akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 813 Likes: 2,436
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Post by akots on May 6, 2017 17:36:04 GMT
Now, I'm kind of undecided. Set it to narrative and you get lower enemy armor, set it to insanity and get more combo damage. It seems a pure philosophical questions though. It's going to crash either way on wave 7.
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Post by lennybusker on May 6, 2017 18:29:39 GMT
Combo damage change is almost insignificant, I'd take the lower DR every time. Shotguns and high ROF weapons should benefit especially.
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Post by capn233 on May 6, 2017 19:16:26 GMT
Amusing, hopefully a patch addresses this. Have only played Insanity in SP so I guess this makes sense. But, Falcon had simultaneously 10 and 20 armor reduction in the same test. Is 10 damage applied the minimum for armor this time around?
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optics cuck
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Top
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Post by Pearl on May 6, 2017 19:55:56 GMT
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srkm00b
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Games: Mass Effect Andromeda
Origin: SRKm00b
Posts: 33 Likes: 99
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Post by srkm00b on May 6, 2017 20:01:28 GMT
Finally got approved to post here on BSN.
Confirmed lennybusker's shield gate invulnerability tests. Testing was done on Bronze using an Observer as a damage source. Fires every .1s / 100ms. Shield gate invulnerability is based on SP difficulty.
Narrative: .5s Shield Gate Invul SH, 1494100560, 1154.674, 93F53E00, 306.000, 25.471, 16.422, -9.049 SH, 1494100560, 1154.774, 93F53E00, 306.000, 16.422, 7.373, -9.049 SH, 1494100560, 1154.874, 93F53E00, 306.000, 7.373, 0.000, -7.373 HP, 1494100561, 1155.474, 93F536F0, 707.000, 462.668, 453.619, -9.049 HP, 1494100561, 1155.583, 93F536F0, 707.000, 453.619, 444.570, -9.049 HP, 1494100561, 1155.675, 93F536F0, 707.000, 444.570, 435.521, -9.049 Casual: .5s Shield Gate Invuln SH, 1494100203, 798.011, 92120BB0, 306.000, 18.586, 9.537, -9.049 SH, 1494100203, 798.111, 92120BB0, 306.000, 9.537, 0.487, -9.049 SH, 1494100203, 798.211, 92120BB0, 306.000, 0.487, 0.000, -0.487 HP, 1494100204, 798.811, 921204A0, 707.000, 538.941, 529.892, -9.049 HP, 1494100204, 798.911, 921204A0, 707.000, 529.892, 520.843, -9.049 HP, 1494100204, 799.011, 921204A0, 707.000, 520.843, 511.793, -9.049 Normal: .5s Shield Gate Invuln SH, 1494098786, 567.075, 92C29770, 306.000, 25.471, 16.422, -9.049 SH, 1494098786, 567.174, 92C29770, 306.000, 16.422, 7.373, -9.049 SH, 1494098786, 567.275, 92C29770, 306.000, 7.373, 0.000, -7.373 HP, 1494098787, 567.874, 92C29060, 707.000, 209.049, 200.000, -9.049 HP, 1494098787, 567.974, 92C29060, 707.000, 209.049, 200.000, -9.049 HP, 1494098787, 568.074, 92C29060, 707.000, 209.049, 200.000, -9.049 Hardcore: .2s Shield Gate Invuln SH, 1494099279, 241.185, 92AC1960, 306.000, 25.471, 16.422, -9.049 SH, 1494099279, 241.285, 92AC1960, 306.000, 16.422, 7.373, -9.049 SH, 1494099279, 241.385, 92AC1960, 306.000, 7.373, 0.000, -7.373 HP, 1494099280, 241.685, 92AC1250, 707.000, 707.000, 697.951, -9.049 HP, 1494099280, 241.785, 92AC1250, 707.000, 697.951, 688.901, -9.049 HP, 1494099280, 241.888, 92AC1250, 707.000, 688.901, 679.852, -9.049 Insanity: .1s Shield Gate Invuln SH, 1494099746, 341.110, 91CB88F0, 306.000, 25.471, 16.422, -9.049 SH, 1494099746, 341.206, 91CB88F0, 306.000, 16.422, 7.373, -9.049 SH, 1494099746, 341.306, 91CB88F0, 306.000, 7.373, 0.000, -7.373 HP, 1494099746, 341.407, 91CB81E0, 707.000, 707.000, 697.951, -9.049 HP, 1494099747, 341.507, 91CB81E0, 707.000, 697.951, 688.901, -9.049 HP, 1494099747, 341.607, 91CB81E0, 707.000, 688.901, 679.852, -9.049
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Post by misguidedworm7 on May 6, 2017 20:12:44 GMT
What about enemy shield gates, i would guess it is the same.
