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Post by konfeta on Jul 4, 2017 16:41:03 GMT
I believe the flat cables also count on the Nullifier as a weakspot.
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Post by peddroelm on Jul 4, 2017 16:52:56 GMT
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lexxxich
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 159 Likes: 137
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lexxxich
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lexxxich
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by lexxxich on Jul 4, 2017 17:24:41 GMT
Image for Destroyer and it's turrets appears to be missing. Do whole turrets count as weak point for Destroyer? Or one has to shoot them in specific part? My experience suggests the latter, since sometimes turrets go down very fast, and sometimes much slower. Are they also vulnerable to being shot into gunports?
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capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jul 4, 2017 17:29:30 GMT
Image for Destroyer and it's turrets appears to be missing. Do whole turrets count as weak point for Destroyer? Or one has to shoot them in specific part? My experience suggests the latter, since sometimes turrets go down very fast, and sometimes much slower. Are they also vulnerable to being shot into gunports? It is missing because we were discussing that on discord and I pulled it, then did a match and retested it. It is more or less the entire turret. Apparently in the files it is listed as the "pivot joint" per Hello_Isaac, but was getting weakpoint hits with my Sidewinder pretty much any place I shot.
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rlro
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
Posts: 288 Likes: 386
inherit
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0
Nov 28, 2017 23:47:05 GMT
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rlro
288
Mar 17, 2017 22:13:59 GMT
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rlro
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by rlro on Jul 4, 2017 17:34:08 GMT
I believe the flat cables also count on the Nullifier as a weakspot. Yes, AFAIK.
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Nov 28, 2017 15:18:56 GMT
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N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
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Post by N7Mith on Jul 4, 2017 19:17:36 GMT
Pretty sure the Observer's weak point is much bigger. The entire body, without the bulky things.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jul 4, 2017 19:54:51 GMT
I believe the flat cables also count on the Nullifier as a weakspot. Yeah from the front they appear to work, from the rear it doesn't seem like it gives credit. The pod part from the rear works though. Pretty sure the Observer's weak point is much bigger. The entire body, without the bulky things. I don't know about the much part. It seems like you can hit it further from the port to the top or the bottom than to the sides, it might be the plates, I don't know. If the weak point area truly is a sphere for every unit, then this makes a bit of sense given that the observer body is wider than tall. I don't know how a sphere applies to the Nullifier leg ribbon though.
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Post by peddroelm on Jul 5, 2017 4:04:31 GMT
APEX hand to hand +1 melee, -0.25 PD, -0.25 WD (killer gladiator jump melee)
duelist test HP, 1733483234, 0, 965DF600, 7600.000, 4361.595, 3403.750, -957.845 SH, 1733483234, 0, 966AFC70, 2375.000, 2375.000, 1417.155, -957.845 HP, 1733485328, 2094, 965DF600, 7600.000, 3403.750, 643.550, -2760.200
melee 740 * (1 + 0.33 + 0.15 + 0.8 + 0.45 + 1) = 2760.2
jump melee AOE: 385 * 0.667 * (1 + 0.33 + 0.15 + 0.8 + 0.45 + 1) = 957.84535 (gladiator should have some crazy jump melee numbers in those APEX missions)
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Post by killabkilledb on Jul 5, 2017 6:54:15 GMT
Searched hear, elsewhere and couldn't find a definitive answer. Is Rank 5B of tech armor broken? [stabilization +50% weapons accuracy while moving]
I feel the hurricane is very tight on this class but some people thing its broken?
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Post by peddroelm on Jul 5, 2017 8:00:34 GMT
Searched hear, elsewhere and couldn't find a definitive answer. Is Rank 5B of tech armor broken? [stabilization +50% weapons accuracy while moving] I feel the hurricane is very tight on this class but some people thing its broken? whether it works or not cannot be Simply determined with the damage log. (damage inflicted will be same and some bullets will hit the target either way) .. Hello_Isaac looking trough the game files says it does nothing .. (this is NOT definitive proof) I don't even know what the game considers firing "on the move" and how many players use it .. (holding the fire button down while also holding a move button down? - who even does that ? most players tend to stand still while firing even if some zip zap around more than others between the gun firing periods). Firing during jump animation ? No clue .. Is being out of cover (while standing still) firing on the move for the game (stupid)?? Any other way to get + 50 accuracy on another class (ex hovering havok +55 accuracy)? Use that with an inaccurate gun and see if the effects are obvious vs tutorial wall.. Then go back to sentinel and see if you can replicate the "obvious" effects with 6B on her ...
