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Post by gib on Jun 12, 2017 17:22:19 GMT
'Sup BSN!
So now 1.08 is out and we've had some time to digest what's changed vs what hasn't, I thought it useful to see what the community thinks should be the next focus, putting bugs as top priority.
So any bugs you have found that are either persistent or new please post if not already mentioned by another member. Then post the gameplay changes you would like, and feel free to repeat what others have said so we can gauge popularity.
I'll start.
Bugs:
Assault turret evo 6 still bugged off host (cryo doesn't work, nor does the omni-link indicator when you are in range on the players wrist).
Gameplay & QOL improvements:
Game in progress indicator on lobby screen New faction to fight against
I'd like to keep this particular thread semi-serious please as I'd like it to be useful not just for us. Many thanks in advance
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Post by shinobiwan on Jun 12, 2017 17:25:31 GMT
More than one new kit/gun. Although I suppose we'd be lucky to get any now that the datamined content is dry.
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Post by nussi28 on Jun 12, 2017 17:31:04 GMT
I'd would like to have more map variety. Aqua seems to come to the rotation soon as the corresponding challenges are already there. But I would also like the remnant ruins to be in the rotation. Here currently the challenges are not yet available. Any completly new map is also highly welcome.
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Post by gethadept on Jun 12, 2017 17:36:46 GMT
Consumable exchange program ! 2 of unwanted consumables into 1 of your choice !
Revenant damage buff ! Revenant should deal more damage than Cyclone !
Turbocharge Cool down decrease! Please 20 seconds for this power is unfair compare to tactical cloak!
Biotic Punch damage buff. It`s stupid now Biotic Punch can be par with other melee AFTER all buffs have been applied. At least give it like 30% damage boost....
Fix Off Host Stealth Grid !
Bring back Full Credits reward for joining GiP!
Please give us match-making option to select Apex ! I don`t want to play with Apex below 1000 hosting Gold games !
Isharay Needs Damage buff! ...or reload speed buff. Pleas!
Please add Random/Random reward bonus.. I don`t want to play same Apex missions 20 times over a weekend ! (because that`s what people host mostly)
..maybe those.. lol
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Post by jloco11 on Jun 12, 2017 17:48:24 GMT
I find a difference in patches and content releases. I don't think new enemies, weapons or kits should be part of patches.... and should be their own releases.
That being said, things that I would like to see resolved in the patch:
- Halberd redesign. With it's capped fire rate, it doesn't do the damage output that the Mattock can. I say change the gun to act like the Saber from ME3, slow firing but hits like a truck.
- Ushior ammo increase capacity.... it's just not enough bullets, even as a sniper pistol. Doesn't do the damage of sniper rifles, so it shouldn't have the same ammo capacity
- Nullifier buff. Give it an AoE attack if you get within range of it. Otherwise, it's not a great enemy
- Redesign bonus stats. 44 million XP for rank 6, and probably 100 million for rank 10 with 1 stat is utterly insane. They need to be significantly lowered or massively buff the rewards.
- Widow increased reload speed. Isharay outperforms the Widow in all facets, which is fine since it's a Gold weapon. But at least give the Widow a reload speed increase, because it's incredibly slow compared to other snipers.
- Reload cancel improvements. That was one of the fantastic mechanics of ME3, yet completely lacking in MEA
- A notice showing how far games are in progress when you join a lobby.
- FIX SHARPSHOOTERS!!!!!! They should not be hitting people, with their backs turned with a perfect shot on someone who is moving/zig zagging to them. That's utterly ridiculous. Fix should be (1) Headshot damage on players who are stationary for maximum damage (2) Bodyshot only on players who are moving for less damage. Otherwise nailing every sniper shot regardless whether a player is moving or not is bullshit
- Observer collision detection when flying well above players. They go through certain walls if they fly well above the playing field that players can't even jump to
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Post by poultrymancer on Jun 12, 2017 17:49:18 GMT
Honestly after 1.08 I'm reasonably happy with the state of the game in terms of mechanics and balance. New content - maps, characters, enemy factions - is what's needed. Also, heavy melee; other than the Keneticist, holding the melee button doesn't have a use currently. She didn't need a heavy melee, everything else does.
Also, I dont find it to be as big an issue as others, but a GIP lobby indicator would be good.
New content wishlist:
Salarian Soldier - Concussive Shot - Trip Mines - Something new
Salarian Adept - Reave - Something new - Something new
Krogan Adept - Singularity - Warp - Pull - Hammer melee
Turian Sentinel - Warp - Overload - Backlash
Drell Vanguard - Pull - Charge - Backlash - Ninja melee - MUST HAVE DRELLSPEED
Drell Sentinel - Reave - Overload - Shockwave - Ninja melee - MUST HAVE DRELLSPEED
Quarian Engineer - Tac Scan - Overload - Arc Nades / Cryo Beam / Something new
Also, something with Inferno Nades. Turian outlaws have them, why can't I?