So this means we can modify the difficulty to 9 different levels, normal bronze, hardcore bronze, insanity bronze, normal silver, hardcore silver, insanity silver, normal gold, hardcore gold, and insanity gold. Which dramatically changes the way we all play the game.
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dnou
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Games: Mass Effect Trilogy, KOTOR
Origin: d_nought
XBL Gamertag: Dough Nought
PSN: dnou_V
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Post by dnou on May 6, 2017 20:20:20 GMT
Says the Vanquisher is supposed to have a base magsize of 2 lolwut?
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srkm00b
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Games: Mass Effect Andromeda
Origin: SRKm00b
Posts: 33 Likes: 99
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Post by srkm00b on May 6, 2017 22:23:49 GMT
2095.3 / 1822 = 1.15x multiplier for Lanat vs Shields HP, 1494107740, 1384.269, 9FFE7E90, 2375.000, 2112.500, 290.500, -1822.000 // Fully Charged Lanat vs Chosen SH, 1494107884, 1528.289, 99687F00, 3562.500, 2322.200, 226.900, -2095.300 // Fully Charged Lanat vs Anointed Shields
Charged Lanat X Shots SH, 1494108483, 2127.798, 9C1FB070, 3562.500, 1.000, 0.000, -1.000 // Destined Shields set to 1 HP, 1494108483, 2127.822, 9C1FA960, 2375.000, 2375.000, 553.870, -1821.130 // Bleed Through Damage
Uncharged Lanat X Shots HP, 1494108734, 2379.064, 9B0CE5B0, 2968.750, 2968.750, 1997.016, -971.734 // Vs Wraith SH, 1494108655, 2299.615, 9C1FB070, 3562.500, 1.000, 0.000, -1.000 // Destined 1 shield HP, 1494108655, 2299.633, 9C1FA960, 2375.000, 2375.000, 1404.136, -970.864 // Bleed through
Doesn't appear to be any damage reduction like ME3 when bleeding over shield gate
Off to make some dinner. I'll test more shield / shield gate mechanics later tonight.
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Post by JRandall0308 on May 6, 2017 23:05:32 GMT
This is insane. I don't know whether to laugh or facepalm.
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Post by capn233 on May 7, 2017 0:05:20 GMT
Heh, that wasn't with SP on Normal was it?
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rlro
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
Posts: 288 Likes: 386
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Post by rlro on May 7, 2017 1:44:38 GMT
Stupidity goes to a new level... this is simply unbelievable.
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bjorndadwarf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on May 7, 2017 2:12:58 GMT
srkm00b1) Welcome to the bsn! 2) Along with all the other testers, excellent job on the things you're finding and figuring out.
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Evil
N3
Lurkin' since 24/02/2011
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
XBL Gamertag: Evil Mastered
PSN: Evil_Rurouni
Prime Posts: 2400
Prime Likes: 298
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Post by Evil on May 7, 2017 2:30:41 GMT
Stupidity goes to a new level... this is simply unbelievable. Sadly, it isn't unbelievable at all. I wish it was, I'd like to have at least some faith left in Biower's ability to do their goddamn jobs. If we did our jobs as badly as they've done theirs we'd all be too busy looking for new jobs to even look at this forum, let alone act as Biower's beta testers. Hopefully they'll fix their mess and we'll get to try out something that could actually pass for being a finished product.