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Nov 28, 2017 15:18:56 GMT
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N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
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Post by N7Mith on Jul 5, 2017 9:39:35 GMT
Searched hear, elsewhere and couldn't find a definitive answer. Is Rank 5B of tech armor broken? [stabilization +50% weapons accuracy while moving] I feel the hurricane is very tight on this class but some people thing its broken? whether it works or not cannot be Simply determined with the damage log. (damage inflicted will be same and some bullets will hit the target either way) .. Hello_Isaac looking trough the game files says it does nothing .. (this is NOT definitive proof) I don't even know what the game considers firing "on the move" and how many players use it .. (holding the fire button down while also holding a move button down? - who even does that ? most players tend to stand still while firing even if some zip zap around more than others between the gun firing periods). Firing during jump animation ? No clue .. Is being out of cover (while standing still) firing on the move for the game (stupid)?? Any other way to get + 50 accuracy on another class (ex hovering havok +55 accuracy)? Use that with an inaccurate gun and see if the effects are obvious vs tutorial wall.. Then go back to sentinel and see if you can replicate the "obvious" effects with 6B on her ... Actually a lot of players aim with the move stick, as well as doing the 'halo-dance' while firing in the open. Moving is a very important part of damage reduction. Not in numbers of course, but in effect. And if this would work opposite of unmoving defense there's definitely some accuracy to be gained on various playstyles. Also TSol's hovering and shooting would benefit.
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Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
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Post by N7Mith on Jul 5, 2017 10:15:08 GMT
I believe the flat cables also count on the Nullifier as a weakspot. Yeah from the front they appear to work, from the rear it doesn't seem like it gives credit. The pod part from the rear works though. Pretty sure the Observer's weak point is much bigger. The entire body, without the bulky things. I don't know about the much part. It seems like you can hit it further from the port to the top or the bottom than to the sides, it might be the plates, I don't know. If the weak point area truly is a sphere for every unit, then this makes a bit of sense given that the observer body is wider than tall. I don't know how a sphere applies to the Nullifier leg ribbon though. Considering that you almost never not get a weakpoint hit when it's facing you, yes; much bigger.
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Schachmatt123
N3
Games: Mass Effect Trilogy, KOTOR
Origin: Schachmatt123
Posts: 336 Likes: 1,135
inherit
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0
Sept 19, 2024 1:38:35 GMT
1,135
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336
August 2016
schachmatt123
Mass Effect Trilogy, KOTOR
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Post by Schachmatt123 on Jul 7, 2017 6:03:03 GMT
Just played a game with the human adept at rank XX. He doesn't feel any different than before. Does the new damage bonuses work at all or have they stealth buffed enemies?
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0
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lennybusker
1,862
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
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Post by lennybusker on Jul 7, 2017 6:26:11 GMT
Salarian Infiltrator X, 1/1/1/0/0
HP, 68425439, 9703, A2A835C0, 2700.000, 1885.985, 1860.985, -25.000 Sticky Grenade stick HP, 68426936, 1497, A2A835C0, 2700.000, 1860.985, 760.985, -1100.000 Sticky Grenade boom
Human Infiltrator XX, 1/1/1/0/0
HP, 68587571, 94599, 834494B0, -0.000, 2700.000, 2675.000, -25.000 Sticky Grenade stick HP, 68589068, 1497, 834494B0, -0.000, 2675.000, 1135.000, -1540.000 Sticky Grenade boom
1.4X. Working as intended.
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Post by peddroelm on Jul 7, 2017 7:05:03 GMT
1.09 tested Adept XX (bonuses are additive to power damage, melee and combo damage multiplier). In game listed as 39% but in tests 0.4
