rahavan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by rahavan on Sept 3, 2019 3:09:06 GMT
It's possible they cut TP cutscenes due to time or budget constraints. For TW3, they had developed an in-engine solution for creating dynamic cutscenes quickly and efficiently, so it's odd they wouldn't use it again in Cyberpunk. It was an extremely sophisticated piece of software. The majority of the personnel who worked on TW3 have left CDPR while the game seems to be made by a Western studio instead, and one that is comprised of Bioware refugees. If most of these personnel were the ones who worked on Andromeda then that doesn't bode well for Cyberpunk, and would explain why most of the news surrounding Cyberpunk is about cut features, and setbacks. www.cdprojekt.com/en/media/news/cd-projekt-red-establishes-long-term-partnership-with-digital-scapes/Not good. If I recall correctly ME:A dev trouble was middle and upper management not the grunts. So its very unlikely studio troubles will bleed over. Also there will be very few TPP cutscenes with most cutscenes being FPP. I think they really want the game to be FPP but some of the cutscenes were finished very early on (for demo/trailer purposes) when they hadn't nailed down the perspective.
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Post by Hier0phant on Sept 3, 2019 3:28:34 GMT
If I recall correctly ME:A dev trouble was middle and upper management not the grunts. So its very unlikely studio troubles will bleed over. Also there will be very few TPP cutscenes with most cutscenes being FPP. I think they really want the game to be FPP but some of the cutscenes were finished very early on (for demo/trailer purposes) when they hadn't nailed down the perspective. Andromeda's management was only half the problem. Good management with subpar employees will at best produce the same results, but if the management was 'good' they'd fire the minimally talented hacks or avoid hiring them to begin with. Now these people who weren't good enough to be considered for reallocation to EA's/Bioware's other divisions were contracted to work on Cyberpunk. Cyberpunk is being developed by hacks.
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Post by Arijon van Goyen on Sept 3, 2019 6:04:21 GMT
I don't get this particular 1st person perspective bitching that is being directed at Cyberpunk 2077. Was it that bad when DOOM was released? Deus Ex? Dishonored? Dying Light? Did someone somewhere decide that the CRPG genre is only allowed to use 3rd person perspective? True. I even play Fallout and Elder Scroll games 1st person.
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Gileadan
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Sept 3, 2019 6:21:06 GMT
I don't get this particular 1st person perspective bitching that is being directed at Cyberpunk 2077. Was it that bad when DOOM was released? Deus Ex? Dishonored? Dying Light? Did someone somewhere decide that the CRPG genre is only allowed to use 3rd person perspective? True. I even play Fallout and Elder Scroll games 1st person. Same. If 1st person is available, I use it.
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Post by Arijon van Goyen on Sept 3, 2019 6:40:59 GMT
It's possible they cut TP cutscenes due to time or budget constraints. For TW3, they had developed an in-engine solution for creating dynamic cutscenes quickly and efficiently, so it's odd they wouldn't use it again in Cyberpunk. It was an extremely sophisticated piece of software. The majority of the personnel who worked on TW3 have left CDPR while the game seems to be made by a Western studio instead, and one that is comprised of Bioware refugees. If most of these personnel were the ones who worked on Andromeda then that doesn't bode well for Cyberpunk, and would explain why most of the news surrounding Cyberpunk is about cut features, and setbacks. www.cdprojekt.com/en/media/news/cd-projekt-red-establishes-long-term-partnership-with-digital-scapes/Not good. Just noticed this, some devs who worked on Dying Light, lol, are employed by Digital Scapes too. So CDPR tasked a studio that's filled to the brim with minimally talented rejects to help develop Cyberpunk. The game is shaping up to be a hard pass for me. So wut you're sayin is Bioware infiltrated CDproject to ruin Cyberpunk 2077?
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Post by Hier0phant on Sept 3, 2019 6:57:17 GMT
The majority of the personnel who worked on TW3 have left CDPR while the game seems to be made by a Western studio instead, and one that is comprised of Bioware refugees. If most of these personnel were the ones who worked on Andromeda then that doesn't bode well for Cyberpunk, and would explain why most of the news surrounding Cyberpunk is about cut features, and setbacks. www.cdprojekt.com/en/media/news/cd-projekt-red-establishes-long-term-partnership-with-digital-scapes/Not good. Just noticed this, some devs who worked on Dying Light, lol, are employed by Digital Scapes too. So CDPR tasked a studio that's filled to the brim with minimally talented rejects to help develop Cyberpunk. The game is shaping up to be a hard pass for me. So wut you're sayin is Bioware infiltrated CDproject to ruin Cyberpunk 2077? No CDPR outsourced development of Cyberpunk to a studio that hires devs who worked on Andromeda and Dying Light. Implications unpleasant.