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Games: Mass Effect Andromeda
Origin: SRKm00b
Posts: 33 Likes: 99
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Post by srkm00b on May 7, 2017 3:52:21 GMT
Heh, that wasn't with SP on Normal was it? bjorndadwarf Thanks for the welcome. That was SP on Narrative. Here's some more info including a few on SP Insanity. Vanquisher seems unaffected by SP difficulty. The real anomaly during my testing is that when SP is on Insanity, the Lanat appeared to do less damage full charged. Does not seem to be working as intended. HP, 1494122758, 199.137, 9973E7A0, 2968.750, 2968.750, 1511.750, -1457.000 // Isharay vs Wraith SH, 1494123193, 634.802, 93E26F20, 3562.500, 1.000, 0.000, -1.000 // Destined Shields HP, 1494123193, 634.816, 93E26810, 2375.000, 2375.000, 919.000, -1456.000 // Isharay Bleedthrough
HP, 1494122767, 208.337, 9973E7A0, 2968.750, 1511.750, 202.750, -1309.000 // Widow vs Wraith SH, 1494123161, 602.778, 93E26F20, 3562.500, 1.000, 0.000, -1.000 // Destined Shields HP, 1494123161, 602.789, 93E26810, 2375.000, 2375.000, 1067.000, -1308.000 // Widow Bleedthrough
HP, 1494124100, 282.626, 7B8136A0, 0.000, 2256.250, 1446.250, -810.000 // Vanquisher vs Raider SH, 1494124227, 409.712, 9F6345B0, 1187.500, 1.000, 0.000, -1.000 // Sharpshooter Shields HP, 1494124227, 409.721, 9F633EA0, 2375.000, 2375.000, 1566.000, -809.000 // Vanquisher Bleedthrough
SH, 1494125487, 763.743, 9C562D70, 1187.500, 1.000, 0.000, -1.000 HP, 1494125487, 763.758, 9C562660, 2375.000, 2375.000, 1566.000, -809.000 // Vanquisher Bleedthrough INSANITY
SH, 1494125551, 828.078, 9C562D70, 1187.500, 1.000, 0.000, -1.000 HP, 1494125551, 828.085, 9C562660, 2375.000, 2375.000, 1404.136, -970.864 // Uncharged Lanat Bleedthrough INSANITY
SH, 1494125658, 934.914, 9C562D70, 1187.500, 1.000, 0.000, -1.000 HP, 1494125658, 934.921, 9C562660, 2375.000, 2375.000, 1503.870, -871.130 // Charged Lanat Bleedthrough INSANITY
Did more Lanat X Testing as well. Charge damage appears to be fairly linear. Base damage of 911 and peaks at 2x base at 1822 after charging for 2 seconds. Tough to narrow down the exact resolution and break points for damage / charge time, but for a Lanat X, it appears to be roughly 200 damage every .5s. Testing was done using mouse macro with programmed delays. Numbers were fairly repeatable. Even setting my macro with no delay, I was unable to obtain the theoretical base of 911. HP, 1494126896, 2173.161, 9CBA0360, 1900.000, 1900.000, 943.450, -956.550 // < 50ms HP, 1494127013, 2289.496, 9CBA0360, 1900.000, 1900.000, 928.266, -971.734 // 50ms HP, 1494126956, 2232.462, 9CBA0360, 1900.000, 1900.000, 913.083, -986.917 // 100ms HP, 1494128161, 3438.148, 8A064D90, 2256.250, 2256.250, 1102.315, -1153.935 // 500ms HP, 1494127620, 2896.473, 9CBA0360, 1900.000, 1900.000, 533.497, -1366.503 // 1000ms HP, 1494127734, 3010.641, 9CBA0360, 1900.000, 1900.000, 320.929, -1579.071 // 1500ms HP, 1494127875, 3152.211, DC21A580, 0.000, 1900.000, 78.000, -1822.000 // 2000ms
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Post by lennybusker on May 7, 2017 11:54:44 GMT
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Post by Kenny Bania on May 7, 2017 11:58:23 GMT
It's as straightforward as them using the wrong variable? Poor practice to have possibly ambiguous variable names.
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Post by peddroelm on May 7, 2017 12:00:45 GMT
Wishful thinking in our part - that would be easiest for them to fix ..
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Post by lennybusker on May 7, 2017 12:03:02 GMT
It's as straightforward as them using the wrong variable? Poor practice to have possibly ambiguous variable names. don't know that for sure, I'm about to try playing with it (changing it before starting a game, etc). I just wanted to note that the game is trying to have different values for SP and MP difficulties, but it's just going wrong somewhere.
