Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Jesse Anderson @darokaz I checked with the team and there was indeed a bug that was causing Masterwork Embers to have lower drop rates than intended. Team is working on a fix to get drop rates back up to what they were before the 1.0.3 update. #AnthemGame
Dark Horse Comics @darkhorsecomics THE ART OF ANTHEM HC has arrived! Hundreds of pieces of art and commentary from the creation of @bioware's epic @anthemgame. Choose the standard edition (https://bit.ly/2HdkVh3 ) or limited (https://bit.ly/2VR4iLu ) which includes exclusive extras from the game. #anthemgame
First, I want to thank you for writing this up. I appreciate the honesty of how you (and others) feel about the current state of things. I also want to say that I can’t talk about everything, simply because it is not my area of expertise, or because I don’t have the information you’re looking for. I stand by our statement of being transparent though and will continue to do so here and on other channels.
Now, I want to address some of your points that I can:
Communication - Pre-game release vs Post game release –
To start, things used to be a lot friendlier here for dev team members who normally don’t talk on social channels or forums. They could answer questions, give information and know that they aren’t going to have people getting upset at them. Why would a dev team member take time away from working on the next update to post when they know it’s likely to be met with hostile replies, or they get flamed because can’t answer other questions that players are asking? I don’t mind posting here when things aren’t so nice, but that’s because it’s my job. For the devs it isn’t their job, and I’d like to ask that people remember that when replying to them. When some people say “be nice or the devs will stop posting” it’s 100% true. Be respectful and constructive with your feedback and more team members will likely reply.
Aggravating the community by acknowledging trivial things over major issues –
I have been acknowledging issues that aren’t the major ones you mentioned, but that’s because I can quickly check in on those and work with the team to see how fast we can get them fixed. I also report major issues, but until I get word back on them there is nothing else I can say. Issues like the Masterwork Embers not dropping I can quickly bring to the attention of the team and we can get fixed. I think it’s better that I address the things I can as quickly as I can instead of nothing at all. Also, I try to avoid saying “thanks for the feedback, I’ll share with the team” too many times in reply to posts 😊
Loot though? All I can do is point out what studio leadership shares on channels. They are very aware of all the conversation going on around loot and when they have more details to share, they will.
Now for the EA Help Tweet about Quickplay. The reason we asked for this information is to help us track down the remaining issues players are experiencing in Quickplay in one location, and to get more specifics on what they were doing when they encountered the issue. Having all of that information helps the team track down the bugs faster, which means they’re more likely to be fixed in the next update, which means they can move on to other parts of the patch sooner (other bugs, content, etc.).
Being confidential about the patch notes –
I said this before, but nothing was hidden on purpose in the patch notes. The truth is patch notes come together late in the update process and I do everything I can to ensure they are accurate, but sometimes things slip by with all the moving pieces. I’d much rather put together patch notes even if they are missing a few things instead of doing generic ones that just say “various bug fixes and improvements”. I’ll work with the team to get this process better, but we still may miss something from time to time, especially if it is something that gets added to an update late in the process. We will never hide a nerf or change in the patch notes on purpose, even if it’s something we know the community won’t like. And if we do put in something that the community doesn’t like we’ll do our best to explain why that particular change was made.
Not Learning from previous mistakes – I’m not going to comment on the first two points because I didn’t work on Andromeda and I know how some players feel about EA, but I do want to talk about you addressing how we’re handling feedback.
For feedback, we’ve made a large number of changes based on what players have told us. Not wanting to run to the Forge every time to launch an expedition? We added the ability to launch anywhere in Fort Tarsis, that was because of player feedback. Wanted to visually see loot drop from bosses in Strongholds? Added because of player feedback. If you are talking about feedback on loot in general (and I’m pretty sure you are) I’ve already said that the team is discussing and that more will be likely be shared in the coming days. I know everyone wants to know when, but I don’t have that answer. We do not ignore any feedback from players, sometimes it just takes a bit longer as things need to be discussed for a longer time. We don’t want to say something we can’t do or give incorrect information. Like Chad Robertson said in a Tweet, we aren’t happy with where loot is either, so know that it’s high on our priority list.
Discarding Feedback – Honestly, reading this stings a bit because I never discard feedback. I love this community and am very thankful for everything that has been brought up such as feedback, bug reports, funny posts (༼ つ ◕◕ ༽つ Summon the loot update ༼ つ ◕◕ ༽つ) and everything in between. I’m open to feedback on what you’d like to see the community team do to make you feel welcomed and appreciated. We do our livestreams, blog posts (like the inscriptions write up), patch notes, helping out with issues when we have the info and more. I am always listening and willing to make changes so please, let us know.
Lack of Content – I’m not going to go into this too much as it’s areas that I don’t have control over, or I don’t have the exact info on how the team is addressing. Know that I relay the feedback from the community to the team on ALL of these issues. The team is aware, and they are doing a lot of work to address these concerns.
