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Post by huntedhunt on May 5, 2017 22:09:28 GMT
Is there any value to people reporting what is displayed in the in-game UI (or the Apex HQ UI) for weapon stats? Or is the game UI considered unreliable also? Two bugs with ingame UI I described a couple of pages back, both fixed by swapping characters or starting a new lobby after you do any changes. I'm assuming console has same issues/workaround. Once that is sorted, the numbers match for the guns I have at the same ranks as the other testers (Avenger X unmodded shows 47 etc). Only difference is guns which aren't a round number get moved to the nearest whole number instead, worst case 0.5 out. Apex HQ has been unreliable in the past from what people have said - might load from a separate source that can be out of date.
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Post by hobocommand3r on May 5, 2017 23:06:43 GMT
Am I reading this right and shotguns have no bonus headshot damage?
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Post by huntedhunt on May 5, 2017 23:35:10 GMT
Am I reading this right and shotguns have no bonus headshot damage? " Default 1.4"
Basically add 1.4 to each as the baseline, so shotguns listed only have 40% more damage (or 1.4x) for headshots compared to bodyshots.
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Post by dangaard on May 5, 2017 23:51:35 GMT
Huh, I've never been able to get ED to detonate Throw, not even the "False" combos like you're saying. I assumed it was just one of those things. I'm able to detonate Throw with everything else I've tried. I will try that! Some interesting tests vs armor: *snip* I've gotten double combos using throw + energy drain. Using throw specced for increased duration and energy drain as a primer + detonator, if you cast throw, and immediately cast energy drain at an enemy far away enough for ED to hit before throw impacts, you will simultaneously get a biotic + tech explosion. Whether or not they both do damage or not idk. Maybe throw primes on cast, and detonates on impact?
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Post by capn233 on May 6, 2017 0:01:08 GMT
Updated previous melee post with the jump / aerial melee values for various characters. Added Angara Insurgent base melee (250), and jump melee (385). Added test of Martial Artist with jump melee (stacks with impact and AOE hits). Added Universal Power Amp data (adds to melee as well). **** Someone on redit wondered if Assault Rifles have hipfire penalty. Looked at Sandstorm and Valkyrie briefly, neither had hipfire penalty. Both had 1.65x weak point multiplier to Khett Chosen. Sandstorm IV scope v hipfire Chosen (Tutorial) At Timediff: 22.233 Damage : 149.000 //scope block At Timediff: 0.496 Damage : 149.000 At Timediff: 0.594 Damage : 149.000 At Timediff: 1.695 Damage : 245.850 At Timediff: 1.029 Damage : 245.850 At Timediff: 1.027 Damage : 149.000 At Timediff: 0.561 Damage : 149.000 At Timediff: 3.895 Damage : 149.000 //hipfire block At Timediff: 0.694 Damage : 245.850 At Timediff: 0.661 Damage : 245.850 At Timediff: 2.862 Damage : 149.000 245.85/149=1.65 -Sandstorm has no hipfire penalty. -Sandstorm weak point modifier is 1.65 against Khett Chosen.-- Valkyrie II Chosen (Tutorial) Aimed At Timediff: 78.347 Damage : 87.000 At Timediff: 0.128 Damage : 87.000 At Timediff: 2.729 Damage : 143.550 At Timediff: 0.128 Damage : 87.000 At Timediff: 1.195 Damage : 143.550 At Timediff: 0.128 Damage : 143.550 Hipfire At Timediff: 29.161 Damage : 143.550 At Timediff: 0.128 Damage : 143.550 At Timediff: 2.030 Damage : 87.000 At Timediff: 0.126 Damage : 87.000 At Timediff: 0.394 Damage : 87.000 At Timediff: 0.128 Damage : 87.000 At Timediff: 0.497 Damage : 143.550 At Timediff: 0.128 Damage : 143.550 At Timediff: 0.395 Damage : 87.000 At Timediff: 0.127 Damage : 87.000 143.550/87=1.65 -Valkyrie has no hipfire penalty. -Valkyrie weak point modifier is 1.65 against Khett Chosen.
