inherit
ღ Aerial Flybys
61
0
1
26,322
Obsidian Gryphon
10,188
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Feb 17, 2018 23:53:41 GMT
I'm going to stop playing this until the next patch comes in since one of the quests is bugged and I couldn't pickpocket successfully. From what I hear, other quests are bugged too so it's best to wait. The devs said in a week so it's fine with me. I'd probably just level up swordfighting and other skills when I do play and leave the quests alone.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Feb 18, 2018 7:23:49 GMT
I don't like how he generalizes approaches to design and combat systems. I wouldn't want the hyper realism of KCD in all my RPGs. Different games have different priorities. And he rants about Arkham combat, well, try to get on the leaderboards by spamming 'A'. This style of game would not work with a BioWare RPG at all, too many clashing systems there. It certainly doesn't mean one style is more realistic over the other though.
|
|
inherit
265
0
May 16, 2024 20:57:41 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Feb 18, 2018 7:47:45 GMT
Why though? Just hit F5 and let's be done with it. No thinking required. Why think about some meta aspect of the game like "saving"? It's not really immersive at all. Saving is a gamey thing. Best not make it part of a story. Having to drink a potion to enter game options would be just as stupid. Using a "F5" require you to do something just as much as saving any other ways. If the streamer didn't bother saving, he didn't bother saving and having a quick save isn't going to change that. You can go in the game menu and click "save game" like in any other games that aren't checkpoint based. I guess they could have added mapping a key to it, but there is nothing special about the save system outside need an item in your inventory which isn't super rare nor expensive and can be crafted cheaply once you are out of the prologue. You don't need to drink the Schnapps directly to open the menu to save. Also, drink alcohol gives stats buff until a certain level when it start to give a debuff. They are even perks that takes advantage of it, so you don't just save, but you also apply a buff to yourself when doing it. I went to see for myself, the vanilla save system is atrocius, especially in the bugged mess they shipped. And the rest you narrate is nonsense, too. That item is expensive (especiall at game start), cannot be crafted easily and what has am in-game buff got to do with a save system anyway? That they didn't even include a save on exit boggles my mind. Even with the unlimited schnaps hack I've had to redo menial stuff and with the combat being pretty hard I don't see why people would have to go through deliberate trolling by the saving mechanism. I still have to navigate through 3 fucking menues to save. And once I hit 300 saves, I hear saving doesn't work anymore, so you have to delete files and restart. And here`s the likely reason for the crap they delivered - they botched it up and covered it up with this piece-of-shit save system so people wouldn't find out at launch day, so give me a break with the tales about "git gud" save systems. In short: The whole save game system utter shit. Other than that I have a sound impression. Character progress is "Skyrim" style, practicing by doing - I've always liked that. World-building is immersive. Combat is fun when it doesn't throw the fucking truckton of bleed and camera shaking at you. Try fighting at night for maximum confusion. PS: Fuck those bushes, they are made of impenetrable steel.
|
|
inherit
265
0
May 16, 2024 20:57:41 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Feb 18, 2018 7:54:15 GMT
I've tossed
"wh_pl_showfirecursor 1"
into a user.cfg in the game directory, because I can't be bothered to type it every time I restart and I'm lazy and not a try-hard and it works pretty well. If you're even lazier, then you can even download the file with this 1 only fucking line in it at Nexusmods, lol.
PS: It preserves the orange dot when drawing a bow, so you have reference point for aiming.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,372
Serza
Rendering planets viable since 2017
6,275
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Feb 18, 2018 10:25:58 GMT
Fighting at night IS confusing as shit.
Trust me on that one.
Also developing a feel for weapon point of aim is great. I admit I might be having no problems whatsoever precisely because I've been doing it this way for years now.
Edit: And one more thing. Take this saying to heart: "If you found a fair fight, you fucked up."
Kingdom Come is a cunning simulator. You should NEVER go for a fair fight. ALWAYS do EVERYTHING in your power to make it as unfair as possible for the enemy. That includes stabbing them in the back when they're facing one of your friends. That includes staying on your horse and using a bow, never letting them close in melee range. That includes poison. That includes cutting their throat in their sleep. That includes a myriad of possible means of sabotage.