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huntedhunt
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Post by huntedhunt on May 7, 2017 12:15:09 GMT
It's as straightforward as them using the wrong variable? Here's a fun thought: What if this is what they used to make that 'difficulty' pie chart in the last stream? While unlikely given the matchmaking isn't based off it, I think it'd be amazing if they based their 'Everyone plays bronze, so we're catering to that first' on a bunch of people playing Gold/Silver without having played the SP beyond normal. If anyone wants to test barrel damage etc, a good one is icebreaker/outlaw (or kett probably similarly): steamuserimages-a.akamaihd.net/ugc/826818638587462216/2F636653DD9061C2F7ED5639EDDC4DA6E24E83BF/You can stand on the crates in the corner beyond and get Adhis close as the first mobs to reach you fairly reliably, then a ground slam will set the barrel off easily.
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Post by lennybusker on May 7, 2017 12:18:02 GMT
It's as straightforward as them using the wrong variable? Here's a fun thought: What if this is what they used to make that 'difficulty' pie chart in the last stream? While unlikely given the matchmaking isn't based off it, I think it'd be amazing if they based their 'Everyone plays bronze, so we're catering to that first' on a bunch of people playing Gold/Silver without having played the SP beyond normal. If anyone wants to test barrel damage etc, a good one is icebreaker/outlaw (or kett probably similarly): steamuserimages-a.akamaihd.net/ugc/826818638587462216/2F636653DD9061C2F7ED5639EDDC4DA6E24E83BF/You can stand on the crates in the corner beyond and get Adhis close as the first mobs to reach you fairly reliably, then a ground slam will set the barrel off easily. Barrel detonations are in my Combo Table. They're the same as detonating ammo primers. What I need to test is throwing barrels.
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Post by capn233 on May 7, 2017 15:51:18 GMT
Stealth Grid Base Tests-Stealth Grid base bonus duration seems to be about 0.5s, similar to base Tactical Cloak. -The attack type breaking stealth grid seems to get the bonus, while following attacks do not. -It was possible to get the cloak power bonus to apply to Lance and Throw Impact in one Stealth Grid cast. Required moving towards target when casting, at close range. -Only one melee seemed to benefit from bonus, while two omni-blade attacks benefited from Tactical Cloak. -Tests were performed with Huntress. Melee, Lance and Throw animation length complicated testing. I am omitting many of the trials with larger intervals between powers. -Stealth Grid melee bonus does not apply to aerial melee.Tactical Cloak New Info-Tactical Cloak base melee bonus does not apply to aerial melee. Will update original post. Misc-It is unclear if the bonus to Throw Impact following Lance is generalizable to Tactical Cloak since none of the Infiltrators with TC have two powers of the same type. -Fire barrel detonated by Equalizer did 275 explosion damage, followed by 7.5dmg DOT ever 0.5s for 14 ticks. -Cold Barrel detonated by melee did 300 explosion damage. ** Huntress (no passive)
Stealth Grid 1 30% weapon damage bonus 30% power damage bonus 30% melee damage bonus
Throw 1 Force 850 Damage on Collision 250
Lance 1 Damage 320 Force 400
Tests against Assembler (Bronze)
Throw 1
At Timediff: 14.963 Damage : 50.000 At Timediff: 0.431 Damage : 250.000
At Timediff: 14.397 Damage : 50.000 At Timediff: 0.432 Damage : 250.000
Lance 1
At Timediff: 10.797 Damage : 320.000 At Timediff: 15.264 Damage : 368.000 <-wp At Timediff: 17.365 Damage : 368.000 At Timediff: 20.165 Damage : 368.000 At Timediff: 10.762 Damage : 320.000 At Timediff: 35.232 Damage : 368.000
320*1.15=368
-Lance has 1.15x weak point against Assembler. Consistent with previous data.
Equalizer VI
At Timediff: 0.197 Damage : 275.000 <- Fire Barrel detonation aka miss At Timediff: 0.095 Damage : 63.000 At Timediff: 0.097 Damage : 63.000 At Timediff: 0.095 Damage : 63.000 At Timediff: 0.097 Damage : 63.000 At Timediff: 0.094 Damage : 7.500 <- Fire Barrel Dot At Timediff: 0.009 Damage : 72.450 At Timediff: 0.085 Damage : 63.000 At Timediff: 0.395 Damage : 7.500 At Timediff: 0.497 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.495 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500 At Timediff: 0.496 Damage : 7.500
63*1.15=72.45
-Fire barrel detonated by Equalizer for 275 damage to health, 14 DOT ticks of 7.5 at rate of 2 per second.
