Twitchy Questioning 5: Attack of the Questions
May 24, 2017 15:26:03 GMT
SalMasRac, Abramsrunner, and 7 more like this
Post by JRandall0308 on May 24, 2017 15:26:03 GMT
Twitchy Questioning 5: Attack of the Questions
reddit thread link --> www.reddit.com/r/MECoOp/comments/6dbclq/multiplayer_livestream_summary_25_may_2017/
Twitch stream link -->
As in the past several weeks, I will attend the Bioware Twitch stream and ask questions in the text chat. This is on Thursday 25 May 2017 at 10:00 AM Pacific / 13:00 Eastern / 17:00 UTC .
Previous threads: 1, 2, 3, 4
Billy Buskell (MEA Producer) was kind enough to answer a bunch of our questions on reddit -- see his response part 1 and part 2. One thing he emphasized is that there are categories of questions they cannot answer, particularly around upcoming content.
Therefor, going forward, I will not ask about upcoming content. This includes any questions about characters, weapons, enemy factions, maps, and so forth. Neither will I try to trick Bioware into answering these types of questions. So don't bother.
Things we know they will not answer:
Whatever I gather up I will also post on the reddit thread once that is created.
Questions are gathered in my Google Drive and also shown below.
QUESTIONS
answers paraphrased; there were no written responses in the Twitch chat
Last week when the Expert and Premium Pack UR drop rates were briefly wrong, you stated you would look for a way to compensate players who were affected. Any updates on this?
www.reddit.com/r/MECoOp/comments/6bx75e/just_opened_20_expert_packs_not_a_single_ur/dhql84p/
ANSWERED - Billy stated they are looking at data on who was affected during a ~4 hour window. Those affected will see something show up in the Rewards section of the Store, ‘soon’.
Regarding EA Answers HQ -- a few weeks ago we suggested you split bug reporting between SP and MP which you acknowledged as a good suggestion. Any movement on this?
NOT ANSWERED - probably lost in Twitch chat
When reporting bugs, is there a way to know what game patch / version to report them? For example, Common weapon challenges were partially fixed in the last live update but most Common weapon challenges are still not progressing. Under what patch / version should the latter bug be reported?
NOT ANSWERED - probably lost in Twitch chat
Any progress on the sound bug?
answers.ea.com/t5/Bug-Reports/Sound-FX-cuts-out-randomly/m-p/5943201#M896
ANSWERED - They are aware. It is a larger bug that relates to Frostbite (the game engine underlying MEA) and they have reached out to the Frostbite team for help.
Are you aware of the issue that a downed ally who can be revived will prevent melee use? (even on PC where revive and melee are on different keybinds!) It’s extremely frustrating and cripples some classes.
answers.ea.com/t5/Bug-Reports/Multiplayer-Melee-stops-working-whenever-a-squadmate-gets-downed/m-p/6076150
NOT ANSWERED - probably lost in Twitch chat
Some actions have unintuitive priorities. Landing interrupts a reload. Rockets, cover vaulting and revive interactions cannot interrupt a reload. Almost anything interrupts and puts away an equipped rocket. Is this something you will look at, to improve game flow?
NOT ANSWERED - probably lost in Twitch chat
Data miners have observed that the multi-detonator powers Throw and Shockwave have penalties to their detonation damage. Is this intentional design or a bug that should be reported?
HUGE SCREWUP ON MY PART - They bristled (understandably) at the term ‘data miners’. I should have said ‘testers’ because this data came from testing and observing damage in-game and *not* from data mining (which implies access to the actual game files).
Game mechanics question: how many enemies can target a player at the same time, assuming 4 players none of whom are cloaked?
ANSWERED - but the phrasing confused them. Bastiaan stated “3-4” and “not sure”, but according to our resident TESTERS the actual number is more like 7-8.
In the Outlaw faction, enemies like Raiders and Sharpshooters are super twitchy and they run faster than the Player Characters, which makes for frustrating aiming and pursuit. Can Outlaw behavior be examined?
ANSWERED - Bastiaan stated that sometimes when an enemy appears to speed up it is due to a mismatch between the client’s and host’s view of where the enemy should be. Billy also stated that they are always looking at enemy behavior.
Projectile tracking for the Thokin is significantly more detrimental to the weapon in MP than it is useful. Is there consideration to make the projectiles travel faster or make the tracking more forgiving? (like able to hit an enemy by shooting over cover they're ducking behind)
NOT ANSWERED - probably lost in Twitch chat
You previously mentioned you are examining weapon bloom. Would you consider replacing bloom with recoil so the player has a more active role in controlling their weapons? Regardless of the answer, will bloom / recoil changes also be made in SP?
ANSWERED - Billy proactively stated that bloom is being looked at, but nothing to announce for now.
Is there a cap or point of diminishing returns with weapon accuracy?
Ex: stacking a weapon scope, the Turian Soldier passive tree, Turbocharge, and Fortify accuracy.