Look at my current Status, below my profile picture. Devil of a swordsman. Wore no helmet. I failed swordfighting him a dozen times. Then I had a thought, and the first shot from my bow struck his eye. The man fell with little resistance. My problem was PRECISELY that I accepted a fair fight.
|
|
inherit
ღ Aerial Flybys
61
0
1
26,322
Obsidian Gryphon
10,188
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Feb 18, 2018 10:45:07 GMT
Seriously, don't get a bad rep.
That's what the streamer I'm watching now have. So playing a scurvy knave is fun but then, consider;
* bad rep in every town * bad rep especially in the town where major chars are * you get stopped at the gates as guards will want to arrest you. You end up getting fined or imprisoned * if you're not stopped, you're searched every time * NPCs you hurt will want to get back at you every time they see you * the horse will refuse / throw you
|
|
inherit
ღ Aerial Flybys
61
0
1
26,322
Obsidian Gryphon
10,188
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Feb 18, 2018 10:56:21 GMT
the horse will refuse / throw you What. He tried to get on the horse to get away when NPCs / guards went for him. He got on but the horse bucked him off. He tried a few times and gave up. Even the horse knows Henry stinks if he has a bad rep. Of course, the streamer did accidentally stab the horse at one point. Perhaps that dropped points with the horse. I don't think this will happen if Henry is facing bandits and he needs to get away fast.
|
|
inherit
Elvis has left the building
9443
0
324
Gandalf the Fabulous
716
Oct 12, 2017 11:02:40 GMT
October 2017
gandalfthefabulous
|
Post by Gandalf the Fabulous on Feb 18, 2018 11:29:16 GMT
He tried to get on the horse to get away when NPCs / guards went for him. He got on but the horse bucked him off. He tried a few times and gave up. Even the horse knows Henry stinks if he has a bad rep. Of course, the streamer did accidentally stab the horse at one point. Perhaps that dropped points with the horse. I don't think this will happen if Henry is facing bandits and he needs to get away fast. I don't know, I think the fact that he stabbed the horse might have more to do with it. In my game Henry was a sack of shit, stole everything that wasn't nailed down from those who helped him and wasn't above knocking people out from behind (or while they were sleeping) just to take their belongings killing anyone who witnessed any of his foul deeds and the horse he currently has hasn't bucked him once. Just one question on infamy, if you do shitty things in one town does it stay in that town or does your reputation spread to other towns as well? There is one town in my game that wanted Henry for murder (even though it should have been self defence as the shop guard attacked me after I had already paid the fine) and one thing lead to another and guards and villagers started dying as one villager witnessed Henry killing the guard and had to be silenced only for that murder to be seen by more villagers and well I could not chase all of them at once so I had to flee the town. I did notice that when I first got to Rattay the guards wanted to search Henry quite frequently, does that always happen or is it because Henry was a shithead in the prologue as well and actions carry over from town to town?
|
|
inherit
ღ Aerial Flybys
61
0
1
26,322
Obsidian Gryphon
10,188
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Feb 18, 2018 12:21:08 GMT
He tried to get on the horse to get away when NPCs / guards went for him. He got on but the horse bucked him off. He tried a few times and gave up. Even the horse knows Henry stinks if he has a bad rep. Of course, the streamer did accidentally stab the horse at one point. Perhaps that dropped points with the horse. I don't think this will happen if Henry is facing bandits and he needs to get away fast. I don't know, I think the fact that he stabbed the horse might have more to do with it. In my game Henry was a sack of shit, stole everything that wasn't nailed down from those who helped him and wasn't above knocking people out from behind (or while they were sleeping) just to take their belongings killing anyone who witnessed any of his foul deeds and the horse he currently has hasn't bucked him once. Just one question on infamy, if you do shitty things in one town does it stay in that town or does your reputation spread to other towns as well? There is one town in my game that wanted Henry for murder (even though it should have been self defence as the shop guard attacked me after I had already paid the fine) and one thing lead to another and guards and villagers started dying as one villager witnessed Henry killing the guard and had to be silenced only for that murder to be seen by more villagers and well I could not chase all of them at once so I had to flee the town. I did notice that when I first got to Rattay the guards wanted to search Henry quite frequently, does that always happen or is it because Henry was a shithead in the prologue as well and actions carry over from town to town? From what I've seen so far, Henry's rep do spread. The inhabitants of the town he's caught committing crimes in, will remember his bad deeds. If his rep with that town fall very far, the NPCs he hurt the most will go for him at once, the rest will be unfriendly. If he kills, they will be outright hostile. For other towns in which he has not committed any crimes, the inhabitants will be wary but would be willing to conduct business. Guards would however be more suspicious and likely to run searches on him.
|
|
inherit
265
0
May 16, 2024 20:57:41 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Feb 18, 2018 18:00:51 GMT
The monks really go on my nerves. I've played with the thought to go full viking on the monastery.
