Sah291
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Sah291 on Jun 9, 2017 18:01:57 GMT
A little of both. The more blank slate a character is, the more likely I am to self insert, and it just depends on the story. I like to use characters to explore different ideas and themes in a story, so if I feel like the story is deep or interesting enough to get something out of it by self inserting, then I'll do it. For extra effect I might even give the character my name (if you can name them). Otherwise I just try to make a character that I think will fit the narrative, and will role play that. I'm sure I put a bit of myself into all my characters though. For BioWare games I don't really plan them out much, I pick something and let the character sort of develop as I go through the game.
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Domakir
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I'm a good person, but I don't practice it.
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Post by Domakir on Jun 9, 2017 19:22:05 GMT
I can't roleplay. I find it really difficult and I admire everyone who's able to do it. Usually I start roleplaying for a few minutes but then I slowly begin to make the decisions I would make and not the ones my character would actually make.
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roselavellan
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Post by roselavellan on Jun 9, 2017 20:08:17 GMT
I self-insert a fantasy version of myself (because, let's face it, IRL I'd be useless against demons and monsters). My morals and values largely carry over to my character. While I have occasionally tried playing a different person, and found it a lot of fun, I find I have a greater emotional connection to a character that feels like me, and it makes the game more satisfying overall.
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Ean'Harel
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Post by Ean'Harel on Jun 9, 2017 21:34:10 GMT
Self-insert. I think. I have a favourite archetype -- gay roguish elf, overall nice guy if a bit sarcastic and sometimes selfish, with a fighting style that alternates between super-sneaky and super-noisy (10% Walking Bomb on Hit? Count me in), depending on how cautious I feel at the time. It's not even that original. I've played other types but try as I may, I can't relate to them as much. ETA: Basically, what roselavellan said. Except she said it much better.
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Post by Fredward on Jun 10, 2017 8:58:29 GMT
First playthrough is getting a feel for the game, knowing what choices are available, salient dialogues etc. That's closer to a self-insert, kind of. I still don't pretend like it's me but, the character is largely blank and so my natural inclinations substitute for motivations. Second and subsequent playthroughs I generally have a specific story in mind and the characters form around it.
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Post by seivardenakhrosimova on Jun 10, 2017 9:42:09 GMT
Usually I'll start out with a vague idea for a character, because I know I'm going to make gameplay decisions that contradict my original concept. "My character's kind of a wimp! Oh no, wait, she's a Knight-Enchanter now, and she really loves hitting things with her sword of holy light!" "She's a sheltered ignoramus. Oh oops, I picked up all the Inquisition Perks for dialogue bonuses and now she's a know-it-all." Then, if I play a second time, I know who they are. But that sort of takes the fun out of it, doesn't it? For me part of the fun is finding the character.
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kumazan
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Post by kumazan on Jun 10, 2017 10:19:44 GMT
I self-insert in the first PT, then RP the subsequent ones. Of course, self-insert may be too strong a word for what's basically projecting my values/morals/whatevers into my PCs as much as the available options allow me, because I don't pretend to be me, I never ever name my PCs after myself, for instance.
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idkmyname
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Post by idkmyname on Jun 10, 2017 14:41:57 GMT
Bit of both I guess. I mean, I try to role play but I pretty much just suck at it. I can only truly rp an evil character and only because of how hilarious it is. My non-evil characters don't look anything like me. They always share my morals. I've tried not to do that, but there's always those choices like with Sloane Kelly, where I just can't bring myself to save her. And for personality, I basically just take all my favorite tv show characters and morph them together.
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simit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Jun 10, 2017 15:57:30 GMT
roleplay or self insert?? 😆
well it depends on the woman tbh
More seriously i guess, BioWare games the now i feel dont make much room for foreplay, sorry i mean roleplay "coughs"
A bugger it i'll just go with inserting it anywhere
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Post by gervaise21 on Jun 10, 2017 16:09:58 GMT
First run I try hard to role play the character I have envisaged, having expanded from the backstory given for them if not sufficiently detailed to explain my motivations. This is particularly true of the DA setting and I will research the culture of the character as much as possible so I can get into the role and make my decisions consistent with it. However, the character's morality will generally be in line with my own - I don't do evil.
Later runs I will try and come up with reasons in advance why my new character would act differently to my first one. This will allow me to play perhaps a more amoral or politically motivated character which is about as far as I can get from being me.
Occasionally a plot line will seem too close to something that has occurred to me in real life and I will start to self-insert in how I respond to it. So when Solas broke up with me and then went off at the end of the main game without any explanation (even though he had promised one) that brought back bad personal memories that resulted in me feeling really depressed both in-character and out of it. I so hated that feeling that I immediately went back and started again with my gay character that I had only not used on my first run as I hadn't really worked out his backstory sufficiently. Having done so, I went through to the end romancing Dorian and banished all the negative feelings I had got from that previous first run.