Predator X
At Timediff: 38.362 Damage : 100.800 At Timediff: 1.464 Damage : 72.000
72*1.4=100.8
---
Stealth Grid
Stealth, Equalizer Burst
At Timediff: 23.297 Damage : 81.900 At Timediff: 0.098 Damage : 81.900 At Timediff: 0.096 Damage : 94.185 At Timediff: 0.097 Damage : 94.185 At Timediff: 0.097 Damage : 81.900 At Timediff: 0.097 Damage : 81.900 <- Stealth bonus at 485ms At Timediff: 0.097 Damage : 72.450 <- no bonus at 582 ms At Timediff: 0.096 Damage : 63.000 At Timediff: 0.096 Damage : 63.000
63*(1+0.3)=81.9 63*(1+0.3)*1.15=94.185
63*1.15=72.45
-Stealth Grid bonus duration near 500ms most likely.
--
Stealth, Throw, Equalizer
At Timediff: 28.665 Damage : 65.000 At Timediff: 0.298 Damage : 325.000 At Timediff: 0.296 Damage : 63.000 <- Equalizer at 594ms At Timediff: 0.097 Damage : 63.000 At Timediff: 0.198 Damage : 63.000
At Timediff: 10.764 Damage : 65.000 At Timediff: 0.263 Damage : 325.000 At Timediff: 0.431 Damage : 63.000 <- Equalizer at 694ms At Timediff: 0.098 Damage : 63.000 At Timediff: 0.296 Damage : 63.000
At Timediff: 55.963 Damage : 65.000 At Timediff: 0.264 Damage : 325.000 At Timediff: 0.365 Damage : 63.000 <- Equalizer at 629ms At Timediff: 0.098 Damage : 63.000
At Timediff: 12.362 Damage : 65.000 At Timediff: 0.264 Damage : 325.000 At Timediff: 0.031 Damage : 63.000 <-Finally squeaked in Equalizer at <500ms At Timediff: 0.350 Damage : 63.000
50*(1+0.3)=65 250*(1+0.3)=325
-Stealth Grid 30% power damage bonus applies to Throw impact and collision damage. -Stealth Grid weapon damage bonus did not apply to Equalizer when broken by Throw.
--
Stealth, Equalizer, Throw
At Timediff: 35.000 Damage : 81.900 At Timediff: 0.094 Damage : 81.900 At Timediff: 0.096 Damage : 94.185 At Timediff: 0.097 Damage : 94.185 At Timediff: 0.396 Damage : 50.000 <-Throw impact at 683ms post break. At Timediff: 0.163 Damage : 63.000 At Timediff: 0.097 Damage : 250.000 At Timediff: 0.029 Damage : 63.000
At Timediff: 10.162 Damage : 81.900 At Timediff: 0.096 Damage : 81.900 At Timediff: 0.263 Damage : 50.000 <-Throw impact at 359ms post break At Timediff: 0.430 Damage : 250.000
63*(1+0.3)=81.9 63*(1+0.3)*1.15=94.185
-Stealth Grid bonus does not apply to Throw when broken by Equalizer.
--
Stealth, Lance, Equalizer
At Timediff: 41.264 Damage : 416.000 <- Lance At Timediff: 0.430 Damage : 72.450 <- Equalizer weak point at 430ms post Lance impact. At Timediff: 0.097 Damage : 72.450 At Timediff: 0.097 Damage : 72.450 At Timediff: 0.097 Damage : 72.450 At Timediff: 0.097 Damage : 72.450
At Timediff: 36.230 Damage : 416.000 At Timediff: 0.431 Damage : 63.000 At Timediff: 0.097 Damage : 63.000 At Timediff: 0.097 Damage : 63.000 At Timediff: 0.097 Damage : 63.000
At Timediff: 31.863 Damage : 416.000 At Timediff: 0.431 Damage : 72.450 At Timediff: 0.097 Damage : 72.450 At Timediff: 0.232 Damage : 72.450
320*(1+0.3)=416
-Bonus does not apply to weapon when breaking Stealth Grid with Lance.