Item degradation is broken. Prepare your mailshirt to deteriorate faster than a cup of ice-cream on a warm spring evening. Even without combat. Little point in spending all the gold for armour.
|
|
inherit
ღ Aerial Flybys
61
0
1
26,322
Obsidian Gryphon
10,188
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Feb 19, 2018 1:22:07 GMT
KCD Did some McLovin. I can't get pickpocketing figured out. Sometimes it's red, sometimes it's green. Am I suppose to find the sweet spot like lockpicking? 90% of the time its always red in the practise session and I can never figure out how to get the green or bright green when a selection will open and you have to quickly grab what's in there. Whenever I try to close off after picking the item. I'm always caught. Is this bugged? There're no tips either on what the player should be doing. P.S. Ok, I figured to let go of E when the needle hit the notch during the stealing process, the menu pops up and player has to quickly rotate the grabbing ring to open up the closed doors. Then what? How to close the whole menu? I did a few grabs and couldn't close the menu and was caught. At a few points, the menu popped up and I was told it was a successful task but the miller just stood there and never acknowledged. Nor is the dagger in the inventory. Imo, pickpocketing is an assinine mini-game. Who tf has the time to pick and choose what things to grab? Not playing this mini-game.
|
|
inherit
Elvis has left the building
9443
0
324
Gandalf the Fabulous
716
Oct 12, 2017 11:02:40 GMT
October 2017
gandalfthefabulous
|
Post by Gandalf the Fabulous on Feb 19, 2018 3:29:09 GMT
KCD Did some McLovin. I can't get pickpocketing figured out. Sometimes it's red, sometimes it's green. Am I suppose to find the sweet spot like lockpicking? 90% of the time its always red in the practise session and I can never figure out how to get the green or bright green when a selection will open and you have to quickly grab what's in there. Whenever I try to close off after picking the item. I'm always caught. Is this bugged? There're no tips either on what the player should be doing. P.S. Ok, I figured to let go of E when the needle hit the notch during the stealing process, the menu pops up and player has to quickly rotate the grabbing ring to open up the closed doors. Then what? How to close the whole menu? I did a few grabs and couldn't close the menu and was caught. At a few points, the menu popped up and I was told it was a successful task but the miller just stood there and never acknowledged. Nor is the dagger in the inventory. Imo, pickpocketing is an assinine mini-game. Who tf has the time to pick and choose what things to grab? Not playing this mini-game. Far as I can tell the notch is the minimum amount of rummaging needed to be able to search through peoples pockets however the longer you hold down the button after that notch the more time you get to search through the pockets and get out without being noticed, however that said the longer you rummage the greater the chance you might wake up the target, I have no idea what the colours are supposed to mean because I have had targets wake up when the indicator is both fully red and fully green which makes it hard to know what hints are supposed to be there that the target is noticing you. As for taking the items while pickpocketing basically you have to check through the targets pockets by pressing e to open a pocket and e again to take the item, if you have time you can take more than one item but once you have the item you have to exit the pocket before getting caught by rotating the selection wheel back to the doors at 12 o'clock and pressing e.