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Post by lennybusker on May 6, 2017 1:16:01 GMT
huntedhunt : Our medium damage user from reddit tested Shockwave as well. Biotic Detonations | Heavy Detonator | Medium Detonator | Light Detonator | High Damage Player | 350 | 262.5 | 175 | Medium Damage Player | 315 | 236.25 | 157.5 | Low Damage Player | 275 | 206.25 | 137.5 |
It's possible as hunted suggests that these are the hidden difficulty damage scalers but currently you're just stuck in whatever pool you're in. While that sounds possible, I don't know how likely it is because the scaling is almost completely insignifcant when you get up to gold. You can see from the screenshots how little difference it makes on Bronze. It's no wonder that nobody noticed. Imagine how little difference it would be on gold with enemies having, what, 2.8 times as much HP? If this was the initial damage scaling from Bronze to Gold that they then tweaked upwards and found that it wasn't even working, that would be crazy, because, well, +75 damage from Bronze to Gold?. But they're certainly going to change this on the patch, and hopefully everyone becomes unfucked and can change their base values. We shall see when the patch hits, I guess. Note also that each player's base damage value still changes with heavy to light primers and heavy to light detonators, so each player pool actually has 9 different base combo damage values, for 27 different base combo damage values in the total game.
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Post by capn233 on May 6, 2017 1:27:36 GMT
Ran the "HSe Level 1 challenge"
Throw + ED
At Timediff: 11.227 Damage : 50.000 At Timediff: 0.358 Damage : 250.000 At Timediff: 0.158 Damage : 160.000 At Timediff: 0.006 Damage : 350.000
At Timediff: 18.727 Damage : 50.000 At Timediff: 0.325 Damage : 250.000 At Timediff: 0.191 Damage : 160.000 At Timediff: 0.007 Damage : 350.000
Throw
At Timediff: 43.624 Damage : 50.000 At Timediff: 0.892 Damage : 250.000
Energy Drain
At Timediff: 23.225 Damage : 160.000
***
Also...
Thokin VI, AR Barrel 1 (9%)
Chosen (Tutorial)
At Timediff: 0.229 Damage : 76.300 At Timediff: 0.195 Damage : 76.300 At Timediff: 0.195 Damage : 76.300 At Timediff: 0.194 Damage : 76.300 At Timediff: 0.129 Damage : 76.300 At Timediff: 0.195 Damage : 106.820 At Timediff: 0.195 Damage : 106.820
70*(1+0.09)=76.300
106.82/76.3=1.4
-Add Thokin to the 1.4 base weak point multiplier club.
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Post by lennybusker on May 6, 2017 1:47:11 GMT
106.82/76.3=1.4 -Add Thokin to the 1.4 base weak point multiplier club.That thing has always felt like ass, I fucking knew it. Per-weapon HS multipliers need to die already. I see no reason I should be rewarded less for headshots depending on which gun I use.
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Atheism is a non-prophet organization. -George Carlin
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Post by Bzilla024 on May 6, 2017 2:36:28 GMT
Good lord all the numbers are hurting muh face.
I ain't got no brains like you smart folk.
