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Post by hardcoresalmon on Apr 26, 2017 19:02:55 GMT
Mattock X without passives against bronze raider:
Health: 783.75 Health: 720.75 Damage: 63 bodyshot Health: 616.79 Damage: 103.96 headshot Health: 553.79 Damage: 63 bodyshot Health: 449.84 Damage: 103.95 headshot Health: 386.84 Damage: 63 bodyshot Health: 282.89 Damage: 103.95 headshot Health: 219.89 Damage: 63 bodyshot
The menu says my mattock does 69 damage but only 63 was recorded. -Mattock has 1.65 HS multiplier
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Post by Kenny Bania on Apr 26, 2017 19:03:26 GMT
Mattock X without passives: Health: 783.75 Health: 720.75 Damage: 63 bodyshot Health: 616.79 Damage: 103.96 headshot Health: 553.79 Damage: 63 bodyshot Health: 449.84 Damage: 103.95 headshot Health: 386.84 Damage: 63 bodyshot Health: 282.89 Damage: 103.95 headshot Health: 219.89 Damage: 63 bodyshot The menu says my mattock does 69 damage but only 63 was recorded. Matto Stealth nerfs.
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rlro
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Post by rlro on Apr 26, 2017 19:36:59 GMT
Welcome back Peddro! I really appreciate your tests
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Post by bjorndadwarf on Apr 26, 2017 19:42:45 GMT
Mattock X without passives against bronze raider: Health: 783.75 Health: 720.75 Damage: 63 bodyshot Health: 616.79 Damage: 103.96 headshot Health: 553.79 Damage: 63 bodyshot Health: 449.84 Damage: 103.95 headshot Health: 386.84 Damage: 63 bodyshot Health: 282.89 Damage: 103.95 headshot Health: 219.89 Damage: 63 bodyshot The menu says my mattock does 69 damage but only 63 was recorded. -Mattock has 1.65 HS multiplierThey didn't update the in game numbers correctly apparently. 63 is what the one balance change we had said it was being changed to:
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megabeast37215
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Post by megabeast37215 on Apr 26, 2017 19:43:59 GMT
Thank you so much Pedro.
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ajscott819
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Post by ajscott819 on Apr 26, 2017 19:46:37 GMT
Props to Salmon for putting in work as well.
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hardcoresalmon
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Post by hardcoresalmon on Apr 26, 2017 19:53:21 GMT
Vanquisher IX no passives vs gold Raider:
Health: 2256.25 Health: 586.74 Damage: 1669.51 -headshot Health: 0 Bodyshot - target died
Health: 1841.98 Health: 1046.98 Damage: 795 - bodyshot
Viper X no passives, gold raider:
Health: 2256.25 Health: 1829.25 Damage: 427 -bodyshot Health: 932.54 Damage: 896.71 -headshot Health: 35.84 Damage: 896.7 -headshot
-Raiders have 2256.25 health on gold 2.8X more than bronze -Vanquisher has a 2.1 headshot multiplier -Viper has a 2.1 headshot multiplier -Human vanguard melee also has 275 base damage
You're right about this game being extremely annoying to test, trying to find the values alone takes ages.
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dcihnagv3z
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Post by dcihnagv3z on Apr 26, 2017 20:02:24 GMT
Awesome to see you involved. It's more likely to render the evo useless. I won't believe that without concrete proof but it's probably true. Also I'm pretty sure the gimmick with 6a on Cloak is that it keeps you cloaked for those extra two seconds, not just the damage bonus. Not worth it if the damage bonus is always 2 seconds anyways. Very interesting info, I would like to have it confirmed how cloak's damage bonus is functioning with/without 6a. Also, what about stealth grid? Does it actually have a damage bonus for 2 seconds?
