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Post by Hrungr on Sept 3, 2019 19:36:34 GMT
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Post by Hrungr on Sept 3, 2019 23:43:45 GMT
Anthem @anthemgame Hey Freelancers: you might want to check out the landmarks around Emerald Abyss. You never know what tomorrow holds...
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Post by Hrungr on Sept 4, 2019 3:13:27 GMT
Andrew Johnson @untdrew Reminder about the following scheduled (approx.) downtime tomorrow for Anthem servers :
NA: 8am - 11am EDT, 7am - 10am CDT, 5am - 8am PDT EU: 1pm - 4pm BST, 2pm - 5pm CEST Japan: 9pm - 12am JST
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Post by Hrungr on Sept 4, 2019 14:17:21 GMT
ANTHEM 1.4.0 PATCH NOTESGeneral Bug Fixes and Improvements www.ea.com/games/anthem/news/update-140Andrew Johnson @untdrewOne highlight I think most of you Freelancers will be excited about: "We’ve increasing Vault limit to 350 items." 👀
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Post by Hrungr on Sept 4, 2019 17:10:19 GMT
Jonathan Warner @bio_Warner Hi friends. I've been away dealing with a family member fighting cancer and will continue to be away from Anthem, maybe for the long run. Thanks to all of you who have helped and supported me during this time, you rock. #Thankful #FuckCancer #StrongerTogether
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Post by Hrungr on Sept 4, 2019 17:13:37 GMT
Anthem @anthemgameNew Arena, new war chests, and increased vault size: Patch 1.4 is now live! Tal Peleg @the_Ur_QuanAnd a little cine nugget somewhere around in the Emerald Abyss. 👀
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Post by Hrungr on Sept 5, 2019 15:12:31 GMT
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Post by Hrungr on Sept 5, 2019 17:12:11 GMT
September Updateby Author -Casey HudsonPosted on - September 5, 2019 blog.bioware.com/2019/09/05/september-update/Humans! It’s been a super busy summer at the studio, but I wanted to get a note out to share some of the things we’ve been up to. AnthemOver the last few weeks we’ve been ramping up our Cataclysm events in Anthem – a season-long event with new arenas, enemies, challenges, and rewards. We have a big team working on Anthem in both Austin and Edmonton, and while it’s been great to see the community response to Cataclysm, I know there’s a lot more work to do to bring out the full potential of the game. We have plans for those more fundamental improvements, but they’ll take time. While the team works towards the longer-term vision of the game, they will also continue to deliver updates to features and content. I believe in Anthem and would love to see its world grow, evolve, and thrive for years to come. Thanks for your patience and support as we do the work of constantly improving and expanding the experience. static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2019/09/Anthem_1920x1080-1024x576.jpgCataclysm, happening now in Anthem. Star WarsTM: The Old RepublicTMI was in our Austin studio recently, where I was able to check out the update our SWTOR team is working on. Star WarsTM: The Old RepublicTMOnslaught is coming this fall, and delivers an adventure spanning several new areas including two new planets, a return to Corellia, plus a new and updated itemization system. I love seeing the team’s enthusiasm and passion for SWTOR, where nearly 8 years after the initial launch, they are demonstrating their long-term commitment to the game with an ambitious update. static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2019/09/SWTOR_1920x1080-1-1024x576.jpgCorellia – Return to this classic Old Republic planet for the Onslaught finale Other Stuff Going OnWe have several other big projects in the works. I wish I could tell you more about them, but they’re mostly super-secret right now. I can say however that one of our projects has a large and growing team in Edmonton working through pre-production, and based on the progress I’m seeing, I can confirm that indeed the Dread Wolf rises. static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2019/09/CaseyBlog_2019-09-04_1920x1080-13-1024x576.jpgWhat are they planning? Moving to New DigsOne of the things I’m most excited about is that after almost 15 years in our previous Edmonton location we have moved to a brand-new state-of-the-art facility in the thriving ICE District downtown. We’ve been very fortunate to have EA’s support in building out three large floors of amazing new office space, custom-designed from the ground up for the future of game development. This represents a tremendous investment in the future of our studio, and I can’t wait to see what we create here. static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2019/09/CaseyBlog_2019-09-04_1920x1080-7-1024x576.jpgstatic.cdn.ea.com/blog.bioware.com/wp-content/uploads/2019/09/CaseyBlog_2019-09-04_1920x1080-8-1024x576.jpgstatic.cdn.ea.com/blog.bioware.com/wp-content/uploads/2019/09/CaseyBlog_2019-09-04_1920x1080-12-1024x576.jpgJoin Us! With these big projects ahead of us, we’re going to need some help, so we’re looking for amazing people to join our teams in both Edmonton and Austin. Have a look at our jobs page and see if there’s something there for you! Ultimately what makes me happiest is working with talented teams on games I know players will love, and having the time and resources to make them amazing. When I look at all of the things going on around BioWare I’m more excited about our future than ever. Thanks for checking out the update and thank you for your continued support! Casey
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Post by Hrungr on Sept 5, 2019 20:04:58 GMT
Tal Peleg @the_Ur_Quan Our team @bioware created the cinematic in the Emerald Abyss, north-east side of Bastion, for Anthem's Cataclysm's 1.4. update. The scene was crafted from the ground up in 4 weeks! Shaper ruins live up to their name. #AnthemGame
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Post by Hrungr on Sept 5, 2019 21:43:12 GMT
Jay Watamaniuk @jaywatamaniukI am active with my phone compass this week at work. ladyiolanthe ladyiolantheIs the new office somewhat labyrinthine? Jay Watamaniuk @jaywatamaniukIndeed. I work on the east side of the new building and often get turned around.
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Post by Hrungr on Sept 5, 2019 23:20:32 GMT
Andrew Johnson @untdrewFreelancers! I've posted a little update on some of the known issues we're tracking in Anthem. Thank you, as always, for your feedback! answers.ea.com/t5/News-Updates/Anthem-1-4-0-Known-Issues-Update/m-p/8176571/highlight/true#M22Hello Freelancers, Thank you for all your feedback over the last couple of days following the release of our 1.4.0 Patch. As many of you have discovered and communicated to us, we have a few issues the team is addressing ASAP (listed below). The good news is, we did not intentionally “stealth nerf” anything. The less good news is, fixing these bugs will require a patch, which the team is feverishly working on now. We’ll have full details in our Patch notes, but here are some of the bigger ones... - Some damage formulas from Gear & Weapons are not functioning as intended. - Some Support items are not functioning as intended. - Jarra’s Wrath is, well… “kinda” OP (yeah, we know) Finally, since we know this may have put a slight damper on this update for many of you, we have decided to extend Week 5 of the Cataclysm an extra week. You’ll now be able to play with all the current Inversions and Seasonal Store items exactly as they are until September 17th. NOTE: As usual, this is not everything that the team is working on, and just a list of some of the biggest reported issues from 1.4.0. If you have additional bugs you are encountering please report them to us on Answers HQ so that the team can properly investigate them. Thanks! -AJ
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Post by Hrungr on Sept 6, 2019 17:11:17 GMT
Andrew Johnson @untdrewHow to be a good Cataclysm teammate #1: Don't shoot the bubbles in the arenas if you're Stability Meter is still full. You get a higher point multiplier if you leave it OFF for as long as you can and your squad mates will appreciate that. 😉 Thank you for coming to my TED Talk. Shoutout to the Australian chap I played with the other day who calmly and politely coached everyone through a nice 10M or so point run on GM2. Be kind above all to your fellow Freelancers.
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Post by Hrungr on Sept 9, 2019 17:32:46 GMT
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Post by Hrungr on Sept 10, 2019 14:20:03 GMT
PATCH NOTES 1.4.1 – SEPTEMBER 10, 2019Bug Fixes and Improvements www.ea.com/en-gb/games/anthem/news/update-141General Bug Fixes & Improvements • The Colossus Battle Cry and Interceptor Target Beacon now properly debuff enemy resistances again. • Fixed a bug that prevented formula bonuses from being applied, which caused unintended damage reduction in certain cases (Steam Vent ability and combo damage inscriptions). • Fixed an issue that prevented new weapons (Volt Casters, Blade Slingers, and Pulse Accelerators) from appearing in the Vault. • Jarra’s Wrath now requires time before it can be fired again after releasing the trigger. This fix also improves game performance in some instances. Additional Note: Week 5 of the Cataclysm has been extended and will now end on September 17th.
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Post by Hrungr on Sept 12, 2019 17:39:29 GMT
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Post by Hrungr on Sept 17, 2019 0:14:27 GMT
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Post by Hrungr on Sept 17, 2019 0:15:04 GMT
Trevor @trevthumbLoving our new office space. #Bioware #Anthemgame #DragonAge (Big image dump in spoiler tag! - Hrungr)
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Post by Hrungr on Sept 17, 2019 17:09:52 GMT
What is next for Anthemblog.bioware.com/2019/09/17/what-is-next-for-anthem/by Author -Chad RobertsonPosted on - September 17, 2019 Hello Freelancers, We’re nearing the end of the Cataclysm, so I wanted to talk about what’s coming for Anthem. First, I’m proud of our team for creating a fun new experience for our players. It represents the largest post-launch update that we’ve delivered so far. We were humbly excited by the increase in player engagement we’ve seen with the Cataclysm. The team and I appreciate the response and support — it is what keeps us motivated to continue to improve Anthem. Those of you in our player community that played on our Public Test Server gave us valuable feedback from your play that we used to influence our changes to the game. PTS is an invaluable tool we will leverage for future updates with Anthem. Some of the changes made to the Cataclysm based on your input were: • Combat balancing improvements • Adjustments for minor-to-major crystal economy • Additional types of reward crates, providing more player choice • UX tips in load screens to better explain Cataclysm mechanics • Final Score Banners to show how much score was gained from playing on higher difficulties So what’s next for Anthem? We hear your concerns on core issues in Anthem and are acting on it. Those systems require a more thorough review and re-working versus quick fixes. We’ve got a team working on that now, and early results are promising. In order to address these long-range plans, we are moving away from the Acts structure for updates. Instead, we have additional seasonal updates planned for this year that we think players will enjoy. These events will deliver challenges and chases similar to what you’ve seen, and are built around some fun themes we’re bringing to the game. As I’ve said previously, we want to be transparent with you that we know more work needs to be done to make Anthem better. We also want to ensure we’re backing up our words with a great game you can play. So I don’t have any news today to share about the long-term changes we are bringing to Anthem. What I can say is that we will continue to engage with you, our community, through PTS when we can show you what is coming. Stronger together! Chad Head of Live Service
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Post by Hrungr on Sept 20, 2019 16:54:49 GMT
Anthem @anthemgameThis is it, Freelancers—the last call to take on the Cataclysm! It's going to throw everything it has at you. Challenge it head-on before it closes on the 24th! Strong alone, stronger together!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Sept 22, 2019 17:27:25 GMT
Jay Watamaniuk @jaywatamaniukLiterature cup is out. Time to write some stuff.
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Hrungr
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hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Sept 22, 2019 19:38:50 GMT
Karin Weekes @karinweekesHaving too much fun with @patrickweekes at the @bioware photo booth at @edmontonexpo Part 3: Mah Colossus Really Gets Me
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hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Sept 23, 2019 17:52:06 GMT
Anthem @anthemgame Freelancers! The Cataclysm closes tomorrow! Take it on while you can!
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hrungr
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Post by Hrungr on Sept 24, 2019 2:14:48 GMT
Posted byu/lonelylancerReddit: So I guess BioWare is going to give another one of those Pre Cataclysm silent treatment again?With Cataclysm coming to its end soon and BioWare having nothing at all to share about any kind of future content, we can expect another one of the Silent Treatment we were give in the pre Cataclysm era. Personally, I'm OK with the silent treatment if I were to be assured that there is some coming in the future, but right now I'm not sure if even BioWare knows what's in the future UNTDrew:We're still here. Announcements will come when they're ready to show, but the team is still working on things.
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hrungr
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Post by Hrungr on Sept 24, 2019 23:23:21 GMT
Community Cortex | September 24 Updateanswers.ea.com/t5/News-Updates/Community-Cortex-September-24-Update/m-p/8236347#M26Greetings, Freelancers. Many of you may have noticed that the Cataclysm content is… well… not totally gone. Technically, the Cataclysm event has officially ended, as planned. However, the team decided to leave some of the elements for you to play until the next content release. With that in mind, here’s what we’ve decided to leave open until the next seasonal update: - The Echoes of Reality portion of the Cataclysm will remain open for you to enjoy - You will still retain and earn Crystals in the EoR runs With that said, we know we have some various UI bugs we did not anticipate. The team is working to resolve these. Here are the details you should know: - We’ll bring back the Seasonal Store later this week, so you can spend the remaining Crystals you have, while you continue to earn them in the content still in the live game. - Second (and this one is important), your Crystals will not carry over to the next Seasonal Event. - Finally, Daily Cataclysm Challenges, Story Missions, and Freeplay Events will not remain. Leaderboards will be visible for now, but will not be updated and remain blank until the next event. We’re not ready to give a date on the next content update yet, but stay tuned and enjoy the Echoes of Reality map until then. As always, if you have feedback, we love to hear it! Share your thoughts with us HERE. -AJ
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hrungr
Hrungr
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Post by Hrungr on Sept 25, 2019 22:47:40 GMT
Jesse Anderson @darokaz We just pushed a hotfix in #AnthemGame that turned on the following:
*The seasonal store is back *Echoes of Reality will now display at the Start of Expedition screen *Inversions are active with ‘Air Support’ and ‘From the Skies’ *All arenas are active in the Cataclysm
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