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Post by lennybusker on May 6, 2017 6:08:02 GMT
Some more melee tests: Angara Insurgent HP, 1494048609, 233.159, 97810B90, 1900.000, 1900.000, 1650.000, -250.000 melee vs adhi HP, 1494048618, 241.524, 97810B90, 1900.000, 1650.000, 1521.795, -128.205 jump melee landing HP, 1494048618, 241.531, 97810B90, 1900.000, 1521.795, 1265.000, -256.795 jump melee aoe
HP, 1494049147, 770.371, 8DABAA20, 2256.250, 2256.250, 2006.250, -250.000 melee raider
SH, 1494049270, 894.043, 978C3B40, 1187.500, 937.500, 687.500, -250.000 melee vs sharpshooter
HP, 1494049443, 1067.050, 97F7BBC0, 3562.500, 3562.500, 3062.500, -500.000 melee vs saboteur HP, 1494049446, 1069.650, 97F7BBC0, 3562.500, 3562.500, 3434.295, -128.205 jump landing HP, 1494049446, 1069.656, 97F7BBC0, 3562.500, 3562.500, 3305.705, -256.795 jump melee aoe
Angara Avenger HP, 1494049630, 1254.014, 9710FFD0, 1900.000, 1900.000, 1650.000, -250.000 melee vs adhi HP, 1494049636, 1260.079, 9710FFD0, 1900.000, 1900.000, 1400.000, -500.000 avenger strike rank 1 HP, 1494049743, 1367.133, 96E3EC60, 2256.250, 2256.250, 2006.250, -250.000 melee vs raider HP, 1494049747, 1370.797, 96E3EC60, 2256.250, 2006.250, 1506.250, -500.000 AS
HP, 1494049850, 1473.671, 9788AF90, 3562.500, 3562.500, 3062.500, -500.000 melee vs anarchist HP, 1494049855, 1478.803, 9788AF90, 3562.500, 3062.500, 2562.500, -500.000 AS
SH, 1494049963, 1586.841, 971BFF00, 1187.500, 1187.500, 937.500, -250.000 melee vs sharpshooter SH, 1494049967, 1590.841, 971BFF00, 1187.500, 937.500, 437.500, -500.000 AS
Krogan Gladiator HP, 1494050158, 1781.561, 979B6440, 1900.000, 1900.000, 1500.000, -400.000 melee vs adhi HP, 1494050162, 1785.960, 979B6440, 1900.000, 1500.000, 1371.795, -128.205 jump melee landing HP, 1494050162, 1785.961, 979B6440, 1900.000, 1371.795, 1115.000, -256.795 jump melee aoe
HP, 1494050194, 1817.164, 98453FA0, 3562.500, 3162.500, 2762.500, -400.000 melee vs anarchist HP, 1494050198, 1822.095, 98453FA0, 3562.500, 2762.500, 2634.295, -128.205 HP, 1494050198, 1822.097, 98453FA0, 3562.500, 2634.295, 2377.500, -256.795
HP, 1494050244, 1868.066, 97631EF0, 2256.250, 2256.250, 2255.250, -1.000 pull (and hold) rank 1 vs raider HP, 1494050247, 1871.064, 97631EF0, 2256.250, 2255.250, 1055.250, -1200.000 melee
SH, 1494050324, 1947.761, 97BA61C0, 1187.500, 1187.500, 787.500, -400.000 melee vs sharpshooter
I'll get the Duelist if I ever unlock her. -Angara base melee is less than everyone else's base at 250-Angara Avenger's base melee has a 2.0 multiplier vs armor (500 dmg)-Avenger Strike rank 1 deals double melee damage against HP and shields but NOT armor-Krogran Gladiator has a very high base melee at 400-Pull rank 1 applies either a debuff or a melee bonus to target, damage goes from 400 to 1200. Because of the way AOE works in this game that damage will be applied to everyone hit by the hammer. Target must be held, static pull does not work.(would be interesting to have a Gladiator hit someone else's pulled target)
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Post by Miaoven Winter on May 6, 2017 7:07:42 GMT
-Pull rank 1 applies either a debuff or a melee bonus to target, damage goes from 400 to 1200. Because of the way AOE works in this game that damage will be applied to everyone hit by the hammer. Target must be held, static pull does not work.(would be interesting to have a Gladiator hit someone else's pulled target) Ok, so help me understand this: It's been noted that pulling and meleeing two targets with the KroGlad can further increase the amount of AOE damage dealt to additional targets. Say if I have one Raider held and I kill him next to a Hydra, I can deal a third of the Hydra's HP, but with two Raiders, it'll be closer to two-thirds of the Hydra. What would be the possible reasoning for the game to calculate this way? I'm not quite seeing how this flat damage increase from held Pull targets would multiply like it does, just because I'm holding two targets.