DID NOT ASK - ran out of time.
reddit thread link --> www.reddit.com/r/MECoOp/comments/6dbclq/multiplayer_livestream_summary_25_may_2017/
Twitch stream link -->
As in the past several weeks, I will attend the Bioware Twitch stream and ask questions in the text chat. This is on Thursday 25 May 2017 at 10:00 AM Pacific / 13:00 Eastern / 17:00 UTC .
Previous threads: 1, 2, 3, 4
Billy Buskell (MEA Producer) was kind enough to answer a bunch of our questions on reddit -- see his response part 1 and part 2. One thing he emphasized is that there are categories of questions they cannot answer, particularly around upcoming content.
Therefor, going forward, I will not ask about upcoming content. This includes any questions about characters, weapons, enemy factions, maps, and so forth. Neither will I try to trick Bioware into answering these types of questions. So don't bother.
Things we know they will not answer:
- When will the next patch be released? (they are not allowed to give dates)
- Can/will Bioware do balance changes without a patch? (yes, they have such a framework in place, but they won't go into specifics)
- Why don't you play on Gold difficulty? (the Twitch stream is just background to the discussion and it's hard to play and talk at the same time)
- Are we getting DLC? (they've been coy and hinted at 'yes'... I strongly suspect it will drop in conjunction with EA Play which starts on 10 June 2017, as hinted in last week's Twitch)
- Are they doing anything about cheating? (yes, but they don't want to say what countermeasures they take - they stated to continue to report cheating via the EA form)
Whatever I gather up I will also post on the reddit thread once that is created.
Questions are gathered in my Google Drive and also shown below.
QUESTIONS
answers paraphrased; there were no written responses in the Twitch chat
Last week when the Expert and Premium Pack UR drop rates were briefly wrong, you stated you would look for a way to compensate players who were affected. Any updates on this?
www.reddit.com/r/MECoOp/comments/6bx75e/just_opened_20_expert_packs_not_a_single_ur/dhql84p/
ANSWERED - Billy stated they are looking at data on who was affected during a ~4 hour window. Those affected will see something show up in the Rewards section of the Store, ‘soon’.
Regarding EA Answers HQ -- a few weeks ago we suggested you split bug reporting between SP and MP which you acknowledged as a good suggestion. Any movement on this?
NOT ANSWERED - probably lost in Twitch chat
When reporting bugs, is there a way to know what game patch / version to report them? For example, Common weapon challenges were partially fixed in the last live update but most Common weapon challenges are still not progressing. Under what patch / version should the latter bug be reported?
NOT ANSWERED - probably lost in Twitch chat
Any progress on the sound bug?
answers.ea.com/t5/Bug-Reports/Sound-FX-cuts-out-randomly/m-p/5943201#M896
ANSWERED - They are aware. It is a larger bug that relates to Frostbite (the game engine underlying MEA) and they have reached out to the Frostbite team for help.
Are you aware of the issue that a downed ally who can be revived will prevent melee use? (even on PC where revive and melee are on different keybinds!) It’s extremely frustrating and cripples some classes.
answers.ea.com/t5/Bug-Reports/Multiplayer-Melee-stops-working-whenever-a-squadmate-gets-downed/m-p/6076150
NOT ANSWERED - probably lost in Twitch chat
Some actions have unintuitive priorities. Landing interrupts a reload. Rockets, cover vaulting and revive interactions cannot interrupt a reload. Almost anything interrupts and puts away an equipped rocket. Is this something you will look at, to improve game flow?
NOT ANSWERED - probably lost in Twitch chat
Data miners have observed that the multi-detonator powers Throw and Shockwave have penalties to their detonation damage. Is this intentional design or a bug that should be reported?
HUGE SCREWUP ON MY PART - They bristled (understandably) at the term ‘data miners’. I should have said ‘testers’ because this data came from testing and observing damage in-game and *not* from data mining (which implies access to the actual game files).
Game mechanics question: how many enemies can target a player at the same time, assuming 4 players none of whom are cloaked?
ANSWERED - but the phrasing confused them. Bastiaan stated “3-4” and “not sure”, but according to our resident TESTERS the actual number is more like 7-8.
In the Outlaw faction, enemies like Raiders and Sharpshooters are super twitchy and they run faster than the Player Characters, which makes for frustrating aiming and pursuit. Can Outlaw behavior be examined?
ANSWERED - Bastiaan stated that sometimes when an enemy appears to speed up it is due to a mismatch between the client’s and host’s view of where the enemy should be. Billy also stated that they are always looking at enemy behavior.
Projectile tracking for the Thokin is significantly more detrimental to the weapon in MP than it is useful. Is there consideration to make the projectiles travel faster or make the tracking more forgiving? (like able to hit an enemy by shooting over cover they're ducking behind)
NOT ANSWERED - probably lost in Twitch chat
You previously mentioned you are examining weapon bloom. Would you consider replacing bloom with recoil so the player has a more active role in controlling their weapons? Regardless of the answer, will bloom / recoil changes also be made in SP?
ANSWERED - Billy proactively stated that bloom is being looked at, but nothing to announce for now.
Is there a cap or point of diminishing returns with weapon accuracy?
Ex: stacking a weapon scope, the Turian Soldier passive tree, Turbocharge, and Fortify accuracy.
DID NOT ASK - ran out of time.