HP, 1729796, 1729796, 932619D0, 2256.250, 2256.250, 1164.250, -1092.000 // shockwave HP, 1729812, 16, 932619D0, 2256.250, 2256.250, 1279.365, -976.885 // BE
pull shock // shockwave impact 400 * (1 + 0.5 + 0.2 + 0.4) * 1.3 = 1092 // Gold BE 791 * 0.5 * (1 + 0.5 + 0.4) * 1.3 = 976.885
HP, 1811078, 16, 84284E70, 2375.000, 2375.000, 2320.750, -54.250 HP, 1811093, 15, 94E483F0, 2375.000, 2375.000, 2320.750, -54.250 HP, 1811812, 719, 8974B300, 2256.250, 2256.250, 786.250, -1470.000 // exploding HP, 1811843, 31, 84A926C0, 2375.000, 2375.000, 905.000, -1470.000 HP, 1811859, 16, 84284E70, 2375.000, 2375.000, 905.000, -1470.000 HP, 1811875, 16, 94E483F0, 2375.000, 2375.000, 905.000, -1470.000 //the new exploding singularity is monstrous vs gold 700 * (1 + 0.5 + 0.4 + 0.2) = 1470 // singularity DOT without expose (35 / 2) * (1 + 1 + 0.5 + 0.4 + 0.2) = 54.25
HP, 1828546, 16671, 847CD910, 2256.250, 2256.250, 1576.250, -680.000 HP, 1834453, 5907, 8DBACB30, 2256.250, 2256.250, 1576.250, -680.000 // melee 400 * (1 + 0.4 + 0.3) = 680
// pull + shockwave HP, 1902953, 20485, 8E519E80, 2375.000, 2375.000, 1535.000, -840.000 // shockwave HP, 1902968, 15, 9B6592D0, 2375.000, 2375.000, 1283.000, -1092.000 // shockwave vs pulled HP, 1902968, 0, 9B6592D0, 2375.000, 2375.000, 1398.115, -976.885 // BE vs pulled HP, 1902984, 16, 8CA941A0, 2375.000, 2375.000, 1398.115, -976.885 // BE vs pulled HP, 1903000, 16, 8E519E80, 2375.000, 2375.000, 1623.550, -751.450 // BE HP, 1903359, 359, 8CA941A0, 2375.000, 2375.000, 1283.000, -1092.000 // shockwave vs pulled HP, 1903390, 31, 8CA941A0, 2375.000, 2375.000, 1398.115, -976.885 // BE vs pulled HP, 1903406, 16, 8E519E80, 2375.000, 2375.000, 1623.550, -751.450 // BE // shockwave impact 400 * (1 + 0.5 + 0.2 + 0.4) = 840 // shockwave impact 400 * (1 + 0.5 + 0.2 + 0.4) * 1.3 = 1092 (pull debuff) //791 * 0.5 * (1 + 0.5 + 0.4) = 751.45
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Post by peddroelm on Jul 7, 2017 7:32:32 GMT
hello_isaac tests Kishock (discord) kishock II 1399 base kishock IX 1952 base
*1 hipfire modifier 0.7 weakspot bonus full charge modifier *1.5 0.7 impact damage (benefits from weakspot multiplier) 0.3 DOT component over 3 seconds, 2 times per second. ( NOT affected by weakspot multiplier or charge multiplier ) *1 multiplier vs health, armor and shields
HP, 1717130921, 9468, A63DD2D0, 2256.250, 2256.250, 534.586, -1721.664 HP, 1717131406, 485, A63DD2D0, 2256.250, 534.586, 411.610, -122.976 HP, 1717131906, 500, A63DD2D0, 2256.250, 411.610, 288.634, -122.976 HP, 1717132406, 500, A63DD2D0, 2256.250, 288.634, 165.658, -122.976 HP, 1717132906, 500, A63DD2D0, 2256.250, 165.658, 42.682, -122.976 uncharged vs raider
HP, 1717140156, 6750, CAB9AA00, 0.000, 4748.199, 2185.703, -2562.496 HP, 1717140640, 484, CAB9AA00, 0.000, 2185.703, 2082.727, -102.976 HP, 1717141140, 500, CAB9AA00, 0.000, 2082.727, 1979.751, -102.976 HP, 1717141640, 500, CAB9AA00, 0.000, 1979.751, 1876.775, -102.976 HP, 1717142140, 500, CAB9AA00, 0.000, 1876.775, 1773.799, -102.976 HP, 1717142640, 500, CAB9AA00, 0.000, 1773.799, 1670.823, -102.976 HP, 1717143140, 500, CAB9AA00, 0.000, 1670.823, 1567.847, -102.976 charged vs anarchist
HP, 1717658562, 30453, C8C81C10, 0.500, 1900.000, 0.000, -1900.000 HP, 1717663265, 4703, C9319DE0, 0.000, 1900.000, 178.336, -1721.664 both are adhi, uncharged shots first is weak point, second is normal hit
HP, 1717723828, 38766, C9C32CB0, 0.000, 4750.000, 1154.505, -3595.495 HP, 1717724328, 500, C9C32CB0, 0.000, 1154.505, 1051.529, -102.976 HP, 1717724828, 500, C9C32CB0, 0.000, 1051.529, 948.553, -102.976 HP, 1717725328, 500, C9C32CB0, 0.000, 948.553, 845.577, -102.976 HP, 1717725828, 500, C9C32CB0, 0.000, 845.577, 742.601, -102.976 HP, 1717726328, 500, C9C32CB0, 0.000, 742.601, 639.625, -102.976 HP, 1717726828, 500, C9C32CB0, 0.000, 639.625, 536.649, -102.976 anarchist
HP, 1718026593, 5531, CA61E910, 0.000, 4750.000, 0.000, -4750.000 charged weak point anarchist :stuck_out_tongue:
HP, 1718060500, 5938, 9EA91AB0, 2256.250, 2256.250, 534.586, -1721.664 HP, 1718061000, 500, 9EA91AB0, 2256.250, 534.586, 411.610, -122.976 HP, 1718061500, 500, 9EA91AB0, 2256.250, 411.610, 288.634, -122.976 HP, 1718062000, 500, 9EA91AB0, 2256.250, 288.634, 165.658, -122.976 HP, 1718062500, 500, 9EA91AB0, 2256.250, 165.658, 42.682, -122.976 HP, 1718063000, 500, 9EA91AB0, 2256.250, 42.682, 0.000, -42.682
batarian fist base melee 750.