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Post by Kenny Bania on May 6, 2017 7:08:40 GMT
Some more melee tests: Angara Insurgent HP, 1494048609, 233.159, 97810B90, 1900.000, 1900.000, 1650.000, -250.000 melee vs adhi HP, 1494048618, 241.524, 97810B90, 1900.000, 1650.000, 1521.795, -128.205 jump melee landing HP, 1494048618, 241.531, 97810B90, 1900.000, 1521.795, 1265.000, -256.795 jump melee aoe
HP, 1494049147, 770.371, 8DABAA20, 2256.250, 2256.250, 2006.250, -250.000 melee raider
SH, 1494049270, 894.043, 978C3B40, 1187.500, 937.500, 687.500, -250.000 melee vs sharpshooter
HP, 1494049443, 1067.050, 97F7BBC0, 3562.500, 3562.500, 3062.500, -500.000 melee vs saboteur HP, 1494049446, 1069.650, 97F7BBC0, 3562.500, 3562.500, 3434.295, -128.205 jump landing HP, 1494049446, 1069.656, 97F7BBC0, 3562.500, 3562.500, 3305.705, -256.795 jump melee aoe
Angara Avenger HP, 1494049630, 1254.014, 9710FFD0, 1900.000, 1900.000, 1650.000, -250.000 melee vs adhi HP, 1494049636, 1260.079, 9710FFD0, 1900.000, 1900.000, 1400.000, -500.000 avenger strike rank 1 HP, 1494049743, 1367.133, 96E3EC60, 2256.250, 2256.250, 2006.250, -250.000 melee vs raider HP, 1494049747, 1370.797, 96E3EC60, 2256.250, 2006.250, 1506.250, -500.000 AS
HP, 1494049850, 1473.671, 9788AF90, 3562.500, 3562.500, 3062.500, -500.000 melee vs anarchist HP, 1494049855, 1478.803, 9788AF90, 3562.500, 3062.500, 2562.500, -500.000 AS
SH, 1494049963, 1586.841, 971BFF00, 1187.500, 1187.500, 937.500, -250.000 melee vs sharpshooter SH, 1494049967, 1590.841, 971BFF00, 1187.500, 937.500, 437.500, -500.000 AS
Krogan Gladiator HP, 1494050158, 1781.561, 979B6440, 1900.000, 1900.000, 1500.000, -400.000 melee vs adhi HP, 1494050162, 1785.960, 979B6440, 1900.000, 1500.000, 1371.795, -128.205 jump melee landing HP, 1494050162, 1785.961, 979B6440, 1900.000, 1371.795, 1115.000, -256.795 jump melee aoe
HP, 1494050194, 1817.164, 98453FA0, 3562.500, 3162.500, 2762.500, -400.000 melee vs anarchist HP, 1494050198, 1822.095, 98453FA0, 3562.500, 2762.500, 2634.295, -128.205 HP, 1494050198, 1822.097, 98453FA0, 3562.500, 2634.295, 2377.500, -256.795
HP, 1494050244, 1868.066, 97631EF0, 2256.250, 2256.250, 2255.250, -1.000 pull (and hold) rank 1 vs raider HP, 1494050247, 1871.064, 97631EF0, 2256.250, 2255.250, 1055.250, -1200.000 melee
SH, 1494050324, 1947.761, 97BA61C0, 1187.500, 1187.500, 787.500, -400.000 melee vs sharpshooter
I'll get the Duelist if I ever unlock her. -Angara base melee is less than everyone else's base at 250-Angara Avenger's base melee has a 2.0 multiplier vs armor (500 dmg)-Avenger Strike rank 1 deals double melee damage against HP and shields but NOT armor-Krogran Gladiator has a very high base melee at 400-Pull rank 1 applies either a debuff or a melee bonus to target, damage goes from 400 to 1200. Because of the way AOE works in this game that damage will be applied to everyone hit by the hammer. Target must be held, static pull does not work.(would be interesting to have a Gladiator hit someone else's pulled target) Is it Pull in general, or just on the Gladiator that provides the "bonus"?