|
|
inherit
265
0
May 16, 2024 20:57:41 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Feb 19, 2018 9:56:02 GMT
KCD Did some McLovin. I can't get pickpocketing figured out. Sometimes it's red, sometimes it's green. Am I suppose to find the sweet spot like lockpicking? 90% of the time its always red in the practise session and I can never figure out how to get the green or bright green when a selection will open and you have to quickly grab what's in there. Whenever I try to close off after picking the item. I'm always caught. Is this bugged? There're no tips either on what the player should be doing. P.S. Ok, I figured to let go of E when the needle hit the notch during the stealing process, the menu pops up and player has to quickly rotate the grabbing ring to open up the closed doors. Then what? How to close the whole menu? I did a few grabs and couldn't close the menu and was caught. At a few points, the menu popped up and I was told it was a successful task but the miller just stood there and never acknowledged. Nor is the dagger in the inventory. Imo, pickpocketing is an assinine mini-game. Who tf has the time to pick and choose what things to grab? Not playing this mini-game. I find stealing and lockpicking not really paying. Lockpicking is still useful to open other paths. I make most money by going poaching and selling the meat. Imo, the earning balance is kinda out of whack, it's mostly the amount of meat deer generates. I don't complain - I'm out in the fresh air of the woods and can practice my shitty bow skills.
|
|
azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,993 Likes: 22,087
Member is Online
inherit
1519
0
Member is Online
May 18, 2024 20:45:15 GMT
22,087
azarhal
7,993
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Feb 19, 2018 13:07:48 GMT
KCD Did some McLovin. I can't get pickpocketing figured out. Sometimes it's red, sometimes it's green. Am I suppose to find the sweet spot like lockpicking? 90% of the time its always red in the practise session and I can never figure out how to get the green or bright green when a selection will open and you have to quickly grab what's in there. Whenever I try to close off after picking the item. I'm always caught. Is this bugged? There're no tips either on what the player should be doing. P.S. Ok, I figured to let go of E when the needle hit the notch during the stealing process, the menu pops up and player has to quickly rotate the grabbing ring to open up the closed doors. Then what? How to close the whole menu? I did a few grabs and couldn't close the menu and was caught. At a few points, the menu popped up and I was told it was a successful task but the miller just stood there and never acknowledged. Nor is the dagger in the inventory. Imo, pickpocketing is an assinine mini-game. Who tf has the time to pick and choose what things to grab? Not playing this mini-game. The pickpocketing mini-game has 2 steps. The first one with the counter and notch is to build time to search, you need about 10 to do anything in the second step. The colors indicate both if you are nearing something "nice" (green) and if the target is going to discover you (red). some people think it might also be tied to where you are looking on the character, but I haven't checked to see if that is right. Once you have a nice timer built up, you release E and you get the other UI. You need to move (using A-D) to select something in one of the not empty slot and then return to the door to exit before the timer runs out. Like every other skills in the game, you are going to be so-so at around level 2, but won't be any good at it until you are at level 5+.
|
|
inherit
265
0
May 16, 2024 20:57:41 GMT
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Feb 19, 2018 14:30:24 GMT
Top comment on Steam: Tbh, I think I might buy the game rather than wait more, it sounds fun, and I watched about the first hour of the game, and it looked fun. I mean, the historical stuff does nothing for me, but it still looks fun and immersive. It's a top-grade episode in the main quest line. Did it just yesterday.
|
|
inherit
ღ Aerial Flybys
61
0
1
26,322
Obsidian Gryphon
10,188
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Feb 19, 2018 14:56:44 GMT
@gandalf the Fabulous and azarhal , thanks for the pickpocketing tips. I might get the hang of it but I doubt I'll be using it much. I know which priest, etc that passage is talking about. I saw that part when I was watching stream on Twitch. I'll get it if I go to that town but I'm not doing the main yet.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,888 Likes: 49,359
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,359
Iakus
20,888
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Feb 19, 2018 16:54:44 GMT
I put it on my Steam wishlist. It looks interesting, but I'm a little skittish at paying full AAA prices for games anymore.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,372
Serza
Rendering planets viable since 2017
6,275
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Feb 19, 2018 17:38:41 GMT
I have 45 hours that say yay.
But you must consider that I also enjoyed Andromeda before you take me at face value. Which, as far as I recall, is a difference in our tastes?