Fist + Combo (order)
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Uchimura
N3
101/210 UR (Classic)
Origin: KenjiJU
Posts: 717 Likes: 1,153
inherit
6919
0
Sept 26, 2017 3:52:31 GMT
1,153
Uchimura
101/210 UR (Classic)
717
April 2017
uchimura
KenjiJU
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Post by Uchimura on Jul 7, 2017 8:56:29 GMT
Does anyone know if Cobra gets the buff from Cloak?
Was playing Plat earlier and some missiles would do jack while others seemed to finish boss types off.
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April 2017
peddroelm
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Post by peddroelm on Jul 7, 2017 9:35:43 GMT
1.09 Batarian Scrapper test results: base melee damage for batarian gauntlet = 750 Melee attack batarian gauntlet acts as a combo detonator with 0.7 multiplier (penalty). snap freeze snap freeze (*1 vs all defenses) 250 base damage (pretty low compared to the other powers that hover around 400+ nowadays - so inflicting damage is not the primary purpose). Damage is split in 4 damage ticks over 1.06 seconds. (every 256 milliseconds). During this 1.06 forced sustained animation you character can be staggered and some of the ticks can miss (your target won't end up frozen/debuffed ) .. Can apply a generic 20% 5b debuff vs health and armor (will apply to snap freeze damage ticks and cryo explosion damage ...and all the other damage sources ). Similar to cryo beam it can also apply MASSIVE 50% + 65% (6a) damage debuff vs armor. (most relevant perhaps for cutting through platinum mountains of armor) ..While this vs armor debuff applies to melee and weapon damage it WILL NOT apply to snap freeze damage ticks or to the cryo explosion that can be produced when detonating the effect. If you do chose to detonate the effect for a cryo explosion vs armor ( think well and hard about the potential * (1 + 0.5 + 0.2 + 0.65) gun damage multiplier you're about to cancel ) you have 2 options: -a melee strike will get the full vs armor debuff but the Cryo Explosion will get *0.7 combo penalty -b full cryo explosion damage fallowed by concussive damage WITHOUT the vs armor debuff .. It depends a bit on either you invested on concussive damage or melee damage, but the maximum potential damage, when investing in melee damage of option a is much higher than what option b can do when investing in concussive power damage. For platinum (with a team that knows what its doing - NO FIRE/NO DETONATING FROZEN ARMOR) 5a extended frozen duration might have some value. (pretty certain you can also extend frozen debuff duration indefinitely using cryo ammo anyway) test numbers 0.25 PD gear, 0.2 PD passive ; 0.05 WD passive ; 0.21 WD gear
HP, 6702156, 22844, 89702C40, 783.750, 783.750, 693.125, -90.625 // (250 / 4) * (1 + 0.2 + 0.25) = 90.625 HP, 6702421, 265, 89702C40, 783.750, 783.750, 693.125, -90.625 HP, 6702687, 266, 89702C40, 783.750, 783.750, 693.125, -90.625 HP, 6702953, 266, 89702C40, 783.750, 783.750, 693.125, -90.625
HP, 6964578, 2422, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6964843, 265, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6965109, 266, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6965375, 266, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6970703, 5328, 9949DF60, 783.750, 783.750, 33.750, -750.000 HP, 6970718, 15, 9949DF60, 783.750, 783.750, 535.950, -247.800 // bronze cryo vs health 354 * 0.7 = 247.8
went 4a 5b 6a 0.2 debuff vs health ; 0.3 0.5 inpower damage 0.5 + 0.2 + 0.65 debuff vs armor
HP, 9067812, 8484, 98FB4BF0, 2375.000, 2375.000, 2234.375, -140.625 // vs health; benefits own debuff HP, 9068078, 266, 98FB4BF0, 2375.000, 2375.000, 2206.250, -168.750 HP, 9068343, 265, 98FB4BF0, 2375.000, 2375.000, 2206.250, -168.750 HP, 9068609, 266, 98FB4BF0, 2375.000, 2375.000, 2206.250, -168.750 (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) = 140.625 (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) * 1.2 = 168.75 SF + Concussive HP, 9121812, 250, 9ABB1D30, 1187.500, 1187.500, 1018.750, -168.750 HP, 9122078, 266, 9ABB1D30, 1187.500, 1187.500, 1018.750, -168.750 HP, 9122343, 265, 9ABB1D30, 1187.500, 1187.500, 1018.750, -168.750 HP, 9123546, 1203, 9ABB1D30, 1187.500, 1187.500, 371.500, -816.000 // CE gold 680 * 1.2 = 816 HP, 9123562, 16, 9ABB1D30, 1187.500, 1187.500, 421.900, -765.600 // Concussive //concussive 440 * (1 + 0.25 + 0.2) * 1.2 = 765.6
HP, 9202671, 1578, 9ABB1D30, 1187.500, 1187.500, 287.500, -900.000 // melee 750 * 1.2 = 900 HP, 9202687, 16, 9ABB1D30, 1187.500, 1187.500, 616.300, -571.200 // CE gold * 0.7 680 * 0.7 * 1.2 = 571.2