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Post by lennybusker on May 6, 2017 7:47:53 GMT
-Pull rank 1 applies either a debuff or a melee bonus to target, damage goes from 400 to 1200. Because of the way AOE works in this game that damage will be applied to everyone hit by the hammer. Target must be held, static pull does not work.(would be interesting to have a Gladiator hit someone else's pulled target) Ok, so help me understand this: It's been noted that pulling and meleeing two targets with the KroGlad can further increase the amount of AOE damage dealt to additional targets. Say if I have one Raider held and I kill him next to a Hydra, I can deal a third of the Hydra's HP, but with two Raiders, it'll be closer to two-thirds of the Hydra. What would be the possible reasoning for the game to calculate this way? I'm not quite seeing how this flat damage increase from held Pull targets would multiply like it does, just because I'm holding two targets. I haven't tested yet the double pull interaction. it's on the list to try tomorrow. Is it Pull in general, or just on the Gladiator that provides the "bonus"? That's on the list to test as well.
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Post by lexxxich on May 6, 2017 10:20:38 GMT
Is it Pull in general, or just on the Gladiator that provides the "bonus"? I'd say it's something with Gladiator/AoE attacks going on, since nothing of sorts happens with HAdept. Holding an enemy doesn't increase melee damage on them with that class.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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XBL Gamertag: KLGChaos
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Post by KLGChaos on May 6, 2017 10:34:11 GMT
Is it Pull in general, or just on the Gladiator that provides the "bonus"? I'd say it's something with Gladiator/AoE attacks going on, since nothing of sorts happens with HAdept. Holding an enemy doesn't increase melee damage on them with that class. She used to be a Krogan Baseball player so she knows how to handle a big stick. Or a hooker. They can handle big sticks pretty well themselves.
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Post by huntedhunt on May 6, 2017 11:31:12 GMT
What would be the possible reasoning for the game to calculate this way? I'm not quite seeing how this flat damage increase from held Pull targets would multiply like it does, just because I'm holding two targets. Same way a cobra can kill multiple destroyers: It feels like the AoE attack itself likely gets buffed by multipliers, not the damage on the individual target. This is pretty key to playing the gladiator as an AoE melee - add up the debuffs and kill things that aren't even pulled with a single attack. Just a shame that this fun playstyle is based on likely unintentional mechanics. Further testing will hopefully show just by how much and if there's an order/increase limit for 3+ targets.
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Post by peddroelm on May 6, 2017 14:52:07 GMT
Is it Pull in general, or just on the Gladiator that provides the "bonus"? I'd say it's something with Gladiator/AoE attacks going on, since nothing of sorts happens with HAdept. Holding an enemy doesn't increase melee damage on them with that class. this is what happens with the gladiator (some sort of 1 strike multiple hits bug) www.reddit.com/r/MECoOp/comments/69lc29/krogan_gladiator_pull_melee_bug_possible/SRKm00b ' s find
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Post by huntedhunt on May 6, 2017 15:06:47 GMT
That explains a lot. It's like the regular melee can sometimes hit multiple targets over time (Pretty sure I've hit secondary targets as my punch was moving towards the locked target), but they made each hit AoE as well for the hammer or something :S I notice in his video it's as the Adhi is pouncing him - would have to check if the animation interrupt contributed to anything too. Also, incase anyone missed it, mined weapon stats: www.reddit.com/r/MECoOp/comments/69iles/all_multiplayer_weapon_stats_for_all_current_and/Including link to tool that apparently pulled the raw data: github.com/zeroKilo/MEAExplorerWV
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Post by capn233 on May 6, 2017 16:10:31 GMT
Updated the long melee post. Thanks for testing the Krogan Hammer and showing Angara Knife armor multiplier lennybusker. I should probably pay attention to what the Angara call their knife. So far it is the only melee with a protection multiplier.
Did some brief AR tests to look at more weak point values and just damage in general. Would like to note that against Gold armor the Falcon AOE, weak point impact, and Revenant were losing 20 damage.
edit: Apparently the 20 damage from armor is due to playing SP on Insanity. Looks like 10 damage might be the minimum applied to armor, since standard Falcon impact of 20 was only reduced to 10.