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Post by aglomeracja on Sept 3, 2019 7:58:43 GMT
So wut you're sayin is Bioware infiltrated CDproject to ruin Cyberpunk 2077? No CDPR outsourced development of Cyberpunk to a studio that hires devs who worked on Andromeda and Dying Light. Implications unpleasant. Why would working on Dying Light have unpleasant implications? Or Andromeda for that matter, after some fixes MEA's technical side was pretty good, it's writing that sucked the most.
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Post by UutIVvdPw7END0Ef on Sept 3, 2019 10:54:23 GMT
So wut you're sayin is Bioware infiltrated CDproject to ruin Cyberpunk 2077? No CDPR outsourced development of Cyberpunk to a studio that hires devs who worked on Andromeda and Dying Light. Implications unpleasant. Where did you even get that?, CDPR along with their second studio CDPR Wrocław are developing CP2077, they partnered with Digital Scapes for MP which is still in R&D.
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Post by slimgrin727 on Sept 3, 2019 12:50:37 GMT
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Post by xetykins on Sept 3, 2019 13:12:19 GMT
Digital Scapes are only in partnerahip with CDPR for the development of multiplayer which is currently in R&D atm, and NOT the base game. CDPR also said that if it does not work, they won't release it. So... I don't see why if would affect the base game?
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 3, 2019 13:44:36 GMT
Going by that picture, V is playing bodyguard for the sleeping corpo dude.
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Post by UutIVvdPw7END0Ef on Sept 3, 2019 13:51:44 GMT
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Post by Hier0phant on Sept 3, 2019 16:37:30 GMT
No CDPR outsourced development of Cyberpunk to a studio that hires devs who worked on Andromeda and Dying Light. Implications unpleasant. Why would working on Dying Light have unpleasant implications? Or Andromeda for that matter, after some fixes MEA's technical side was pretty good, it's writing that sucked the most. The highlight of Dying Light was it's co-op which still had it's isssues, and is all around a mediocre game in terms of combat, forgettable characters and campaign. Some fixes is an understatement. They improved the fps, but there's still the poor facial animations, lip sync issues (especially Fem Ryder), and stiff character animations. Even though the combat was the highlight of Andromeda it still had limited enemy variety, bullet sponge enemies, and poor AI pathfinding. No CDPR outsourced development of Cyberpunk to a studio that hires devs who worked on Andromeda and Dying Light. Implications unpleasant. Where did you even get that?, CDPR along with their second studio CDPR Wrocław are developing CP2077, they partnered with Digital Scapes for MP which is still in R&D. Digital Scapes are only in partnerahip with CDPR for the development of multiplayer which is currently in R&D atm, and NOT the base game. CDPR also said that if it does not work, they won't release it. So... I don't see why if would affect the base game? Thanks for the clarification on Digital Scapes work on CBPK2077, and hopes that remains the extent of DS's involvement or they work with another studio.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 3, 2019 23:04:19 GMT
Looks like a few more renders of characters made it to the wild (found the link on reddit). Might actually be from last year (seems to be from a recent cosplay guide) as it has Meredith Stout...I never realized she was wearing a very fashionable bulletproof vest.
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Post by slimgrin727 on Sept 4, 2019 12:43:25 GMT
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Post by UutIVvdPw7END0Ef on Sept 4, 2019 13:19:01 GMT
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Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Sept 4, 2019 13:49:16 GMT
Always thought that was a ballsy move, delaying multiplayer content until interest in a game is sure to have waned somewhat. Especially with all the competition competitive multiplayer games has these days.
I'm all for it, not being the slightest bit interested in MP. But it seems to me that they might as well not bother, from a business standpoint.
Of course, I also know absolutely nothing about the subject.
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Post by Vortex13 on Sept 4, 2019 13:59:22 GMT
I hope that the multiplayer is co-op focused. I really don't want to see 2077 watered down with a generic deathmatch mode.