HP, 9324812, 78, 8FD76D80, 1187.500, 1187.500, 1089.220, -98.280 // gun rozerad 5 + 0.21 HP, 9324875, 63, 8FD76D80, 1187.500, 1187.500, 1089.220, -98.280 // 78 * (1 + 0.21 + 0.05) =98.28
HP, 9401453, 7610, 9AC5C080, 7600.000, 4671.325, 4530.700, -140.625 // nulifier HP, 9401984, 531, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9402250, 266, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9403843, 1593, 9AC5C080, 7600.000, 7600.000, 5837.500, -1762.500 // 750 * (1 + 0.5 + 0.2 + 0.65) = 1762.5 melee HP, 9403859, 16, 9AC5C080, 7600.000, 7600.000, 6743.200, -856.800 // 680 * 0.7 * 1.5 * 1.2 = 856.8 CE (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) = 140.625 (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) * 1.2 = 168.75
same vs armor with concussive HP, 9500328, 2094, 9AC5C080, 7600.000, 7600.000, 7459.375, -140.625 HP, 9500593, 265, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9500859, 266, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9501125, 266, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9501796, 671, 9AC5C080, 7600.000, 7600.000, 6376.000, -1224.000 // Cryo exp 680 * 1.5 * 1.2 = 1224 HP, 9501828, 16, 9AC5C080, 7600.000, 7600.000, 6834.400, -765.600 // concussive 440 * (1 + 0.25 + 0.2) * 1.2 = 765.6
gun vs gold armor HP, 9538531, 110, 9AC5C080, 7600.000, 7600.000, 7521.720, -78.280 // (78 * (1 + 0.21 + 0.05)) - 20 = 78.28 HP, 9538625, 94, 9AC5C080, 7600.000, 7600.000, 7521.720, -78.280
HP, 9590296, 250, 9A7CCDA0, 2375.000, 2375.000, 2206.250, -168.750 HP, 9590312, 16, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9590328, 16, 896221C0, 2375.000, 2375.000, 2234.375, -140.625 HP, 9591859, 1531, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 // gun vs frozen armor HP, 9591984, 125, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 // (78 * (1 + 0.21 + 0.05) * (1 + 0.5 + 0.2 + 0.65)) - 20 = 210.958 HP, 9592218, 234, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9592296, 78, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9592406, 110, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9592468, 62, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9593421, 953, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9593546, 125, 9AC5C080, 7600.000, 7600.000, 7354.398, -245.602 // weak (78 * (1 + 0.21 + 0.05) * 1.15 * (1 + 0.5 + 0.2 + 0.65)) - 20 = 245.6017
// add munitions trainig debuff into the mix HP, 12733796, 62, 9B330410, 7600.000, 7600.000, 7339.192, -260.808 // (78 * (1 + 0.21 + 0.18) * (1 + 0.5 + 0.2 + 0.65 + 0.24)) - 20 = 260.8078 HP, 12733859, 63, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12733968, 109, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12734031, 63, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12734093, 62, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12734500, 407, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
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inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
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Post by peddroelm on Jul 7, 2017 10:33:18 GMT
1.09 throw 6b works again
human sentinel XX (0.4 PD, 0.4 combo , 0.4 WD) throw 50 240 0.35, 0.45 ; * 1.3 combo damage ed: 175 0.25 0.35 0.1 WD; 0.4 MD, 0.5 combo damage , 0.55 PD 0.25 PD gear
HP, 15124156, 965688, 994292D0, 2375.000, 2375.000, 1885.000, -490.000 // ED 175 * (1 + 0.25 + 0.35 + 0.55 + 0.4 + 0.25) = 490 HP, 15125062, 906, 994292D0, 2375.000, 2375.000, 1154.820, -1220.180 // TB 494 * 1.3 * (1 + 0.5 + 0.4) = 1220.18 HP, 15125078, 16, 98434120, 2375.000, 2375.000, 1154.820, -1220.180 HP, 15125093, 15, 994292D0, 2375.000, 2375.000, 2225.000, -150.000 // 50 * (1 + 0.35 + 0.45 + 0.4 + 0.55 + 0.25) = 150 HP, 15125312, 219, 98434120, 2375.000, 2375.000, 2165.000, -210.000 // ? HP, 15125343, 31, 98434120, 2375.000, 2375.000, 875.000, -1500.000 // ? HP, 15125343, 0, 994292D0, 2375.000, 2375.000, 1655.000, -720.000 // 240 * (1 + 0.35 + 0.45 + 0.4 + 0.55 + 0.25) =720 HP, 15125703, 360, 98434120, 2375.000, 2375.000, 2350.500, -24.500 // tech burst dot HP, 15125718, 15, 994292D0, 2375.000, 2375.000, 2350.500, -24.500
concussive "BE" damage NOT affected by +combo damage
HP, 16589734, 2297, 8C03FDD0, 1600.000, 261.142, 0.000, -261.142 HP, 16589765, 31, 9A03DB50, 1600.000, 800.000, 0.000, -800.000
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inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
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Post by JRandall0308 on Jul 7, 2017 12:33:08 GMT
Can you (re)-test Cobras to see how much damage they do? They seem really pathetic now but that might be just my salty tears getting in the way of actually seeing enemy health bars go down.