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Post by peddroelm on Apr 26, 2017 20:03:01 GMT
once we learn more about the game (enemy hitpoint table) it will get a bit less tedious .. Still a lot of work . BRONZE ARMOR FLAT -20 DR KATANA HAS *1.25 bonus vs armor || UNLIKE ME3 bonus vs armor no longer amplifies the armor DRinfiltrator predator vs bronze armor Timediff: 2300.535 Damage : 36.700 // (54 * 1.05) - 20 = 36.7 Timediff: 1.196 Damage : 36.700 // Timediff: 4.430 Damage : 36.700 Timediff: 0.196 Damage : 36.700 Timediff: 0.264 Damage : 36.700 Timediff: 5.933 Damage : 73.555 // HS (54 * (1 + 0.05) * 1.65) - 20 = 73.555 Timediff: 3.460 Damage : 73.555 Timediff: 14.695 Damage : 36.700 Timediff: 0.164 Damage : 36.700 Timediff: 0.162 Damage : 36.700 Timediff: 0.163 Damage : 36.700 Timediff: 6.428 Damage : 118.105 // Cloak HS 54 * (1 + 0.05+0.5)* 1.65 - 20 = 118.105 Timediff: 0.430 Damage : 118.105 Timediff: 0.931 Damage : 73.555 Timediff: 0.763 Damage : 73.555 Timediff: 0.492 Damage : 36.700
katana Timediff: 6.962 Damage : 40.375 // (46 * (1+0.05) *1.25) - 20 = 40.375 Timediff: 0.004 Damage : 40.375 Timediff: 0.021 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.014 Damage : 40.375 Timediff: 0.729 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.014 Damage : 40.375 Timediff: 0.007 Damage : 40.375 Timediff: 0.009 Damage : 40.375 Timediff: 11.593 Damage : 25.000 // sticky impact ? Timediff: 1.494 Damage : 1100.000 // sticky kaboom Timediff: 6.760 Damage : 69.125 Timediff: 0.004 Damage : 69.125 // (46 * (1 + 0.05 + 0.5) * 1.25) - 20 = 69.125 Timediff: 0.027 Damage : 69.125 Timediff: 0.011 Damage : 69.125 Timediff: 0.004 Damage : 69.125 Timediff: 0.008 Damage : 69.125 Timediff: 8.993 Damage : 1.000 Timediff: 0.028 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.012 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.003 Damage : 40.375 Timediff: 0.008 Damage : 40.375 Timediff: 4.028 Damage : 69.125 Timediff: 0.003 Damage : 69.125 Timediff: 0.019 Damage : 69.125 Timediff: 0.007 Damage : 69.125 Timediff: 0.004 Damage : 69.125 Timediff: 0.940 Damage : 64.525 //HS 46 * (1 + 0.05) * 1.4 * 1.25 - 20 = 64.525 Timediff: 0.027 Damage : 40.375
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bjorndadwarf
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Post by bjorndadwarf on Apr 26, 2017 20:56:17 GMT
-Raiders have 2256.25 health on gold 2.8% more than bronze I assume you mean 2.8x more health, and not percent?
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Post by geek on Apr 26, 2017 21:04:39 GMT
This thread makes me happy.
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hardcoresalmon
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Post by hardcoresalmon on Apr 26, 2017 21:18:10 GMT
I assume you mean 2.8x more health, and not percent? Yeah sorry, 2.8x
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Post by Miaoven Winter on Apr 26, 2017 22:01:38 GMT
Really need some concrete confirmation on damage windows for Cloak/Grid. I'm writing a beginner's guide rn, and that could greatly affect some builds.
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Post by capn233 on Apr 26, 2017 22:38:40 GMT
Hmmm I had thought there might be defense multipliers based on weapon origin, but if Predator didn't have it, then guess Katana's might be shotgun or something (instead of Milky Way guns getting armor bonus, Remnant shield).
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Post by Zerfidius on Apr 26, 2017 23:06:14 GMT
Really need some concrete confirmation on damage windows for Cloak/Grid. I'm writing a beginner's guide rn, and that could greatly affect some builds. Lol, so demanding.
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Post by Pearl on Apr 27, 2017 0:28:01 GMT
Raiders have 2256.25 health on gold 2.8X more than bronze This is more health than Cerberus Troopers had on Platinum, according to Cyonan's ME3 spreadsheet. For comparison, Gold Troopers had 1687.5 HP. I'm not sure I even want to know how much HP/Effective HP Berserkers have.
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Post by xaijin on Apr 27, 2017 0:51:26 GMT
I'm not sure I even want to know how much HP/Effective HP Berserkers have. Enough to RAW! three times and remind you that your krogan is a wet soggy noodle with "sassy" and "spunky" dialog. Fierce™
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hardcoresalmon
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Post by hardcoresalmon on Apr 27, 2017 1:33:49 GMT
This is more health than Cerberus Troopers had on Platinum, according to Cyonan 's ME3 spreadsheet. For comparison, Gold Troopers had 1687.5 HP. I'm not sure I even want to know how much HP/Effective HP Berserkers have. You may have misread the spreadsheet. 1687.5 is the gold level, 2194 is the platinum level. 2256.25 is only slightly above a cannibal on gold, and isn't a high number by me3 standards. But if you compare the number with weapon damage and headshot multipliers in MEA, then it is quite a lot higher.