***
Misc. AR Tests
Falcon V
Insurgent (no passive) Raider (Gold)
HP, 1494083932, 2244.290, 9AE911B0, 2256.250, 2256.250, 2223.250, -33.000 <-weak point impact HP, 1494083932, 2244.292, 9AE911B0, 2256.250, 2256.250, 1837.250, -419.000 <-AOE HP, 1494083932, 2244.297, 9CB97770, 2256.250, 2256.250, 1837.250, -419.000 HP, 1494083932, 2244.301, 9113A120, 1900.000, 1900.000, 1481.000, -419.000 HP, 1494083932, 2245.126, 9AE911B0, 2256.250, 2256.250, 2223.250, -33.000 HP, 1494083932, 2245.129, 9AE911B0, 2256.250, 2256.250, 1837.250, -419.000 HP, 1494083932, 2245.131, 9CB97770, 2256.250, 2256.250, 1837.250, -419.000 HP, 1494083933, 2245.824, 9AE911B0, 2256.250, 2256.250, 2223.250, -33.000 HP, 1494083933, 2245.826, 9AE911B0, 2256.250, 2256.250, 1837.250, -419.000 HP, 1494083933, 2245.829, 9CB97770, 2256.250, 2256.250, 1837.250, -419.000
HP, 1494083935, 2247.889, 9AE911B0, 2256.250, 2256.250, 2223.250, -33.000 HP, 1494083935, 2247.891, 9AE911B0, 2256.250, 2256.250, 1837.250, -419.000 HP, 1494083935, 2247.894, 9CB97770, 2256.250, 2256.250, 1837.250, -419.000
HP, 1494083936, 2248.956, 9AE911B0, 2256.250, 2256.250, 2236.250, -20.000 HP, 1494083936, 2248.959, 9AE911B0, 2256.250, 2256.250, 1837.250, -419.000 HP, 1494083936, 2248.962, 9CB97770, 2256.250, 2256.250, 1837.250, -419.000
33/20=1.65
-Impact can get weak point bonus, 1.65x.
--
SA (8% wpn passive)
Falcon V
Sharpshooter Shield (Gold)
SH, 1494083493, 1805.356, 975E9E20, 1187.500, 1187.500, 1167.500, -20.000 SH, 1494083493, 1805.359, 975E9E20, 1187.500, 1187.500, 734.980, -452.520 SH, 1494083493, 1806.089, 975E9E20, 1187.500, 1187.500, 1167.500, -20.000 SH, 1494083493, 1806.092, 975E9E20, 1187.500, 1187.500, 734.980, -452.520 SH, 1494083526, 1838.756, 934FA570, 1187.500, 1187.500, 1154.500, -33.000 <-weak point impact SH, 1494083526, 1838.761, 934FA570, 1187.500, 1187.500, 734.980, -452.520
419*(1+0.08)=452.52
Raider (Gold)
HP, 1494083607, 1919.422, 92CA0AA0, 2256.250, 2256.250, 2223.250, -33.000 HP, 1494083607, 1919.425, 92CA0AA0, 2256.250, 2256.250, 1803.730, -452.520
Anarchist Armor (Gold)
HP, 1494083642, 1954.956, 9370DD60, 3562.500, 3562.500, 3552.500, -10.000 HP, 1494083642, 1954.959, 9370DD60, 3562.500, 3562.500, 3129.980, -432.520 HP, 1494083651, 1963.356, 9370DD60, 3562.500, 3562.500, 3552.500, -10.000 HP, 1494083651, 1963.359, 9370DD60, 3562.500, 3562.500, 3129.980, -432.520 HP, 1494083651, 1963.366, 93A03570, 1900.000, 794.960, 342.440, -452.520 <-health unit in AOE HP, 1494083652, 1964.590, 9370DD60, 3562.500, 3562.500, 3549.500, -13.000 HP, 1494083652, 1964.593, 9370DD60, 3562.500, 3562.500, 3129.980, -432.520
-Impact damage does not benefit from passive weapon damage bonus. -Impact damage loses expected 10 damage on Gold. -Weak point impact, and AOE damage is losing 20 damage on Gold.