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inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
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Post by peddroelm on Jul 7, 2017 12:37:54 GMT
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inherit
1677
0
483
cryosferon
217
Sept 26, 2016 7:54:33 GMT
September 2016
cryosferon
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Post by cryosferon on Jul 7, 2017 14:23:56 GMT
1.09 Batarian Scrapper test results: base melee damage for batarian gauntlet = 750 Melee attack batarian gauntlet acts as a combo detonator with 0.7 multiplier (penalty). snap freeze snap freeze (*1 vs all defenses) 250 base damage (pretty low compared to the other powers that hover around 400+ nowadays - so inflicting damage is not the primary purpose). Damage is split in 4 damage ticks over 1.06 seconds. (every 256 milliseconds). During this 1.06 forced sustained animation you character can be staggered and some of the ticks can miss (your target won't end up frozen/debuffed ) .. Can apply a generic 20% 5b debuff vs health and armor (will apply to snap freeze damage ticks and cryo explosion damage ...and all the other damage sources ). Similar to cryo beam it can also apply MASSIVE 50% + 65% (6a) damage debuff vs armor. (most relevant perhaps for cutting through platinum mountains of armor) ..While this vs armor debuff applies to melee and weapon damage it WILL NOT apply to snap freeze damage ticks or to the cryo explosion that can be produced when detonating the effect. If you do chose to detonate the effect for a cryo explosion vs armor ( think well and hard about the potential * (1 + 0.5 + 0.2 + 0.65) gun damage multiplier you're about to cancel ) you have 2 options: -a melee strike will get the full vs armor debuff but the Cryo Explosion will get *0.7 combo penalty -b full cryo explosion damage fallowed by concussive damage WITHOUT the vs armor debuff .. It depends a bit on either you invested on concussive damage or melee damage, but the maximum potential damage, when investing in melee damage of option a is much higher than what option b can do when investing in concussive power damage. For platinum (with a team that knows what its doing - NO FIRE/NO DETONATING FROZEN ARMOR) 5a extended frozen duration might have some value. (pretty certain you can also extend frozen debuff duration indefinitely using cryo ammo anyway) test numbers 0.25 PD gear, 0.2 PD passive ; 0.05 WD passive ; 0.21 WD gear
HP, 6702156, 22844, 89702C40, 783.750, 783.750, 693.125, -90.625 // (250 / 4) * (1 + 0.2 + 0.25) = 90.625 HP, 6702421, 265, 89702C40, 783.750, 783.750, 693.125, -90.625 HP, 6702687, 266, 89702C40, 783.750, 783.750, 693.125, -90.625 HP, 6702953, 266, 89702C40, 783.750, 783.750, 693.125, -90.625
HP, 6964578, 2422, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6964843, 265, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6965109, 266, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6965375, 266, 9949DF60, 783.750, 783.750, 693.125, -90.625 HP, 6970703, 5328, 9949DF60, 783.750, 783.750, 33.750, -750.000 HP, 6970718, 15, 9949DF60, 783.750, 783.750, 535.950, -247.800 // bronze cryo vs health 354 * 0.7 = 247.8
went 4a 5b 6a 0.2 debuff vs health ; 0.3 0.5 inpower damage 0.5 + 0.2 + 0.65 debuff vs armor