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azuremazey
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Post by azuremazey on Jun 11, 2017 0:12:29 GMT
My 2nd+ playthroughs are roleplay, not the first time. I'm new to the game and just want to get a hang out it at first, then after that I can play it differently and roleplay more. I prefer playing "good", but I also enjoy the sarcastic playthroughs and I'm curious how a "bad" character would be, so I play that as well.
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rapscallioness
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Post by rapscallioness on Jun 11, 2017 4:12:19 GMT
My first PT is pretty much self-insert. Following PT's are RP. Although, there are some things I just won't do. I don;t care. Like killing the sick Mabari in Ostagar in DAO. Nope. Not gonna do it. I don;t care who I'm playing as. Sooo...yeah. I do try to RP and get a different angle on things, after the first PT. Yet, there are some things I simply cannot do.
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Blaze
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Everyone seem normal till you get to know them
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Post by Blaze on Jun 11, 2017 11:25:24 GMT
always RP, when i make a new char i always create a background and personality for them. of course on some occasions i base the character on me (not often though) but even than it's not me. sometimes i take traits of me and put those in the characters and develop them and sometimes i create a character that is completly different. i do my best to make my chars original and different from each other, so in a lot of cases i try to do something new i haven't don before.
the best thing about RPing a character you created is finding stuff about them that you didn't know of, you'll be surprised about the amount of times your own character do things you woulnd't expect them to. RP is fun and amazing, wouldn't play a game without it =D
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wright1978
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Post by wright1978 on Jun 11, 2017 12:16:29 GMT
I mix self insert with roleplay. I take a few of my traits and throw them into the roleplay pool. Yeah there is definitely traits in there at times for me as well.
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raikas
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Post by raikas on Jun 11, 2017 20:15:46 GMT
I voted "other". I usually do a first run just to experiment with the possibilities, which isn't a self-insert but also isn't really role-playing since it's very meta. On a second run I'll usually pick different options just to contrast with the first. If I do a third (or fourth, etc.) run, that's when I'll focus more on the character element.
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Eshaye
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“We are the beginning, you are the end.”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Eshaye on Jun 12, 2017 14:08:23 GMT
I self-insert a fantasy version of myself (because, let's face it, IRL I'd be useless against demons and monsters). My morals and values largely carry over to my character. While I have occasionally tried playing a different person, and found it a lot of fun, I find I have a greater emotional connection to a character that feels like me, and it makes the game more satisfying overall. ^ This pretty much. I think my self insertion is due to the fact that I am a traveler and explorer at heart but I live a life where I am not able to do this often. I often feel pulled to leave my home and go see other places and meet other people, experience different locales. But I cannot do these things for financial reasons. Luckily I live in the digital age and I CAN experience a little bit of these things through games. I play an MMO so I can meet new people, and I play RPG's so I can experience fantastical places and stories.
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PhroX
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Post by PhroX on Jun 12, 2017 14:17:07 GMT
I find it much easier to roleplay instead of self insert if the character is something I cannot see myself as. For a DA example, if I play a human male warrior, I'm going to at least somewhat self insert it, as I'm a human male, and being able to swing a sword is a skill I could see myself learning if I lived in Thedas, as so I find it hard to separate me from the character. If I play a female Qunari mage, then I'm going to roleplay her as a distinct character, as nothing about the character feels like "me" so I can't really self insert.
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ewigDunkelheit
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Exalt the Dwarf Age!
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Post by ewigDunkelheit on Jun 12, 2017 17:29:24 GMT
Definitely roleplay. I like to create a small background story of the history of my character before the events unfold in the game. I even do this in custom-character action games (like my forays into Diablo 3 or Champions of Norrath). This helps me gain a greater sense of who the character is, and helps to dictate decisions, if any are available.
I do like to plan in advance, so I generally spoil myself about story events, then I craft the tale I want. I also prefer to vary my characters as much as possible via races, genders, sexual orientations, personalities, classes, and builds. I do limit myself somewhat by primarily playing canon only, but I finally broke down last year and created an alternate tapesty for Dragon Age. However, now that it is out of my system, I don't anticipate replaying said alternates for at least a decade.
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Post by Iddy on Jun 12, 2017 17:52:17 GMT
It's impossible not to have your personality leak into the character, even if just a little. If you've ever seen David Gaider's posts and tweets, you probably noticed that he basically IS Morrigan, with a little pinch of Alistair.
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bella
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Post by bella on Jun 13, 2017 17:02:00 GMT
I start off trying to roleplay but then end up self inserting more than I would like. Which is why my most satisfying playthroughs of any RPG have been ones where I've managed to actually stick to character. Or...another option is that I do roleplay, however I also insert traits that I wish I had. Honestly though I mostly just do whatever I feel like at the time
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Post by Ieldra on Jun 14, 2017 7:36:04 GMT
I mix and match, but to be honest, I end up mostly self-inserting. There are reasons for that:
(1) The number of options is often too limited, and if there are, say, only two, there often is one I dislike enough to avoid it regardless of roleplaying.