And fix the Venom.
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Post by varicite on Jun 12, 2017 17:50:06 GMT
Bugs:
1) Asari Sword and Jump Melee (especially this) not registering hits sometimes.
2) I need ammo. Out of ammo. Need to find ammo. Where's ammo? Need some ammo. Ammo's dry. Out of ammo. Ammo's empty. I need ammo. Gotta find ammo.
Gameplay / QOL:
1) Able to REMAP THE GODDAMN ABILITIES w/out having to change my keybinds in options for every single kit I play. Just like in SP.
2) Group in Progress indicator for lobby. Preferably w/ Wave indicator as well.
3) New maps / faction (Roekar exists, hopefully we get them soon, even if they're kinda boring)
4) No seriously, I want jump melee to work more consistently...
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Post by gethadept on Jun 12, 2017 17:55:47 GMT
- Ushior ammo increase capacity.... it's just not enough bullets, even as a sniper pistol. Doesn't do the damage of sniper rifles, so it shouldn't have the same ammo capacity I hear you but don`t gorget Ushior has no hip fire penalty and no mandatory scope. It has huge niche over other similar behaving weapons.
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Post by gethadept on Jun 12, 2017 17:57:02 GMT
Also, something with Inferno Nades. Turian outlaws have them, why can't I? And fix the Venom. Don`t forget the Ultimate kit. Krogan Infiltrator.
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Post by gethadept on Jun 12, 2017 17:58:33 GMT
Bugs: 1) Asari Sword and Jump Melee ( especially this) not registering hits sometimes. Jump melee damage seems to be not buffed unlike other respectable land melees. So I stop using it almost completely.... Krogan Ironman landing only deals like 1/3 of Headbutt damage as far as I can tell...
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Post by muadrob on Jun 12, 2017 18:01:02 GMT
it would be nice for the sound to work consistently
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Post by poultrymancer on Jun 12, 2017 18:01:46 GMT
- Ushior ammo increase capacity.... it's just not enough bullets, even as a sniper pistol. Doesn't do the damage of sniper rifles, so it shouldn't have the same ammo capacity I hear you but don`t gorget Ushior has no hip fire penalty and no mandatory scope. It has huge niche over other similar behaving weapons. Ushior is already easily one of the best weapons in the game. Excellent off-host, absolutely incredible on-host if you can headshot regularly. Capacity is its only weakness. It doesn't need a buff.
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Post by Doc Pirahna on Jun 12, 2017 18:05:16 GMT
Honestly after 1.08 I'm reasonably happy with the state of the game in terms of mechanics and balance. New content - maps, characters, enemy factions - is what's needed. Also, heavy melee; other than the Keneticist, holding the melee button doesn't have a use currently. She didn't need a heavy melee, everything else does. Also, I dont find it to be as big an issue as others, but a GIP lobby indicator would be good. New content wishlist: Salarian Soldier - Concussive Shot - Trip Mines - Something new Salarian Adept - Reave - Something new - Something new Krogan Adept - Singularity - Warp - Pull - Hammer melee Turian Sentinel - Warp - Overload - Backlash Drell Vanguard - Pull - Charge - Backlash - Ninja melee - MUST HAVE DRELLSPEED Drell Sentinel - Reave - Overload - Shockwave - Ninja melee - MUST HAVE DRELLSPEED Quarian Engineer - Tac Scan - Overload - Arc Nades / Cryo Beam / Something new Also, something with Inferno Nades. Turian outlaws have them, why can't I? And fix the Venom. How bout a Salarian Tech Vanguard with Incinerate and Biotic Charge? I would also like too see a class similar to the Exemplar except with fire. Maybe Incinerate, Flamethrower, and Inferno Grenades.
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Post by jloco11 on Jun 12, 2017 18:09:38 GMT
- Ushior ammo increase capacity.... it's just not enough bullets, even as a sniper pistol. Doesn't do the damage of sniper rifles, so it shouldn't have the same ammo capacity I hear you but don`t gorget Ushior has no hip fire penalty and no mandatory scope. It has huge niche over other similar behaving weapons. It certainly has it's advantages, but that's even more reason why it's not a sniper rifle... but has the ammo capacity of them. It just needs to be distinguished as a pistol as opposed to aligning it as a sniper rifle without a scope.
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Post by shinobiwan on Jun 12, 2017 18:12:10 GMT
Asari Vanguard
- Charge - Annihilation - Lance - Offensive Biotics - Barrier
A guy can hope lol.