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Post by Pearl on Apr 27, 2017 1:38:38 GMT
This is more health than Cerberus Troopers had on Platinum, according to Cyonan 's ME3 spreadsheet. For comparison, Gold Troopers had 1687.5 HP. I'm not sure I even want to know how much HP/Effective HP Berserkers have. You may have misread the spreadsheet. 1687.5 is the gold level, 2194 is the platinum level.2256.25 is only slightly above a cannibal on gold, and isn't a high number by me3 standards. But if you compare the number with weapon damage and headshot multipliers in MEA, then it is quite a lot higher. That was my point. Note how I said "higher than platinum" and then listed the number for Gold Troopers, since they are the closest ME3 analogue to Gold Raiders as there is no Platinum yet. And yes, you are right about how it's only slightly more than cannibals.
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Post by bjorndadwarf on Apr 27, 2017 1:55:03 GMT
Raiders have 2256.25 health on gold 2.8X more than bronze This is more health than Cerberus Troopers had on Platinum, according to Cyonan 's ME3 spreadsheet. For comparison, Gold Troopers had 1687.5 HP. I'm not sure I even want to know how much HP/Effective HP Berserkers have. If that holds true for other enemies, we've got weaker weapons but Plat comparable enemies in terms of health (but not damage), and yet somehow the game is easier than ME3.
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Post by capn233 on Apr 27, 2017 2:13:17 GMT
Tutorial mook irritating because he had like 6 addresses with the health value. Tried to test Combat Cloak duration with Raptor (mag size too small) and Charger (bit inaccurate) so not greatest experimental design ever.
***
Quick Observations:
-Raptor does not appear to have hipfire / "no scope" penalty -Raptor headshot multiplier 1.4 -Charger headshot multiplier 1.4 -Technical Synergy is applied during cloak bonus; adds with cloak, passive bonuses -Cloak rank 4 bonus additive with rank 1, passive bonuses -Combat Cloak damage buff duration likely only 2s total, less than half as long as Technical Synergy anyway.
Salarian Infiltrator (Lvl 20)
Tac Cloak - Damage, Duration, Combat Rank 1 - 50% Weapon Dmg, Power Dmg Rank 4 - 40% Weapon Dmg, 50% Power Dmg Rank 6 - 2s duration
Offensive Tech - Power, Armor, Tech Synergy 8% Weapon dmg, 30% Power dmg Rank 6 - 30% Weapon Dmg for 5s post tech
Test target: Tutorial Kett Chosen
***
Raptor X (126 base damage)
Scoped Shots
At Timediff: 26.492 Health Damage : 136.080 At Timediff: 0.192 Health Damage : 136.080 At Timediff: 0.162 Health Damage : 136.080 At Timediff: 0.231 Health Damage : 136.080 At Timediff: 1.859 Health Damage : 136.080 At Timediff: 14.595 Health Damage : 190.512 hs At Timediff: 0.393 Health Damage : 190.512 hs At Timediff: 0.394 Health Damage : 136.080 At Timediff: 0.930 Health Damage : 136.080
126*(1 + 0.08) = 136.80 bodyshot
126*(1+0.08)*HS=190.512 --> HS=1.4
No Scope
At Timediff: 16.293 Health Damage : 190.512 hs At Timediff: 8.825 Health Damage : 136.080 At Timediff: 10.762 Health Damage : 136.080
No damage penalty for hip fire observed -accuracy penalty limits on target hits at tested range
***
Charger X (48 base damage)
At Timediff: 34.360 Health Damage : 51.840 At Timediff: 0.560 Health Damage : 51.840 At Timediff: 0.426 Health Damage : 51.840 At Timediff: 0.361 Health Damage : 51.840 At Timediff: 0.330 Health Damage : 51.840 At Timediff: 0.394 Health Damage : 51.840 At Timediff: 0.326 Health Damage : 51.840 At Timediff: 0.328 Health Damage : 51.840 At Timediff: 0.362 Health Damage : 51.840 At Timediff: 0.295 Health Damage : 51.840 At Timediff: 14.227 Health Damage : 109.440 <-cloak At Timediff: 0.095 Health Damage : 109.440 At Timediff: 0.096 Health Damage : 109.440 At Timediff: 0.094 Health Damage : 109.440 At Timediff: 0.423 Health Damage : 109.440 At Timediff: 0.097 Health Damage : 109.440 At Timediff: 0.098 Health Damage : 109.440 At Timediff: 0.089 Health Damage : 109.440 At Timediff: 0.041 Health Damage : 109.440 At Timediff: 0.179 Health Damage : 109.440 At Timediff: 0.086 Health Damage : 109.440 At Timediff: 0.096 Health Damage : 109.440 At Timediff: 0.053 Health Damage : 109.440 At Timediff: 0.366 Health Damage : 66.240 <-tech synergy At Timediff: 0.089 Health Damage : 66.240 At Timediff: 0.250 Health Damage : 66.240 At Timediff: 0.087 Health Damage : 66.240 At Timediff: 0.093 Health Damage : 66.240 At Timediff: 0.446 Health Damage : 66.240 At Timediff: 0.161 Health Damage : 66.240