Turning a good game bad – All I’ll say on this is that Anthem is here to stay. Do we have a lot of work to do to fix parts of the game? Yes, and the team is committed to making improvements and releasing new content.
Conclusion – Again, I want to thank this community for everything. The team is listening to all of your feedback for Anthem on how you’d like to see the game improve, or how you’d like to see us engage with the community differently. I know that players want to see updates faster, but these things can take time to make sure they are done right. We’re very appreciative of this community and look forward to the days, weeks, months and years ahead. Strong Alone, Stronger Together.
Jason Schreier @jasonschreier I keep seeing people spread this idea that EA forced BioWare to make an online game. Not true. EA actually gives its studios a lot of autonomy. Executive pressure is more subtle than "Make this game!" - it's resource maneuvering and "Where's your version of FIFA Ultimate Team?"
Mark Darrah @biomarkdarrah Make sure you are following @untdrew @darokaz @benirvo and @crobertson_atx for the latest on #Anthem I’m a bit out of the loop at the moment. How far out of the loop?
Gracie Arenas Strittmatter➡️ SXSW @maze518 Freelancers! Saturday at #SXSWGaming, catch "The #TechArt of #BioWare's @anthemgame”: @kakebytes, @bencloward, @baos72, & I will highlight some of our work & challenges of creating a new IP! Then join us at the Gaming Expo for a signing! #SXSW2019 #WeAreEA schedule.sxsw.com/2019/events/PP84761
Andrew Lauretta @alauretta The Anthem team did an art blast on ArtStation earlier today! Sooo much awesome art and animation on display here: www.artstation.com/search?q=anthem&sorting=recent … #anthem
In fairness to anthem and the deva I think it’s on fair that I say in some ways the game is improving .yes there’s still issues but I can comfortably play on gm2 farming legendarys (they really don’t drop much) but there is still some hiccups other than loot drop ie when in heart of rage second part of first chest if you get downed and red pawn you’re self you get locked out and teleported and miss the chest . Heart of rage I’ve found to have most drops in general and actually quickest to run . The update took a little time to kick in for me ie gear score not changing in game just change out an item and put it back fixes this Hopefully loot will be fixed as legendary gear maxed out seems to be the only way grandmaster three is going to be possible . So well done people you are getting there slowly which is better than not at all An improvement no matter how big or small is still an improvement
In the latest server-side update, we’ve made some notable changes to the loot drop rate in specific scenarios, which will take effect immediately in a server-side tuning update (you will not need to download anything.)
These changes include:
- Masterwork & Legendary drop rates have been increased for Grandmaster 2 and Grandmaster 3 difficulty levels. - Masterwork & Legendary drop rates have been increased for harder enemies at all difficulty levels. This includes: Legendary Titan, Epic Titan, Legendary Fury, Legendary Acid Ursix and Legendary Luminary Elder.
Origin @origininsider #OriginAccess Subscribers, play Anthem between now and March 31, the "In All Directions" decal is all yours to add that personal touch to any of your javelins. x.ea.com/57316
Chad Robertson @crobertson_atx We’ve been listening to your feedback and analyzing in-game telemetry: we are boosting drop rates in the game for GM2 and GM3 difficulty levels as well as select enemies in the game.
As mentioned previously, this is the first of a series of updates we’re making to loot and endgame progression. You can expect more updates in our next patch.
This change is live in the game NOW, so jump in and enjoy it. We look forward to hearing your thoughts. Note this change might take a few hours to propagate around all our servers for players currently in game.
Blairdog [TSC] @l3lairdog Striders used to be a focal point of the game, ‘forward mobile bases’, now they’re just a part of the scenery. Shame. #Anthem
Shawn Kassian @shawnkassian Trust me, I know. Priorities shifted unfortunately. I really would have loved to see the Striders utilized way more then they were.
Ambush Medic @biomedicambush Is there a functioning system tucked away in a shelf that they could use in the future? I'd love to see it happen eventually.
Shawn Kassian @shawnkassian I mean, anything is possible! Right now everyone's priorities are Quality of Life/Bug Fixes. But I know I am not the only one who thinks it is awesome and would love to see it back so hopefully in the near future we can see more!
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Jesse Anderson @darokaz Chugging coffee and working on the run of show for the next #AnthemGame livestream. More details on what we'll be talking about soon!
Anthem @anthemgame Join @darokaz and a special guest this Wednesday at 1PM PT/3PM CT as they show some new content and talk about the next update coming to #AnthemGame. Tune in and watch here:
Anthem @anthemgame Join @darokaz and a special guest this Wednesday at 1PM PT/3PM CT as they show some new content and talk about the next update coming to #AnthemGame. Tune in and watch here: