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Post by frank on May 2, 2017 12:46:08 GMT
I have been hooked on the Mass Effect series ever since number 1 came out.
When I pre-purchased Andromeda, I looked at the specs - and spent $4000 on a new rig, to do it justice.
After every one of the first three games, I felt depressed, because it had ended, and was eagerly looking forward to the next instalment. I have just finished Andromeda and feel - nothing. No interest in finding out what happens next. Only a faint hope, that MEA2 will be - much - better.
The main problem with Andromeda is, that it lacks the edge-of-the-seat intensity of ME1-3.
In the first three, there were many cut-scenes, which still - after numerous play-throughs - take my breath away.
There were also many tense interactions between Shepard and various characters. I still get a thrill - for example - every time the camera pans out, after Shepard releases Grunt from the tank, showing how the whole time, while Grunt had his arm on Shepard's throat, Shepard had his/her gun in Grunt's belly. ME1-3 are full of such magic moments.
There was nothing like it in Andromeda. I can see, how it was tried in places, but it all fell somehow flat.
As for the main story-arc, in ME1-3, you felt the doom approaching the galaxy, as you tried - ever more frantically - to avert enslavement/extinction. In Andromeda, I never felt more than inconvenienced by the scourge, Kett, and countless scum-bag types, which just left a bad taste in my mouth.
ME1-3 was full of WOW!! moments. Andromeda can only manage a luke-warm meh.
ME1-3 was a vibrant palette of intense interactions, and cut-scenes. Andromeda has been done in pastels. It needs spice - a LOT of spice!
I will be buying MEA2 when it comes out, I guess. Even though it means, I will have to play through this weak Ryder again. A Ryder, who lacks the force-full character of Shepard. But I also know that - unless Andromeda goes from "Meh", back to "WOW!", I will be done with the series.
Anyone else feel the same about the lack of intensity in Andromeda?
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tjmitchem
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To the Archon! Face down, ass up.
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Post by tjmitchem on May 2, 2017 12:57:57 GMT
Anyone else feel the same about the lack of intensity in Andromeda? Nope.
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Post by vonuber on May 2, 2017 12:59:46 GMT
Isn't this similar to your other thread?
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on May 2, 2017 13:00:28 GMT
Anyone else feel the same about the lack of intensity in Andromeda? Yes, definitely. Same like you - when I finished, I feel nothing. Even worse, cause I don't think I even finished game properly - just couple of small talks after Meridian and I switch my computer off. I think I was so disappointed with the main story, with dull and uninteresting companions, a lack of all those emotional moments, so I just need to take a break from it. One day I will go back to MAE, but not today and not tomorrow.
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Post by kheld on May 2, 2017 13:06:24 GMT
Agree with the OP.
Andromeda could have done with a lot lot more interactive moments during the cutscenes to inject a bit of spice.
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FluffyCannibal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: FluffyCannibal
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PSN: FluffyCannibal
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Post by FluffyCannibal on May 2, 2017 13:22:03 GMT
Isn't this similar to your other thread? Yeah...I'm wondering if it's just "Bash Andromeda Day" for them...
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Post by frank on May 2, 2017 13:29:31 GMT
Not my intent to bash anything - I was under the impression, Bioware was looking for feedback. Having just finished the game, I posted on the two issues, which I feel need to be addressed in the next game. If there is a dedicated feed-back site, I'd appreciate the link.
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Post by dreman999 on May 2, 2017 13:30:44 GMT
Me1-3 took you straight to the fight. MEA you have to explore and work your way to it. More or less it sound like you just don't like the explore parts of mea.
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Post by zipzap2000 on May 2, 2017 13:35:00 GMT
To you, Frank.
*Lifts Ryncol*
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Post by KaiserShep on May 2, 2017 13:35:56 GMT
I didn't see a problem, but I think it's because I might not value "intensity" the same way.
I thought the trilogy took its sweet time to really pick up the pace, really. Through most of ME1, it was fairly laid back through pretty much the bulk of its central narrative. It wasn't until the Sovereign reveal and the final trench run that it really started to hit home for me. ME2 had a stronger opening (until it got ruined), and had lots of moments in the recruitment and loyalty missions though. In the few main campaign missions it did have, there was a pretty solid feeling of something big happening, but I felt that game kind of squandered it by it being so anemic (though to be fair, we know from the start that the Collectors are reaper minions so there's not much more to add). The part in ME2 that always feels great to this day is the initial run through the Omega 4 relay. The entire suicide mission is very good, but I'd say that the first debris run is the best part.
ME3 was where it really became consistent, for the most part, since it became much more focused than the other 2 games, but it had to. It was the end cap for a lot of stuff that went on before. I'd say that MEA's endgame was one of the best in the franchise thus far, and the rest of the game was about as laid back as ME1 was, which, frankly, I really appreciated.
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Post by frank on May 2, 2017 13:48:11 GMT
"Me1-3 took you straight to the fight. MEA you have to explore and work your way to it. More or less it sound like you just don't like the explore parts of mea."
Actually, I did enjoy the exploration. I consider it a positive.
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Post by redeclipse on May 2, 2017 13:58:11 GMT
I have been hooked on the Mass Effect series ever since number 1 came out. When I pre-purchased Andromeda, I looked at the specs - and spent $4000 on a new rig, to do it justice. After every one of the first three games, I felt depressed, because it had ended, and was eagerly looking forward to the next instalment. I have just finished Andromeda and feel - nothing. No interest in finding out what happens next. Only a faint hope, that MEA2 will be - much - better. The main problem with Andromeda is, that it lacks the edge-of-the-seat intensity of ME1-3. In the first three, there were many cut-scenes, which still - after numerous play-throughs - take my breath away. There were also many tense interactions between Shepard and various characters. I still get a thrill - for example - every time the camera pans out, after Shepard releases Grunt from the tank, showing how the whole time, while Grunt had his arm on Shepard's throat, Shepard had his/her gun in Grunt's belly. ME1-3 are full of such magic moments. There was nothing like it in Andromeda. I can see, how it was tried in places, but it all fell somehow flat. As for the main story-arc, in ME1-3, you felt the doom approaching the galaxy, as you tried - ever more frantically - to avert enslavement/extinction. In Andromeda, I never felt more than inconvenienced by the scourge, Kett, and countless scum-bag types, which just left a bad taste in my mouth. ME1-3 was full of WOW!! moments. Andromeda can only manage a luke-warm meh. ME1-3 was a vibrant palette of intense interactions, and cut-scenes. Andromeda has been done in pastels. It needs spice - a LOT of spice! I will be buying MEA2 when it comes out, I guess. Even though it means, I will have to play through this weak Ryder again. A Ryder, who lacks the force-full character of Shepard. But I also know that - unless Andromeda goes from "Meh", back to "WOW!", I will be done with the series. Anyone else feel the same about the lack of intensity in Andromeda? I have to agree. I found that too many quests were anti-clamatic and really didn't have a lot of weight to them. Maybe it's me, but nothing really captured me to really make me feel engaged with the story. As I was getting closer to the end..well I was just hoping it will end as soon as possible. However at the end, I won't spoil anything but something at the epilogue caught my attention that sounded exciting.
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Post by Moleman on May 2, 2017 14:06:29 GMT
I didn't feel much intensity from MEA. Did it have it's moments? Yes. Intense ones? No.
I suppose people like Meridian, but I didn't. It just didn't work for me. Not with what happened on the screen and not with the music. Nothing seemed to go together very well in my eyes/ears.
I liked ME1 from the Sovereign reveal onwards when everything kicks into high gear, that part basically saved the game for me. ME2 has cool moments everywhere despite being kind of a mess and you can't tell me that the suicide mission doesn't fit perfectly both visually and aurally. Despite disliking almost the entirety of ME3, I felt that the end assault on Earth with the fleets warping out near the relay and landing the shuttle in a hot zone shooting all the way down was really awesome.
MEA never came close. I had more fun exploring and wandering around aimlessly than I did finishing the game.
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The path up and down are one and the same.
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Post by kino on May 2, 2017 14:40:04 GMT
Anyone else feel the same about the lack of intensity in Andromeda? Not even in the slightest. 'Nuff said.
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Post by cheeseandonion on May 2, 2017 14:53:21 GMT
Well, most of the characters (including Ryder) seem to treat the whole scenario as one big joke, so yes.
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Post by Melcara on May 2, 2017 16:24:41 GMT
The lack of tension is one of Andromeda's biggest downfalls. If the story could take itself a little bit more seriously, the tone would change drastically.
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Post by Deleted on May 2, 2017 16:44:36 GMT
It's a result of having less "intense"/determined main character, music( gods, MUSIC!... try to watch Suicide mission end sequence without it), camera/voice direction, dialogue and tone inconsistency, and usual issues with open world/main story focus.
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Post by Eterna on May 2, 2017 16:47:48 GMT
Well, most of the characters (including Ryder) seem to treat the whole scenario as one big joke, so yes. Do you enjoy stretching the truth to suit your agenda?
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Post by cheeseandonion on May 2, 2017 16:53:27 GMT
Well, most of the characters (including Ryder) seem to treat the whole scenario as one big joke, so yes. Do you enjoy stretching the truth to suit your agenda? What's my agenda?
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havard
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Post by havard on May 2, 2017 18:37:03 GMT
You spent $4,000 on a PC?
Seems to me like you're not so good at keeping a hold of your money or your expectations...
Seriously though, what in the hell did you buy?
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n7ltrobbiesann7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by n7ltrobbiesann7 on May 2, 2017 18:41:16 GMT
It did have some intense moments, but overall, no-it was not as intense as ME1-3. Knowing BW went for a different angle on this game (exploration vs N7 kicking asses, taking names), I expect the difference.
In truth, the Meridian final mission had me all intense, but before that not a lot of intensity. I am okay with that though. I do not want adrenaline flowing my veins near constantly anyway.
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R1Outcast
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That's what she said...
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Post by R1Outcast on May 2, 2017 21:20:50 GMT
I'm looking forward to DLC and sequels personally.
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erikson
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Post by erikson on May 2, 2017 21:24:25 GMT
Isn't this similar to your other thread? These threads spawn like bunny rabbits.
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erikson
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by erikson on May 2, 2017 21:29:15 GMT
I didn't see a problem, but I think it's because I might not value "intensity" the same way. I thought the trilogy took its sweet time to really pick up the pace, really. Through most of ME1, it was fairly laid back through pretty much the bulk of its central narrative. It wasn't until the Sovereign reveal and the final trench run that it really started to hit home for me. ME2 had a stronger opening (until it got ruined), and had lots of moments in the recruitment and loyalty missions though. In the few main campaign missions it did have, there was a pretty solid feeling of something big happening, but I felt that game kind of squandered it by it being so anemic (though to be fair, we know from the start that the Collectors are reaper minions so there's not much more to add). The part in ME2 that always feels great to this day is the initial run through the Omega 4 relay. The entire suicide mission is very good, but I'd say that the first debris run is the best part. ME3 was where it really became consistent, for the most part, since it became much more focused than the other 2 games, but it had to. It was the end cap for a lot of stuff that went on before. I'd say that MEA's endgame was one of the best in the franchise thus far, and the rest of the game was about as laid back as ME1 was, which, frankly, I really appreciated. I agree, the l)evel of intensity in this game is really on par, or better than ME1 (and as a first game in a franchise that is all I can expect), and the finale, I'd say is superior in intensity to any of teh endings in the trilogy save the third. The Suicide mission, to me, is intense because the game tells you so, not becuase of the actual experience of playing it. If you play it as I always have, without losing a single character, it feels like a short jaunt with standard battle sequences. Also this game is longer than all the others, and the big wow moments more spread out, which, I can imagine, woul dilute their intensity.
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Post by erikson on May 2, 2017 21:31:02 GMT
These threads spawn like bunny rabbits. That tends to happen to shit games. Cheer up!
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