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Post by poultrymancer on Jun 12, 2017 18:15:09 GMT
Honestly after 1.08 I'm reasonably happy with the state of the game in terms of mechanics and balance. New content - maps, characters, enemy factions - is what's needed. Also, heavy melee; other than the Keneticist, holding the melee button doesn't have a use currently. She didn't need a heavy melee, everything else does. Also, I dont find it to be as big an issue as others, but a GIP lobby indicator would be good. New content wishlist: Salarian Soldier - Concussive Shot - Trip Mines - Something new Salarian Adept - Reave - Something new - Something new Krogan Adept - Singularity - Warp - Pull - Hammer melee Turian Sentinel - Warp - Overload - Backlash Drell Vanguard - Pull - Charge - Backlash - Ninja melee - MUST HAVE DRELLSPEED Drell Sentinel - Reave - Overload - Shockwave - Ninja melee - MUST HAVE DRELLSPEED Quarian Engineer - Tac Scan - Overload - Arc Nades / Cryo Beam / Something new Also, something with Inferno Nades. Turian outlaws have them, why can't I? And fix the Venom. How bout a Salarian Tech Vanguard with Incinerate and Biotic Charge? I would also like too see a class similar to the Exemplar except with fire. Maybe Incinerate, Flamethrower, and Inferno Grenades. It wouldn't be the first time they threw out the class relationships (ME3's Huntress), but a Vanguard with tech isn't strictly kosher. Salarians and krogan are my favorite ME races though, so I'd be happy with whatever I could get.
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xrayspex73
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by xrayspex73 on Jun 12, 2017 18:16:45 GMT
I just hope they fix the sound bug. I am sick of playing matches with no sound.
Oh... and add the ability to remap/unmap the console key.
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Post by f3rociouspanda on Jun 12, 2017 18:19:04 GMT
Fix invisible barricade
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Post by poultrymancer on Jun 12, 2017 18:19:24 GMT
Asari Vanguard - Charge - Annihilation - Lance - Offensive Biotics - Barrier A guy can hope lol. Personally I'd rather see something novel than a second asari vanguard. Also, I ran that setup in SP for a bit, and it got boring quickly by virtue of being ludicrously OP. It'd have to be an UR, so you'd need a shitload of character cards to build it out fully.
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Post by gethadept on Jun 12, 2017 18:19:56 GMT
Asari Vanguard - Charge - Annihilation - Lance - Offensive Biotics - Barrier A guy can hope lol. This is tough because we already have Asari Vanguard as UR. haha You can try this in SP though. lol Annihilation gets turn off when you perform charge then gets turned back on automatically. It`s still ridiculously powerful.
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Post by shinobiwan on Jun 12, 2017 18:22:14 GMT
Asari Vanguard - Charge - Annihilation - Lance - Offensive Biotics - Barrier A guy can hope lol. This is tough because we already have Asari Vanguard as UR. haha You can try this in SP though. lol Annihilation gets turn off when you perform charge then gets turned back on automatically. It`s still ridiculously powerful. Yeah it's not for the biotic explosion (which as you mentioned doesn't happen) but to get into annihilation range quickly and charge generally being a great power. I'd settle for drell with this loadout.
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Story of my life.
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Origin: N7Saberman
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Post by Sentinel2010 on Jun 12, 2017 18:24:02 GMT
Human Nuker (rare)
Frag Grenade Sticky Grenade Trip Mine New Training Skill (Increase cell capacity) Combat Fitness
And maybe another UR kit with Havoc Strike.
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Post by poultrymancer on Jun 12, 2017 18:32:33 GMT
Human Nuker (rare) Frag Grenade Sticky Grenade Trip Mine New Training Skill (Increase cell capacity) Combat Fitness And maybe another UR kit with Havoc Strike. Imma set you up on a blind date with this girl I met playing ME3. She may have a butterface - can't tell, she always wears a helmet - but I think you guys would hit it off. I should also probably mention that she carries around a big weird nadespawning phallus-thing. Hope that's not a dealbreaker for you.
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Post by bigmikejs11 on Jun 12, 2017 18:34:17 GMT
My #1 wish list item is to make Avenger Strike get the damage bonus from Stealth Grid. My #2 wish list item is to make Avenger Strike be a combat power / melee hybrid like Shadow Strike was.
One of my favorite things from ME3 was playing the N7 Shadow and one-shotting all red-bar enemies and even some of the lesser shielded enemies with the DOT on Shadow Strike.
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Post by Doc Pirahna on Jun 12, 2017 18:35:14 GMT
Idea for a new power. Breacher Grenades! Make it similar to the old Homing Grenade.
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