(2) If a situation calls for a tactical decision, I usually refuse to make an emotional one instead because that's often stupid. I can be an idealist in small things, but I'd never gamble the fate of the world away for a moral principle. If I was to take the idealist decision, it must be presented with a reasonable chance of being successful. Bioware is really not good with presenting idealist decisions as reasonable. In fact, that they're excessively bad at this may be the main reason why I find it especially hard to roleplay in their games.
(3) I don't find it enjoyable to be an asshole to my associates.
(4) I can play a wide range of ethics, but I refuse to play a stupid character.
(5) There are mindsets I can't get into. While I can create a character with such attitudes, playing them would feel like a lifeless experiment, not a story featuring a real character. Also, such characters tend to change while I'm playing. I've tried several times to play a pious Andrastian, but they all ended up having a crisis of faith with no reconciliation in sight.
Having said that, while I don't exactly roleplay all that much, I sometimes do play in order to get a specific kind of story for my protagonist. So I don't ask "what would this character do in this situation" but rather "what kind of story and character progression would emerge from this decision, how would this feel for this character". Of course, the decision must still feel reasonable for that character.
Edit: With that said, again, I am aware my characters aren't me. While they usually share some foundational principles with me (a passion for knowledge, disdain for traditionalism), they are without any compromise people of their world. I adamantly refuse to let real-world concerns compromise the identity of my fictional worlds. My characters' decisions are made within the cultural framework of their world.
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Post by Jarovbees on Jun 15, 2017 1:35:07 GMT
I do some of that 'reverse roleplaying', too. When I get a look at all the big decisions, for my first playthrough I tend to pick the ones I personally prefer most and then create a character around the justifications for them. After that, characters are made around exploring the other options. (Or similar/same decisions are made, but the twist is in how they go about it.) If there are any commonalities, it's that I haven't played anyone actively anti-mage. The closest I've got is my indifferent Cadash who went for the Templars and disbanded them.
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BloodOfShiagur
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Dragon Queen in Disguise
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Post by BloodOfShiagur on Jun 15, 2017 16:35:31 GMT
Hmph... I actually don't know what to call it. I love "writing" a character through a game. That's one of the reasons I even game for, a different mode of getting creative where you only take over a single mind and react to what happens. Make that one mind only without the need to manipulate any events or lore besides some metagame stuff like the order of things. Come up with all of its impressions, history, little details that shaped it to make it make the decisions it does. Take all the playthroughs needed to get into character and then some if I like it. (Get way too invested in it, too, lol, looking accusingly at you, Courier 6). When all goes as intended, my mind shifts the moment the game is on, my history is different, my experience is different and so is my outlook. Hardly self-insert (why the hell would I play myself? i am very boring), perhaps not proper roleplay because I'm not what it's about. A little writing exercise I think comes closest, shaped by the game's events and my own reckless, no-strings creative joyriding. That said, I don't play anything I don't like or brutally disagree with and I also don't experiment with what can happen once my mind is set on a canon. Too much time, energy and precious mental space squandered with nothing to show for it. There are common tropes in my characters but they are not the same besides the fact that they show I like to play my games in a certain way (I often even have then converse and they don't sound alike besides being mbti intuitive thinkers, but that's my lifelong creative bias and curse with the important characters, I don't even care to do much about it).
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Post by mariposa on Jun 15, 2017 17:51:17 GMT
The first playthrouh is less role-playing as later ones but I didn't do it as me either. Usually just a character that is morally good and nice to people. So the first Inquisitors was a bit boring of course. Second and third one I love as they were not just too perfect.
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Almila_Lavellan
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"No, no. Let's not and say we did."
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Post by Almila_Lavellan on Jun 16, 2017 2:42:04 GMT
To be honest, while I really want to roleplay, I am not able to most of the time. My characters usually have the opinions which I would have if I were in their shoes. I find it really hard to play a character whose views are the exact opposite of mine. However, I try to create a background for my characters and I always think what would make them to choose that specific option or have that opinion. For instance, I try to find a logical reason for my non-mage characters who choose to ally with mages in DA:I. I ask questions like "Are they fascinated with magic? Do they absolutely hate templars for some reason? Do they think that mages should be free? or Did they simply find it logical since the Grand Enchanter asked them to come to Redcliffe whereas templars didn't even want to talk? Still, I started to roleplay a little bit in my current playthrough by choosing templars but I admit I am not able to find the resolve in me to continue. I really admire everyone who can roleplay. It's an ability I certainly lack.
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