Offensive Tech Bonus 48*(1+ 0.08) = 51.84
Offensive Tech, Technical Synergy 48*(1 + 0.08 + 0.3) = 66.24
Offensive Tech, Technical Synergy, Rank 1 Cloak, Rank 4 Cloak 48*(1 + 0.08 + 0.3 + 0.5 + 0.4) = 109.44
At Timediff: 0.094 Health Damage : 51.840 At Timediff: 0.057 Health Damage : 51.840 At Timediff: 0.093 Health Damage : 72.576 At Timediff: 0.091 Health Damage : 72.576 <-HS
HS = 1.4
--
Combat Cloak Bonus Duration
At Timediff: 12.896 Health Damage : 109.440 At Timediff: 0.139 Health Damage : 109.440 At Timediff: 0.114 Health Damage : 109.440 At Timediff: 0.159 Health Damage : 109.440 At Timediff: 0.093 Health Damage : 109.440 At Timediff: 0.107 Health Damage : 109.440 At Timediff: 0.082 Health Damage : 109.440 At Timediff: 0.061 Health Damage : 109.440 At Timediff: 0.077 Health Damage : 109.440 At Timediff: 0.075 Health Damage : 153.216 <-HS At Timediff: 0.094 Health Damage : 153.216 At Timediff: 0.090 Health Damage : 153.216 At Timediff: 0.061 Health Damage : 153.216 At Timediff: 0.087 Health Damage : 109.440 At Timediff: 0.086 Health Damage : 109.440 At Timediff: 0.079 Health Damage : 109.440 At Timediff: 0.059 Health Damage : 66.240 At Timediff: 0.092 Health Damage : 66.240 At Timediff: 0.360 Health Damage : 66.240 At Timediff: 0.289 Health Damage : 66.240 At Timediff: 0.071 Health Damage : 66.240 At Timediff: 0.086 Health Damage : 66.240 At Timediff: 0.085 Health Damage : 66.240 At Timediff: 0.096 Health Damage : 66.240 At Timediff: 0.257 Health Damage : 66.240 At Timediff: 0.093 Health Damage : 66.240 At Timediff: 0.060 Health Damage : 66.240 At Timediff: 0.093 Health Damage : 66.240 At Timediff: 0.659 Health Damage : 66.240
48*(1 + 0.08 + 0.3 + 0.5 + 0.4)*1.4 = 153.216
At Timediff: 12.393 Health Damage : 392.000 <-energy drain At Timediff: 0.327 Health Damage : 153.216 At Timediff: 0.094 Health Damage : 153.216 At Timediff: 0.072 Health Damage : 109.440 At Timediff: 0.073 Health Damage : 109.440 At Timediff: 0.095 Health Damage : 109.440 At Timediff: 0.138 Health Damage : 109.440 At Timediff: 0.094 Health Damage : 109.440 At Timediff: 0.256 Health Damage : 109.440 At Timediff: 0.089 Health Damage : 109.440 At Timediff: 0.095 Health Damage : 66.240 At Timediff: 0.050 Health Damage : 66.240 At Timediff: 0.087 Health Damage : 66.240 At Timediff: 0.095 Health Damage : 66.240 At Timediff: 0.098 Health Damage : 66.240 At Timediff: 0.057 Health Damage : 66.240 At Timediff: 0.093 Health Damage : 66.240 At Timediff: 0.088 Health Damage : 92.736 At Timediff: 0.093 Health Damage : 66.240 At Timediff: 0.094 Health Damage : 66.240 At Timediff: 0.061 Health Damage : 92.736 At Timediff: 0.093 Health Damage : 66.240 At Timediff: 0.094 Health Damage : 66.240 At Timediff: 0.162 Health Damage : 66.240 At Timediff: 0.094 Health Damage : 66.240 At Timediff: 0.194 Health Damage : 66.240 At Timediff: 0.149 Health Damage : 66.240 At Timediff: 0.094 Health Damage : 66.240 At Timediff: 0.094 Health Damage : 66.240 At Timediff: 0.092 Health Damage : 66.240 At Timediff: 0.160 Health Damage : 92.736 At Timediff: 0.193 Health Damage : 66.240 At Timediff: 0.061 Health Damage : 66.240 At Timediff: 0.093 Health Damage : 66.240 At Timediff: 0.194 Health Damage : 66.240 At Timediff: 0.157 Health Damage : 66.240 At Timediff: 0.195 Health Damage : 51.840 At Timediff: 0.091 Health Damage : 51.840 At Timediff: 0.059 Health Damage : 51.840 At Timediff: 0.093 Health Damage : 51.840
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Post by capn233 on Apr 27, 2017 2:48:13 GMT
Quick addendum to above...
