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Post by Deleted on Jun 8, 2017 20:39:43 GMT
Which do you guys prefer to do and why?
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Post by Rascoth on Jun 8, 2017 20:50:46 GMT
Sometimes roleplay. Most of the time play with heavy meta-knowledge, planned events that sometimes bend to character I'm currently playing. With certain characters, some of my morals/views/beliefs rub off on them, but they're far from real self-inserts.
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sjsharp2010
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Post by sjsharp2010 on Jun 8, 2017 20:54:35 GMT
My firs tplaythrough's tend to be as me subsequent following ones tend to be roleplayed based on how I envision my character to be on that run.
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Post by SofaJockey on Jun 8, 2017 20:54:36 GMT
Never self-insert. I'm 'me' the rest of the time.
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Post by Deleted on Jun 8, 2017 20:55:55 GMT
Always 100% roleplay. I mean, I kind of self-inserted with my Warden, but not really. I like making characters with different personalities than of that of my own
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Post by phoray on Jun 8, 2017 21:02:19 GMT
I'm new to RP in that I didn't know it was a thing you could do until my 2nd round of the Dragon Age Trilogy. After that, it's been role playing all the way for repeat PTs.
That said, I don't think I could pick a proper RP personality and history without knowing the events to come at least a little bit. So, I'm inclined to say there will be a smidge of self insert applied with any first PT of a game.
So, Other I guess.
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Post by Catilina on Jun 8, 2017 21:09:55 GMT
I try to roleplay, but I admit, I'm really bad in it. My opinions, my viewpoints, or/and morality always affect my characters. Of course, they aren't me, but I'm rarely capable of playing a character with whom I completely disagree. So: In my case, the second is closer to the truth.
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Post by phoray on Jun 8, 2017 21:10:36 GMT
Oh, and why? Well, everything being totally new the first time, I can react very naturally to the events as what I personally think is the best plan of action.
Role playing on following play throughs helps me see the game through other people's eyes, even if they're fictional eyes. As Tabris, Duncan saved my life and part of killing Loghain was revenge for him. Being part of the Grey Wardens so she could help people was a dream. As Surana, he was a ticket out of the Circle, a man to be manipulated and used. As a Mahariel, Duncan may as well have been a Prison Warden and becoming a Grey Warden was a life sentence until the taint finally grew and finished the job. For Cousland, a path for vengeance and reclaiming the country she loved. For Aeducan, he was her ticket out of certain death in the Deep Roads. Same man, different feeling x 6 and all of them worth exploring.
It also is kinda unique to be distanced from a Character enough that they can do the things you wouldn't naturally do. As the player, I died a little inside as I did horrible things as Evil Hawke, but at the same time, I seemed to channel the sensual freedom that being a Sociopath could claim. My experience of being Hawke went from trying to bail a sinking ship to "To hell with the ship, let's go swimming and sink someone elses while we're at it!"
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Post by Catilina on Jun 8, 2017 21:25:08 GMT
Oh, and why? Well, everything being totally new the first time, I can react very naturally to the events as what I personally think is the best plan of action. Role playing on following play throughs helps me see the game through other people's eyes, even if they're fictional eyes. As Tabris, Duncan saved my life and part of killing Loghain was revenge for him. Being part of the Grey Wardens so she could help people was a dream. As Surana, he was a ticket out of the Circle, a man to be manipulated and used. As a Mahariel, Duncan may as well have been a Prison Warden and becoming a Grey Warden was a life sentence until the taint finally grew and finished the job. For Cousland, a path for vengeance and reclaiming the country she loved. For Aeducan, he was her ticket out of certain death in the Deep Roads. Same man, different feeling x 6 and all of them worth exploring. It also is kinda unique to be distanced from a Character enough that they can do the things you wouldn't naturally do. As the player, I died a little inside as I did horrible things as Evil Hawke, but at the same time, I seemed to channel the sensual freedom that being a Sociopath could claim. My experience of being Hawke went from trying to bail a sinking ship to "To hell with the ship, let's go swimming and sink someone elses while we're at it!" Somehow I always play in a similar way. Not same, there are differences, but I can't completely disagree with my characters. I can play as a nice guy, or an asshole, crazy, I can do wrong decisions, or questionable decisions, but can't play as evil.
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Post by cmoe on Jun 8, 2017 21:31:04 GMT
I'm new to RP in that I didn't know it was a thing you could do until my 2nd round of the Dragon Age Trilogy. After that, it's been role playing all the way for repeat PTs. That said, I don't think I could pick a proper RP personality and history without knowing the events to come at least a little bit. So, I'm inclined to say there will be a smidge of self insert applied with any first PT of a game. So, Other I guess. This. It wasn't until I started making unlike me decisions for achievements that I actually RP'd. I didn't really self-insert so much as make me-like decisions, which I learned is kind of boring.
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Post by thats1evildude on Jun 8, 2017 22:06:41 GMT
I tend to view my PC as being more like my "puppet" — a separate entity that is an unknowing slave to my whims. They share some of my personality traits, but I am not them. I try to pick responses that feel right for my puppet's character and I'm invested in keeping my puppet healthy and relatively happy, but ultimately my puppet exists for my pleasure.
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Post by Zemgus on Jun 8, 2017 22:18:01 GMT
Never self-insert. I like creating different characters with various personalities, backgrounds and believes. I like experiencing the story through their eyes.
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Post by Deleted on Jun 8, 2017 22:27:15 GMT
Roleplay, as I can try out stuff I wouldn't not only couldn't do irl (like being a mage or a whirling tornado of death like my rogue), and find out the consequences. I'm very careful and risk-averse in real life, so my characters tend to be the opposite. Being able to make poor life choices in games, as opposed to reality, is one of the fun things about creating a unique character and creating a unique story for them. I do tabletop RP as well, and it's just more fun for me to try out walking in someone else's shoes. You have to constantly say to yourself, 'I know what I'd do, but what would they do?'