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,372
Serza
Rendering planets viable since 2017
6,275
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Feb 19, 2018 18:42:27 GMT
Top comment on Steam: Tbh, I think I might buy the game rather than wait more, it sounds fun, and I watched about the first hour of the game, and it looked fun. I mean, the historical stuff does nothing for me, but it still looks fun and immersive. And I said I wasn't in the mood for drinking... Top comment on Steam: Tbh, I think I might buy the game rather than wait more, it sounds fun, and I watched about the first hour of the game, and it looked fun. I mean, the historical stuff does nothing for me, but it still looks fun and immersive. It's a top-grade episode in the main quest line. Did it just yesterday. "Top-grade" describes almost all of the stories. And the only "Get the man 10 bandages" quest I saw up until now was solved trivially to the point that there was a guy selling them within the same building. However, the guy thought those bandages were fine, so I had to basically pay for an extra expense. Helped a majority of the people in Sázava monastery. Sadly just majority. One perished while I was away finding a guy who could've helped him. Don't think Johanka is very happy with me. Sure haven't looked her in the face since. Alright, so I bought the game, I like what I'm seeing so far, though I'm most certainly going to use the save mode. Any tips for combat? (Both hand-to-hand and with weapons) I'm kinda shit at blocking, not entirely sure if I'm supposed to move the mouse in a specific direction and THEN block? Or is that only for attacking? Also, how do I defend against a grab? I'm not sure. I think it's about how fast your sword can be there, so moving and blocking helps. Then again, mashing Q during combos works fine for me a lot of the time. Key is to keep moving. If you need space, back up. If your armor is significant enough (as in my case - full plate with chainmail and gambeson underneath) then it will take most damage as long as you have some stamina left. If you really need some space, try backing up. Creating so much they'll have to close rapidly, ie drop out of combat stance. Once they're almost in reach, stab at them. Done right, they'll just arrive within reach as the point gets there. That one may work in unarmed as well. Press the advantage, but not so much you'll be out of stamina. Two, three, four strikes, back up and switch sectors. Grab is complicated. I think distance is the only sure shot of avoiding it. Also don't be afraid to avoid open combat. Search for advantages. Play unfair. Sneak up, knock them out, cut their throats... The possibilities are infinite.
|
|
inherit
Scribbles
185
0
May 18, 2024 12:06:22 GMT
30,289
Hanako Ikezawa
22,384
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 19, 2018 19:16:10 GMT
I hate lockpicking in this game.
|
|
azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,993 Likes: 22,087
Member is Online
inherit
1519
0
Member is Online
May 18, 2024 20:45:15 GMT
22,087
azarhal
7,993
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Feb 19, 2018 19:49:42 GMT
Alright, so I bought the game, I like what I'm seeing so far, though I'm most certainly going to use the save mode. Any tips for combat? (Both hand-to-hand and with weapons) I'm kinda shit at blocking, not entirely sure if I'm supposed to move the mouse in a specific direction and THEN block? Or is that only for attacking? Also, how do I defend against a grab? You won't really be able to block/parry/dodge until you get the training for it in Rattay via an early main quest (post-prologue). Even then, until your agility, warfare, weapon and defense are high enough vs your opponent you are going to fail more often than not. For the clinch (grab), do not get too close so it doesn't happen. Some can be interrupted if you click the attack button fast enough. There might be some check vs the opponent combat skill/stats though because I have stopped it easily against certain enemies but can't do it against others. edit: I forgot, Master Strike can't be blocked too, but only "higher" level enemies has that (and you can learn it eventually).
|
|
inherit
Bookaholic: 1776 Edition
3148
0
Apr 16, 2019 17:41:17 GMT
3,352
fiannawolf
For I am the Reading Rainbow.
1,608
January 2017
fiannawolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
N7 Ghostwolf
|
Post by fiannawolf on Feb 19, 2018 21:30:10 GMT
This def. looks interesting. Will probably give it a looksee next payday.
|
|
inherit
The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,372
Serza
Rendering planets viable since 2017
6,275
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
|
Post by Serza on Feb 19, 2018 21:35:30 GMT
Master strike? Do you mean perfect parry?
That itself can be defended againist with a perfect parry of your own.
|
|
inherit
Bookaholic: 1776 Edition
3148
0
Apr 16, 2019 17:41:17 GMT
3,352
fiannawolf
For I am the Reading Rainbow.
1,608
January 2017
fiannawolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
N7 Ghostwolf
|
Post by fiannawolf on Feb 19, 2018 21:54:54 GMT
|
|
inherit
1301
bobgoodheart1st mattig89ch
0
8,824
mattig89ch
5,679
August 2016
mattig89ch
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
mattig89ch
|
Post by mattig89ch on Feb 19, 2018 22:10:52 GMT
|
|