HP, 9067812, 8484, 98FB4BF0, 2375.000, 2375.000, 2234.375, -140.625 // vs health; benefits own debuff HP, 9068078, 266, 98FB4BF0, 2375.000, 2375.000, 2206.250, -168.750 HP, 9068343, 265, 98FB4BF0, 2375.000, 2375.000, 2206.250, -168.750 HP, 9068609, 266, 98FB4BF0, 2375.000, 2375.000, 2206.250, -168.750 (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) = 140.625 (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) * 1.2 = 168.75 SF + Concussive HP, 9121812, 250, 9ABB1D30, 1187.500, 1187.500, 1018.750, -168.750 HP, 9122078, 266, 9ABB1D30, 1187.500, 1187.500, 1018.750, -168.750 HP, 9122343, 265, 9ABB1D30, 1187.500, 1187.500, 1018.750, -168.750 HP, 9123546, 1203, 9ABB1D30, 1187.500, 1187.500, 371.500, -816.000 // CE gold 680 * 1.2 = 816 HP, 9123562, 16, 9ABB1D30, 1187.500, 1187.500, 421.900, -765.600 // Concussive //concussive 440 * (1 + 0.25 + 0.2) * 1.2 = 765.6
HP, 9202671, 1578, 9ABB1D30, 1187.500, 1187.500, 287.500, -900.000 // melee 750 * 1.2 = 900 HP, 9202687, 16, 9ABB1D30, 1187.500, 1187.500, 616.300, -571.200 // CE gold * 0.7 680 * 0.7 * 1.2 = 571.2
HP, 9324812, 78, 8FD76D80, 1187.500, 1187.500, 1089.220, -98.280 // gun rozerad 5 + 0.21 HP, 9324875, 63, 8FD76D80, 1187.500, 1187.500, 1089.220, -98.280 // 78 * (1 + 0.21 + 0.05) =98.28
HP, 9401453, 7610, 9AC5C080, 7600.000, 4671.325, 4530.700, -140.625 // nulifier HP, 9401984, 531, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9402250, 266, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9403843, 1593, 9AC5C080, 7600.000, 7600.000, 5837.500, -1762.500 // 750 * (1 + 0.5 + 0.2 + 0.65) = 1762.5 melee HP, 9403859, 16, 9AC5C080, 7600.000, 7600.000, 6743.200, -856.800 // 680 * 0.7 * 1.5 * 1.2 = 856.8 CE (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) = 140.625 (250 / 4) * (1 + 0.3 + 0.5 + 0.25 + 0.2) * 1.2 = 168.75
same vs armor with concussive HP, 9500328, 2094, 9AC5C080, 7600.000, 7600.000, 7459.375, -140.625 HP, 9500593, 265, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9500859, 266, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9501125, 266, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9501796, 671, 9AC5C080, 7600.000, 7600.000, 6376.000, -1224.000 // Cryo exp 680 * 1.5 * 1.2 = 1224 HP, 9501828, 16, 9AC5C080, 7600.000, 7600.000, 6834.400, -765.600 // concussive 440 * (1 + 0.25 + 0.2) * 1.2 = 765.6
gun vs gold armor HP, 9538531, 110, 9AC5C080, 7600.000, 7600.000, 7521.720, -78.280 // (78 * (1 + 0.21 + 0.05)) - 20 = 78.28 HP, 9538625, 94, 9AC5C080, 7600.000, 7600.000, 7521.720, -78.280
HP, 9590296, 250, 9A7CCDA0, 2375.000, 2375.000, 2206.250, -168.750 HP, 9590312, 16, 9AC5C080, 7600.000, 7600.000, 7431.250, -168.750 HP, 9590328, 16, 896221C0, 2375.000, 2375.000, 2234.375, -140.625 HP, 9591859, 1531, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 // gun vs frozen armor HP, 9591984, 125, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 // (78 * (1 + 0.21 + 0.05) * (1 + 0.5 + 0.2 + 0.65)) - 20 = 210.958 HP, 9592218, 234, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9592296, 78, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9592406, 110, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9592468, 62, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9593421, 953, 9AC5C080, 7600.000, 7600.000, 7389.042, -210.958 HP, 9593546, 125, 9AC5C080, 7600.000, 7600.000, 7354.398, -245.602 // weak (78 * (1 + 0.21 + 0.05) * 1.15 * (1 + 0.5 + 0.2 + 0.65)) - 20 = 245.6017
// add munitions trainig debuff into the mix HP, 12733796, 62, 9B330410, 7600.000, 7600.000, 7339.192, -260.808 // (78 * (1 + 0.21 + 0.18) * (1 + 0.5 + 0.2 + 0.65 + 0.24)) - 20 = 260.8078 HP, 12733859, 63, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12733968, 109, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12734031, 63, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12734093, 62, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
HP, 12734500, 407, 9B330410, 7600.000, 7600.000, 7339.192, -260.808
thanks for that! But I am wondering for Cryo Powers in general: does the targed have to be frozen solid in order to be debuffed like that? or is chilled (cryo beam) enough already? Thanks.