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Kymira
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What will they call you when this is over?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Kymira on Sept 4, 2019 14:08:05 GMT
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 4, 2019 14:53:56 GMT
Always thought that was a ballsy move, delaying multiplayer content until interest in a game is sure to have waned somewhat. Especially with all the competition competitive multiplayer games has these days. I'm all for it, not being the slightest bit interested in MP. But it seems to me that they might as well not bother, from a business standpoint. Of course, I also know absolutely nothing about the subject. A few months ago they said they might never release the MP. It's executive mandated (and known since 2013 that they want it), so don't be surprised if they keep mention it...often. CDPR bosses think MP is required to sell games. They had a full team working on it since 2017, got a subvention from the Polish gov for it that ended this year and I think it changed "owner" twice. It was originally being worked on in a new CDPR studio, then moved to a contractor studio and now they are hiring again for it so I suspect they are moving it back to be an internal project. Probably scrapped each times too.
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Post by masterwarderz on Sept 4, 2019 19:44:59 GMT
Still looking forward to the project as I have been but I am still rather disappointed with the lack of 2013 and 2020 factions being presented thus far.
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Post by UutIVvdPw7END0Ef on Sept 4, 2019 19:51:59 GMT
Still looking forward to the project as I have been but I am still rather disappointed with the lack of 2013 and 2020 factions being presented thus far. Maelstrom The Valentino's The Voodoo Boys Tyger's Claw These are confirmed, also Mike constantly talks about the Bozos, but they're not confirmed.
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Post by masterwarderz on Sept 4, 2019 20:01:24 GMT
Still looking forward to the project as I have been but I am still rather disappointed with the lack of 2013 and 2020 factions being presented thus far. Maelstrom The Valentino's The Voodoo Boys Tyger's Claw These are confirmed, also Mike constantly talks about the Bozos, but they're not confirmed. Basically the weakest of weak sauce I am aware, where's the meat? Where's the Legion, Anvil, The Blood Razors! The Gilligans! They could pull from any book pumped out for the old P&P and most of them would fit fine into a 50 year time jump, Neo Secessionists don't stop being Neo Secessionists just because they go gray in the hair, they pass the buck down the line to the next generation. .__. Seriously, none of those besides the Claw and Boys are even all that interesting. As even when I ran them, no great interactions from the players, no epic melees and shootouts, it was more cardboard to go through basically. Might as well have had all the personality and drive of a band of dirty hobo drifters. >_< Stupid Nomads
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 4, 2019 20:58:04 GMT
Maelstrom The Valentino's The Voodoo Boys Tyger's Claw These are confirmed, also Mike constantly talks about the Bozos, but they're not confirmed. Basically the weakest of weak sauce I am aware, where's the meat? Where's the Legion, Anvil, The Blood Razors! The Gilligans! They could pull from any book pumped out for the old P&P and most of them would fit fine into a 50 year time jump, Neo Secessionists don't stop being Neo Secessionists just because they go gray in the hair, they pass the buck down the line to the next generation. .__. Seriously, none of those besides the Claw and Boys are even all that interesting. As even when I ran them, no great interactions from the players, no epic melees and shootouts, it was more cardboard to go through basically. Might as well have had all the personality and drive of a band of dirty hobo drifters. >_< Stupid Nomads The few gangs we know about all come from the two demos and someone dropping name for the unidentified steel book covers (there is one for the Tyger Claw's and Valentino's). There is probably more gangs in the game, they just haven't been talked about anywhere.
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Post by nanotm on Sept 6, 2019 10:22:14 GMT
No CDPR outsourced development of Cyberpunk to a studio that hires devs who worked on Andromeda and Dying Light. Implications unpleasant. Why would working on Dying Light have unpleasant implications? Or Andromeda for that matter, after some fixes MEA's technical side was pretty good, it's writing that sucked the most. honestly the writing wasn't that bad, it was the was the voice over, it didnt fit the scenery of the game, if this was a game made for 12 yr olds it would have been fine as it was, unfortunately they slapped a 16+ on the label and thats why it was overall a poor experience if you adjust your expectations its a great game, so much so that all the 12/13yr olds I know really liked it (and given my kids that age I unfortunately know far too many of them) the game play itself is great as well the effects are well done, the artwork is fantastic and the plastic faced models are no worse than most other games... even if they do tend to look slightly like cartoonised versions of "hot teens in lycra" (not my personal cup of tea) the thing is people gravitate towards "hot" looking characters its just that the playerbase they already have is looking for a somewhat more mature body... and of course they set the age rating incorrectly so everyone just fells slightly uncomfortable looking at youngsters.... but no the story wasn't bad just the finished product...
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