--
Stealth, Lance, Throw
At Timediff: 48.531 Damage : 416.000 At Timediff: 0.963 Damage : 50.000 At Timediff: 0.498 Damage : 250.000
At Timediff: 179.398 Damage : 416.000 At Timediff: 0.696 Damage : 50.000 At Timediff: 0.263 Damage : 250.000
At Timediff: 26.996 Damage : 478.400 At Timediff: 0.630 Damage : 65.000 At Timediff: 0.263 Damage : 250.000
At Timediff: 85.931 Damage : 416.000 At Timediff: 0.726 Damage : 50.000 At Timediff: 0.297 Damage : 250.000
At Timediff: 15.264 Damage : 416.000 At Timediff: 0.630 Damage : 65.000 At Timediff: 0.397 Damage : 250.000
At Timediff: 19.497 Damage : 416.000 At Timediff: 0.664 Damage : 65.000 At Timediff: 0.297 Damage : 250.000
320*(1+0.3)=416 320*(1+0.3)*1.15=478.4
50*(1+0.3)=65
-Stealth Grid bonus can apply to both Lance and Throw Impact, but was not observed to apply to Throw Collision after breaking with Lance. -Impact time as observed is affected by travel time, time at cast is obviously lower. -It was necessary to move towards the target when casting in order to get the bonus to apply to Throw Impact.
--
Stealth, Lance, Melee
At Timediff: 37.364 Damage : 416.000 At Timediff: 0.796 Damage : 275.000 At Timediff: 0.865 Damage : 275.000 At Timediff: 0.097 Damage : 300.000 <-cryo canister
At Timediff: 11.530 Damage : 416.000 At Timediff: 0.795 Damage : 275.000
At Timediff: 14.031 Damage : 416.000 At Timediff: 0.797 Damage : 275.000
At Timediff: 11.097 Damage : 416.000 At Timediff: 0.797 Damage : 275.000 At Timediff: 12.997 Damage : 416.000 At Timediff: 0.797 Damage : 275.000 At Timediff: 18.230 Damage : 416.000 At Timediff: 0.796 Damage : 275.000
-This was as short an interval as I could observe between these two powers. -Bonus not extending to melee, could be duration or attack type, test is not definitive.
--
Stealth, Consecutive Melee
At Timediff: 24.764 Damage : 357.500 At Timediff: 0.764 Damage : 275.000 At Timediff: 1.197 Damage : 275.000
At Timediff: 58.529 Damage : 357.500 At Timediff: 0.998 Damage : 275.000
At Timediff: 23.331 Damage : 357.500 At Timediff: 0.864 Damage : 275.000
At Timediff: 26.098 Damage : 357.500 At Timediff: 0.931 Damage : 275.000
At Timediff: 26.062 Damage : 357.500 At Timediff: 0.697 Damage : 275.000 At Timediff: 1.097 Damage : 275.000
At Timediff: 45.529 Damage : 357.500 At Timediff: 0.862 Damage : 275.000
-Second melee too slow.
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Stealth, Melee, Equalizer
At Timediff: 36.364 Damage : 357.500 At Timediff: 0.564 Damage : 63.000 At Timediff: 0.197 Damage : 63.000 At Timediff: 0.097 Damage : 63.000 At Timediff: 0.097 Damage : 63.000 At Timediff: 0.097 Damage : 63.000 At Timediff: 0.097 Damage : 72.450 At Timediff: 0.097 Damage : 72.450 At Timediff: 0.097 Damage : 72.450
At Timediff: 1.994 Damage : 357.500 At Timediff: 0.493 Damage : 63.000 At Timediff: 0.091 Damage : 63.000 At Timediff: 0.092 Damage : 72.450 At Timediff: 0.092 Damage : 63.000 At Timediff: 0.092 Damage : 63.000 At Timediff: 0.092 Damage : 63.000 At Timediff: 0.095 Damage : 63.000
-Stealth Grid bonus does not apply to Equalizer after breaking with melee.