**
Revenant III (Insurgent, no passive)
Raider (Gold)
HP, 1494085442, 462.977, 916538E0, 2256.250, 2256.250, 2191.250, -65.000 HP, 1494085442, 463.077, 916538E0, 2256.250, 2256.250, 2191.250, -65.000 HP, 1494085442, 463.478, 916538E0, 2256.250, 2256.250, 2191.250, -65.000 HP, 1494085443, 464.144, 916538E0, 2256.250, 2256.250, 2165.250, -91.000 <- weak point HP, 1494085443, 464.644, 916538E0, 2256.250, 2256.250, 2191.250, -65.000 HP, 1494085444, 465.112, 916538E0, 2256.250, 2256.250, 2165.250, -91.000 HP, 1494085444, 465.314, 916538E0, 2256.250, 2256.250, 2191.250, -65.000 HP, 1494085444, 465.412, 916538E0, 2256.250, 2256.250, 2165.250, -91.000 HP, 1494085444, 465.512, 916538E0, 2256.250, 2256.250, 2165.250, -91.000 HP, 1494085444, 465.611, 916538E0, 2256.250, 2256.250, 2165.250, -91.000 HP, 1494085444, 465.712, 916538E0, 2256.250, 2256.250, 2165.250, -91.000
Saboteur Armor (Gold)
HP, 1494085475, 496.113, 91D1C8E0, 3562.500, 3562.500, 3517.500, -45.000 HP, 1494085475, 496.212, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000 HP, 1494085475, 496.311, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000 HP, 1494085475, 496.412, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000 HP, 1494085475, 496.612, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000 HP, 1494085475, 496.678, 91D1C8E0, 3562.500, 3562.500, 3517.500, -45.000 HP, 1494085475, 496.778, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000 HP, 1494085476, 496.878, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000 HP, 1494085476, 497.178, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000 HP, 1494085476, 497.278, 91D1C8E0, 3562.500, 3562.500, 3491.500, -71.000
Saboteur Shields (Gold)
SH, 1494085500, 521.777, 91D1CFF0, 890.625, 890.625, 825.625, -65.000 SH, 1494085501, 521.878, 91D1CFF0, 890.625, 890.625, 799.625, -91.000 SH, 1494085501, 521.977, 91D1CFF0, 890.625, 890.625, 799.625, -91.000 SH, 1494085501, 522.081, 91D1CFF0, 890.625, 890.625, 799.625, -91.000 SH, 1494085501, 522.178, 91D1CFF0, 890.625, 890.625, 799.625, -91.000
91/65=1.4
-Revenant has 1.4x weak point multiplier -Revenant loses 20 damage to gold armor.
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inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
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Post by peddroelm on May 6, 2017 16:42:34 GMT
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inherit
145
0
Aug 22, 2016 19:29:11 GMT
10,121
Kenny Bania
These pretzels are making me thirsty!!!
3,181
August 2016
b00g13man
Mass Effect Trilogy, Jade Empire
13218
8752
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Post by Kenny Bania on May 6, 2017 16:50:06 GMT
This is amateur hour. Fucking embarrassing.
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inherit
5783
0
Apr 29, 2018 11:26:39 GMT
401
misguidedworm7
288
March 2017
misguidedworm7
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Post by misguidedworm7 on May 6, 2017 17:09:31 GMT
I bet shield gate is also sp dependent, sometimes you can one shot through shields relatively easy, other times there is almost no bleed through.
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huntedhunt
N2
Origin: hunted_hunt
Posts: 68 Likes: 104
inherit
8228
0
104
huntedhunt
68
May 2017
huntedhunt
hunted_hunt
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Post by huntedhunt on May 6, 2017 17:22:34 GMT
Wonder if this explains why so many people think the high RoF guns are decent on gold, but others struggle to use them effectively at all even with trigger discipline. as misguidedworm7<abbr> asks, shieldgate and anything else that could be related to difficulty is now open to possible re-testing :C </abbr>
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inherit
331
0
Nov 23, 2024 14:19:12 GMT
7,432
q5tyhj
deadhead chemistry
2,627
August 2016
q5tyhj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
q5tyhj
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Post by q5tyhj on May 6, 2017 17:24:32 GMT
Wow... just wow
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bjorndadwarf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 580 Likes: 1,719
inherit
2851
0
1,719
bjorndadwarf
580
January 2017
bjorndadwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on May 6, 2017 17:28:06 GMT
Woooooow.....I guess I'm not surprised, but jesus christ.
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