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Post by Obsidian Gryphon on Jun 9, 2017 2:21:19 GMT
I don't identify with the chars I made nor do I role-play. I tend to treat them remotely (not emotionally involved), as story chars / puppets whose actions and words I can direct at will in the moving story. They're always an idealistic concept of the role they play in the story; my vision, which is always on the good path with a little rogue. I can get attached to them but they're never me.
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Post by Lazarillo on Jun 9, 2017 3:15:54 GMT
For my canon world states, I tend to "reverse roleplay". I figure out what decisions I want to carry out and/or carry over, and then come up with a character who I feel would make those decisions. The closest I've ever come to self-inserting was with my probably-canon Inquisitor, whose ideals were based on where I expected the game to lead after vanilla DAI and before Trespasser, and who was forced sort of "in character" to deal with having those expectations completely upended, just like I was as a player.
I've never tried to really self-insert any of my alternate plays, though either, preferring to try to keep them "in character" as well.
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Post by lynroy on Jun 9, 2017 4:08:03 GMT
I mix self insert with roleplay. I take a few of my traits and throw them into the roleplay pool.
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Post by dragontartare on Jun 9, 2017 4:51:58 GMT
I either roleplay or I meta-game to get the outcome I want, or some mixture of the two (in DA2, for instance, trying to friendmance Fenris as a pro-mage Hawke required some meta-gaming). I don't think I've ever self-inserted in an RPG. If I want to do that, I'll go play Sims 3, where I can create a much more accurate version of myself anyway. I don't usually enjoy even that for very long, though. I'm already me in daily life; in a game, I prefer to play someone who is not like me to some degree so that I can explore the story from different perspectives.
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Post by Andraste_Reborn on Jun 9, 2017 7:41:51 GMT
I roleplay. No idea how I'd go about self-inserting - not only would I find it boring, my game avatar would run screaming into the distance at the first sign of trouble.
After my first run, the roleplay often involves working out a character who would make a particular decision that I want to see the outcome of and then extrapolating from there. (Like, I'll start with 'I want to side with the werewolves' and end up with a ruthless character who hates being lied to, or 'I want to recruit the Templars' and end up with a devout Andrastian who believes that she's the Herald.)
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Post by PhroX on Jun 9, 2017 8:27:12 GMT
I mainly roleplay, but I will sometimes play a character which is at least partly a self-insert - albeit not "this is exactly how I am" but "this is what I think I could be if I had lived in the world and experienced what the character has experienced".
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Post by Merela on Jun 9, 2017 9:42:00 GMT
I always roleplay, I loathe self-insertion with the passion of one thousand burning suns. So I ends with characters whom I, as a player, do not necessarily agree with upon plenty of things, but that's what makes me happy about the whole thing.
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Post by Iddy on Jun 9, 2017 11:27:15 GMT
Personality wise, my characters usually are nothing like me. The only self-inserty part are the big choices, but then I try to find a justification that fits the roleplay somehow. That said, I intend to have at least one canon protagonist in the next games that will be morally different from me and I'll stick with that.
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Post by liquidsnake on Jun 9, 2017 11:47:19 GMT
Roleplay partially. I have a much harder time actually role-playing a character for Bioware games because for the most part much of who that character is is defined already. In the case of Mass Effect - Shepard was Shepard and you could control which direction he/she took either Paragon/Renegade and Ryder is Ryder and you can control his/her personality type, but at the base they are the same characters. I usually roleplay to the extent of the game's ability but I don't create in my mind their own feelings or thoughts much outside of what is presented in the game. As for Dragon Age, it seems a bit more open windowed in Inquisition, but I still feel like I'm kind of boxed in on who my character is outside of the options I have in dialogue. Maybe that's just me..
I have a much easier time roleplaying Bethesda games where who the characters are is much more up in the air - especially Fallout 3, New Vegas and Skyrim. Fallout 4 was a bit more limiting with the voiced protagonist and clearly defined motives, but even that there was a lot more up in the air about who that character was. I don't know - their games just usually are much easier for me to define who this character is, how certain choices affect them and how they change over the course of the game.
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Post by Deleted on Jun 9, 2017 13:00:59 GMT
I do not self-insert (I don't belong in a heroic role on the account of being a first-rate coward), but I create my Mary Sue, a character that I think is uber-awesome, and very much feel for and want him/her to succeed, and stuff. That's the reason why I don't play games that try to hand me someone else's Mary Sue. Thanks, but no, thanks. I am creative enough to make my own and it always, always will be better than theirs, because it is custom made to give me a gamegasm. I sort of find it offensive that developers other than BioWARE think I am so dumb I can't make my own interesting lead and need "help".
I am not talented enough to write even a short story that can hold another person's attention from the first word to the last, so I leave it to the more talented individuals employed by the developers, but the main character, you bet, I can do it to my satisfaction (nobody else needs to enjoy him/her), so s/he gotta be mine.
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Post by fylimar on Jun 9, 2017 16:11:22 GMT
A bit of both actually. I do roleplay a lot, but there is some self-insertion to a degree. There are decisions, I as the player wouldn't make and I can't bring myself to let my characters do them (an example would be to never make Feynriel tranquil - I have played characters, that don't trust magic that much before, but after the encounter with Karl, I would have found it a cruel thing to do)
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Post by Heimdall on Jun 9, 2017 17:25:48 GMT
I roleplay, although I think most of my characters still carry shades of me. I rarely create characters that are totally unlike me in views, although they still end up being quite different from one another.
I don't do it so much in the first playthrough, I like to roleplay when I have a story arch in mind for the course of the game.
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