IP
Anthem Official Teaser
Anthem's Official Twitter: twitter.com/anthemgame
Game Director:
Jonathon Warner: twitter.com/Bio_Warner
Senior Creative Director:
Preston Watamaniuk: twitter.com/PWatamaniuk
Creative Director:
Brenon Holmes: twitter.com/BrenonHolmes
Producers:
Scylla Costa: twitter.com/scyllacosta
Cory Butler: twitter.com/BlazeofCory
Blair Brown (Associate): twitter.com/BlairBroon
Pat LaBine (former): twitter.com/dethmuffin
Cameron Lee (former): twitter.com/Cameron__Lee
Composer:
Ted Reedy: twitter.com/tedreedy
Writers:
Sylvia Feketekuty (now on DA): twitter.com/Sylvf1?lang=en
Brianne Battye: twitter.com/bbattye
Mary Kirby: twitter.com/BioMaryKirby
Jay Watamaniuk: twitter.com/JayWatamaniuk
Alexander Freed: twitter.com/AlexanderMFreed
Sam Maggs (associate): twitter.com/SamMaggs
David Gaider (former): twitter.com/davidgaider
Drew Karpyshyn (former): twitter.com/DrewKarpyshyn
Editors:
Cori Nicole May: twitter.com/genevrael?lang=en
Production:
Corey Gaspur (Lead Designer): twitter.com/CGaspur
Tal Peleg (Cinematics Lead): twitter.com/The_Ur_Quan
Chris King (Lead Gameplay Designer)
Nathan Zufelt (Animation Lead): twitter.com/Zoober
Liam (QA Lead): twitter.com/Liamous
Jason Barlow (Development Director): twitter.com/JasonTBarlow
Nathan Matichuk (Development Manager): twitter.com/nematichuk
Steven Gilmour (Former Project Lead Animator)
Markus Hammarstedt (Former Lead Player XP Animator): twitter.com/Widunder
Alistair McNally (Former Design & Art Lead): twitter.com/Al_McNally
Chris Schmidt (Senior System Designer): twitter.com/nighguy
Mike Jungbluth (Senior Animator): twitter.com/lightbombmike
Nick Sadler (Senior Technical Artist): twitter.com/Zenderquai
Kathryn Long (Senior Technical Artist): twitter.com/StarKat99
Nathan Horne (Senior Technical Artist): twitter.com/NathanHorneTD
Caitlin Kelly (Senior Narrative Analyst): twitter.com/akacaitlin
Michael Liaw (Gameplay Designer): twitter.com/stevdral
Tim Griffith (Gameplay Programmer): twitter.com/TimTheGriffith
"Imperator Furiåsa" (UX Designer): twitter.com/devilkitten
Kristen Schanche (Designer): twitter.com/CSchanche
Alain Baxter (Production): twitter.com/AlainBaxter
Shawn Kassian (Environment Artist): twitter.com/Shawnkassian
James Berg (Games User Researcher): twitter.com/JamesBergCanada
"Mad Bee 100% human" (Former QA / Art): twitter.com/angryspacebee
Bryan Johnson (QA): twitter.com/PublicMain
Evan Bell (Software Dev): twitter.com/evan_prime
Nick Klose (Software Dev): twitter.com/n_klose
Rachel (Designer): twitter.com/Rachelnotwit
Kelvin Ng (Level Designer): twitter.com/BiowareKelvin
"The Fat Wizard" (Gameplay Engineer): twitter.com/Thefatwizard
Maciej Kurowski (Gameplay & Systems Engineer): twitter.com/kurakzz
Teri Drummond (Programmer): twitter.com/TeriDrmnd
Rico (Gameplay Animator): twitter.com/R1c00
Patrik Karlsson (Principal Character Artist): www.artstation.com/artist/polygonemperor
Alex Figini (Senior Concept Artist): www.artstation.com/artist/alexfigini
Casper Konefal (Senior Concept Artist): www.artstation.com/artist/casper_konefal
Shawn Kassian (Environment Artist): www.artstation.com/artwork/wwDP9
Steve Klit (Concept Artist): www.artstation.com/artist/steveklit
Other information sources
Anthem Game Hub - twitter.com/AnthemGameHub - www.instagram.com/anthemgamehub/
Anthem Tracker - twitter.com/AnthemTracker - anthemtracker.com/
Anthem Universe - twitter.com/Anthemuniverse - discord.gg/vxcP3uS
Anthem Whispers - twitter.com/anthemwhispers
Javelin Radio - twitter.com/JavelinRadio - www.javelinradio.com/
Older News:
First Look at BioWare's New IP: E3 2014
Alistair McNally @al_McNally
Also it was fun to walk around GDC2016 in a t-shirt with our new IP on it and no one batted an eyelid.
Casey Hudson @caseydhudson
Milestone review meeting on our new IP project. Just blown away by the new technology and content on display. This team is amazing.
Casey Hudson @caseydhudson
And, no promises, but the words "space nuns" were uttered.
www.polygon.com/2017/1/31/14461222/new-bioware-game-release-date
- The action title is expected by March 31, 2018, when the company’s 2017 fiscal year ends.
- “It’s an action-adventure, not RPG,”
- Studio fans can still expect to see “the great RPG character development and story progression that BioWare is known for.”
blog.bioware.com/2017/01/31/a-note-about-our-new-ip/
As we’re working hard to finish Mass Effect: Andromeda, I wanted to take a minute to talk about our new IP. As our CEO Andrew Wilson mentioned, we’re creating a unique IP that will bring players together in exciting new ways.
There’s much more to say in the coming months, but for now, I wanted to offer this additional background.
In 2012, we began crafting a new universe full of new characters, stories, and gameplay. Our ambition is simple: Draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.
There’s nothing quite as exciting as building a new IP from scratch, and it will be even more thrilling for us to share more with you in the future.
www.eurogamer.net/articles/2014-06-09-bioware-working-on-clean-sheet-contemporary-new-ip
- "BioWare want to tell "very contemporary stories" with the game, but in a world "as big as and imaginative" as the studio's previous work in sci-fi and fantasy. It will be a "clean-sheet design" starting from "the most fundamental principles you can have", said BioWare talking heads in the video. "We're trying to build a fictional world that feels real."
Possible image from the Secret IP:
Confirmed image from the Secret IP