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inherit
Asker of Questions
833
0
Aug 27, 2024 17:27:08 GMT
11,041
JRandall0308
4,276
August 2016
jrandall0308
Mass Effect Trilogy, Mass Effect Andromeda
JRandall0308
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Post by JRandall0308 on Jul 7, 2017 14:23:58 GMT
Cobras are useless. Cobra Damage as Percentage of Enemy's HP - Gold(note: did not account for Shieldgate so actual results will be even worse than listed for Shielded enemies) UNIT | Gold | Chosen | 111% | Wraith | 126% | Destined | 168% | Destined Boss | | Anointed | 129% | Anointed Boss | | Ascendant | 39% | Ascendant Orb | 104% | Ascendant Boss | | Ascendant Boss Orb | | Fiend | 40% | Fiend Boss | | Behemoth | 14% | Ahdi | 105% | Raider | 89% | Agent Clone | 722% | Agent | 126% | Agent Boss | | Anarchist | 126% | Anarchist Boss | | Pariah | 126% | Pariah Boss | | Saboteur | 101% | Saboteur Boss | | Sharpshooter | 82% | Berserker | 47% | Berserker Boss | | Hydra | 40% | Hydra Boss | | Blaze Hydra | | Breacher | 168% | Assembler | 84% | Observer | 66% | Observer Boss | | Nullifier | 59% | Nullifier Boss | | Destroyer Turrets | 88% | Destroyer | 34% | Destroyer Boss Turrets | | Destroyer Boss | | Progenitor Turrets | | Progenitor | |
So what can you do with a Cobra on Gold difficulty? You can blow away some chaff enemies that you don't care about. But against bosses and sub-bosses you Cobra does diddly squat. * Tickles the Ascendant or Destroyer for a little over one-third of their HP. * Doesn't even get a Fiend or Hydra or Berserker down to half health. * Does less than one-sixth of a Behemoth's HP in damage. * Will not kill a Raider, Sharpshooter!, Assembler, or Observer LOLOLOLOL. Cobra Damage as Percentage of Enemy's HP - Platinum(note: did not account for Shieldgate so actual results will be even worse than listed for Shielded enemies) UNIT | Platinum | Chosen | 78% | Wraith | 89% | Destined | 119% | Destined Boss | 105% | Anointed | 91% | Anointed Boss | 80% | Ascendant | 27% | Ascendant Orb | 73% | Ascendant Boss | 22% | Ascendant Boss Orb | 58% | Fiend | 28% | Fiend Boss | 22% | Behemoth | 10% | Ahdi | 74% | Raider | 62% | Agent Clone | 508% | Agent | 89% | Agent Boss | 71% | Anarchist | 89% | Anarchist Boss | 71% | Pariah | 89% | Pariah Boss | 79% | Saboteur | 71% | Saboteur Boss | 57% | Sharpshooter | 58% | Berserker | 33% | Berserker Boss | 26% | Hydra | 28% | Hydra Boss | 22% | Blaze Hydra | 18% | Breacher | 119% | Assembler | 59% | Observer | 46% | Observer Boss | 41% | Nullifier | 42% | Nullifier Boss | 33% | Destroyer Turrets | 62% | Destroyer | 24% | Destroyer Boss Turrets | 55% | Destroyer Boss | 21% | Progenitor Turrets | 35% | Progenitor | 18% | |
This time is is simpler to list the enemies you actually CAN kill on Platinum. * Destined? Probably not with Shieldgate. * Agent Clone. LOLOLOL. * Breacher. Assuming you can hit it. And that's it! Everything else on Platinum will survive a Cobra hit.
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inherit
8089
0
5,359
lennybusker
1,862
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
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Post by lennybusker on Jul 7, 2017 14:40:02 GMT
lol jesus christ. I mean, I could tell that's how it was from playing, but I always prefer seeing it in numbers. This is ridiculous.
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inherit
7709
0
1,423
peddroelm
482
Apr 16, 2017 13:06:59 GMT
April 2017
peddroelm
|
Post by peddroelm on Jul 7, 2017 15:06:58 GMT
But I am wondering for Cryo Powers in general: does the targed have to be frozen solid in order to be debuffed like that? or is chilled (cryo beam) enough already? Thanks. the debuff is progressive (takes a couple of ticks to reach maximum effect - also expires in stages). There is a post in this very thread with a link to a post from on BSN SRKm00b detailing the formula for the increasing and decreasing cryo ammo debuff.. Much harder to test on snap freeze since the sustained effect is "forced" - lifting the finger from the button won't stop casting - you need "lucky" staggers from enemies to miss a few ticks.. But from playing the char - you might be ok missing one of the 4 ticks. More than that and you miss a lot of the debuff .. bsn.boards.net/post/666620/thread : "As for the above formula it thus takes (9 * 1/5) = 1.8 seconds to reach the maximum armor debuff value. " Snap freeze reaches maximum debuff faster.
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