--
Stealth, Equalizer, Melee
At Timediff: 68.930 Damage : 81.900 At Timediff: 0.597 Damage : 275.000
At Timediff: 23.064 Damage : 81.900 At Timediff: 0.097 Damage : 81.900 At Timediff: 0.597 Damage : 275.000
At Timediff: 42.531 Damage : 81.900 At Timediff: 0.096 Damage : 81.900 At Timediff: 0.597 Damage : 275.000
At Timediff: 34.098 Damage : 93.600 At Timediff: 0.531 Damage : 275.000
At Timediff: 27.230 Damage : 93.600 At Timediff: 0.664 Damage : 275.000
At Timediff: 6.997 Damage : 81.900 At Timediff: 0.531 Damage : 275.000
At Timediff: 7.730 Damage : 81.900 At Timediff: 0.596 Damage : 275.000
-Could not get melee within 500ms of break, and no bonus observed to melee in this test.
--
Stealth, Jump Melee
At Timediff: 84.464 Damage : 128.205 At Timediff: 0.008 Damage : 256.795
At Timediff: 35.787 Damage : 128.205 At Timediff: 0.006 Damage : 256.795
At Timediff: 36.488 Damage : 128.205 At Timediff: 0.006 Damage : 256.795
-Stealth Grid melee bonus is not applied to aerial / jump melee.
--
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inherit
8089
0
Nov 26, 2024 22:28:32 GMT
5,359
lennybusker
1,862
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
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Post by lennybusker on May 7, 2017 16:06:19 GMT
-Fire barrel detonated by Equalizer did 275 explosion damage, followed by 7.5dmg DOT ever 0.5s for 14 ticks. -Cold Barrel detonated by Equalizer did 300 explosion damage. That's very strange, I only ever got the same damage for cryo and fire barrels. (for me, 225 at time of testing I was on Normal difficulty) You can see the numbers on my raw data tab of the combo table. I guess I need to recheck on Insanity! Interesting that the fire barrel DOT is the same on Normal -> Insanity but the fire combo DOT is increased, from 10 to 13. edIt: derp, my fault for not checking everything. combo table updated.
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inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on May 7, 2017 17:26:32 GMT
-Fire barrel detonated by Equalizer did 275 explosion damage, followed by 7.5dmg DOT ever 0.5s for 14 ticks. -Cold Barrel detonated by Equalizer did 300 explosion damage. That's very strange, I only ever got the same damage for cryo and fire barrels. (for me, 225 at time of testing I was on Normal difficulty) You can see the numbers on my raw data tab of the combo table. I guess I need to recheck on Insanity! Interesting that the fire barrel DOT is the same on Normal -> Insanity but the fire combo DOT is increased, from 10 to 13. I made an error in the summary, the cryo barrel was detonated by melee since I didn't fire in that test. Have some Halberd stuff I hadn't put up that was also 275 for the Fire one on gold (so I guess Insanity, gun detonate value). Also want to mention that I am fairly certain all the melee styles I have looked at are potentially multi-target, if not AOE. At least if the animation somehow connects with multiple targets.
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inherit
8089
0
Nov 26, 2024 22:28:32 GMT
5,359
lennybusker
1,862
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
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Post by lennybusker on May 7, 2017 17:37:41 GMT
That's very strange, I only ever got the same damage for cryo and fire barrels. (for me, 225 at time of testing I was on Normal difficulty) You can see the numbers on my raw data tab of the combo table. I guess I need to recheck on Insanity! Interesting that the fire barrel DOT is the same on Normal -> Insanity but the fire combo DOT is increased, from 10 to 13. I made an error in the summary, the cryo barrel was detonated by melee since I didn't fire in that test. Have some Halberd stuff I hadn't put up that was also 275 for the Fire one on gold (so I guess Insanity, gun detonate value). Also want to mention that I am fairly certain all the melee styles I have looked at are potentially multi-target, if not AOE. At least if the animation somehow connects with multiple targets. Yeah for some reason they use the same base detonation for cryo and fire on Normal but on Hardcore and Insanity they use different values. That's verified in game as well as on the ebx table, so we're g2g now.
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TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
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Post by TheThirdRace on May 7, 2017 17:57:14 GMT
Stealth Grid Base Tests-Stealth Grid base bonus duration seems to be about 0.5s, similar to base Tactical Cloak. 1. Does fully-auto weapons have the 2 seconds delay like on Tactical Cloak? (like it does on your tests with TC) 2. Is Avenger Strike bugged with Stealth Grid? (I suppose it is)
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