Vanquisher III (705 base) on SI vs Tutorial Kett Chosen
Scope body shot
At Timediff: 37.992 Health Damage : 761.400 At Timediff: 6.690 Health Damage : 761.400
705*(1+0.08) = 761.4
Unscoped body shot
At Timediff: 22.094 Health Damage : 380.700 At Timediff: 19.058 Health Damage : 380.700
380.7/761.4=0.5
Vanquisher III has 0.5x penalty for hipfire / "no-scope"
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Post by peddroelm on Apr 27, 2017 3:04:51 GMT
Tutorial mook irritating because he had like 6 addresses with the health value. Sadly that is not an issue of the tutorial. Its an issue with andromeda/frosbite .. All hit point variables have "copies" but only one is the "real" one.. Increases the tedium a bit .. Viper has *2.1 HS mod and *0.5 out of scope. Cloaking after casting DOT doesn't increase DOT damage Cloaking damage bonus can apply to TWO melee attacks INFILTRATOR viper 1 321 // 5% passive weapon damage Timediff: 12.225 Damage : 440.000 // 275 * (1 + 0.6) Timediff: 1.228 Damage : 440.000 // two melee strikes with cloak bonus Timediff: 1.227 Damage : 275.000 Timediff: 15.929 Damage : 337.050 // 321 * (1 + 0.05) scope viper Timediff: 4.059 Damage : 168.525 // out of scope 321 * 0.5 * (1 + 0.05) =168.525 Timediff: 4.961 Damage : 168.525 Timediff: 4.660 Damage : 353.902 // out of scope HS 321 * 0.5 * (1 + 0.05) * 2.1 =353.9025 Timediff: 7.494 Damage : 120.000 Timediff: 0.493 Damage : 25.000 Timediff: 0.514 Damage : 25.000 Timediff: 0.475 Damage : 25.000 Timediff: 0.493 Damage : 25.000 Timediff: 0.493 Damage : 25.000 Timediff: 0.494 Damage : 25.000 // Cloaking after casting DOT doesn't increase DOT damage Timediff: 0.493 Damage : 25.000 Timediff: 0.494 Damage : 25.000 Timediff: 0.493 Damage : 25.000 Timediff: 0.493 Damage : 25.000 Timediff: 0.493 Damage : 25.000 Timediff: 0.493 Damage : 25.000 Timediff: 12.261 Damage : 707.805 // HS 321 * (1 + 0.05) * 2.1 =707.805
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akots
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August 2016
akots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
akots
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Post by akots on Apr 27, 2017 4:15:41 GMT
If that holds true for other enemies, we've got weaker weapons but Plat comparable enemies in terms of health (but not damage), and yet somehow the game is easier than ME3. It is not easier, it is probably harder because the last 4 waves have been cut off. IDK but maybe the game becomes essentially unplayable on later waves or takes too long to finish and they just castrated it right through the middle without even trying to balance or adjust. If talking about time, average gold pug in Meda takes about 15-16 munites minus two minutes for extraction, so something around 13-14 min times 2 = 26-28 plus extraction = about 28-30 minutes. Which looks like quite slow platinum to me.
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Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
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3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
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Post by Abramsrunner on Apr 27, 2017 4:20:58 GMT
I heard the devs say the Remnant weapons are more effective vs shields, any truth to that?
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